Gaiden96 wrote...
The choices, and consequently, the series has always based itself on this. Bioware deviated from that on the last minute. The choices are not a socratic excercise in and of themselves, they are based on the concept and that difference is balanced throughout the series. They have always challenged us to use the logic and reason they present to us as "real and true" in the series to solve the problems we are presented, they shifted from that at the last minute. It's not abou the excercise in and of itself, it's about the concept being aplied to the universe of ME, don't deviate the issue please.
I'm not deviating anything. I'm replying to the video you presented me and in turn to the things said in it.
The fact that the saga was based on choices where you always did knew in anticipation the outcome I sincerely cannot see. Many times you could take an action just to see it develop in ways that couldn't be anticipated (and sadly even too less). But this is a game, you can always revert back and choose what you like more; this is the real problem here, probably: now you cannot (because there aren't "better" choices). The "inconsistency" is not a "bad" thing per se, and on the contrary their predictability as a medium it is what make generally games so mediocre as a form of art.
Also if it was as you said there's nothing wrong on experimenting something new, even more because (as I continue to repeat) there can be many motivations on why this decision has been taken. This debate can be good in theory but I find the pretence of making it now before knowing for certainity what's happening behind the lines as a thing completely uncalled for and either possibly damaging for the same end user.
Gaiden96 wrote...
This is not real life, it is a game that allows for player input on various subjects presented. As such a certain level of assurance is necessary depending on the situation, the ending was one such section that required a perfect balanco to exist, something that evidently failed to occur. There was a need for just enough information available to the players so they could understand how they would change things and enough blank space to provide a sense of mistery and blindness to what would happen.
Maybe they wanted to give this sense of uncertainity? Maybe this is what they wanted to arise in the user given what they have in store? Can you be certain that's not so?
What you say can either make sense (not completely because it creates some limitations where there shouldn't be any), but, as I repeat, it's a premature conclusion now.
Gaiden96 wrote...
What was stated over the course of development (when they fed us information regarding the game) was that you could dictate the fate of entire civilizations, thus deciding the future of the universe, but by giving us choices so vague they ultimately wrote themselves into a corner, and generated mass confusion.
Some things are planned in a way in advance but then they can suddenly change for various motives. If you try to explain the change to users they will probably not understand what's happening because they don't have enough information on the background, so it is simply better to go with it.
Gaiden96 wrote...
Speculation was the goal, and it was acheived. Just not appropriately. We were meant to be given something that provided closure to the current arc of the story and its characters, while also being given a good way of speculating what might have happened. It didn't work out.
You don't know it yet. You suppose that it didn't work out but with the information you have atm it's just a consideration without background. The motive why for now it's not working for the user it's not a fault of the authors (at last for now) but of the users that expected something different and cannot adapt to the change, but instead enjoying the ride along till the end and see what happens next (as should be the most intelligent thing to do) they want things to be changed without knowing if this is what is really needed or not.
Gaiden96 wrote...
Plot holes exist. They are there. Wether you choose to acknowledge them as such is entirely up to you, but make no mistake, you are essentially turning a blind eye to it.
I never said that there aren't, in fact. I said that you don't know yet if they are intentional or not, and this makes a lot of a difference.
Gaiden96 wrote...
In regards to "space magic" the complaints are also valid. The video I showed you reflects on what ME is and isn't. It's not an opinion, they are facts.
Facts that are based on suppositions that can be completely wrong. You base all your judgment on a thing that's not certain at all and it can be completely different from what you presume and yet you debate about having certainity in the choices you would like to make. It is a bit of a contradiction, don't you think?
Gaiden96 wrote...
At the end they take that away and replace it with a logic you have had no previous contact with or have opinions on (assumptions and a logic which is not your own game-wise), and does not make sense if you didn't look at it in a specific light.
There have been many other similar examples before in all of the course of the games. Why this specific one should be any different I don't really get.
Gaiden96 wrote...
Basically what I'm getting at is that they give you a situation that presents a problem that , up until that point, was non-existant in the broader scheme of things, and to top thing off, make you act by a logic that is not your own.
And why this is a bad thing per se? Just because you expected something different?
Modifié par Amioran, 07 avril 2012 - 04:00 .