UPDATE: woodbyte's Lazarus editor is getting close to a reasonably simple fix! See below. Also, male examples would be welcome! We only have a few, and each one should help nail the problems down.
THE 1.02 PATCH DOES NOT SOLVE THESE ISSUES.
Fix Attempts and Analysis
- woodbyte's ‘me3-lazarus‘ editor is getting close to general use. Please note it's only working for female characters currently, and you can only edit PC or Xbox saves. To get the best results, you should use the current code and follow these steps (or see Pheonix52gx's blog for illustrated/maybe more up to date instructions):
- First, download the zipped build and extract it sowhewhere: http://code.google.c...zarus-0-1-1.zip
- Next, download (right-click -> Save As) the newer EXE file from r18 : http://me3-lazarus.g...arusProject.exe
- Also download the newest map from r17 : http://me3-lazarus.g...lod_mapping.xml.
- Replace the .exe and .xml files in the folder where you unzipped the first file with the ones you downloaded above.
- Start up the EXE. Open your ME2 save on the left, and your import save file from ME3.
- Optionally check the Scalar and Vector tickboxes. They should produce better match for skin tone, hair colour and so on.
- All you (should) need to do here is click on the Save button. The preview images look different, don't worry about that.
- You should now have a new save file (numbered 1000 by default) that you can load in ME3 to see how it looks. Remember that the squad screen will probably still not look right, so look at gameplay and dialogue/cutscene animation.
- If the result isn't satisfactory, grab a screenshot and post it in the thread so we can try to figure out what's wrong.
- For more info, see the project page and/or look over the last few pages of the thread – or just ask a question!
- From Vhalkyrie on reconstruction using Lazarus: http://social.biowar...40/blog/212726/ (an earlier article: http://social.biowar...40/blog/212586/)
- Pheonix52gx's blog w/analysis and reconstruction help: http://faceeffect.bl...-variables.html and http://faceeffect.bl...-variables.html
- Thread on face reconstruction with more links and info: http://social.biowar...3/index/9938671
Original Issue
Because of the changes in the head meshes, shaders and textures in ME3, it appears that some ME2 faces are impossible to import accurately. The import process results in an incorrect face, and in most cases it's not possible to get it correct by tweaking it in the CC. This problem seems to mainly affect female faces, but some males also suffer from it.
Even the default female face from ME2 is impossible to get in ME3.
There's a bunch of discussion about the problem further down, but I'll collect examples of these problems here, with pictures and face codes where provided. (There are several more examples in the thread itself, I may not have all here on the front page.)
Some – but not all – of the remaining problems can be resolved by deleting the face code from your ME2 save file prior to importing. If that doesn't work, a more extensive surgery requires manually copying LOD data from a ME2 save into a ME3 save. Even this still leaves some incompatible cases. Hopefully, though, these heuristics can be added to a future version of the importer…until a proper fix is released.
Images Illustrating the Problem
To start, here's my own Eevy Shepard (I can provide face code if someone wants it).
The images are from ME, ME2, and ME3, and from left to right: Squad screen, dialogue animation, and normal gameplay.
../../../uploads_user/303000/302008/195064.jpg
../../../uploads_user/303000/302008/195065.jpg
../../../uploads_user/303000/302008/195066.jpg
The ME3 one is clearly a different 'person'.
Vhalkyrie
ME3 - ME2

==
Here's a fella for a change, QuetzaDrake

==
woodbyte (951.N8I.41L.98P.L1I.15W.1NB.717.F36.586.2G6.577)

The Angry One

ME3:

==
StarAce905-2:
Front:

Side:

^ 733.K1A.115.E8A.JDQ.62Q.WF8.65B.DB5.9D5.2G6.176
===
shenryo1983:
Front:

===
Feanor_II (Sam Shepard):
Front:


^ 332.RFF.JH9.D2I.JJ9.C9C.1NF.13F.PB3.894.572.5
Note: This is a remnant code from an abandoned custom Shepard at the
Lazarus Project screen. However, it is yet another problem with the face
importer that BioWare needs to fix.
Feanor_II (Virgine Shepard):
Front:


^ 743.Q9G.M17.F8A.JDQ.62Q.1DA.711.966.414.6G6.177 Note: Again, remnant (this time default Shepard) code from Lazarus Project screen.
lament.ballad:
Front:

===
kintaro115:
Front:

^ 933.QFP.L61.H81.8QC.61W.9QH.381.GB1.413.6G3.176
===
Julton84

Kolotosa
From ME2 (apologies for the off angle, I didn't have many screens to pick from)

And then into ME3

==
brobeeland
ME -> ME2 -> ME3
../../../uploads_user/76000/75804/195157.jpg
==
Katherine

==
Estelindis

==
Clarian

==
Discrepancy

==
FRANCESCO84Inn
Anita in ME1
../../../uploads_user/2000000/1999368/187078.jpg
Anita in ME2
../../../uploads_user/2000000/1999368/187248.jpg
Anita in ME3
../../../uploads_user/2000000/1999368/196085.jpg
Barbara ME

Barbara in ME2

ME3

==
Chugster

==
Cazlee

==
ObiWan Kenobi87

==
txmn1016


==
Prequel

==
dridell (including Lazarus-fixed version)
Modifié par lillitheris, 25 avril 2012 - 06:30 .




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