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Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02


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#701
Clarian

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Astralify wrote...

Do you remember Kelly Chambers, Mr. Chris Priestly ? Can you see the difference between Kelly in ME2 and ME3?

Kelly in ME2
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Kelly in ME3
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Does this look like the same person to you?


This is Exacly what happened to our Femsheps. They look totaly different. The eye shapes are different. The mouth on slider 1 and 7 are different in ME3. Kelly uses those slider options and you can see how this turned out. This is NOT texture/lighting/shader problem. The meshes are different. This is something that CAN be fixed. If you're afraid that altering the existing shapes may mess up with other NPSs, then make the old shapes as additional slider options in the CC. Is that so hard? The community can provide detailed feedback. 


Whoa.  I never got far enough in 3 to see Kelly, but...nope, that's not Kelly.  Well, it doesn't look like the same person, anyway. 

And you're right, it CAN be fixed.  The proof is that some characters (the ones who don't use the CC system) DO look like the same people from the previous games.  Anderson looks like the same person.  Joker looks like the same person.  And so on.  Which, if the "improved" lighting and shaders, etc. prevented characters looking like the same person, would be impossible.

Modifié par Clarian, 13 avril 2012 - 06:13 .


#702
Prequel

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DISGRACEFULLY IRRELEVANT!

#703
Vhalkyrie

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Adding an optional 'compatibility patch' would not alter people who prefer the new enhancements. If they don't want it, they don't have to install it.

#704
xsdob

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Have you guys considered going into the mass effect character creator after your face has imported and changing the problems in there? Your face doesn't reset like in mass effect 2, so you can fix all the problems that crop up.

It's not a great solution, but it's better than doing nothing at all.

#705
Saiyan1126

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Prequel wrote...

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DISGRACEFULLY IRRELEVANT!


If it makes you feel any better, my Paragon Shep was a young black male with a mini fro, yet I got the same ME3 import as you. Since it looks like I will never be able to import him I think I should go back and fail the suicide mission so I can put him out of his misery.

#706
Vhalkyrie

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xsdob wrote...

Have you guys considered going into the mass effect character creator after your face has imported and changing the problems in there? Your face doesn't reset like in mass effect 2, so you can fix all the problems that crop up.

It's not a great solution, but it's better than doing nothing at all.


I've already done that and then some.  See my link.

#707
xsdob

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Vhalkyrie wrote...

xsdob wrote...

Have you guys considered going into the mass effect character creator after your face has imported and changing the problems in there? Your face doesn't reset like in mass effect 2, so you can fix all the problems that crop up.

It's not a great solution, but it's better than doing nothing at all.


I've already done that and then some.  See my link.


Just a thought. Nothing meant by it.

#708
Vhalkyrie

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xsdob wrote...

Vhalkyrie wrote...

xsdob wrote...

Have you guys considered going into the mass effect character creator after your face has imported and changing the problems in there? Your face doesn't reset like in mass effect 2, so you can fix all the problems that crop up.

It's not a great solution, but it's better than doing nothing at all.


I've already done that and then some.  See my link.


Just a thought. Nothing meant by it.


Sorry, no snark intended.

Modifié par Vhalkyrie, 13 avril 2012 - 06:32 .


#709
Guest_AwesomeName_*

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Clarian wrote...

Astralify wrote...

Do you remember Kelly Chambers, Mr. Chris Priestly ? Can you see the difference between Kelly in ME2 and ME3?

Kelly in ME2
Image IPB

Kelly in ME3
Image IPB

Does this look like the same person to you?


This is Exacly what happened to our Femsheps. They look totaly different. The eye shapes are different. The mouth on slider 1 and 7 are different in ME3. Kelly uses those slider options and you can see how this turned out. This is NOT texture/lighting/shader problem. The meshes are different. This is something that CAN be fixed. If you're afraid that altering the existing shapes may mess up with other NPSs, then make the old shapes as additional slider options in the CC. Is that so hard? The community can provide detailed feedback. 


Whoa.  I never got far enough in 3 to see Kelly, but...nope, that's not Kelly.  Well, it doesn't look like the same person, anyway. 

And you're right, it CAN be fixed.  The proof is that some characters (the ones who don't use the CC system) DO look like the same people from the previous games.  Anderson looks like the same person.  Joker looks like the same person.  And so on.  Which, if the "improved" lighting and shaders, etc. prevented characters looking like the same person, would be impossible.


