I play on 360 too, but yes Origin is VERY strict about what you can and can't do with the game you purchased.txmn1016 wrote...
Reptilian Rob wrote...
But this is EA, if you like to mod the SP portion of the game you are obviously a pitrate and an evil person on the level of North Korea.Vhalkyrie wrote...
They are passing the buck on to the modding community. At least Bethesda gives us tools.
Can't you not play the game through Origin if you've done any modding of any kind? I play on Xbox so I could be wrong about that.
Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02
#526
Posté 13 avril 2012 - 02:03
#527
Posté 13 avril 2012 - 02:05
Reptilian Rob wrote...
Come on man...Don't be "that" guy.
I'm not taking a dump on consoles but on the MP. Its useless. It adds nothing. Its only there to cater to a specific fanbase.
RyuGuitarFreak wrote...
Biggest problem is the eyes in general.
Some others also got veeeeeery different hair. I don't know what was Bioware thinking when they changed almost every hair in every game. And now they decided to change the eyes too.
Anyway, I think they're gonna enter "DEAL WITH IT" mode now.
Best thing the community can do is look for a way with mods to try import previous Shepards looking exactly as they were.
The eyes are indeed a big part of the "I dont recognize my shepard". They dont fit the whole picture of the face. They stick out too much. Same goes for the eyebrows. They are too discting. And last, the nose shapes are off, especially at the nasal bridge.
Here is my ME2 Face (ME1 import):

Here is my ME3 import before the patch: (Note: I had to generate a facecode before I could import it. Before it gave me a random goon face.)

It looks like him but the brows & eyes are off. The facial structure is not the same also and the nose is... well...the most obvious fault. He looks so angry. And I miss the doopey eyes from ME2.
This is the import after the new patch: (Note: Also editet in Gibbeds save editor. Vector, Scalar etc)

This is much better. But its not really the patch effort, but it made a slight difference. The effort is solely mine by editing values in gibbeds editor manually. But it looks much better. Im satisfied enough but I'm still feeling "meh". Miss those doopey eyes. Nose is still off and some facial structure things that aren't correct.
#528
Posté 13 avril 2012 - 02:07
#529
Posté 13 avril 2012 - 02:07
#530
Posté 13 avril 2012 - 02:09
Vhalkyrie wrote...
Da-Fort wrote...
This is exactly what I was afraid of. I'm totally inept at the CC screen. Its 4AM I am dogtired, hungry and my eyes hurt and I've got this headache that just won't go away. I cannot seem to get it 90% right. Did BioWare change noses? It seems a bit off for me. Then again everything seems off right now except for the eyes strangely enough.
What do you focus on first? The contour of the face, the eyes, the nose or hell even the mouth?
Yes, they changed noses, eyes, and mouth. Yay. Fun, huh?
I took screencaps in ME2 of front, both sides, top and bottom. Beware that the angle is different in ME3, but you can still work with it. I used these as my base layers in photoshop. I then loaded ME3, put in the base facecode. As I changed things, I took screencap, pasted into photoshop, then overlayed the layer over the top of the ME2 base. I adjusted the transparency to 50%. If it was off, it was noticeable. I repeated this process until I got the right shapes. I started with face shape first, then eyes, nose and mouth. I could not get the same eyes and nose, so I just tried to get the closest match. Nose has to be matched in the side view. Nose height in the front view.
Gargh, I cannot do it. Too exhausted. I will try again tomorrow. Thanks for the tip.
EDIT: Now that I think about it I should have a look at Gibbed after I'm done.
Modifié par Da-Fort, 13 avril 2012 - 02:11 .
#531
Posté 13 avril 2012 - 02:09
Jilinna wrote...
...
I don't understand what is happening but when one of your biggest selling factors is how your own custom shepard's can carry over each game they should be working. I don't even feel like recreating them. It was completely disheartening to look so forward to the game and having all six of my shepards not even import properly. I am so disappointed.
I don't think that they understand (or really care about) how attached people become to their Sheps and the other characters in the game, and that's why many people are so upset about this issue and the ending.
Your maleSheps do look very different in ME3...
#532
Posté 13 avril 2012 - 02:10
Chris Priestly wrote...
this issue is resolved with Patch 2 and fans can now import their Shepard’s faces into Mass Effect 3.
I am seeing people saying that even though the faces can import, they do not look identical to how they appeared in Mass Effect 2. While the face codes do now correctly import into Mass Effect 3, due to improvements in things like shaders, lighting, textures, etc they will not look identical to the faces in Mass Effect 2.
Chris, I beg you to do the following:
Open ME2, start a new game as FemShep. Go through all of the starting vidoes/gameplay, when you get to the face creation, give her a fun name, then select Custom Female, then select Custom Appearance. There should be serveral presets to cycle through, but take the first one mostly because her hair is awesome, but also because it helps demonstrate my point. The code is:
743.Q9G.M17.F8A.JDQ.62Q.1DA.711.966.414.6G6.177
Next, load up ME3.(For the sake of time it would be best if you don't close ME2.) Select a new game, and pick female again. Then select Story, because that's what this is turning into; keep the same name, you don't want to confuse her. Then select Custom Appearance, well, the first default shep doesn't look the same, but paste the code in just to make sure. What do you see?

