In your opinion, what are Rogues missing?
#1
Posté 03 décembre 2009 - 10:05
#2
Posté 03 décembre 2009 - 10:07
#3
Posté 03 décembre 2009 - 10:09
#4
Posté 03 décembre 2009 - 10:12
So I guess I wouldnt change anything. What do you think is wrong with them?
Modifié par KariTR, 03 décembre 2009 - 10:13 .
#5
Posté 03 décembre 2009 - 10:13
#6
Posté 03 décembre 2009 - 10:14
#7
Posté 03 décembre 2009 - 10:14
Like Rangers having brown/green leather, but assassins going w/ black cured or something to that effect. Bards should be in bright colors, plate style
That sort of thing.
#8
Posté 03 décembre 2009 - 10:15
KariTR wrote...
Rogues are awesome! My first character was a rogue and I miss playing her so much now I am on my second playthrough as a mage that 90% of the time I let her get on with it, while I control Zevron.
So I guess I wouldnt change anything. What do you think is wrong with them?
Planning a mod!
#9
Posté 03 décembre 2009 - 10:16
Modifié par Bibdy, 03 décembre 2009 - 10:17 .
#10
Posté 03 décembre 2009 - 10:18
Midgetface wrote...
KariTR wrote...
Rogues are awesome! My first character was a rogue and I miss playing her so much now I am on my second playthrough as a mage that 90% of the time I let her get on with it, while I control Zevron.
So I guess I wouldnt change anything. What do you think is wrong with them?
Planning a mod!
Ooh exciting. Can we have a point blank skill then please?
#11
Posté 03 décembre 2009 - 10:24
Oh, for bows, you mean?
Modifié par Midgetface, 03 décembre 2009 - 10:24 .
#12
Posté 03 décembre 2009 - 10:24
And um. Cooler armor models? Modders can do that though.
#13
Posté 03 décembre 2009 - 10:25
Modifié par Taleroth, 03 décembre 2009 - 10:25 .
#14
Posté 03 décembre 2009 - 10:26
#15
Posté 03 décembre 2009 - 10:27
All too frequently, their targets.
#16
Guest_spellNotFoundException_*
Posté 03 décembre 2009 - 10:35
Guest_spellNotFoundException_*
remember BG2 where that dwarf or gnome made his own bolts 1 time per day?
something like a distraction skill be nice- activate while in stealth and make nearby enemy NPCs look in his direction, maybe even walk there (doesnt kill off stealth unless he was too close to their looking range).
areas only accessable by the dog (small hole) to things like someone mentioned wall climbing etc. that be interesting features for rogue too
mostly " more utility work/talents/skills" from me I guess.
#17
Posté 03 décembre 2009 - 10:38
Taleroth wrote...
A point blank type talent also happens to be the very first one in Archery.
It doesnt work the same. DA:O Melee Archery (the skill you refer to) enables you to fire a bow with no interruption if youre getting wellied on. The miss rate is horrible though.
Point Blank gives you a bonus to attack and damage at close range and with Improved PB the bonus increases the closer the enemy is.
#18
Posté 03 décembre 2009 - 10:39
#19
Posté 03 décembre 2009 - 10:41
KariTR wrote...
Taleroth wrote...
A point blank type talent also happens to be the very first one in Archery.
It doesnt work the same. DA:O Melee Archery (the skill you refer to) enables you to fire a bow with no interruption if youre getting wellied on. The miss rate is horrible though.
Point Blank gives you a bonus to attack and damage at close range and with Improved PB the bonus increases the closer the enemy is.
Doesn't that kind of encourage running head first at something to get increased bonuses, being the antithesis of what an Archer is all about?
#20
Posté 03 décembre 2009 - 10:48
#21
Posté 03 décembre 2009 - 10:49
No, it isnt about being better in close range than at long range (your archer rogue is in light armour after all), it's more about being able to overcome one disadvantage close range may present to a LR class. Think Legolas jumping on the back of the troll to shoot him in the brains.
Modifié par KariTR, 03 décembre 2009 - 10:50 .
#22
Posté 03 décembre 2009 - 10:50
It actually is reflected. Via their lighter armor and less fatigue.KWMMA wrote...
I agree about stam regen. The nature of rogues is that they are light, flexible, athletic movers. I'd like to see that reflected with more energy compensation.
#23
Posté 03 décembre 2009 - 10:58
And the stamina thing is nonsense. Being more dextrous than warriors is a rogue's thing. Not having more endurance. The only argument is that warriors wear heavier armor, and there is already a stamina penalty in the game for that.
#24
Posté 03 décembre 2009 - 11:01
KariTR wrote...
"Doesn't that kind of encourage running head first at something to get increased bonuses, being the antithesis of what an Archer is all about?"
No, it isnt about being better in close range than at long range (your archer rogue is in light armour after all), it's more about being able to overcome one disadvantage close range may present to a LR class. Think Legolas jumping on the back of the troll to shoot him in the brains.
I can see you think that's the intent, but if a target melees your warrior, who happens to be 10 feet in front of you, it might be more beneficial for the archer to stop shooting for a second, and step forward, just to gain some extra bonuses, which is just weird.
Now if there was to check to ensure you only get the bonuses when the target you're shooting at, in close range, is actually targetting YOU, then I could see it being a 'neat bonus in a specific situation'. In that case you're reacting to being attacked in melee and kicking some ass. Just getting a bonus for the target being in short range isn't really enough to prevent people doing weird ****.
What the INTENT of the mechanic is, and what people DO with it are often very different things, so you've got to kind of plan things out and anticipate scenarios. Years of playing RPGs has taught me that.
Modifié par Bibdy, 03 décembre 2009 - 11:02 .
#25
Posté 03 décembre 2009 - 11:03





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