Anderson looks very different - the man was like part native-american, part african.. in ME3 he's just black.  But yeah, guys like Joker, Jack, Miranda, Ash, Kaidan, Hackett, Liara, Sheploo... nothing seemed to get lost in translation for those characters.  But generated faces like Chakwas, Custom Shepard, Kelly above... many of the assets were definitely replaced :/

#710
Vhalkyrie

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Joker, Jack, Miranda, Ash, Kaidan, Hackett, Liara, Sheploo all have unique headmorphs. But Kaidan and Ash still look very different than they did in ME1, or ME2 for that matter. Ashley especially.  ME1/2 Ashley != ME3 Ashley.  When I saw people using that image as their BSN pic, I thought they were using custom Shepard avatars.  I didn't even recognize her!

Modifié par Vhalkyrie, 13 avril 2012 - 06:38 .


#711
kalle90

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Saiyan1126 wrote...
I should go back and fail the suicide mission so I can put him out of his misery.


Not a bad idea. I prefer seeing my Shepards fall into the abyss of Collector base over having them get an identity change and plastic surgery (which would have made sense at the beginning of ME2 all things considered)

#712
Da-Fort

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AwesomeName wrote...
Anderson looks very different - the man was like part native-american, part african.. in ME3 he's just black.  But yeah, guys like Joker, Jack, Miranda, Ash, Kaidan, Hackett, Liara, Sheploo... nothing seemed to get lost in translation for those characters.  But generated faces like Chakwas, Custom Shepard, Kelly above... many of the assets were definitely replaced :/


You are right. I was too busy concentrating on my Shep that I looked over Anderson. He always struck me as part native-american.

#713
Kya

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Wow, I think the Kelly comparison nails it. :( Not even their own creation transferred correctly...

And she got one of those hairdresser styles. Seriously, how's Shepard having and maintaining that hairstyle with a war raging around her?

#714
cApAc aMaRu

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Priestly makes face import thread. Priestly closes face import thread. I make new face import thread. Priestly closes thread and tells me to post in existing thread. HERPADERP.

#715
Mr. MannlyMan

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Chris Priestly wrote...



 
I am seeing people saying that even though the faces can import, they do not look identical to how they appeared in Mass Effect 2. While the face codes do now correctly import into Mass Effect 3, due to improvements in things like shaders, lighting, textures, etc they will not look identical to the faces in Mass Effect 2. This was the same situation when players imported faces from Mass Effect 1 into Mass Effect 2.  The team has worked very hard to make sure that faces look as close to previous versions as possible. If there are small details you want to adjust, remember you can adjust your faces after importing before you start playing the game.


I understand that you guys tried your best, and I personally appreciate it, but I have to shake my head here.

The face that I imported from ME2 was almost exactly SPOT ON with my ME1 appearance. EVERY face that I imported into ME2 came out looking nearly identical to their ME1 counterpart.

This isn't the case with ME3. Even with the patch, almost every face I've imported from ME1 has come out looking anywhere from slightly different, to downright wrong. This has nothing to do with the lighting or shaders, because the jump from ME2 to ME3 was nowhere near as big as ME1 to ME2, and my ME1>ME2 import still looks miles more consistent than my ME2>ME3 import.

Plus, the lighting in ME3 looks softer and more even than ME2, more like a middleground between ME1 and ME2, and yet the faces look less consistent than they did in ME2!

#716
Naivor

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Patch didnt work at all, true. My maleshep was recreated in ME2, because I wanted to change the lazy looking eyes from the guy. He just doesnt seem to look as rugged and axehandled as he did in ME1 and 2.

Female sheps face just got butchered to the default face we can see anywhere in the citadel; if you go to the first bunch of mourning people when you enter the Citadels Holding Area in the Docks, you can see two of those.
Now my fempshep looks girly instead of the butch look she was supposed to have.

#717
lillitheris

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Well, there's the weird dead eyes thing Joker's got going. Other than that, and Kelly, I think all NPCs were improved.

#718
Clarian

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Da-Fort wrote...

AwesomeName wrote...
Anderson looks very different - the man was like part native-american, part african.. in ME3 he's just black.  But yeah, guys like Joker, Jack, Miranda, Ash, Kaidan, Hackett, Liara, Sheploo... nothing seemed to get lost in translation for those characters.  But generated faces like Chakwas, Custom Shepard, Kelly above... many of the assets were definitely replaced :/


You are right. I was too busy concentrating on my Shep that I looked over Anderson. He always struck me as part native-american.


All I can say is, if my ME3 Sheps looked as much like my ME2 Sheps as ME3 Anderson looks like ME2 Anderson, I'd be totally satisfied.

