batlin wrote...
Cainne Chapel wrote...
Even ME1 and ME2 play out a certain way no matter WHAT choices you make (most game media does). So outside of referencing a few of your crew/ally choices, WHAT could they possibly add to make the ending unique? I mean outside of having thousands of differen't things for ALL choices in the game (which is NOT goign to happen no matter how many times you click your heels) what can they do OTHER than that in an epilogue?
Bottom line, no matter what choice they made for an ending, someone would not like it for whatever reason because SOMETHING important to them (not you) them was not included in the ending cinematic or whatever. So outside of an expanded epilogue or extended scenes detailing perhaps MAJOR crew and ally results, could bioware possibly do?
I mean when it comes down to it, most of the differences would be a cutscene here or there realistically,
Here's the difference between ME1 and ME2's endings and ME3's:


Bioware advertised ME3's ending as being the exact opposite of what we were given. The plot holes, OOC Shepard, and the star brat? Icing on the s***ty cake.
This is false advertising through and through. It's also exploitative to once-loyal consumers. Can you honestly deny people have the right to be a little ticked off that they spent $60+ for a lie?
I won't deny your argument for the ABC ending as is, it is ultimately three endings that are more like one with VERY minor differences. However, in today's news release by Bioware, Hudson used two terms to describe what was in the works: closure and personalized. Now, for all we know this might be a promise not kept, but assuming they do end up keeping this promise, it is still very much possible for Bioware to radically enhance endings to correspond with the differences made by different players. If they do indeed make personalized variations, then the ABC decision could ultimately turn into the final modifier for the aftermath, along with the War Assets, Readiness, and what ultimately happened to the characters heading into the final decision. In this instance, there could be quite a few possibilities.
Going on my own tangent, and I don't expect Bioware to do this nor should they need to, if I were to change the ending in some way, I would not make radically drastic changes, but I would make three small alternatives to what is currently there. The first one is to simply remove the Normandy scene and go with whatever else is on the table, simple enough.
The other two has to do with starbrat: I personally don't mind his inclusion, but in order for him to truly work in my opinion, Bioware needs to add dialogue and allow the player to ask questions, in order to not only get a clearer picture, but to also allow the player to really think about what to do and get a chance to trump the little brat. Since Bioware is mentioning an extension to the ending, this would be nice to have as it would be an extension of sorts. On a side note, the brat should only ever explain the control and the synthesis choices: the destroy option would need to be something the player decides for himself without guidance.
The final change I would make is minor, but not without purpose: switch the positionings of option B and option C. Now, I'm not 100% sure on how they would do this on a graphical level, but I think having the destroy ending in the middle would be symbolic and make more sense, since that was the path Shepard was always on and therefore would be fitting to have straight in front of him. The synthesis and control endings would be departures from the path he was on, which is why I would put them on the sides, as this would symbolize diverging goals.
Anyway, that's how I would have done it, but unless my opinion changes drastically from playing the game myself instead of being a spectator, then these do not matter to me too much. The main issue I had from watching my friend play the endings had to do with the game's closure, or the lack of it, and that was also something that upset him as well. Plot holes be damned, I'm a right-brain kind of guy and could live with the endings as long as I saw the real consequences of my final decision, which would differ based on the other factors that came before.
And I'm done, sorry if I went on a bit too long.
Modifié par Endersoldier, 06 avril 2012 - 04:59 .