Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02
#226
Posté 10 avril 2012 - 01:56
#227
Posté 10 avril 2012 - 02:11
humes spork wrote...
Ketten wrote...
That's how I felt with my main Paragon Shepard as well. Granted I did use a headmorph for her but I just was not satisfied with the changes the game made to her face.
So now she is a product of botox and cosmetic surgery, aww yeah!
On my canon Shepard I got her face as close as possible, then made her look paler, more gaunt, tired and older on purpose, and ditched her makeup. Six months spent rotating between the brig and house arrest, under close surveillance, knowing the Reapers are coming and naught a thing can be done about it, is a lot of stress for a person to be under daily. Ironically I think she looks better and more realistic in 3 than she did before.
See that makes sense, to change it so that it visibly affects her. I do admit this face texture has some serious caking on of makeup. But that's just using the default Femshep face that uses that texture.
Ah well, maybe I'll enter her in Miss Universe.
#228
Posté 10 avril 2012 - 02:11
Agent_Dark_ wrote...
While there are clear differences in the face shape, I hardly think you can say that the ME3 face looks graphically worse than the ME2 one... The lighting on the ME2 one looks way more artificial - people don't actually have shiny faces in RL. The ME3 one has much better lighting. Plus the amount of jaggies on that ME2 one O.O - maybe your video settings weren't as good, or the image compression killed it but the ME3 one is much sharper.Clarian wrote...
See how different the facial structure is in 3? The brow, the nose, the mouth, everything? And see how, in terms of subtlety and realism, the 3 faces look like a game that came out two years or more before 2, rather than the other way around?
I disagree. I think the ME3 face looks worse than the ME2 one and the lighting in the ME3 picture is not very good at all. Look at the black shadows under her chin and under her eyebrows. As for the skin, people do have shininess on their faces, especially if they don't have dry skin. The ME2 skin looks as if it had some subsurface scattering, which is something that skin does have in real life. The ME3 skin doesn't seem to have that.
#229
Posté 10 avril 2012 - 02:20
Modifié par Vhalkyrie, 10 avril 2012 - 02:21 .
#230
Posté 10 avril 2012 - 02:22
The hair colors in ME3 are especially bad.
#231
Posté 10 avril 2012 - 02:54
#232
Posté 10 avril 2012 - 03:13
- 36 values between 1 and z
- 20, or 55%, are different
- Total difference is 90 units (e.g. 1 -> 2 = 1 unit, 3 -> 1 = 2 units etc.)
- Three tone changes in Gibbed that are not possible in the CC: hair darkened from red to auburn, irises from pale amber (darkest available -.-) to dark brown, and skin tone adjusted between two slider settings.
Modifié par lillitheris, 10 avril 2012 - 03:17 .
#233
Posté 10 avril 2012 - 03:36
Modifié par Vhalkyrie, 10 avril 2012 - 03:40 .
#234
Posté 10 avril 2012 - 09:16
#235
Posté 10 avril 2012 - 09:45
Yeah, I'm a little concerned that they might try to ignore the problem, which is why I suggest everyone try to contact BW about this…
#236
Posté 10 avril 2012 - 10:09
I said…
So, unless there's an answer from Priestly tomorrow, the only thing to do is to try contact BW otherwise to try to get some kind of an answer…even if it's “no”. Don't spam, don't rage, it's better if there are several people asking once (politely) than one person asking several times.
Be clear that this is NOT the “Face Import Bug™”.
You can givethe link abovea link to this thread for an explanation.
@masseffect on Twitter – Probably best to try to message during their business hours, i.e. something like 15:00 – 00:00 UTC.
There's also the Facebook page if someone uses that. PM'ing staff is probably going to be useless, but who knows?
Modifié par lillitheris, 10 avril 2012 - 11:59 .
#237
Posté 10 avril 2012 - 10:37
#238
Posté 10 avril 2012 - 11:21
lillitheris wrote...
Thanks for moving the thread, appreciated! Finally on the right forum.
I don't know, I thought it was good for this issue to be represented on the story forum, since there are already some threads about it in general discussion. It may not be strictly a story issue, but it's most relevant to the people who tend to see their Sheps as distinct characters...in the story. So I think it would have gotten more visibility being on both forums.
Even though the patch didn't fix this, it's good that it's finally out, since before that I think there was a lot of confusion of this with the error code issue. So I think there's a better chance now that it will be clear what this issue is.
#239
Posté 10 avril 2012 - 11:34
Modifié par Rogue1982, 10 avril 2012 - 11:35 .
#240
Posté 10 avril 2012 - 11:55
Clarian wrote...
I don't know, I thought it was good for this issue to be represented on the story forum, since there are already some threads about it in general discussion. It may not be strictly a story issue, but it's most relevant to the people who tend to see their Sheps as distinct characters...in the story. So I think it would have gotten more visibility being on both forums.
There's some truth to that, but I'm kind of a stickler for categories and was rather disappointed in myself for having posted in the wrong place
Either way, hopefully we'll get some kind of a response from somebody (despite being reasonably happy with this latest incarnation of Eevy.)
#241
Posté 10 avril 2012 - 12:29
Rogue1982 wrote...
I had spent many hours 'perfecting' my FemShep for ME2 only to be forced to do much tweaking again for ME3. The face code copied verbatim changed the face a lot for me.
Same here. I spent a lot of time making my Shepard the way I wanted her to. It's maddening that even after a lot of effort, I can't make her look the same in ME3. I thought I would be ok with her looking close, but I'm not, because she looks different enough. At this point I've become obsessive compulsive about it. Yet another reason I can't enjoy replaying the game.
Modifié par Vhalkyrie, 10 avril 2012 - 12:31 .
#242
Posté 10 avril 2012 - 12:41
Vhalkyrie wrote...
Rogue1982 wrote...
I had spent many hours 'perfecting' my FemShep for ME2 only to be forced to do much tweaking again for ME3. The face code copied verbatim changed the face a lot for me.
Same here. I spent a lot of time making my Shepard the way I wanted her to. It's maddening that even after a lot of effort, I can't make her look the same in ME3. I thought I would be ok with her looking close, but I'm not, because she looks different enough. At this point I've become obsessive compulsive about it. Yet another reason I can't enjoy replaying the game.
I think there's that “uncanny valley” effect when you're pretty close but not quite there: basically it looks worse that way than when it's off more.
I sort of gave up and figured that 6 months of forced R&R had let her finish the face regeneration and emerged with slightly more youthful look and a little bit more insulation from lack of vigorous running around saving the universe. I find myself fairly OK with that. Now…the interesting part will be seeing how well the code backports to ME2 for the next playthrough, to see if I can retcon it!
It definitely sucks that this is a problem, of course, but I figure a plan B is in order just in case.
Modifié par lillitheris, 10 avril 2012 - 12:51 .
#243
Posté 10 avril 2012 - 01:32
#244
Posté 10 avril 2012 - 02:42
#245
Posté 10 avril 2012 - 03:41
#246
Posté 10 avril 2012 - 03:55
Ross42899 wrote...
My ME3 FemShep has the wrong eyes (seems the old eyes are not availbe in the new charcter editor). Everything else looks fine.
I think at least the eyes with the more clearly visible upper lids were removed. I had to go with the leftmost pair to get that same slightly narrowed expression.
#247
Posté 10 avril 2012 - 04:11

