Amioran wrote...
Then what's the "again" for?
It was in response to a point you made before we started this back-and-forth discussion. You were trying to point out how I had no understanding of bad writing, and I was listing elements which, according to both general writing theory, critics and audiences, are considered to be bad form (deus ex machina, dead horse genre, Mary Sue, etc).
Amioran wrote...
People still continue to mix things completely different as if they should have something in common just to have a point, I see. What introducing a new concept and "agreement" with your audience have to do one with another I cannot really get, and I cannot get it because they have nothing to do one with another.
I'm not sure if you understand this, so I'll reiterate. It's one thing to build a universe or a work on a framework of thematically consistent ideas, character traits and values. It's quite another to introduce concepts that were never even hinted at before in the narrative for the sole purpose of creating an "unknowable" ending.
Amioran wrote...
But apart this during a lapse you can introduce unmotivated reasons intentionally. The reasons are explained after. The momentum is created by the uncertainity of what's happening here and there.
Every hero, villain and bystander has a reason for doing something if it ties into the narrative. Even anarchist characters like the Joker (who seemingly destroys, steals and kills at random) have motivation to do what they'r
Amioran wrote...
And as I've already said: where the hell it is the "rule" that a work to be "good written" must always have consistency?
I never said there had to be a rule. What I'm saying is that this trilogy of games was
formed on the concept of using pseudo-science to explain every fantastical concept. Deviating from the universe and the system of explanations they've set up, for the sole sake of a plot twist, is bad form and a disservice to the narrative.
Amioran wrote...
And then I already explained before why that "talk and techy" as a justification for something in this case as it is explained in that video it is a nonsense.
Sorry, I'm not running through this entire conversation again. Give me the Colesnotes version. I am saying that the Synthesis ending, as it stands, deviates from the accepted form of every game so far because it violates the rules of the narrative universe and is a disservice to the player.
Amioran wrote...
Suspension of disbelief is removed by many authors many times intentionally to create uncertainity (it happens, again, mostly during a lapse). One example? Ellroy.
I only know Ellroy's work on a cursory basis, but I know his work has been criticized for introducing too many subplots (that bog down the narrative) and for forcing resolutions that strain reader interest (i.e. Blood on the Moon). That's a different conversation altogether, though.
Amioran wrote...
I don't get this, really. Nothing has changed. Their pov it's still completely different than ours. This remains.
The only thing that changes is that now this pow acquires a value on par with the one of Shepard, being his/her pow no more absolute (as in the case of a protagonist) but relative since the narrative expanded.
You mean their "POV"? Their "explanation" is a silly and convoluted excuse to try and justify galactic genocide. It's really not that difficult to understand - it's just stupid. The way it was implied in the previous games, the Reapers just wanted to destroy galactic civilization (for some complicated reason), and the destruction of the Collector Base was the first time the Reapers openly acknowledged that humanity was a threat. Now it turns out that it's this thing the Reapers do for giggles every few thousand years, where they destroy civilization in the misguided belief that they're "saving" organics?
Amioran wrote...
If this happens, during a lapse, it is only the fault of the reader, not of the author, because he probably expected something different. A thing every reader should do is: don't expect nothing in advance (if you do that's your fault) and play along, no matter what, then (and only then) debate upon it. In this case you, as a reader/user, don't know in advance if: A) the plot-holes are intentional or not,
this is really the "end" in its full sense, C) the story is real at all, it can be all another thing altogher and yet you pretend to say that a thing is this or that. Sorry, but this is just completely premature and even possibly counter-productive (the motive of why that's so I've explained elsewhere).
So, what you're basically saying is "seemingly bad writing and bad plotting can be excused and ignored because the reader doesn't
know what the author is going to do next".
I repeat, if the audience has
no investment in what's at stake, there is no drama or conflict. In this case, if the writer didn't know how to resolve the Synthesis concept without any explanation (especially given that this game was marketed as the end of the trilogy, and is one of three wildly divergent endings), and if the writer can't explain it sufficiently without resorting to a vague, nonsenical explanation that begs more questions than answers, s/he has failed as a writer.
This isn't difficult to understand.
Amioran wrote...
And, again, this would be your fault, not the one of the author. Introducing a new character at the end is done many many times during a lapse. You don't know who s/he his, what s/he does etc. All is uncertain as are the choices of the protagonist. This creates tension. If it doesn't it is just because, as in this case, people expected something different, but this, again, it's the fault of the reader, not of the author.
First off, you keep using the word "lapse", as if a sequel is somehow inevitable. We don't know that for certain, and (given how this was intended to be the ending of this arc, and how it fractured the fanbase is splintered as a result of this game), I'd be genuinely surprised if they consider a fourth installment. They certainly haven't made any indication that they're even thinking of working on another installment.
Secondly, I don't know of
any work offhand that literally introduces another character (who has never been seen before) in the last ten minutes of something in order to resolve the plot without giving them any motivation whatsoever. A device that is introduced that has no explanation, but resolves the plot, is a deus ex machina (a recognized criticism of writing form). All I see is the same thing in character format.
All I'm seeing is "you can ignore bad writing because it
might be answered in the future". That is not a given.
In the case of the Synthesis ending, if the writer wanted the audience to care about, they should have done a better job explaining it than "it changes people". It's a disservice to the writing that came before, and it crushes the narrative under the weight of so many unanswered questions.
What
exactly does this green ray do? Are machines suddenly given organic parts? Why does it need the body of a human to activate this ray? What does the addition of human DNA do to this beam? What if there are people who don't want to become synthetic? Do they have a choice? Why doesn't Shepard question why the Catalyst would suggest a course of action that leads to synthesis if s/he has already unified organics and machines?
It seems all you're doing is talking in circles, and your whole argument boils down to "wait for the next installment". That's not how it works, especially not with a game that (in pre-release interviews) was expressly stated to have an answer to all the lingering questions in the series.
Modifié par crazyrabbits, 08 avril 2012 - 06:22 .