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In your opinion, what are Rogues missing?


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#51
menasure

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Eurypterid wrote...

More skill points to spend.


yup this. while i have no unsurpassable problem building a universal rogue -the kind which can for example actually lockpick, sneak, pick pocket, mix poisons, coercion... grr i'm still missing traps and survival lol-  as my main character in this game but it is astonishing how little actual combat skill i have compared to the other characters in my group playing that route :?
however ask one of those autoleveled rogues in game to open a simple lock and they should really cry about it instead of giving quotes like "i can do that for you" before they fail. i also just love my "persuasion" skills while dealing with npc's.
"me, a backstabbing thief? nope i am a prophet on a holy mission for andraste. care to make a donation for spiritual wisdom or would you prefer to meet her first?" B)

Modifié par menasure, 04 décembre 2009 - 02:42 .


#52
scootermcgaffin

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LSDS wrote...

Koralis wrote...
Less fatigue, but the least stamina/mana of any class.    Basically warriors got a huge per level advantage in stamina specifically to overcome fatigue.  Fatigue isn't a penalty.  :)


Don't we have the option to pump up a rogue's willpower to increase stamina?

You don't even have to, really, since a Rogue shouldn't really be using that many weapon talents since you don't get backstab bonuses with them. Bow Rogues are probably hurting a bit more, but other than Scattershot and Arrow of Slaying none of the talents are all that great anyway, so...

#53
SaintlPatrick

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The ability to have more than one ranger pet. I don't understand why Leliana, Zev, and I can't each have a pet. I haven't seen if it's like this with animate dead, too.



I want to make an army. I want the numbers to be on my side, for once.

#54
LSDS

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Bibdy wrote...
Which costs them stat points they could be spending to improve damage...meaning a Warrior then catches up to them in damage output, since they don't have to spend points in Willpower themselves...see how its all interrelated?


Yes, and if you put all your points into dexterity or cunning then it's at a cost to any other stat you may like to increase.  That's the way these games work.

I don't really see a problem with putting points into willpower if what you want is a Rogue that has more stamina for talents.  If that's what you want then you must sacrifice points that you would have placed elsewhere.  I may build Leiliana this way for one of my other playthroughs since I prefer having her as a Bard/Ranger over a melee Rogue.

My first character is a warrior that uses mainly a sword and shield.  She is always running one or two sustained talents and so her available stamina pool is rather low.  I have to be somewhat conservative in most battles so that she'll always have one of her shield talents available.  She runs out of stamins very fast.  But it was my choice to apply points primarily to strength, dexterity, and constitution and neglect willpower.  If I wanted a Warrior that could use a lot of talents more frequently then I would have probably sacrificed some strength and constitution in favor of a high dexterity/high willpower build and have the character don lighter armor.

As for Warriors being on par with Rogues in terms of damage output I really don't have a problem with that.  The way they deal damage tends to be different but a Warrior should have the capability for a high damage build IMO.

#55
Archangel064

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Trap recovery!!!

Rapiers as a rogue only weapon and swashbukling type talents to go with them.

A bonus skill point every 3-4 levels.

Maximum/Massive damage on backstabs when backstabbing from stealth mode.

#56
Inarai

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scootermcgaffin wrote...

LSDS wrote...

Koralis wrote...
Less fatigue, but the least stamina/mana of any class.    Basically warriors got a huge per level advantage in stamina specifically to overcome fatigue.  Fatigue isn't a penalty.  :)


Don't we have the option to pump up a rogue's willpower to increase stamina?

You don't even have to, really, since a Rogue shouldn't really be using that many weapon talents since you don't get backstab bonuses with them.


I love how people assume there's only one way to go about using the class.

#57
Skye Kross

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hmm they seem ok to me, but i think deft of hands should be on skills area but its fine as it is.

im thinking they should not be fade bonus dependent lol but that needs alot of rebalancing.

in DA.Journeys 2 handed rogues are fine because you get 1 attack per turn thus solving the attack speed issues.

rogue weapon talents are ok, use then when needed. like slowing them down for you to run and stealth.

#58
Silensfurtim

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make Deadly Strike and Feign Death more useful. damn those skills.

#59
Kalcalan

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Archangel064 wrote...

Trap recovery!!!


That is not such a bad idea. At least getting a few components from disarming a trap would be nice.