Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02
#251
Posté 10 avril 2012 - 04:52
#252
Posté 10 avril 2012 - 05:07
#253
Posté 10 avril 2012 - 05:08
Jade Elf wrote...
Edit: Ok, so most of my post disappeared...
Anyway to clarify, below is an ideal situation. Pretty much perfect. However I've still got one FemShep up for import which I previously haven't changed at all since ME1, save for some makeup tweaks via Gibbed (but that kind of thing doesn't transfer anyway). So I see how she turns out.
I envy you.
#254
Posté 10 avril 2012 - 05:48
#255
Posté 10 avril 2012 - 07:15
#256
Posté 10 avril 2012 - 08:51
mireisen wrote...
Agreed to ME2>ME3. I don't know what happened, but I think it's the skin textures that are really off and the eyes are way outward to be natural.
Reposted from other threads:
../../..//uploads_user/2718000/2717012/195894.jpg
../../..//uploads_user/2718000/2717012/190407.jpg
What?! It was already gimped enough that she changed her hairstyle (why not just flip the mesh and call it a day? I don't recall parting my hair from left then right, cowlick and all)...it was already enough that I had to mod out the color of her eyes and adjust her eyebrows...
Sad...
Your ME2 character looks like a person. The ME3 version does not look like a modern game, and certainly not a successor to ME2.
Modifié par Vhalkyrie, 10 avril 2012 - 08:53 .
#257
Posté 10 avril 2012 - 09:06
BTW today I did the beginning of the demo with default maleShep to see how he looks and his skin texture is so much better than femShep's.
#258
Posté 10 avril 2012 - 09:09
#259
Posté 10 avril 2012 - 09:09
#260
Posté 10 avril 2012 - 11:08
Here are the codes for comparison:
ME2: 933.J1P.118.C8B.78S.15S.3MA.AD1.QGB.IL5.636.275
ME3: 733.J1P.118.C2T.78S.15S.31N.6D1.KGB.DL7.636.472
I had to change the base bone structure from 900 to 700. What the heck? Why did this change positions on the slider? This distorted the proportions of the remaining features, and I had to experiment to put them back in place.
Then I used the ME2/ME3 Gibbed editors. I copied the Offset Bones attributes from my ME2 save game and pasted them into ME3. This fixed the jaw so it was structured the way I expected. The nose bridge is still too high, but I can't fix it with gibbed. Our noses do get bigger with age, so I'm willing to let this slide. I also reapplied her eyeshadow. Copied the iris color from ME2. Eyes are still slightly different, but that may just me being nitpicky at this point. I haven't been successful in getting the hair color back.
Here is the comparison.

It should not have required this much editing in order to get back my base ME1/2 faces which I never custom edited.
Modifié par Vhalkyrie, 11 avril 2012 - 01:55 .
#261
Posté 10 avril 2012 - 11:30
mireisen wrote...
Vhalkyrie wrote...
Here's another comparison with a different character. This is my renegade Shep. Which one looks like it should be the newer, more modern game?
It's not just the face models not translating. Why did the ME3 graphics engine devolve?
Agreed to ME2>ME3. I don't know what happened, but I think it's the skin textures that are really off and the eyes are way outward to be natural.
Reposted from other threads:
../../..//uploads_user/2718000/2717012/195894.jpg
../../..//uploads_user/2718000/2717012/190407.jpg
What?! It was already gimped enough that she changed her hairstyle (why not just flip the mesh and call it a day? I don't recall parting my hair from left then right, cowlick and all)...it was already enough that I had to mod out the color of her eyes and adjust her eyebrows...
Sad...
That's nothing. My import left me with this:

