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Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02


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#351
lillitheris

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By the by, if you're willing to give your face code when posting pictures, that would be great. It is absolutely not required, though, I understand some like to keep them private.

Incidentally, is there anyone who'd like to do a statistical analysis on the codes that we do have to see if any particular fields seem commonly troublesome?

#352
Vhalkyrie

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I made a blog post in order to record the history of my facial changes and current reconstruction efforts so I don't have to keep reposting it.  Also included in my signature.

Not My Commander Shepard - Mass Edit

#353
snackrat

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It's an imperfect solution, that much is definitely true. And I do hope they plan to look at this a bit more. BUT...
...one of the main problems with import is that it would not import AT ALL, so you'd have to build from scratch. This at least gives players a base to modify closer to the original instead of eyeballing it.

#354
woodbyte

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Oh Naomi Shepard, how it hurts to see you like this. :crying:

edit #1: 951.N8I.41L.98P.L1I.15W.1NB.717.F36.586.2G6.577
edit #2: Also, from an old post buried in the sticky:

Image IPB

Modifié par woodbyte, 12 avril 2012 - 04:10 .


#355
lillitheris

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I'd be happy if I could get mine close even manually :(

Well, that's not entirely true. I like the new face OK, so I'm fairly happy with that, I just miss the old one. These are basically different characters.

#356
Acidrain92

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wow. lame.

#357
lillitheris

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Let me note here too, just in case, that apparently Chris Priestly (the person who was supposed to keep us updated) has had a family thing, which at least hasn't helped his availability. Hopefully it'll clear out soon.

#358
Vhalkyrie

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lillitheris wrote...

I'd be happy if I could get mine close even manually :(

Well, that's not entirely true. I like the new face OK, so I'm fairly happy with that, I just miss the old one. These are basically different characters.


Your comparison photos showing backporting doesn't necessarily give the same face is discouraging.  If you start a whole series playthrough, it's still difficult to get a face that will make it ME2 -> ME3.  Facial reconstruction makes more sense ME1->ME2, but ME2->ME3 takes some very creative retcon.  In my case, my Shepard has aged backwards in time.   It's like "The Curious Case of Jhadzia Shepard."

Modifié par Vhalkyrie, 12 avril 2012 - 04:11 .


#359
Northern Avenger

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Been waiting for the patch so I could import my paragon Shepard and all I get is starter custom Shep and doesn't look remotely similar. Only thing that carried over was the hair colour. Even the hair style is different. Very disappointing. What's the point in changing the character creator in the last game when you're not even making any substantial changes?

Very disappointed.

#360
Vhalkyrie

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Northern Avenger wrote...

Been waiting for the patch so I could import my paragon Shepard and all I get is starter custom Shep and doesn't look remotely similar. Only thing that carried over was the hair colour. Even the hair style is different. Very disappointing. What's the point in changing the character creator in the last game when you're not even making any substantial changes?

Very disappointed.


They did make some substantial changes.  They added more vertices so a wider range of facial expressions can be represented, although the most frequently used is the scrunched brow scowl.  Male Shep seems to generally made the transition better, although there are still some pretty extreme examples.  They seemed to have taken liberties with femShep to soften her look so it is easier to make younger, hyper beautiful Shepards.  For some people this might be a welcome change.  For me, it was like casting Sigourney Weaver for the role, someone recast her as Selena Gomez, and now I can't get Sigourney Weaver back.  Not what I wanted.

Modifié par Vhalkyrie, 12 avril 2012 - 04:40 .


#361
snackrat

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It doesn't help that I've found most FemSheps look rather samey anyway - perhaps in a bid to keep them generally 'beautiful', the sliders aren't as extreme as they are for mSheps. Combine that with the borking when importing the face, and you almost may as well make Shep again from scratch, using the import only as a guide if you want to salvage what you can.

#362
Acidrain92

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So I just did the whole import thing and im actually glad that they forced me to change what my shepard looks like when the game came out xD because my ME3 shepard looks nothing like my ME2 shepard after the import.

Totally content with my shepards new face that I created right from the start of ME3 over the one I would have ended up with.

#363
EHondaMashButton

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These might be of interest. I posted this elsewhere, I'm not sure which thread since there's several threads on face issues.

http://faceeffect.bl...-variables.html
http://faceeffect.bl...-variables.html

#364
EHondaMashButton

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double post

Modifié par EHondaMashButton, 12 avril 2012 - 04:31 .


