InvincibleHero wrote...
Do you think Aristotle, Shakespeare, Poe or Faulkner wrote according to established conventions of good writing? More like pattern drivel and tropes. It may help get published, but it may not make it a work of high art. Did J.K Rowling or whomever wrote Twilight follow those rules? They are multi-millionaires. There is no right way or wrong way to write. Horribly written novels can placate the masses and books of genius can gather dust. It is still subjective opinion of what is good and always will be.
Sure maybe sometimes you don't get your point across but you made no error that requires an apology. BW is clarifying things as a consequence.
Opening yourself to peer review while constructing a book is different than altering said book after it is published. It would depend on the reasons and if that part was critical to my goals for the story. Maybe you didn't get what you were feeling across so well. It could also be those few people have set likes and are irrelevant to give feedback on that. They were pre-disposed to not like it. Again you seem big on the rules and maybe they are too so something outside of that will be hated by them. Not necessarily so in readers for your book.
As you say, there is no absolute standard for how to write. Writing is communication, and writing conventions and advice focus on improving that communication and reaching people with a powerful story that they will appreciate. And the conventions are there
because they work most of the time. But the final reckoning is not in whether you followed certain conventions, but in whether people liked what you wrote.
Most people did not like the ME3 ending. And then we looked at it and found that it did a lot of things that usually don't work in writing. Works of genius can sometimes get away with breaking the mold. The end to ME3 was not such a work of genius in the eyes of most.
In the final reckoning, it failed for so many of us.
To fail so many of your audience is, I believe, objectively an error that can be admitted to. That's where I make my stand.
As for changing things post-release, videogames have a special chance to do this, as a medium with DLC, and Mass Effect as a series where the player has been a co-author of Shepard's story.
Modifié par aimlessgun, 06 avril 2012 - 03:27 .