It makes me sad.
Next, for the sake of proving a point, go back and change the appearances to "default" for the ME2 and ME3 femsheps. Now what do we see?

The take away, as best as I can decern is this:
We had the ability to use "default sheps" options for customizing our sheps. Now we don't. So all of the options, that were customized using any of her "default" properties, do not import correctly. Now I wish to show you how my shep looks now. I will, of course, submit a ticket to the Customer Support as your suggest, but is this really "as intended?"

Edit: BBCode is hard. So is proofreading. And grammar/punctuation.
Modifié par denouement1, 13 avril 2012 - 02:29 .
#533
Posté 13 avril 2012 - 02:12
Szuli wrote...
I don't think that they understand (or really care about) how attached people become to their Sheps and the other characters in the game, and that's why many people are so upset about this issue and the ending.
Your maleSheps do look very different in ME3...
Here's how I feel about it. It was like I cast Sigourney Weaver for the role. She was hit with the cute ray in ME3, and someone else cast her as Selena Gomez. I don't want Selena Gomez, and I can't get Sigourney Weaver back. It is NOT the same Shepard I started with.
Modifié par Vhalkyrie, 13 avril 2012 - 02:13 .
#534
Posté 13 avril 2012 - 02:22
The Angry One wrote...
I don't know something feels definitely off for me.
I guess mine just looks older?
ME2:
ME3:
This reminds me how much I wanted to have TIM's eyes put on my canon MaleShep.
#535
Posté 13 avril 2012 - 02:29
#536
Posté 13 avril 2012 - 02:31
Fillydilly wrote...
The eyes are indeed a big part of the "I dont recognize my shepard". They dont fit the whole picture of the face. They stick out too much. Same goes for the eyebrows. They are too discting. And last, the nose shapes are off, especially at the nasal bridge.
Here is my ME2 Face (ME1 import):
Here is my ME3 import before the patch: (Note: I had to generate a facecode before I could import it. Before it gave me a random goon face.)
It looks like him but the brows & eyes are off. The facial structure is not the same also and the nose is... well...the most obvious fault. He looks so angry. And I miss the doopey eyes from ME2.
His eyes, brows and nose are the most noticeable differences. Eye shape is different - gateway to the soul -and look- and all that. The brow height has changed, as well as the thickness.
He does look more angry. I can just hear Mrs. Potato Head from Toy Story 2 in my mind: "I'm packing your extra pair of shoes, and your angry eyes just in case".
Modifié par Vhalkyrie, 13 avril 2012 - 02:35 .
#537
Posté 13 avril 2012 - 02:46
feliciano2040 wrote...
Trapper_920 wrote...
Actually their is a tutorial floating around for doing that with a USB flash drive for the 360 save games. I have no idea how well it works but search around with google.
Isn't that likely to get one banned from Xbox Live though ?
I don't have the foggiest. I do not supoort any modifications. In this world it has gotten to the point where we can't do anything anymore.
Mass Effect 3 supports why we all need to go back to the table top games like D&D and all the ones that it gave birth to. I for one am turning to writing. It has fewer bugs and plot holes. You don't have to worry about your face not importing in a book you read at least.
#538
Posté 13 avril 2012 - 02:50
Modifié par Vhalkyrie, 13 avril 2012 - 02:51 .
#539
Posté 13 avril 2012 - 02:51
Fillydilly wrote...
Reptilian Rob wrote...
Come on man...Don't be "that" guy.
I'm not taking a dump on consoles but on the MP. Its useless. It adds nothing. Its only there to cater to a specific fanbase.
It don't add to the game in any useful sense but they seen fit to make it the only way you can see everything at the end of the game. Not that it matters....
I digress though.
#540
Posté 13 avril 2012 - 02:55
Vhalkyrie wrote...
Modification should not have been necessary to get back my base Shepard. Which I never modified before. She was pure vanilla until now, and only modified to the point where she was before!
I agree. The only thing I might want to do after I get a face to look right would be changing the hair color and style.
I still can't get over the fact that ME3 code from the 360 entered in the ME3 game on the PC will produce entierly different results.
#541
Posté 13 avril 2012 - 02:56
Trapper_920 wrote...
Vhalkyrie wrote...
Modification should not have been necessary to get back my base Shepard. Which I never modified before. She was pure vanilla until now, and only modified to the point where she was before!
I agree. The only thing I might want to do after I get a face to look right would be changing the hair color and style.
I still can't get over the fact that ME3 code from the 360 entered in the ME3 game on the PC will produce entierly different results.
That's ridiculous.
#542
Posté 13 avril 2012 - 02:58
#543
Posté 13 avril 2012 - 02:58
Also, my backport of ME3 -> ME2 kills that argument.
Modifié par Vhalkyrie, 13 avril 2012 - 03:00 .
#544
Posté 13 avril 2012 - 03:00
Mass Effect 1 Shepard:

