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Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02


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#301
Astralify

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Any word from Chris? Normandy? Anybody??

#302
lillitheris

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Astralify wrote...

Any word from Chris? Normandy? Anybody??


No…the closest we've gotten is that they're (maybe) reporting it further. Just keep messaging Merizan and Chris…

#303
Benny8484

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lillitheris wrote...

Astralify wrote...

Any word from Chris? Normandy? Anybody??


No…the closest we've gotten is that they're (maybe) reporting it further. Just keep messaging Merizan and Chris…


Hey lillitheris, I said this to Kya yesterday, but thanks for keeping the community informed & keeping this topic constuctive & relevant.  I think as long as everyone in the community works together & brings it to the attention to Bioware there is a good chance we'll see some results.

Modifié par Benny8484, 12 avril 2012 - 07:51 .


#304
lillitheris

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Benny8484 wrote...

lillitheris wrote...

Astralify wrote...

Any word from Chris? Normandy? Anybody??


No…the closest we've gotten is that they're (maybe) reporting it further. Just keep messaging Merizan and Chris…


Hey lillitheris, I said this to Kya yesterday, but thanks for keeping the community informed & keeping this topic constuctive & relevant.  I think as long as everyone in the community works together & brings it to the attention to Bioware there is a good chance we'll see some results.


You're quite welcome. Unfortunately these forums don't make it easy to keep people on the same page… :)

#305
kintaro115

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Don't like the result of my import either.

ME2 left - ME3 right
Posted Image

#306
lillitheris

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^ It's a little hard to tell with the Terminator look, but looks like you're fortunate in that the most significant difference seems to be the eye shape and makeup. Not sure if fixing those is possible in a satisfactory manner. Have you tried how she looks with Renegade maxed? (You can e.g. use Gibbed on PC to see.)

#307
lillitheris

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Added some characters from the other thread into the first post, we'll get these merged. I'll also comb through this thread and look for images I can include in the top post (for simpler examples).

#308
StarAce905-2

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kintaro115 wrote...

Don't like the result of my import either.

ME2 left - ME3 right
Posted Image

Quite hard to say here because of the scars, but I got an image without the scars. Sadly, it is still different. -__-

Posted Image

(This is also among the batch added by lillitheris to the first post from the other thread.)

Hold the line, people!

Modifié par StarAce905-2, 12 avril 2012 - 10:13 .


#309
liquid80

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Out of curiosity... anybody try the face codes they wrote down from me2 in me2 again?

http://social.biowar...0230/1#11320646

Topic I made that even me2 won't generate the same face using the face code given for my character.

#310
lillitheris

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liquid80 wrote...

Out of curiosity... anybody try the face codes they wrote down from me2 in me2 again?

http://social.biowar...0230/1#11320646

Topic I made that even me2 won't generate the same face using the face code given for my character.


That sounds weird. Is it maybe related to the fix where you can delete the face code and just leave the mesh to get things working? Unfortunately that doesn't do it for me either.

#311
chevyguy87

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Call me crazy but this issue doesn't really bother me. I don't mind tweaking bits here and there and making ME3 Shep look better then the predecessors. I do however see how this irritates people. One thing I do want to point out is the character customization screen has rather poor lighting that do no justice. In other words the screen is too dark to base any opinion on how the character will look before you start the campaign.

#312
matthewmi

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I'd just try to recreate them as closely as possible. The game rendering has changed with each game. So they'll look different even if they're imported correctly. That's what I did, I redid the face it's off some but I just blamed it on battle injuries lol.

Modifié par matthewmi, 12 avril 2012 - 10:26 .


#313
Wulfram

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StarAce905-2 wrote...

Posted Image



Fix the obviously wrong eyebrow colour and I don't think that's bad at all.

All of the mouths seem to have less happy default expression, but that's not so much of an issue once it's animated

#314
lillitheris

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@matthewmi, @chevyguy87: perfectly OK. I understand that many get close enough (and some just don't really care too much), but we're weird this way :)

Also, I don't think it's acceptable to prevent people from importing their valid characters from ME2…there's something specific that they did, and should be able to undo. It's especially not acceptable for them to not acknowledge the problem!

@chevyguy87 Not only is the CC weird, but the Vancouver sequence has some of the worst lighting in the entire game. You have to get up to the Normandy before you have any idea what the character ‘really’ looks like.

Modifié par lillitheris, 12 avril 2012 - 10:32 .


#315
StarAce905-2

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lillitheris wrote...

liquid80 wrote...

Out of curiosity... anybody try the face codes they wrote down from me2 in me2 again?

http://social.biowar...0230/1#11320646

Topic I made that even me2 won't generate the same face using the face code given for my character.


That sounds weird. Is it maybe related to the fix where you can delete the face code and just leave the mesh to get things working? Unfortunately that doesn't do it for me either.

ME2 doesn't generate face codes for ME1 imports. If your ME1 import has a face code in ME2, even though you accepted imported face, that means you must have visited the customization screen and backed out, causing the bug where your abandoned custom Shepard's code pops up above your proper imported Shepard.