It's not just the face models not translating. Why did the ME3 graphics engine devolve?
Modifié par Vhalkyrie, 10 avril 2012 - 07:51 .
#248
Posté 10 avril 2012 - 04:29
Modifié par Vhalkyrie, 10 avril 2012 - 04:30 .
#249
Posté 10 avril 2012 - 04:30
Vhalkyrie wrote...
Here's another comparison with a different character. This is my renegade Shep. Which one looks like it should be the newer, more modern game?
It's not just the face models not translating. Why did the ME3 graphics engine devolve?
Agreed to ME2>ME3. I don't know what happened, but I think it's the skin textures that are really off and the eyes are way outward to be natural.
Reposted from other threads:
../../..//uploads_user/2718000/2717012/195894.jpg
../../..//uploads_user/2718000/2717012/190407.jpg
What?! It was already gimped enough that she changed her hairstyle (why not just flip the mesh and call it a day? I don't recall parting my hair from left then right, cowlick and all)...it was already enough that I had to mod out the color of her eyes and adjust her eyebrows...
Sad...
#250
Posté 10 avril 2012 - 04:42
Anyway to clarify, below is an ideal situation. Pretty much perfect. However I've still got one FemShep up for import which I previously haven't changed at all since ME1, save for some makeup tweaks via Gibbed (but that kind of thing doesn't transfer anyway). So I see how she turns out.
Jenn Shepard(Soldier):
ME1

ME2

ME3
Modifié par Jade Elf, 10 avril 2012 - 04:47 .




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