I'm done till the stealth AI buff is reversed
#51
Posté 06 avril 2012 - 09:33
#52
Posté 06 avril 2012 - 09:39
#53
Posté 06 avril 2012 - 09:51
#54
Posté 06 avril 2012 - 09:56
#55
Posté 06 avril 2012 - 10:01
developers own statistics show that less than 5% of game
buyers/players even visit/read the games forums so most don't know about
Gold guides or any the points
outlined by previous posters or below (thus, they think & act like it's CalloDuty/ModernWarfare or Battlefield) --
ME3 sold 1+ million copies & shipped 3.5 million in just the 1st week so it's millions more players after 4 weeks
--yet
look at the views in the forums threads... each thread has only a few
thousand views & even the stickied official ones by the developers
only have 45,000 views AFTER 4 weeks!
That's less than 1% of players even reading the forums
Most of them come fom CAll Duty or Battlefield where they're used to running around, trying to rack up kills & not taking cover & using Avengers/Phaestrons & carrying 2 weapons
Modifié par MartialArtsSurfer, 06 avril 2012 - 10:02 .
#56
Posté 06 avril 2012 - 10:23
#57
Posté 06 avril 2012 - 10:33
But, if you need help, drop me a message and I can give you my GamerTag. Hint..it is the same as my Forum name. =Shock.=
#58
Posté 06 avril 2012 - 10:37
You didn't notice because there is none. OP must be hallucinating (or playing worse).Dynamik78 wrote...
I didn't notice any difference...
#59
Posté 06 avril 2012 - 10:52
#60
Posté 06 avril 2012 - 11:03
MartialArtsSurfer wrote...
or it just could be NEW players joining every weekend (businesses report that most sales are from Thurs to Sunday) starting Wed/Thurs night & ending Sunday night, thus most random groups are full of inexperienced players
developers own statistics show that less than 5% of game
buyers/players even visit/read the games forums so most don't know about
Gold guides or any the points
outlined by previous posters or below (thus, they think & act like it's CalloDuty/ModernWarfare or Battlefield) --
ME3 sold 1+ million copies & shipped 3.5 million in just the 1st week so it's millions more players after 4 weeks
--yet
look at the views in the forums threads... each thread has only a few
thousand views & even the stickied official ones by the developers
only have 45,000 views AFTER 4 weeks!
That's less than 1% of players even reading the forums
Most of them come fom CAll Duty or Battlefield where they're used to running around, trying to rack up kills & not taking cover & using Avengers/Phaestrons & carrying 2 weapons
Battlefield isnt about running around racking up kills....
Its about the objective and requires tactics to win....
And cover is important, it just works differantly and it can be destroyed...
I agree about COD though....
#61
Posté 06 avril 2012 - 11:05
insert facepalm
Modifié par Vipala, 06 avril 2012 - 11:05 .
#62
Posté 06 avril 2012 - 11:10
Cloak is Overpowered as hell, improved AI wouldn't change that even if it were true you just wouldn't be able to roflcopter gold matches without any effort put into actually being stealthy
If your playing a Infilly class you deserve a greater challenge because no class is easier to beat gold with by a long shot.
#63
Posté 06 avril 2012 - 11:19
Laughed at how easy geth suddenly was.
What AI buff?
#64
Posté 06 avril 2012 - 02:10
They seem...harder now. I didn't notice them targeting my stealthed Quarian infiltrator, but they certainly were spawning behind us more often than before, and while it may have been a breeze to farm Geth Silvers before, it is now harder.
#65
Posté 06 avril 2012 - 02:15
Still, I can only think of improving the AI as a REALLY GOOD thing. The OP crying and ragequitting over an improvement to the game is just mind-bogglingly stupid.
Edit: And I see that the Bioware poster just assured us that there were no stealth changes, which supports the position that the OP is a whiny delusional nutjob.
Modifié par GodlessPaladin, 06 avril 2012 - 03:13 .
#66
Posté 06 avril 2012 - 02:18
#67
Posté 06 avril 2012 - 02:24
Chrumpek wrote...
UkGouki wrote...
tbh i noticed a little difference on gold with the geth and cerberus. on gold geth they can hit you perfectly with rockets even stealthed like it doesnt even matter.
cerburus seem to pinpoint exact location with nades so i swapped out from infiltrator to adept now i just go round novablasting anything in my way lolz..
as for silver the only noticed difference is the ammount of banshee's spawning in when ever theres a hack.. geth and cerburus seem unchanged to me..
Is it me or did they do exactly that since the launch?