#316
mmm buddah23

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The 1.02 update was to fix the fact that people that made a char in ME 1 could not import their characters face to 3. Not to make them look better. So yes, the patch worked....although it had some side effects....like lots of freezing...

On that note, my 1 - 3 characters are importing perfectly fine. And my engineer looks EXACTLY like my char from 2.

Modifié par mmm buddah23, 12 avril 2012 - 10:33 .


#317
lillitheris

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StarAce905-2 wrote...
ME2 doesn't generate face codes for ME1 imports. If your ME1 import has a face code in ME2, even though you accepted imported face, that means you must have visited the customization screen and backed out, causing the bug where your abandoned custom Shepard's code pops up above your proper imported Shepard.


Interesting, thanks! I wasn't familiar with the genesis of that particular problem. (I'm pretty sure that I wasn't happy with ME->ME2 import and I just manually redid it instead.)

#318
liquid80

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StarAce905-2 wrote...

lillitheris wrote...

liquid80 wrote...

Out of curiosity... anybody try the face codes they wrote down from me2 in me2 again?

http://social.biowar...0230/1#11320646

Topic I made that even me2 won't generate the same face using the face code given for my character.


That sounds weird. Is it maybe related to the fix where you can delete the face code and just leave the mesh to get things working? Unfortunately that doesn't do it for me either.

ME2 doesn't generate face codes for ME1 imports. If your ME1 import has a face code in ME2, even though you accepted imported face, that means you must have visited the customization screen and backed out, causing the bug where your abandoned custom Shepard's code pops up above your proper imported Shepard.


holy crap... could having done this be the root cause to this problem?

I have 3 characters, my first 2 have a face code, while my third doesn't.

I don't want to play with my 3rd character yet since it is a female renegade play through... want to play as male paragon first.

#319
liquid80

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lillitheris wrote...

StarAce905-2 wrote...
ME2 doesn't generate face codes for ME1 imports. If your ME1 import has a face code in ME2, even though you accepted imported face, that means you must have visited the customization screen and backed out, causing the bug where your abandoned custom Shepard's code pops up above your proper imported Shepard.


Interesting, thanks! I wasn't familiar with the genesis of that particular problem. (I'm pretty sure that I wasn't happy with ME->ME2 import and I just manually redid it instead.)


I never changed my characters face in me2 from the me1 import. It sucks that just going into the customization screen could have been enough to get me (and many other) into this mess.

#320
chevyguy87

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lillitheris wrote...

@chevyguy87 Not only is the CC weird, but the Vancouver sequence has some of the worst lighting in the entire game. You have to get up to the Normandy before you have any idea what the character ‘really’ looks like.


Unfortunately you are correct. The close-ups in the first mission have the camera at awkward angles in relation to the characters face. Awkward enough to leave you guessing as to what your creation looks like. 

#321
lillitheris

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liquid80 wrote...

I never changed my characters face in me2 from the me1 import. It sucks that just going into the customization screen could have been enough to get me (and many other) into this mess.


Did you try the fix of going to the save file and deleting the face code, and then trying to reimport to ME3?

#322
liquid80

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lillitheris wrote...

liquid80 wrote...

I never changed my characters face in me2 from the me1 import. It sucks that just going into the customization screen could have been enough to get me (and many other) into this mess.


Did you try the fix of going to the save file and deleting the face code, and then trying to reimport to ME3?


How can I delete the face code of a character that I already have within the game? I want to avoid any savefile editing just in case it gets me in trouble with xboxlive.

It's also looking like this might not get fixed. It's an issue stemming from me2. They would have to address that first, then try and fixing the issue with me3.

#323
StarAce905-2

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lillitheris wrote...

liquid80 wrote...

I never changed my characters face in me2 from the me1 import. It sucks that just going into the customization screen could have been enough to get me (and many other) into this mess.


Did you try the fix of going to the save file and deleting the face code, and then trying to reimport to ME3?

I can confirm that this procedure will get rid of the bug. But this is not something that the player has to do. It should be easy enough for Bioware to compare the face code with the headmorph and ditch the face code if they don't match.

#324
lillitheris

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StarAce905-2 wrote...

lillitheris wrote...

liquid80 wrote...

I never changed my characters face in me2 from the me1 import. It sucks that just going into the customization screen could have been enough to get me (and many other) into this mess.


Did you try the fix of going to the save file and deleting the face code, and then trying to reimport to ME3?

I can confirm that this procedure will get rid of the bug. But this is not something that the player has to do. It should be easy enough for Bioware to compare the face code with the headmorph and ditch the face code if they don't match.


Definitely.

(Although, to be clear, this only fixes some of the problem characters, not quite all of them.)

#325
Vhalkyrie

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Deleting the facecode did not do a better job for me than the facecode. Whatever the case, my character's face does not translate in ME3. I do still think it is part of the ME1->ME2 transition. When I imported my face from ME1, I wanted to make changes to it. I went into customization and rebuilt it (and was able to get a 100% match). Neither the facecode or deleting the facecode gets me a close match in ME3. I had to reconstruct it manually with a lot of trial and error, and it is still only a 90% match because they changed the eyes to make them wider.