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In your opinion, what are Rogues missing?


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58 réponses à ce sujet

#1
Midgetface

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Thread title. What would you change/improve about Rogues? 

#2
Ulrik the Slayer

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Special attacks useable only as your first action when exiting stealth, like a long duration stun or somesuch. Opening moves, so to speak.

#3
Taleroth

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Use Rope and Climb.

#4
KariTR

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Rogues are awesome! My first character was a rogue and I miss playing her so much now I am on my second playthrough as a mage that 90% of the time I let her get on with it, while I control Zevron.

So I guess I wouldnt change anything. What do you think is wrong with them?

Modifié par KariTR, 03 décembre 2009 - 10:13 .


#5
Tomark

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you can still make a three-char party of rogues, it's quite fun i heard :3

#6
Ulrik the Slayer

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Oh yeah: Hooded headgear! You can't be a proper rogue without some sort of hood/cowl...

#7
Haexpane

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good looking gear, like all black leather armor, full facemask... specialization specific



Like Rangers having brown/green leather, but assassins going w/ black cured or something to that effect. Bards should be in bright colors, plate style



That sort of thing.




#8
Midgetface

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KariTR wrote...

Rogues are awesome! My first character was a rogue and I miss playing her so much now I am on my second playthrough as a mage that 90% of the time I let her get on with it, while I control Zevron.

So I guess I wouldnt change anything. What do you think is wrong with them?


Planning a mod!

#9
Bibdy

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More acrobatic moves and vastly superior stamina regen vs a Warrior maybe? Just doesn't seem to be much in the Rogue tree that really defines them all that differently from a Warrior. I think a big part of the problem is they share all the same abilities in Dual-Wield and Archer as a Warrior...which just makes Backstabbing and Stealth the only defining features of a Rogue. I don't think the fatigue system really penalises Warriors enough over Rogues for wearing all that heavy armour that a Rogue gets a clear advantage in the number of specials they're able to use. Stamina pools and regeneration just seem woefully low.

Modifié par Bibdy, 03 décembre 2009 - 10:17 .


#10
KariTR

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Midgetface wrote...

KariTR wrote...

Rogues are awesome! My first character was a rogue and I miss playing her so much now I am on my second playthrough as a mage that 90% of the time I let her get on with it, while I control Zevron.

So I guess I wouldnt change anything. What do you think is wrong with them?


Planning a mod!


Ooh exciting. Can we have a point blank skill then please? Image IPB

#11
Midgetface

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Mh? What do you mean by point blank? In my book, point blank skills are AOE abilities that use the caster as the center.

Oh, for bows, you mean?

Modifié par Midgetface, 03 décembre 2009 - 10:24 .


#12
Matthew Young CT

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Special attacks using runes and stuff.



And um. Cooler armor models? Modders can do that though.

#13
Taleroth

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A point blank type talent also happens to be the very first one in Archery.

Modifié par Taleroth, 03 décembre 2009 - 10:25 .


#14
theczaroftsars

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Absolutely nothing. They are perfect, but maybe more rogue gear as has been mentioned, special rogue robes and hoods or black leather

#15
SheffSteel

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What are rogues missing?

All too frequently, their targets.

#16
Guest_spellNotFoundException_*

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bolt/arrow creation be nice...

remember BG2 where that dwarf or gnome made his own bolts 1 time per day?



something like a distraction skill be nice- activate while in stealth and make nearby enemy NPCs look in his direction, maybe even walk there (doesnt kill off stealth unless he was too close to their looking range).



areas only accessable by the dog (small hole) to things like someone mentioned wall climbing etc. that be interesting features for rogue too



mostly " more utility work/talents/skills" from me I guess.

#17
KariTR

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Taleroth wrote...

A point blank type talent also happens to be the very first one in Archery.


It doesnt work the same. DA:O Melee Archery (the skill you refer to) enables you to fire a bow with no interruption if youre getting wellied on. The miss rate is horrible though.

Point Blank gives you a bonus to attack and damage at close range and with Improved PB the bonus increases the closer the enemy is.

#18
Kalcalan

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Nah, Rogues are fine. They could use a few more trinkets. Shiny gems and gold, other than that some mead perhaps?

#19
Bibdy

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KariTR wrote...

Taleroth wrote...

A point blank type talent also happens to be the very first one in Archery.


It doesnt work the same. DA:O Melee Archery (the skill you refer to) enables you to fire a bow with no interruption if youre getting wellied on. The miss rate is horrible though.

Point Blank gives you a bonus to attack and damage at close range and with Improved PB the bonus increases the closer the enemy is.


Doesn't that kind of encourage running head first at something to get increased bonuses, being the antithesis of what an Archer is all about?

#20
KWMMA

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I agree about stam regen. The nature of rogues is that they are light, flexible, athletic movers. I'd like to see that reflected with more energy compensation. Specialized weapons would be a boon too. Something light, sharp and deadly only when combined with special rogue moves. And moar stuns plz! :)

#21
KariTR

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"Doesn't that kind of encourage running head first at something to get increased bonuses, being the antithesis of what an Archer is all about?"

No, it isnt about being better in close range than at long range (your archer rogue is in light armour after all), it's more about being able to overcome one disadvantage close range may present to a LR class. Think Legolas jumping on the back of the troll to shoot him in the brains.

Modifié par KariTR, 03 décembre 2009 - 10:50 .


#22
Taleroth

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KWMMA wrote...

I agree about stam regen. The nature of rogues is that they are light, flexible, athletic movers. I'd like to see that reflected with more energy compensation.

It actually is reflected.  Via their lighter armor and less fatigue.

#23
Cuthlan

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Nothing. Rogues are very good damage dealers with some neat tricks, and don't need anything specific.



And the stamina thing is nonsense. Being more dextrous than warriors is a rogue's thing. Not having more endurance. The only argument is that warriors wear heavier armor, and there is already a stamina penalty in the game for that.

#24
Bibdy

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KariTR wrote...

"Doesn't that kind of encourage running head first at something to get increased bonuses, being the antithesis of what an Archer is all about?"

No, it isnt about being better in close range than at long range (your archer rogue is in light armour after all), it's more about being able to overcome one disadvantage close range may present to a LR class. Think Legolas jumping on the back of the troll to shoot him in the brains.


I can see you think that's the intent, but if a target melees your warrior, who happens to be 10 feet in front of you, it might be more beneficial for the archer to stop shooting for a second, and step forward, just to gain some extra bonuses, which is just weird.

Now if there was to check to ensure you only get the bonuses when the target you're shooting at, in close range, is actually targetting YOU, then I could see it being a 'neat bonus in a specific situation'. In that case you're reacting to being attacked in melee and kicking some ass. Just getting a bonus for the target being in short range isn't really enough to prevent people doing weird ****.

What the INTENT of the mechanic is, and what people DO with it are often very different things, so you've got to kind of plan things out and anticipate scenarios. Years of playing RPGs has taught me that.

Modifié par Bibdy, 03 décembre 2009 - 11:02 .


#25
Eurypterid

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More skill points to spend.