Mass Effect 2 Shepard:

Mass Effect 3 Import Tool "Who the hell is this?!" Shepard:

Mass Effect 3 "Eh... Screw it. Close enough" Shepard:
Modifié par Artsta, 13 avril 2012 - 03:01 .
#545
Posté 13 avril 2012 - 03:01
#546
Posté 13 avril 2012 - 03:02
Same here, I think we are the only people on planet Earth.Grex11 wrote...
Maybe I'm getting lucky, but my Sheps are importing practically flawlessly.
#547
Posté 13 avril 2012 - 03:02

On the top is the face I SHOULD be getting, the middle is the face I end up getting. I have done checks back into ME2 and the top image is an exact recreation of the face that it imports into 2, it matches up perfectly. BUT the problem is that when I import into ME3 it uses the face code that ISNT used to build my face, its using the INCORRECT facecode from the pause screen in ME2. I have not dont any witchdoctor tomfoolery to any of my saves, these are legitimate shepards through and through. Its simply importing the WRONG code. However my ACTUAL face gets stored in my ME2 save file on import DOES NOT match up with the code it gives me. further evidence, with my EXTREMELY DISTINCT maleshep here:

I understand lighting and adjustments to the individual models, but this is flat out the wrong facecode for my shepard, I've checked going back into ME2 and forward into ME3, its not pulling MY shepard out of that file.
#548
Posté 13 avril 2012 - 03:05
Doctor_Jackstraw wrote...
I understand lighting and adjustments to the individual models, but this is flat out the wrong facecode for my shepard, I've checked going back into ME2 and forward into ME3, its not pulling MY shepard out of that file.
It doesn't know how to translate and is throwing a default face in hopes you won't notice.
#549
Posté 13 avril 2012 - 03:05
YOU opened a tread about issues with face import and made it sticky. You and all other moderators sended people who had a problem with face import to this topic all the time.
You had a fan base solution in your opening post that ppl could try before a patch would be developped as Priority.
Well we all saw wat your patch did (it didnt fix the problems and it frooze the Xbox users systems).
Well some claim the patch was working but i noticed that almost everyone claiming that it worked didnt post screenshots ore pictures and also didnt have the registerd ME 2 3 icons below their avatars.
The topic was like a wikipedia for all that had problems. many fanbased solutions have been giving in the topic people were helping people not only about restore their shepards , but also about how to take screenshots and how to post images.
Also we learned about lods, about photoshopping, about save editors and most important about how to respect eachother and HELP!
The Lockdown of this topic with over 8000 postings and 153.000+ views is unbelieveble.
You now say some have still problems and they should go to customer service... Well the Knowledge of the entire fanbase posting in that topic is far far far far bigger and better as anyone on customer service at this moment has ( I am 100% sure of this) If we all call Customer service i am sure they dont have enough personal to answer the phones.
a lot of ppl that were there since you opened the tread learned and learned and learned.
What i espacially find disgusting is the fact that in posting 1 you did. you adviced ppl to follow the fanbase solutions.
Now that you LOCKdown the topic with a "evil" smiley and claiming the patch did wat it supposed to do...........
