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Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02


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#1
lillitheris

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UPDATE: woodbyte's Lazarus editor is getting close to a reasonably simple fix! See below. Also, male examples would be welcome! We only have a few, and each one should help nail the problems down.


THE 1.02 PATCH DOES NOT SOLVE THESE ISSUES.

Fix Attempts and Analysis
  • woodbyte's ‘me3-lazarus‘ editor is getting close to general use. Please note it's only working for female characters currently, and you can only edit PC or Xbox saves. To get the best results, you should use the current code and follow these steps (or see Pheonix52gx's blog for illustrated/maybe more up to date instructions):
    • First, download the zipped build and extract it sowhewhere: http://code.google.c...zarus-0-1-1.zip
    • Next, download (right-click -> Save As) the newer EXE file from r18 : http://me3-lazarus.g...arusProject.exe
    • Also download the newest map from r17 : http://me3-lazarus.g...lod_mapping.xml.
    • Replace the .exe and .xml files in the folder where you unzipped the first file with the ones you downloaded above.
    • Start up the EXE. Open your ME2 save on the left, and your import save file from ME3.
    • Optionally check the Scalar and Vector tickboxes. They should produce better match for skin tone, hair colour and so on.
    • All you (should) need to do here is click on the Save button. The preview images look different, don't worry about that.
    • You should now have a new save file (numbered 1000 by default) that you can load in ME3 to see how it looks. Remember that the squad screen will probably still not look right, so look at gameplay and dialogue/cutscene animation.
    • If the result isn't satisfactory, grab a screenshot and post it in the thread so we can try to figure out what's wrong.
    • For more info, see the project page and/or look over the last few pages of the thread – or just ask a question!
  • From Vhalkyrie on reconstruction using Lazarus: http://social.biowar...40/blog/212726/ (an earlier article: http://social.biowar...40/blog/212586/)
  • Pheonix52gx's blog w/analysis and reconstruction help: http://faceeffect.bl...-variables.html and http://faceeffect.bl...-variables.html
  • Thread on face reconstruction with more links and info: http://social.biowar...3/index/9938671



Original Issue

Because of the changes in the head meshes, shaders and textures in ME3, it appears that some ME2 faces are impossible to import accurately. The import process results in an incorrect face, and in most cases it's not possible to get it correct by tweaking it in the CC. This problem seems to mainly affect female faces, but some males also suffer from it.

Even the default female face from ME2 is impossible to get in ME3.

There's a bunch of discussion about the problem further down, but I'll collect examples of these problems here, with pictures and face codes where provided. (There are several more examples in the thread itself, I may not have all here on the front page.)

Some – but not all – of the remaining problems can be resolved by deleting the face code from your ME2 save file prior to importing. If that doesn't work, a more extensive surgery requires manually copying LOD data from a ME2 save into a ME3 save. Even this still leaves some incompatible cases. Hopefully, though, these heuristics can be added to a future version of the importer…until a proper fix is released.

Images Illustrating the Problem

To start, here's my own Eevy Shepard (I can provide face code if someone wants it).

The images are from ME, ME2, and ME3, and from left to right: Squad screen, dialogue animation, and normal gameplay.

../../../uploads_user/303000/302008/195064.jpg
../../../uploads_user/303000/302008/195065.jpg
../../../uploads_user/303000/302008/195066.jpg

The ME3 one is clearly a different 'person'.

Vhalkyrie
ME3 - ME2
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==

Here's a fella for a change, QuetzaDrake

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==

woodbyte (951.N8I.41L.98P.L1I.15W.1NB.717.F36.586.2G6.577)


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The Angry One

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ME3:
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==

StarAce905-2:

Front:


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Side:


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^ 733.K1A.115.E8A.JDQ.62Q.WF8.65B.DB5.9D5.2G6.176

===

shenryo1983:

Front:

Posted Image Posted Image

===

Feanor_II (Sam Shepard):

Front:

Posted ImagePosted Image

^ 332.RFF.JH9.D2I.JJ9.C9C.1NF.13F.PB3.894.572.5
Note: This is a remnant code from an abandoned custom Shepard at the
Lazarus Project screen. However, it is yet another problem with the face
importer that BioWare needs to fix.