I'm thinking the skin tone is wrong, and something weird with the eyes... can't quite put my finger on, but it just looks like an EVIL TWIN FROM ANOTHER DIMENSION or something.
#262
Posté 11 avril 2012 - 12:39
#263
Posté 11 avril 2012 - 12:43
Malcroix wrote...
mireisen wrote...
Vhalkyrie wrote...
Here's another comparison with a different character. This is my renegade Shep. Which one looks like it should be the newer, more modern game?
It's not just the face models not translating. Why did the ME3 graphics engine devolve?
Agreed to ME2>ME3. I don't know what happened, but I think it's the skin textures that are really off and the eyes are way outward to be natural.
Reposted from other threads:
../../..//uploads_user/2718000/2717012/195894.jpg
../../..//uploads_user/2718000/2717012/190407.jpg
What?! It was already gimped enough that she changed her hairstyle (why not just flip the mesh and call it a day? I don't recall parting my hair from left then right, cowlick and all)...it was already enough that I had to mod out the color of her eyes and adjust her eyebrows...
Sad...
That's nothing. My import left me with this:
I'm thinking the skin tone is wrong, and something weird with the eyes... can't quite put my finger on, but it just looks like an EVIL TWIN FROM ANOTHER DIMENSION or something.
I'd play that shepard in a heartbeat.
#264
Posté 11 avril 2012 - 02:33
Vhalkyrie wrote...
I got my girl back, but it was not easy or straightforward. It was a major overhaul.
Here are the codes for comparison:
ME2: 933.J1P.118.C8B.78S.15S.3MA.AD1.QGB.IL5.636.275
ME3: 733.J1P.118.C2T.78S.15S.31N.6D1.KGB.DL7.636.472
I had to change the base bone structure from 900 to 700. What the heck? Why did this change positions on the slider? This distorted the proportions of the remaining features, and I had to experiment to put them back in place.
Then I used the ME2/ME3 Gibbed editors. I copied the Offset Bones attributes from my ME2 save game and pasted them into ME3. This fixed the jaw so it was structured the way I expected. The nose bridge is still too high, but I can't fix it with gibbed. Our noses do get bigger with age, so I'm willing to let this slide. I also reapplied her eyeshadow. Copied the iris color from ME2. Eyes are still slightly different, but that may just me being nitpicky at this point. I haven't been successful in getting the hair color back.
Interesting! I could have sworn I tried manually copying the bones to no avail, have to try it again. Definitely looks quite close now.
#265
Posté 11 avril 2012 - 03:56
lillitheris wrote...
Interesting! I could have sworn I tried manually copying the bones to no avail, have to try it again. Definitely looks quite close now.
The offset bones may make a difference depending on how drastic the deviation is. Also make sure to hit enter before clicking ok - I noticed that some of my settings weren't saved if I didn't do that. The morph features didn't change anything at all for me (hence I can't fix the nose bridge). The eyes are still nagging at me, but I'll have to come back to it. In game cinematics she still looks too young. Really need a high res skin tex. Hoping someone will take up the cause (I'll do it as a last resort, but it isn't my area of specialty). At this point my plan B is fixing this myself, because the current state of affairs leaves me skeptical if this will be addressed at all officially.
The lighting and shading are surprisingly low quality for a modern game like this, and has backtracked since ME2. I'm not really sure why because I don't see what the game engine offers that the lighting/shaders needed to be sacrificed. Only way to fix this without an official patch is with some very complicated post processing injectors. Skyrim has some very nice ones that makes huge improvements over the vanilla...if your machine can handle it.
Modifié par Vhalkyrie, 11 avril 2012 - 04:04 .
#266
Posté 11 avril 2012 - 04:25
Vhalkyrie wrote...
lillitheris wrote...
Interesting! I could have sworn I tried manually copying the bones to no avail, have to try it again. Definitely looks quite close now.
The offset bones may make a difference depending on how drastic the deviation is. Also make sure to hit enter before clicking ok - I noticed that some of my settings weren't saved if I didn't do that. The morph features didn't change anything at all for me (hence I can't fix the nose bridge). The eyes are still nagging at me, but I'll have to come back to it. In game cinematics she still looks too young. Really need a high res skin tex.
Have you tried the textures from the first page of the thread?
The lighting and shading are surprisingly low quality for a modern game like this, and has backtracked since ME2. I'm not really sure why because I don't see what the game engine offers that the lighting/shaders needed to be sacrificed. Only way to fix this without an official patch is with some very complicated post processing injectors. Skyrim has some very nice ones that makes huge improvements over the vanilla...if your machine can handle it.
I think the small overall improvements mean that they had to scale some things back for the consoles; and without a more dedicated PC port like Demiurge's, the problems are clearly visible.
#267
Posté 11 avril 2012 - 05:03
I wanted to ask if there was any way to flip the hair mesh on Gibbed's for my FemShep in anyway so that she'd at least have the same hair parting as she's had in the previous two games. I suspected this would've been possible due to the mirror scene prior to...I think the Cerberus mission in ME3.
I'm still really sad over the face import not living up to our wait. "Artistic integrity" hits again.
#268
Posté 11 avril 2012 - 05:32
mireisen wrote...
I'm still really sad over the face import not living up to our wait. "Artistic integrity" hits again.
Can't let something like players' personalized characters get in the way of your art.
#269
Posté 11 avril 2012 - 05:49
ME1 -


ME2 -

ME3 -

I was able to perfectly re-make my FemShep in 2.
Modifié par DrakonFyre, 11 avril 2012 - 05:50 .
#270
Posté 11 avril 2012 - 08:41
#271
Posté 11 avril 2012 - 09:00
Import from ME2 with the code (import without the code is the same except for lips):

Modifié par AkodoRyu, 11 avril 2012 - 09:09 .
#272
Posté 11 avril 2012 - 09:03
Except for one Femshep (I'm waiting for the patch to see how it goes)
#273
Posté 11 avril 2012 - 11:18
* Ended up playing the ending too even though I intended to quit before London.
** And I'm not sure about tonight, I think I might run Eevy through ME3 with Liara rather than Tali, rather than go back to ME2…although LotSB <3
Modifié par lillitheris, 11 avril 2012 - 11:24 .
#274
Posté 11 avril 2012 - 11:43
#275
Posté 11 avril 2012 - 12:09
Hela wrote...
she lost the eyelashes and there was some clipping with the eyes
The clipping happens with the last eye-type IIRC, and the eyelashes come back after you restart the game and load a save.
As for the topic, I actually prefer ME3 femshep faces - they don't match the ME2 ones perfectly, but they look better IMO. Although seeing alot of faces here that are "off", it's possible that I just got lucky with them.
http://i.imgur.com/FlvfB.jpg
http://i.imgur.com/AoFAi.jpg
Modifié par Malleus_, 11 avril 2012 - 12:27 .




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