YOU DID NOT EVEN SAID THANK YOU! to the ppl that created the solutions for YOU!
The fans did the work that YOU ore anyother BW/EA helper SHOULD have done!
This is the worst customer service i have ever seen in my life.
You as an entire company should be ashamed of yourself!
This will work out bad for Bioware in the future.
and again:
The PATCH DOES NOT WORK AND SOLVE THE PROBLEMS WE ENCOUNTER.
The Topic you just closed was at 85% of solving it.
I wish to thank all the ppl in that topic that helped, that created solutions,
thoose who were working on the modding and the lods, Thoose who were always ready to help new buyers who struggled with the problems the game had.
We did something very special in that topic!
Regards from the Netherlands. (excuse my English)
Emphyr(io)
#550
Posté 13 avril 2012 - 03:05
Janus Prospero wrote...
Jilinna, you're suffering from the ME2 bug where after importing your ME1 Shep into ME2 if you mess around with the customizing option before you accept the imported face, the game will erroneously attribute the customized face code to your Shep. The screws up the ME3 importer tool. People playing on the PC have been able to get around this by using a save editor and clearing the facecode.
Hmm sounds about right. I did mess around with the options before importing them exactly as is from ME1.
I just noticed your banner and saw you have a fix for it, I actually used that fix for my female shepard actually pre-patch and it worked wonders! I just hoped Bioware would fix it by now so I wouldn't need to do it for every single shepard. Though I am glad to know what the cause of it was now so I can avoid it in the future. Thank you so much for finding a work around!
Szuli wrote...
Jilinna wrote...
...
I don't understand what is happening but when one of your biggest selling factors is how your own custom shepard's can carry over each game they should be working. I don't even feel like recreating them. It was completely disheartening to look so forward to the game and having all six of my shepards not even import properly. I am so disappointed.
I don't think that they understand (or really care about) how attached people become to their Sheps and the other characters in the game, and that's why many people are so upset about this issue and the ending.
Your maleSheps do look very different in ME3...
That is my biggest problem with all this. That speaking for myself I have put a lot of time into my shepard's and I have become attached to them because of all things that I can do to make each shepard unique. Then to go into the game and not to even have my own shepard back is so disheartening.
It made me close off my game and not look at it for a week. The game is about your choices and your customization of the game and those around you. Then to have my shepard's face not work means that my Shepard is not the same person he once was, he loses his original aura, he loses the meaning he once held to me and that leaves me with well a very good copy if I recreate him but its still not the same.
That is why I feel like the work around is awesome but a shortcut for Bioware to do nothing and that is not what I want. I appreciate that they fixed one issue but how about the bug Janus mentioned? Not everyone visits these forums, they should be allowed to have a working face code as well so they can continue there journey with there original Shepard.




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