Feanor_II (Virgine Shepard):

Front:

Posted ImagePosted Image

^ 743.Q9G.M17.F8A.JDQ.62Q.1DA.711.966.414.6G6.177 Note: Again, remnant (this time default Shepard) code from Lazarus Project screen.

lament.ballad:

Front:

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===

kintaro115:

Front:


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^ 933.QFP.L61.H81.8QC.61W.9QH.381.GB1.413.6G3.176

===

Julton84

Posted Image



Kolotosa

From ME2 (apologies for the off angle, I didn't have many screens to pick from)

Posted Image

And then into ME3


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==

brobeeland

ME -> ME2 -> ME3
../../../uploads_user/76000/75804/195157.jpg


==

Katherine


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==

Estelindis
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==

Clarian


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==

Discrepancy
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==
FRANCESCO84Inn
Anita in ME1

../../../uploads_user/2000000/1999368/187078.jpg

Anita in ME2

../../../uploads_user/2000000/1999368/187248.jpg

Anita in ME3

../../../uploads_user/2000000/1999368/196085.jpg

Barbara ME
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Barbara in ME2

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ME3
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==

Chugster

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==

Cazlee

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==

ObiWan Kenobi87
Posted Image

==

txmn1016
Posted Image
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==

Prequel

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==

dridell (including Lazarus-fixed version)
Posted Image

Modifié par lillitheris, 25 avril 2012 - 06:30 .


#2
AwesomeDudex64

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My femshep looks better. Also dat new bod

Sheeploo is still the only dudeshep I use and he looks better than ever.

#3
lillitheris

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Hm. It looks like it's probably overcorrecting for the ‘butchy’ ME2 lady. I didn't mind it too much – the kawaii running animation in ME3 is almost as annoying -.-

But yeah, looks like they tried to make her girlier overall: a little shorter, a little softer, the hair styles are more ‘sexy’ than ‘practical’ (even all the buns are loose), and for the life of me, I can't get the character to look much older than 20. I honestly liked the ME2 version much better for a military character, but I suppose this all goes with the general sexing up that ME3 suffered from.

The lip sync is definitely way, way off, and pretty much all the expressions are bad. Especially the scowl, which we get constantly >.<. The only expression I had problems with in ME2 was the little sneer that bared the upper teeth, but for example the smile is tons better.

I wonder if one could just extract the ME2 meshes and replace the ME2 meshes with them :) I assume they won't bother patching this feature at all, otherwise.

Modifié par lillitheris, 06 avril 2012 - 09:15 .


#4
evisneffo

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Mine definitely had a bit of a downgrade. Didn't notice any problems with the lip-synching, but she spent an awful lot of cutscene time squinting. Got used to it after a long time playing, but it'll probably be a shock to go back to the previous games after this.

Modifié par evisneffo, 06 avril 2012 - 09:13 .


#5
Guest_BringBackNihlus_*

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AwesomeDudex64 wrote...

My femshep looks better. Also dat new bod

Sheeploo is still the only dudeshep I use and he looks better than ever.


I actually thought the custom male Shepard options were greatly improved in ME3, especially the hair options. Most in ME and ME2 looked horrendous. I can actually have a nice looking buzz cut now. My Shepard looks better than Sheploo anyways. B)

#6
naddaya

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Mine looks better. More realistic. Had to tweak her a bit though.

#7
lillitheris

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BringBackNihlus wrote...

AwesomeDudex64 wrote...

My femshep looks better. Also dat new bod

Sheeploo is still the only dudeshep I use and he looks better than ever.


I actually thought the custom male Shepard options were greatly improved in ME3, especially the hair options. Most in ME and ME2 looked horrendous. I can actually have a nice looking buzz cut now. My Shepard looks better than Sheploo anyways. B)


Both my males imported fine and look pretty good, one's significantly better than in ME2, other is about the same. The new options look fine, too, I played a little in the generator.

