Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02
#301
Posté 12 avril 2012 - 07:10
#302
Posté 12 avril 2012 - 07:47
Astralify wrote...
Any word from Chris? Normandy? Anybody??
No…the closest we've gotten is that they're (maybe) reporting it further. Just keep messaging Merizan and Chris…
#303
Posté 12 avril 2012 - 07:50
lillitheris wrote...
Astralify wrote...
Any word from Chris? Normandy? Anybody??
No…the closest we've gotten is that they're (maybe) reporting it further. Just keep messaging Merizan and Chris…
Hey lillitheris, I said this to Kya yesterday, but thanks for keeping the community informed & keeping this topic constuctive & relevant. I think as long as everyone in the community works together & brings it to the attention to Bioware there is a good chance we'll see some results.
Modifié par Benny8484, 12 avril 2012 - 07:51 .
#304
Posté 12 avril 2012 - 08:08
Benny8484 wrote...
lillitheris wrote...
Astralify wrote...
Any word from Chris? Normandy? Anybody??
No…the closest we've gotten is that they're (maybe) reporting it further. Just keep messaging Merizan and Chris…
Hey lillitheris, I said this to Kya yesterday, but thanks for keeping the community informed & keeping this topic constuctive & relevant. I think as long as everyone in the community works together & brings it to the attention to Bioware there is a good chance we'll see some results.
You're quite welcome. Unfortunately these forums don't make it easy to keep people on the same page…
#305
Posté 12 avril 2012 - 08:10
ME2 left - ME3 right
#306
Posté 12 avril 2012 - 08:42
#307
Posté 12 avril 2012 - 10:06
#308
Posté 12 avril 2012 - 10:11
Quite hard to say here because of the scars, but I got an image without the scars. Sadly, it is still different. -__-kintaro115 wrote...
Don't like the result of my import either.
ME2 left - ME3 right

(This is also among the batch added by lillitheris to the first post from the other thread.)
Hold the line, people!
Modifié par StarAce905-2, 12 avril 2012 - 10:13 .
#309
Posté 12 avril 2012 - 10:17
http://social.biowar...0230/1#11320646
Topic I made that even me2 won't generate the same face using the face code given for my character.
#310
Posté 12 avril 2012 - 10:21
liquid80 wrote...
Out of curiosity... anybody try the face codes they wrote down from me2 in me2 again?
http://social.biowar...0230/1#11320646
Topic I made that even me2 won't generate the same face using the face code given for my character.
That sounds weird. Is it maybe related to the fix where you can delete the face code and just leave the mesh to get things working? Unfortunately that doesn't do it for me either.
#311
Posté 12 avril 2012 - 10:24
#312
Posté 12 avril 2012 - 10:24
Modifié par matthewmi, 12 avril 2012 - 10:26 .
#313
Posté 12 avril 2012 - 10:27
StarAce905-2 wrote...
Fix the obviously wrong eyebrow colour and I don't think that's bad at all.
All of the mouths seem to have less happy default expression, but that's not so much of an issue once it's animated
#314
Posté 12 avril 2012 - 10:30
Also, I don't think it's acceptable to prevent people from importing their valid characters from ME2…there's something specific that they did, and should be able to undo. It's especially not acceptable for them to not acknowledge the problem!
@chevyguy87 Not only is the CC weird, but the Vancouver sequence has some of the worst lighting in the entire game. You have to get up to the Normandy before you have any idea what the character ‘really’ looks like.
Modifié par lillitheris, 12 avril 2012 - 10:32 .
#315
Posté 12 avril 2012 - 10:30
ME2 doesn't generate face codes for ME1 imports. If your ME1 import has a face code in ME2, even though you accepted imported face, that means you must have visited the customization screen and backed out, causing the bug where your abandoned custom Shepard's code pops up above your proper imported Shepard.lillitheris wrote...
liquid80 wrote...
Out of curiosity... anybody try the face codes they wrote down from me2 in me2 again?
http://social.biowar...0230/1#11320646
Topic I made that even me2 won't generate the same face using the face code given for my character.
That sounds weird. Is it maybe related to the fix where you can delete the face code and just leave the mesh to get things working? Unfortunately that doesn't do it for me either.
#316
Posté 12 avril 2012 - 10:31
On that note, my 1 - 3 characters are importing perfectly fine. And my engineer looks EXACTLY like my char from 2.
Modifié par mmm buddah23, 12 avril 2012 - 10:33 .
#317
Posté 12 avril 2012 - 10:34
StarAce905-2 wrote...
