Speccing Javik
#26
Posté 07 avril 2012 - 09:31
#27
Posté 08 avril 2012 - 06:16
AK404 wrote...
Wait just a danged minute. You're telling me that so long as Dark Channel is on a target, it's a primer? So I can do something like Dark Channel, Reave, wait for the detonation, and if the target is still alive, detonate it again?
Not exactly,
- Dark Channel can only be detonated on the same enemy once, for each enemy it is on
- Once an enemy with Dark Channel is killed, the Dark Channel will transfer to another enemy, at that time it became a Primer, you can detonate it again, ONCE on that enemy, if that enemy died, it will transfer to another enemy, then it will became the primer again, you can detonate it again ONCE
- This will repeat for a long as Dark Channel's duration.
#28
Posté 08 avril 2012 - 01:33
Though as far as supply goes, one reason not to use grenades is that, on the PC at least, if you save, spend a squadmate grenade, and then reload the save, your grenade is now gone. So that's a bit of a deterrent.
#29
Posté 08 avril 2012 - 01:39
A Golden Dragon wrote...
If the Squadmates use power is checked, will they use grenades without player intervention (as they will with other powers)?
I've not noticed.
No, they will not.
#30
Posté 08 avril 2012 - 01:46
#31
Posté 08 avril 2012 - 04:03
Rasofe wrote...
A Golden Dragon wrote...
If the Squadmates use power is checked, will they use grenades without player intervention (as they will with other powers)?
I've not noticed.
No, they will not.
Thank you.
#32
Posté 08 avril 2012 - 04:31
Skyblade012 wrote...
How does Double Pull work in conjunction with the wider area? Will it hit two separate groups, or just be redundant?
Both Pull projectiles fired will have the wider area when they hit. You can potentially lift quite a few enemies at once with Double Pull specced for AOE.
Double Pull's second projectile is unreliable, though. You can't always predict where it will go.
RenegadeVA wrote...
Dark Channel is the best thing to ever happen to a Vanguard. Getting 3-4 biotic explosions in a nova/charge/nova/charge sequence is bananas.
Although Liara's Singularity can easily be available for every Charge you perform, Dark Channel is handy in that it takes a lot less micro-management. The tradeoff is less control.
Modifié par lazuli, 08 avril 2012 - 04:33 .
#33
Posté 09 avril 2012 - 01:16
It's ok, but I'd rather get bonus damage from her warp detonations, or use stasis.
#34
Posté 09 avril 2012 - 04:33
Quething wrote...
Tangent, but you get XP regardless of whether you need the medigel or not. You lose absolutely nothing by using it. (They did this deliberately, because no one used medigel in 2 and when they asked us why we mostly said "cuz we want the money". Thread's probably even still in the archive somewhere.)
Are you sure about that? That contradicts everything I've seen (including on the wiki). I know these things are sometimes incorrect, but do you have a source for that? This would really change the way I play...
#35
Posté 09 avril 2012 - 05:20
Pull (evolved for area and extra damage taken) and Dark Channel (doesn't really matter, I do more damage) to start, for biotic combos.
For max level, the ability I short is Slam, because while it's a detonator, it doesn't work on protected targets. Lift Grenade can be extreme good in harder situations (the ending area with infinite pairs of banshees comes to mind).
#36
Posté 09 avril 2012 - 06:19
RenegadeVA wrote...
Dark Channel is the best thing to ever happen to a Vanguard. Getting 3-4 biotic explosions in a nova/charge/nova/charge sequence is bananas.
Thisssss.
#37
Posté 09 avril 2012 - 07:03
Modifié par morrisrevan, 09 avril 2012 - 07:03 .
#38
Posté 09 avril 2012 - 08:01
#39
Posté 10 avril 2012 - 12:45
wirelesstkd wrote...
Quething wrote...
Tangent, but you get XP regardless of whether you need the medigel or not. You lose absolutely nothing by using it. (They did this deliberately, because no one used medigel in 2 and when they asked us why we mostly said "cuz we want the money". Thread's probably even still in the archive somewhere.)
Are you sure about that? That contradicts everything I've seen (including on the wiki). I know these things are sometimes incorrect, but do you have a source for that? This would really change the way I play...
There IS still a cost to using medigel. You either resupply your medigel, or you get XP if you are maxed out on medigel. In addition, playing on insanity gives your more XP for medigel than lower levels.
#40
Posté 10 avril 2012 - 02:05
#41
Posté 10 avril 2012 - 03:38
I still have to remind myself- Oh yeah! Grenades! - from time to time, but the "save everything for emergencies" thing can be beat. You know what I hate? Seeing a stack of grenade ammo that I can never pick up because I never used my grenades.





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