This is definitely mostly a female problem – or, well, unless you like the girly 20-something heroine, which I begrudge you not. I'd just like mine back…

#8
bahamutomega

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i found the lighting to be more of the issue. i had to go with a very tan femShep in order to get her to stop looking like she was death-warmed-over. like, worse than Lightning's-my-skin-is-transluscent look from FF13. the worst was the stark white skin - she looks worse than Morrigan.

mine actually looked mid-to-late 20s and at times she looked tired beyond all reason (given what she was going through, i can understand). no issues with lip-synch - it was pretty bad on the PS3 version of ME2 though. mid-to-late 20s is pretty good for a woman in her early 30s - figure with the Cerberus re-build and cybernetics, that should be about right.

agreed with the "sexed up" ME3 though. Ash is a soldier, not a supermodel.

#9
Hicks233

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First one is ME2 others are ME3. Looks about right in terms of age. MaleShep on the end.

Posted Image

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Modifié par Hicks233, 06 avril 2012 - 09:35 .


#10
Cazlee

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It took me probably a month before I settled on a new femshep to use. She looked weird in the introduction where the eye and facial animations are jerky and she makes the ugliest faces. But if you can bet past that, they start looking great from Mars onwards. If you proportion her correctly, she ends up looking more realistic and even prettier than ME2.

#11
lillitheris

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bahamutomega wrote...

i found the lighting to be more of the issue. i had to go with a very tan femShep in order to get her to stop looking like she was death-warmed-over.


I did notice that…the tone is completely different between the CC/squad close-up and the game (and to a degree, cutscenes too). This was a problem, if smaller, in ME2 as well. I prefer the pale, I figured there's little tanning in a space tin… Edit: on second thought, maybe they would incorporate some UV lighting to support melanin production in order to combat depression.

mine actually looked mid-to-late 20s and at times she looked tired beyond all reason (given what she was going through, i can understand). no issues with lip-synch - it was pretty bad on the PS3 version of ME2 though. mid-to-late 20s is pretty good for a woman in her early 30s - figure with the Cerberus re-build and cybernetics, that should be about right.


It is definitely a possibility that it's just the particular combination of features that I used that produces suboptimal results. For example the pics Hicks posted above do look reasonably close to eachother. I'm a bit hesitant to play around with it too much since it'll be a horrible timesink for uncertain gain. I really do wish I could just import the meshes! Or, well, it's probably possible but I've no idea how many problems it'd cause.

The NPC faces are tons better all around, though, no problems there. Except for the gratuitous cup size increases. Somehow it's just that even with the crappier NPC faces, the overall graphical experience in ME2 felt better. Hell, maybe it's just the film grain missing :P

I should note that I do play at 1080p with everything but motion blur, and with the ME3 config from NVidia Inspector.

Modifié par lillitheris, 06 avril 2012 - 10:04 .


#12
AlienSpaceBats

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I had to remake mine from scratch and restart the game twice just to see how the engine handled her features. The lighting is horrible 25% of the time (a bit like with Miranda in ME2) and will make even the most beautiful femShep look like a troll.

Oddly, I've only noticed lip-sync issues with my fenShep, manShep has no problem.

#13
LotharArmoran

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My imported FemShep had an improved face. ME2 somehow messed up her face, but in 3 she looks more like what i rolled in 1 but better.

#14
Triceratops

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I found it really hard to make a FemShep who didn't have some minor yet horrifying flaw. The character creator has bad lighting and doesn't let you see the face from very many angles. It also doesn't help that she's constantly scowling and the lighting is even worse in the opening scenes so you can't really gauge how she's going to look throughout the rest of the game.

I must have gone through the Vancouver mission 50 times just to see how she looked on Mars.

#15
lillitheris

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AlienSpaceBats wrote...

I had to remake mine from scratch and restart the game twice just to see how the engine handled her features. The lighting is horrible 25% of the time (a bit like with Miranda in ME2) and will make even the most beautiful femShep look like a troll.