But they're a LONG way from that...

#719
Vhalkyrie

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cApAc aMaRu wrote...

Priestly makes face import thread. Priestly closes face import thread. I make new face import thread. Priestly closes thread and tells me to post in existing thread. HERPADERP.


If he's locking down other threads, sure would be nice if he'd sticky this one.

#720
Naivor

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Mr. MannlyMan wrote...

Chris Priestly wrote...



 
I am seeing people saying that even though the faces can import, they do not look identical to how they appeared in Mass Effect 2. While the face codes do now correctly import into Mass Effect 3, due to improvements in things like shaders, lighting, textures, etc they will not look identical to the faces in Mass Effect 2. This was the same situation when players imported faces from Mass Effect 1 into Mass Effect 2.  The team has worked very hard to make sure that faces look as close to previous versions as possible. If there are small details you want to adjust, remember you can adjust your faces after importing before you start playing the game.


I understand that you guys tried your best, and I personally appreciate it, but I have to shake my head here.

The face that I imported from ME2 was almost exactly SPOT ON with my ME1 appearance. EVERY face that I imported into ME2 came out looking nearly identical to their ME1 counterpart.

This isn't the case with ME3. Even with the patch, almost every face I've imported from ME1 has come out looking anywhere from slightly different, to downright wrong. This has nothing to do with the lighting or shaders, because the jump from ME2 to ME3 was nowhere near as big as ME1 to ME2, and my ME1>ME2 import still looks miles more consistent than my ME2>ME3 import.

Plus, the lighting in ME3 looks softer and more even than ME2, more like a middleground between ME1 and ME2, and yet the faces look less consistent than they did in ME2!


The only change my Sheps between ME1 and 2 got was the eyes. Different sized pupils changed the characters looks somewhat, but it truly wasnt as bad as in ME3.

#721
Michale_Jackson

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Clarian wrote...

Astralify wrote...

Do you remember Kelly Chambers, Mr. Chris Priestly ? Can you see the difference between Kelly in ME2 and ME3?

Kelly in ME2
Image IPB

Kelly in ME3
Image IPB

Does this look like the same person to you?


This is Exacly what happened to our Femsheps. They look totaly different. The eye shapes are different. The mouth on slider 1 and 7 are different in ME3. Kelly uses those slider options and you can see how this turned out. This is NOT texture/lighting/shader problem. The meshes are different. This is something that CAN be fixed. If you're afraid that altering the existing shapes may mess up with other NPSs, then make the old shapes as additional slider options in the CC. Is that so hard? The community can provide detailed feedback. 


Whoa.  I never got far enough in 3 to see Kelly, but...nope, that's not Kelly.  Well, it doesn't look like the same person, anyway. 

And you're right, it CAN be fixed.  The proof is that some characters (the ones who don't use the CC system) DO look like the same people from the previous games.  Anderson looks like the same person.  Joker looks like the same person.  And so on.  Which, if the "improved" lighting and shaders, etc. prevented characters looking like the same person, would be impossible.


man you guys need to buy better monitors because you folks can't see. That looks just like Kelly Chambers.  The ME3 version looks slightly better.

#722
Michale_Jackson

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Prequel wrote...

Image IPB

DISGRACEFULLY IRRELEVANT!


Dude the bottom half is the default custom Shepard that you get if you either reset your customized shep or your import failed to transfer.  That's not the game's interpretation of your ME2 character import.

#723
Vhalkyrie

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Michale_Jackson wrote...

Dude the bottom half is the default custom Shepard that you get if you either reset your customized shep or your import failed to transfer.  That's not the game's interpretation of your ME2 character import.


Yeah we know that.  Patch still shows wrong Shepard.  This has not changed.  Using 3rd party tools should not be necessary for an error declared fixed.

Modifié par Vhalkyrie, 13 avril 2012 - 07:01 .


#724
Praetor Knight

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I started from scratch in ME3, because my ME1 face didn't work, not much of a biggie for me and I haven't tried importing after the recent patch yet, since I was able to make an ME3 face I can live with and the code worked okay in ME2.

But when I used the Recon Hood, I got this happening in different places when the helmet gets removed for dialogue: social.bioware.com/uploads_user/1158000/1157264/194492.jpg
Dunno if I should simply show it, but the eyes! So I'm just linking for now.

#725
Vhalkyrie

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^

Whoa!  That's nightmare-ish!

Modifié par Vhalkyrie, 13 avril 2012 - 07:08 .