Hunters always gunned right for you as an infiltrator unless you have a decoy down, Pyro's always fire blast your last position if you're an infiltrator so if you don't get out of their range attack you're going to get charred, if you're an infiltrator and Cloak as a rocket tropper is aiming he'll still hit you, Phantom's always seem to IRON MAN HAND PULSE CANNON PEW PEW PEW if you clock in front of them till you're far far out of their range/los, cannibals and cerberus troops always have a knack for chucking their nades right between your feet all the time.
#68
Posté 06 avril 2012 - 02:31
xXxBONESxXx wrote...
I play because I enjoy it.
It is no longer enjoyable.
I will no longer play.
You can't have my stuff, since you never gave me the commendation pack from the first weekend mission and never reimbursed any of my lost items or credits from the store glitch.
So, a big **** You Too, Mother ****ers! Since thats basically what you have told me by your lack of response to these issues, and the recent stealth buff to the AI that completely dimishes the ability to enjoy the game in random groups above Bronze (while I 'had' been enjoying Gold matches with a select group of friends...but we aren't always on at the same time).
/end rant
/end Bioware
You might be the most experienced newbie I've ever met. A... king of the noobs if you will.
#69
Posté 06 avril 2012 - 02:33
Keep the tweaks coming! I love the challenge, but just make sure the other end of the AI also works. For example, cover fire from an SMG/AR should cause enemies to react by staying in cover or whatnot.
#70
Posté 06 avril 2012 - 02:35
Bryan Johnson wrote...
I can assure you, there has been no changes to the game difficulty apart from the ones Eric has been posting.
Edit: With 1 exception, when there was less brutes for operation fortress because of the events from operation goliath (that one was announced by Chris Priestly)
No intentional changes perhaps. In 10 years of MMORPGs, I've seen a whole lot of difficulty changes that were completely unintended but very real. Ask any programmer, computer code is like frickin' time travel. You can change one thing and it'll have a significant effect on something that seems completely unrelated. One time I had a problem with telnet server software not working, and after over a month of troubleshooting I found it was a conflict with the mouse driver I was using. To this day I can't fathom how a mouse driver could conflict with a telnet server app. Computers do freaky things sometimes. And a lot of people seem to be seeing a difficulty change as of the past few days. Maybe it's cause and effect. People are seeing it because they're looking for it now. Or maybe something really is up.
#71
Posté 06 avril 2012 - 03:05
#72
Posté 06 avril 2012 - 03:23
Just pretty please do something about the ridiculous accuracy, as it is a common issue among poor shooters when the AI instantly shoots you in the head the very second you stick it out even if you're on the high ground and you moved from where you stuck your head out the last time.
Again, not that I have a problem ducking under cover before my shields die out in a gold match, but it's getting ridiculous on bronze when all my teammates die and I have to go revive them, which is a bit much to ask for an Asari adept or any non sentinel or infiltrator class.
Modifié par Sacrificial Bias, 06 avril 2012 - 03:25 .
#73
Posté 06 avril 2012 - 04:08
Bryan Johnson wrote...
I can assure you, there has been no changes to the game difficulty apart from the ones Eric has been posting.
Edit: With 1 exception, when there was less brutes for operation fortress because of the events from operation goliath (that one was announced by Chris Priestly)
Are you sure, man? Enemies dodge powers more than ever, Cerberus puts up turrets at an insane rate, and enemies are much quicker to execute when you down. But I guess it could be a coincidence that so many people are finding the game more difficult all at the same time.
#74
Posté 06 avril 2012 - 04:14
Rifneno wrote...
Bryan Johnson wrote...
I can assure you, there has been no changes to the game difficulty apart from the ones Eric has been posting.
Edit: With 1 exception, when there was less brutes for operation fortress because of the events from operation goliath (that one was announced by Chris Priestly)
No intentional changes perhaps. In 10 years of MMORPGs, I've seen a whole lot of difficulty changes that were completely unintended but very real. Ask any programmer, computer code is like frickin' time travel. You can change one thing and it'll have a significant effect on something that seems completely unrelated. One time I had a problem with telnet server software not working, and after over a month of troubleshooting I found it was a conflict with the mouse driver I was using. To this day I can't fathom how a mouse driver could conflict with a telnet server app. Computers do freaky things sometimes. And a lot of people seem to be seeing a difficulty change as of the past few days. Maybe it's cause and effect. People are seeing it because they're looking for it now. Or maybe something really is up.
The difference is you changed code, we have not released any code changes.
The changes that Eric posts are config file changes (I look at the source of them)
#75
Posté 06 avril 2012 - 04:22
Klokos wrote...
Please Bioware reverse the AI nerf to the the friendly units.





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