Yes, there's a lot of variance.

Oddly, I've only noticed lip-sync issues with my fenShep, manShep has no problem.


Yes, the dude is OK. I should clarify that maybe lip-sync is a bad word…it's not so much that it's out of sync, it's that the mouth doesn't make the correct shapes. Or incomplete rather than incorrect, even.

#16
evisneffo

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AlienSpaceBats wrote...

I had to remake mine from scratch and restart the game twice just to see how the engine handled her features. The lighting is horrible 25% of the time (a bit like with Miranda in ME2) and will make even the most beautiful femShep look like a troll.


Haha ...

Yeah I'd like to try creating a new FemShep in ME3 but the lighting in that character creator scares me. As it is I can barely stand to look at my current one in the Squad screen even though she looks OK in-game.

#17
lillitheris

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Stephiphany wrote...

I found it really hard to make a FemShep who didn't have some minor yet horrifying flaw. The character creator has bad lighting and doesn't let you see the face from very many angles. It also doesn't help that she's constantly scowling and the lighting is even worse in the opening scenes so you can't really gauge how she's going to look throughout the rest of the game.


Yep. The CC is pretty horrible in that respect. I don't want to say it's antiquated, because even in the olden days you were able to get a good overview of the character if not outright a 360, not just limited angles of the face :/

I must have gone through the Vancouver mission 50 times just to see how she looked on Mars.


Heh, yeah, this would take time. You can cut it down (slightly) by saving at the earliest possible time, and then using Gibbed to export the new head morph, and then import it into a save e.g. on Mars. But it's still 5+ minutes of cutscenes, and you can't just walk away because there's at least one dialogue option even on the lowest dialogue setting, I think.

#18
DnVill

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The new default femshep looks ugly as hell. She looks like a ginger monkey

#19
Nassegris

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Mine doesn't look anything like my original Femshep - a lot of the features I loved for my Jinx seemed to have gone missing for ME3 and the face import didn’t work. I didn't like how she looked like she was made of clay in some of the scenes, either, but on the other hand, my new version of Jinx was quite adorable most of the time. Just not the femshep I remembered, if that makes sense?

I missed the old short-cropped curly hair the most. I don’t like the new one at all, it’s too fluffy. I miss the way her bottom lip used to be smaller than her top lip.

I also felt it necessary to use a modded texture because the one in the game made it impossible to remake her face.

Posted Image

#20
lillitheris

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DnVill wrote...

The new default femshep looks ugly as hell. She looks like a ginger monkey


Dunno if it's that bad, but I did like the defaults from ME1 and ME2 better, too.

#21
Doctoglethorpe

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Hicks233 wrote...

Posted Image


Wow thats one of the best brosheps I've seen.  Can I get the code for that possibly? 

#22
crappyjazzy

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My male Shep's looked better in ME3, not the females though. Didn't reallly like the new hair styles. My FemShep looked like a drained vampire victim as well.

#23
lillitheris

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Nassegris wrote...

Mine doesn't look anything like my original Femshep - a lot of the features I loved for my Jinx seemed to have gone missing for ME3 and the face import didn’t work. I didn't like how she looked like she was made of clay in some of the scenes, either, but on the other hand, my new version of Jinx was quite adorable most of the time. Just not the femshep I remembered, if that makes sense?


Yes! Exactly! Or, well, I haven't gotten the new one right yet… :)


Posted Image


The old one is great. I'm not a huge fan of your new one, I must admit. I think the old one's got about twice the character.

Which texture mod are you using for 3?

#24
DnVill

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lillitheris wrote...

DnVill wrote...

The new default femshep looks ugly as hell. She looks like a ginger monkey


Dunno if it's that bad, but I did like the defaults from ME1 and ME2 better, too.


I tried playing with the new face but i had to try and skip all the convo so I can shove a helmet in her head.

#25
Nassegris

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My original Shep looked like a bad-ass Audrey Hepburn – I missed her sooo much throughout the whole play-through. /wistful sigh

The new one uses this texture - http://social.biowar...m/project/7987/