Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02
#276
Posté 11 avril 2012 - 12:55
#277
Posté 11 avril 2012 - 01:20
Modifié par lillitheris, 11 avril 2012 - 01:20 .
#278
Posté 11 avril 2012 - 01:29
I already tried to get the eyes right with the YAML method, but I couldn't get them.lillitheris wrote...
^ If you can get the eyes right, and maybe see if a different mouth works, I think you might be good…
And the colours of the eyes, hair and skin are off too. And some of the complexion on the skin isn't right.
I'm probably nitpicking more than some of the femsheps here, but I know I'll get really annoyed not playing with a perfect shep.
#279
Posté 11 avril 2012 - 02:05
Here's the ME2-ME3 import with facecode deleted.

Here's my pic after heavy modification (and flipping the ME3 pic to match the profile)

I know it doesn't look exact, but my overlays in photoshop show that the bone structure and proportions are exact. Why it looks different is because eyelashes are shorter, skin color, and missing or matte specular map. Basically the head model is the same, and perceived differences are due to the lighting/face shader change from ME2->ME3.
And for anyone who is new to the thread, I didn't get this with the base ME3 importer. I had to modify using a combo of the CC and Gibbed save game editor. My ME1/ME2 face were made only with the game CC - I never modified my character in those games. ME3 did not translate it correctly.
[Edit] There is a slight eye shape change. I thought it was due to the differences in the eyeliner, but after closer look, I don't think this is the case. In which case, my Shepard can't look exactly the same without the same eyes. The degree is minor, and I can live with my changes at this point. The thing that (still) bugs me about it though is the slightly wider eye makes her look more 'cute' in game, and I didn't want cute.
Modifié par Vhalkyrie, 11 avril 2012 - 06:50 .
#280
Posté 11 avril 2012 - 05:07