#365
davidshooter

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woodbyte wrote...

Oh Naomi Shepard, how it hurts to see you like this. :crying:

edit #1: 951.N8I.41L.98P.L1I.15W.1NB.717.F36.586.2G6.577
edit #2: Also, from an old post buried in the sticky:

Image IPB


Very nice presentation of the problem.

#366
lillitheris

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EHondaMashButton wrote...

These might be of interest. I posted this elsewhere, I'm not sure which thread since there's several threads on face issues.

http://faceeffect.bl...-variables.html
http://faceeffect.bl...-variables.html


Thanks, that's excellent info.

#367
Vhalkyrie

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EHondaMashButton wrote...

These might be of interest. I posted this elsewhere, I'm not sure which thread since there's several threads on face issues.

http://faceeffect.bl...-variables.html
http://faceeffect.bl...-variables.html


I've tried changing the MorphFeatures attributes, but they seem to have no effect on mine.  I've compared them with my ME2 saves, and I can't get any noticeable differences.

Modifié par Vhalkyrie, 12 avril 2012 - 04:44 .


#368
Szuli

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I wrote down the face codes in ME2 and entered them in ME3. These are the results. Sorry about the bad picture quality; I had to take photos to get them.

Image IPB
Image IPB
Image IPB
http://social.biowar.../1326133/196643

In every case the eyes seem to make the biggest difference.

Modifié par Szuli, 12 avril 2012 - 04:51 .


#369
Szuli

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Argh! Why can't I post pictures! Do I understand correctly how to do that? I must be doing something wrong. I write down img in brackets, then the location of the picture, then img with a forward slash in brackets. I can't seem to even write down what I did without the post getting messed up.

What am I missing?

Modifié par Szuli, 12 avril 2012 - 04:48 .


#370
Vhalkyrie

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^ Check your PM.

#371
Szuli

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Thank you! It's weird, I thought that that was exactly what I did. I pasted in your code and now it works. Thanks. :)

Edit: I realized that I actually left out some stuff before. Thanks for the correction.

Modifié par Szuli, 12 avril 2012 - 04:56 .


#372
Aipex8

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From what I can tell, the actual geometry of the faces from 2 to 3 are the same. The problems are texture and lighting:

First the face texure is very low quality and lacks the detail that ME2 texures did, it also has almost no specularity which makes it look very flat/matte. That lack of any "shine" combined with less makeup make the eyes look like they are flat on the face, and not set in at all (even though if you turn the head to the side you can see they are). To compound this, the shadows seem to be softer which makes the face look flatter still. The eyelashes also seem to be sparcer... adding to the "the eyes look different" feel.

The colors also changed some. Hair and brows got some new colors which is going to throw the code off a bit (that shouldn't be too hard to fix though). All they eye textures seem to be lighter, which bugs me. My ME2 character had dark brown eyes, which look light brown in ME3 (so I switched to the all black eyes to get that dark dark brown look I had before). I also had to make my skin tone one shade darker because it seems they lightened the skin up too.

In the end my character looks the "same" just a little less life like.

Modifié par Aipex8, 12 avril 2012 - 04:54 .


#373
Vhalkyrie

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Szuli wrote...
Image IPB

In every case the eyes seem to make the biggest difference.


^ These are the same eyes mine uses.

#374
Benny8484

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I've been alot of reading on the net today & I cannot believe the amount of work people are having to go through to get their shepards to look half way reasonable.  Bioware, can you please make a formal address on this issue?  Your making thousands of people use 3rd party programs/mods just so they can make appearance adjustments so they can have their old character back.  The character creator needs to be addressed.  There are missing texture/features from previous 2 titles.

#375
Vhalkyrie

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Aipex8 wrote...

From what I can tell, the actual geometry of the faces from 2 to 3 are the same. The problems are texture and lighting:


You are correct.  From my experiments, I agree the geometry is the same.  However, in my case, ME3 translated the proportions, but not the bone structure.  I had to reconstruct the bone structure.  You are also correct about the texture and lighting.  However, that still doesn't account for the differences for my particular character.  The eye shape has changed.  Eyes are very important to a person's look - it's the first thing we notice.  See the link in my signature for specific examples.