Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02
#351
Posté 12 avril 2012 - 02:03
Incidentally, is there anyone who'd like to do a statistical analysis on the codes that we do have to see if any particular fields seem commonly troublesome?
#352
Posté 12 avril 2012 - 02:20
Not My Commander Shepard - Mass Edit
#353
Posté 12 avril 2012 - 04:01
...one of the main problems with import is that it would not import AT ALL, so you'd have to build from scratch. This at least gives players a base to modify closer to the original instead of eyeballing it.
#355
Posté 12 avril 2012 - 04:04
Well, that's not entirely true. I like the new face OK, so I'm fairly happy with that, I just miss the old one. These are basically different characters.
#356
Posté 12 avril 2012 - 04:05
#357
Posté 12 avril 2012 - 04:07
#358
Posté 12 avril 2012 - 04:10
lillitheris wrote...
I'd be happy if I could get mine close even manually
Well, that's not entirely true. I like the new face OK, so I'm fairly happy with that, I just miss the old one. These are basically different characters.
Your comparison photos showing backporting doesn't necessarily give the same face is discouraging. If you start a whole series playthrough, it's still difficult to get a face that will make it ME2 -> ME3. Facial reconstruction makes more sense ME1->ME2, but ME2->ME3 takes some very creative retcon. In my case, my Shepard has aged backwards in time. It's like "The Curious Case of Jhadzia Shepard."
Modifié par Vhalkyrie, 12 avril 2012 - 04:11 .
#359
Posté 12 avril 2012 - 04:12
Very disappointed.
#360
Posté 12 avril 2012 - 04:17
Northern Avenger wrote...
Been waiting for the patch so I could import my paragon Shepard and all I get is starter custom Shep and doesn't look remotely similar. Only thing that carried over was the hair colour. Even the hair style is different. Very disappointing. What's the point in changing the character creator in the last game when you're not even making any substantial changes?
Very disappointed.
They did make some substantial changes. They added more vertices so a wider range of facial expressions can be represented, although the most frequently used is the scrunched brow scowl. Male Shep seems to generally made the transition better, although there are still some pretty extreme examples. They seemed to have taken liberties with femShep to soften her look so it is easier to make younger, hyper beautiful Shepards. For some people this might be a welcome change. For me, it was like casting Sigourney Weaver for the role, someone recast her as Selena Gomez, and now I can't get Sigourney Weaver back. Not what I wanted.
Modifié par Vhalkyrie, 12 avril 2012 - 04:40 .
#361
Posté 12 avril 2012 - 04:19
#362
Posté 12 avril 2012 - 04:20
Totally content with my shepards new face that I created right from the start of ME3 over the one I would have ended up with.
#363
Posté 12 avril 2012 - 04:30
http://faceeffect.bl...-variables.html
http://faceeffect.bl...-variables.html
#364
Posté 12 avril 2012 - 04:30
Modifié par EHondaMashButton, 12 avril 2012 - 04:31 .
#366
Posté 12 avril 2012 - 04:40
EHondaMashButton wrote...
These might be of interest. I posted this elsewhere, I'm not sure which thread since there's several threads on face issues.
http://faceeffect.bl...-variables.html
http://faceeffect.bl...-variables.html
Thanks, that's excellent info.
#367
Posté 12 avril 2012 - 04:41
EHondaMashButton wrote...
These might be of interest. I posted this elsewhere, I'm not sure which thread since there's several threads on face issues.
http://faceeffect.bl...-variables.html
http://faceeffect.bl...-variables.html
I've tried changing the MorphFeatures attributes, but they seem to have no effect on mine. I've compared them with my ME2 saves, and I can't get any noticeable differences.
Modifié par Vhalkyrie, 12 avril 2012 - 04:44 .
#368
Posté 12 avril 2012 - 04:43



http://social.biowar.../1326133/196643
In every case the eyes seem to make the biggest difference.
Modifié par Szuli, 12 avril 2012 - 04:51 .
#369
Posté 12 avril 2012 - 04:45
What am I missing?
Modifié par Szuli, 12 avril 2012 - 04:48 .
#370
Posté 12 avril 2012 - 04:48
#371
Posté 12 avril 2012 - 04:52
Edit: I realized that I actually left out some stuff before. Thanks for the correction.
Modifié par Szuli, 12 avril 2012 - 04:56 .
#372
Posté 12 avril 2012 - 04:52
First the face texure is very low quality and lacks the detail that ME2 texures did, it also has almost no specularity which makes it look very flat/matte. That lack of any "shine" combined with less makeup make the eyes look like they are flat on the face, and not set in at all (even though if you turn the head to the side you can see they are). To compound this, the shadows seem to be softer which makes the face look flatter still. The eyelashes also seem to be sparcer... adding to the "the eyes look different" feel.
The colors also changed some. Hair and brows got some new colors which is going to throw the code off a bit (that shouldn't be too hard to fix though). All they eye textures seem to be lighter, which bugs me. My ME2 character had dark brown eyes, which look light brown in ME3 (so I switched to the all black eyes to get that dark dark brown look I had before). I also had to make my skin tone one shade darker because it seems they lightened the skin up too.
In the end my character looks the "same" just a little less life like.
Modifié par Aipex8, 12 avril 2012 - 04:54 .
#373
Posté 12 avril 2012 - 04:53
Szuli wrote...
In every case the eyes seem to make the biggest difference.
^ These are the same eyes mine uses.
#374
Posté 12 avril 2012 - 04:53
#375
Posté 12 avril 2012 - 04:57
Aipex8 wrote...
From what I can tell, the actual geometry of the faces from 2 to 3 are the same. The problems are texture and lighting:
You are correct. From my experiments, I agree the geometry is the same. However, in my case, ME3 translated the proportions, but not the bone structure. I had to reconstruct the bone structure. You are also correct about the texture and lighting. However, that still doesn't account for the differences for my particular character. The eye shape has changed. Eyes are very important to a person's look - it's the first thing we notice. See the link in my signature for specific examples.




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