My game has become "Mass Edit".
Modifié par Vhalkyrie, 11 avril 2012 - 05:30 .
#281
Posté 11 avril 2012 - 06:26
Do you do it 'by eye' or are there similar codes that can be matched up by comparing ME2 and ME3 saves in Gibbed?
Modifié par EsSeven, 11 avril 2012 - 08:26 .
#282
Posté 11 avril 2012 - 06:42
First, I had to do a lot of trial and error to get the base structure right. I basically took an image from ME2 CC pasted into photoshop, then took screencaps in the ME3 CC as I made changes. I overlayed the images in photoshop in order to find the right base structure and proportions. Here's how the face code changes ended up:
ME2: 933.J1P.118.C8B.78S.15S.3MA.AD1.QGB.IL5.636.275
ME3: 733.J1P.118.C2T.78S.15S.31N.6D1.KGB.DL7.636.472
Notice that I changed face mesh #9 to #7. I don't know if they swapped the position of those two meshes, or if the changes they made just happened to be a better match for my face. In either case, face mesh #9 was not the right one for my face.
I then loaded ME2 gibbed and copied the OffsetBones attributes and pasted them into my ME3 save. Very tedious. This 'fine tuned' the face shape. Changing MorphFeatures attributes have no effect, so I can't change the eye shape or nose bridge height. Those are the two remaining issues, but I can't fix those with gibbed.
Modifié par Vhalkyrie, 11 avril 2012 - 06:43 .
#283
Posté 11 avril 2012 - 07:07
#284
Posté 11 avril 2012 - 07:13
http://social.biowar.../1326133/196438
I adjusted the brightness/contrast, the color balance, added some highlights to the face and hair, added more eyelashes and tried to make the eye a little smaller. I think it's somewhat similar to your old ME face, but not exactly the same. The brighter lighting and warmer color tones do help. One thing I noticed is that I think the eyebrows are a little higher on the ME3 face than on the ME2 one.
Edit: Uhm... how do you attach pictures in this forum?
Modifié par Szuli, 11 avril 2012 - 09:21 .
#285
Posté 11 avril 2012 - 07:17
Szuli wrote...
@Vhalkyrie: Out of curiosity I did some experiments with your pictures to see if brightening the ME3 one up and making some other changes would make the two versions look more similar:
I adjusted the brightness/contrast, the color balance, added some highlights to the face and hair, added more eyelashes and tried to make the eye a little smaller. I think it's somewhat similar to your old ME face, but not exactly the same. The brighter lighting and warmer color tones do help. One thing I noticed is that I think the eyebrows are a little higher on the ME3 face than on the ME2 one.
Edit: Uhm... how do you attach pictures in this forum?
Nice! That looks like my girl!! Now if only I can get her in game...
It is comforting to know that I did get her facial structure right after all that work. Yes, looks like she did get a brow lift. How will she intimidate properly without scolding eyebrows?
I'm not sure why the image link isn't working. I copied it into my album for linking.
Modifié par Vhalkyrie, 11 avril 2012 - 07:27 .
#286
Posté 11 avril 2012 - 07:23
#287
Posté 11 avril 2012 - 07:26
Yeah, you did a really great job recreating her in ME3. Unfortunately there are some things that seem to be impossible to get around (or very hard - I don't know if one can physically alter the mesh in the PC version), like the shape of the eye and the lack of longer/thicker upper eyelashes. Also, the hair is different, but if the face was the same, you could say that she just changed her hairstyle.
#288
Posté 11 avril 2012 - 07:29
#289
Posté 11 avril 2012 - 07:31
Szuli wrote...
Thanks for posting the pic.![]()
Yeah, you did a really great job recreating her in ME3. Unfortunately there are some things that seem to be impossible to get around (or very hard - I don't know if one can physically alter the mesh in the PC version), like the shape of the eye and the lack of longer/thicker upper eyelashes. Also, the hair is different, but if the face was the same, you could say that she just changed her hairstyle.
Thanks for making that recolor! I was going to try, but you did a better job than I could. It has sated my curiosity on how close I actually got.
You can physically alter the mesh, but it is something I'm not really motivated to undertake. Hoping Bioware will actually address it. For now, I'm happy enough that I can play with my real canon Shep, and not a new actor added to the cast.
Modifié par Vhalkyrie, 11 avril 2012 - 07:35 .
#290
Posté 11 avril 2012 - 07:36
PixelMurder wrote...
Face: worse than in ME1
Armor: worse than in ME2
Animation: worse than in Fallout 3
Walking sounds: My Shepard isn't an Elcor.
Makeup: WTF! where is the makeup?
Hair: in ME 3 better than in previous games
To the point.
#291
Posté 11 avril 2012 - 07:38
#292
Posté 11 avril 2012 - 08:16
Quionic wrote...
Femshep will always look like a gorrilla, and Manshep will always look Asian (that isn't bad unless you're going for a blonde Manshep that looks like a Caucasian).
Do you mean everyone's or just yours?
I hate how femshep's mouth is so much wider in me3. I want to give her a narrow mouth like me but even the narrowest is still wide. Manshep has the opposite problem, his mouth can't be wide enough and is kind of narrow and feminine.
#293
Posté 11 avril 2012 - 08:18
ME3 High Res Textures
Modifié par Vhalkyrie, 11 avril 2012 - 08:22 .
#294
Posté 11 avril 2012 - 08:33
Modifié par EsSeven, 11 avril 2012 - 08:34 .
#295
Posté 11 avril 2012 - 08:40
Awesome! Thanks so much, I know how I will spend the next weekend...Vhalkyrie wrote...
Looks like someone did make some hi-res textures, and the skyrim post processor will work with ME3. I haven't had a chance to try it out yet, but here is the link.
ME3 High Res Textures
#296
Posté 11 avril 2012 - 08:52
lillitheris wrote...
^ Yours is off…but not by that much. It actually looks like the same character. Looks like you're playing on a console, so I dunno if you can copy a save over to a PC to adjust the colours?
I'm playing on XBOX, so yeah. But the thing is, I had the same thing - in stills, it doesn't look horribly bad. But once there's any real motion, it's....I dunno. I explained before that it's like watching a sequel to Twister with Leelee Sorbieski instead of Helen Hunt. Sure, they look similar, but you can tell it's someone different.
Here's my face code from when I rebuilt her in ME2.
753.q4g.d17.f7w.jd9.j11.1df.716.w41.612.235.555
#297
Posté 11 avril 2012 - 08:57
DrakonFyre wrote...
I'm playing on XBOX, so yeah. But the thing is, I had the same thing - in stills, it doesn't look horribly bad. But once there's any real motion, it's....I dunno. I explained before that it's like watching a sequel to Twister with Leelee Sorbieski instead of Helen Hunt. Sure, they look similar, but you can tell it's someone different.
LOL! That's a great way to describe it. Yes, I felt like I had a 'cast change', too.
I fixed as much as I can. With the base structure fixed, I feel like it is her, but I'm looking at a younger version of herself, which is weird because she's supposed to be 5 years older than ME1. I feel like I'm playing 2nd Lieutenant Shepard, instead of Lieutenant/Staff Commander Shepard.
Modifié par Vhalkyrie, 11 avril 2012 - 09:18 .
#298
Posté 12 avril 2012 - 12:56

Top left is original import with face code (the one without facecode was unusable). Awww I just want to pinch her cheeks! Top right is my CC/Gibbed fix (can't fix eyes making her look too young). Bottom is what she looked like 2 years ago. Cerberus obviously gets all of its money from plastic surgery making them age backwards!
Modifié par Vhalkyrie, 12 avril 2012 - 12:59 .
#299
Posté 12 avril 2012 - 03:01
Vhalkyrie wrote...
Thanks to the face import bug, I now know what my Shepard looked like at 18, 26, and 36 years of age.
Unexpected feature!
Modifié par lillitheris, 12 avril 2012 - 03:01 .
#300
Posté 12 avril 2012 - 04:05
Left is the original ME2 character, middle is the ME3 code in ME2, and right is ME3.
Modifié par lillitheris, 12 avril 2012 - 04:10 .




Ce sujet est fermé
Retour en haut