ME2 doesn't generate face codes for ME1 imports. If your ME1 import has a face code in ME2, even though you accepted imported face, that means you must have visited the customization screen and backed out, causing the bug where your abandoned custom Shepard's code pops up above your proper imported Shepard.
Interesting, thanks! I wasn't familiar with the genesis of that particular problem. (I'm pretty sure that I wasn't happy with ME->ME2 import and I just manually redid it instead.)
#318
Posté 12 avril 2012 - 10:38
StarAce905-2 wrote...
ME2 doesn't generate face codes for ME1 imports. If your ME1 import has a face code in ME2, even though you accepted imported face, that means you must have visited the customization screen and backed out, causing the bug where your abandoned custom Shepard's code pops up above your proper imported Shepard.lillitheris wrote...
liquid80 wrote...
Out of curiosity... anybody try the face codes they wrote down from me2 in me2 again?
http://social.biowar...0230/1#11320646
Topic I made that even me2 won't generate the same face using the face code given for my character.
That sounds weird. Is it maybe related to the fix where you can delete the face code and just leave the mesh to get things working? Unfortunately that doesn't do it for me either.
holy crap... could having done this be the root cause to this problem?
I have 3 characters, my first 2 have a face code, while my third doesn't.
I don't want to play with my 3rd character yet since it is a female renegade play through... want to play as male paragon first.
#319
Posté 12 avril 2012 - 10:42
lillitheris wrote...
StarAce905-2 wrote...
ME2 doesn't generate face codes for ME1 imports. If your ME1 import has a face code in ME2, even though you accepted imported face, that means you must have visited the customization screen and backed out, causing the bug where your abandoned custom Shepard's code pops up above your proper imported Shepard.
Interesting, thanks! I wasn't familiar with the genesis of that particular problem. (I'm pretty sure that I wasn't happy with ME->ME2 import and I just manually redid it instead.)
I never changed my characters face in me2 from the me1 import. It sucks that just going into the customization screen could have been enough to get me (and many other) into this mess.
#320
Posté 12 avril 2012 - 10:42
lillitheris wrote...
@chevyguy87 Not only is the CC weird, but the Vancouver sequence has some of the worst lighting in the entire game. You have to get up to the Normandy before you have any idea what the character ‘really’ looks like.
Unfortunately you are correct. The close-ups in the first mission have the camera at awkward angles in relation to the characters face. Awkward enough to leave you guessing as to what your creation looks like.
#321
Posté 12 avril 2012 - 11:12
liquid80 wrote...
I never changed my characters face in me2 from the me1 import. It sucks that just going into the customization screen could have been enough to get me (and many other) into this mess.
Did you try the fix of going to the save file and deleting the face code, and then trying to reimport to ME3?
#322
Posté 12 avril 2012 - 11:24
lillitheris wrote...
liquid80 wrote...
I never changed my characters face in me2 from the me1 import. It sucks that just going into the customization screen could have been enough to get me (and many other) into this mess.
Did you try the fix of going to the save file and deleting the face code, and then trying to reimport to ME3?
How can I delete the face code of a character that I already have within the game? I want to avoid any savefile editing just in case it gets me in trouble with xboxlive.
It's also looking like this might not get fixed. It's an issue stemming from me2. They would have to address that first, then try and fixing the issue with me3.
#323
Posté 12 avril 2012 - 11:26
I can confirm that this procedure will get rid of the bug. But this is not something that the player has to do. It should be easy enough for Bioware to compare the face code with the headmorph and ditch the face code if they don't match.lillitheris wrote...
liquid80 wrote...
I never changed my characters face in me2 from the me1 import. It sucks that just going into the customization screen could have been enough to get me (and many other) into this mess.
Did you try the fix of going to the save file and deleting the face code, and then trying to reimport to ME3?
#324
Posté 12 avril 2012 - 11:49
StarAce905-2 wrote...
I can confirm that this procedure will get rid of the bug. But this is not something that the player has to do. It should be easy enough for Bioware to compare the face code with the headmorph and ditch the face code if they don't match.lillitheris wrote...
liquid80 wrote...
I never changed my characters face in me2 from the me1 import. It sucks that just going into the customization screen could have been enough to get me (and many other) into this mess.
Did you try the fix of going to the save file and deleting the face code, and then trying to reimport to ME3?
Definitely.
(Although, to be clear, this only fixes some of the problem characters, not quite all of them.)
#325
Posté 12 avril 2012 - 12:10




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