I have a level that I edited the terrain. It shows up fine in the area editor, and I did all local posts in the level editor. In game, however, the old terrain shows up with the placeables hanging around as if they were on the new terrain. For example, some items are up in the air.
Anyone know why the old terrain is showing? I deleted the erf files and reposted everything but it still shows wrong.
Level updating in toolset, but not in game
Débuté par
PavelNovotny
, déc. 03 2009 11:12
#1
Posté 03 décembre 2009 - 11:12
#2
Posté 04 décembre 2009 - 12:34
Are you switching from your mod to singleplayer to get water to show up?
I have found I have to post locals TWICE, once in my mod, then once under single player, to get things to move properly sometimes.
I have found I have to post locals TWICE, once in my mod, then once under single player, to get things to move properly sometimes.
#3
Posté 04 décembre 2009 - 01:07
I've tried it switching to single player while the toolset was running and starting the toolset with single player. The toolset crashes either way as soon as I tell it to create a water mesh.
#4
Posté 04 décembre 2009 - 04:01
Found what was wrong with the level not showing up correctly in the game - I had to go back and delete everything out of the override folders - must have had an older file stuck in there.
Water still crashes my toolset though.
Water still crashes my toolset though.
#5
Posté 06 décembre 2009 - 09:02
Happened with my level too. When deleting the files manually Windows notified a file or directory was locked. Maybe that is what stopped the editor from updating the local export correctly.
#6
Posté 11 décembre 2009 - 10:14
I had a similar problem, and it stopped happening when I began my habit of always hitting "Empty Export Directories" before every re-export. This way, there is no chance of the old files continuing to be read.





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