woodbyte wrote...
Uploaded me3-lazarus to Google Project....
Maybe it's just my Shepards, but an aweful lot of my verts overlap, even in ME2. I wonder how many useless verts there are on the models...
woodbyte wrote...
Uploaded me3-lazarus to Google Project....
Thanks for the info. But I'm still wondering why I should have to do this in the first place when BioWare declared that they released a patch that was supposed to solve the problem anyway.Da-Fort wrote...
Did you try to remove your facecode in Gibbed for ME2? If you have not it will force the game to use its approximization. This issue has been brought up a lot of times before.
Go to the tab "Raw" -> Squad -> Player -> Facecode. Then remove the facecode and save it.
Now you are on the 360 so I am not completely sure how you would be able to get your saves on a USB stick. It has been done before though.
EDIT: I would give you a link to the editor if I knew which one it was. He needs the one that has been modified for Xbox right?
EDIT2: I dug up the blog from Janus. This might help you getting your save files. I do not recommend going further than step 4 on that blog though. http://social.biowar...64/blog/211646/
Notice: Have a read at the warning above the tutorial. Proceed at your own discretion.
Although to be honest I do not see why this would violate anything. Stupid rules.
BrianWilly wrote...
Da-Fort wrote...
*Snip*
Thanks for the info. But I'm still wondering why I should have to do this in the first place when BioWare declared that they released a patch that was supposed to solve the problem anyway.
Modifié par Da-Fort, 14 avril 2012 - 03:37 .

Mingolo wrote...
You're not getting a sale from me ever again.
Modifié par sixthnewkid, 14 avril 2012 - 05:17 .
Occulo wrote...
It's like they want to drive away their core fans or something.
sixthnewkid wrote...
Occulo wrote...
It's like they want to drive away their core fans or something.
This is sadly a proven fact and is documented here on their forums. Its very odd and we are left with a broken game and a developer who once delivered great games. Hell how about an apology or a "Commuinty Managaer" who actually gave information instead of LOCKDOWN! Bioware is a joke and they lost me as a customer.
woodbyte wrote...
Uploaded me3-lazarus to Google Project.
I
Vhalkyrie wrote...
Given how many people are getting default faces, this is not fixed. Using a 3rd Party tool should not be necessary to delete the facecode. It's gray area to use it with XBox, but PS3 people can't.
Vhalkyrie wrote...
I've been reverse engineering my headmorph because it seems to be one of the stronger outliers. Clarian also provided his facecode, so I was going to work on that next because his is also a very strong outlier, then see if I could find common threads.
lillitheris wrote...
jbg927 wrote...
I just got the chance yesterday to load up me3. I downloaded the patch, then tried to import my femshep and to my surprise mine still does not import and I am having the same issue as before the patch. I get the error message.
Which platform are you on? I was pretty sure that the import error message problem had been 100% solved.
FearMonkey wrote...
Yup. I'm on PS3 and screwed. I can't do anything to it. Bioware says to make sure your save file is not modified. I'm on PS3. There's no way to modify it without hacking my PS3. It's not modified. It's the original save file and my Shepard imports absolutely wrong. I'm screwed.
Clarian wrote...
FearMonkey wrote...
Yup. I'm on PS3 and screwed. I can't do anything to it. Bioware says to make sure your save file is not modified. I'm on PS3. There's no way to modify it without hacking my PS3. It's not modified. It's the original save file and my Shepard imports absolutely wrong. I'm screwed.
That's really bad...I can't believe that after a month the patch STILL didn't fix that...especially since the game never should have shipped like that in the first place...

Modifié par Vhalkyrie, 14 avril 2012 - 06:24 .
I like my Commander Shepard to look pretty too. Nothing wrong with that, I guess. And she DID look pretty in ME2, in my case. Just that she looks ugly now in ME3. And no, I don't want her to have a new pretty face, no matter how prettier it is than the old one. I want her to have the same pretty face she had in ME2.Abraham_uk wrote...
I wasn't satisified with the look of Comander Shepard in Mass Effect 2. Mass Effect 3's character creation allowed me to make Comander Shepard look less grotesque and more human.
Yes I am shallow. Yes I like Comander Shepard to look handsome/pretty. Get over it.


lillitheris wrote...
woodbyte's work looks interesting, glad to see you got it in a releaseable state! I'll have to play with it later. I added a link to it in the OP.
Pheonix52gx wrote...
I was wondering, do you think it'd be possible to generate a normal map from the ME2 set? If so, could that be applied to ME3? I don't know how much XNA has in it's libaries, but that would prevent us from having to do it manually.
Pheonix52gx wrote...
*EDIT* I'm getting the hang of your program. Working on it. I assume the XML included provides the map that I could eventually send you. Juding from what I've seen in game, this is the right way to do it. I'll see what I can cook up today for you.
Pheonix52gx wrote...
Maybe it's just my Shepards, but an aweful lot of my verts overlap, even in ME2. I wonder how many useless verts there are on the models...
ThinkIntegral wrote...
Damn, that's some good work there woodbyte, in putting your project up. Also thanks to you guys too, Phoenix and Vhalkyrie. Definitely don't make this too much of a priority; don't want you guys hindering your real world lives for this.
I wish I could help but I'm on xbox unless you guys know of some way to convert an xbox save to a pc save?
Vhalkyrie wrote...
I've had a hobby interest in 3D models and animation since I was a teenager, but my area of specialty is in AI/automation.
Vhalkyrie wrote...
One other thing, translating all of the OffsetBones from ME2->ME3 doesn't give good results for me. If I copy them all over, my right eye ends up more squinty than left eye! This ends up making her look like she's constantly suspicious, or has an eye tick. I've had to copy them selectively, then load the results for comparison.
Vhalkyrie wrote...
Sounds weird, but I enjoy doing stuff like this. I've taken apart a number of toys so I could figure out how they worked. Occasionally an expensive learning experience like when I fried my motherboard.
Clarian wrote...
And, like someone else said a while back, you oughtta set up a tip jar or something!
Modifié par woodbyte, 14 avril 2012 - 07:00 .
cApAc aMaRu wrote...
Oh look, customers are putting more effort into this than the company that sold it. GJ Bioware, keep it up.
woodbyte wrote...
It seems I was bit sleepier than I thought. Forgot to mention some important things (already added the following to the project page readme):In the end what we want is one complete lod_mapping.xml for FemShep and another for MaleShep. Then they'll be included as fem_mapping and male_mapping, or something like that.
- Numpad +/- increase/decrease vertex size (this is useful when dealing with dense regions such as eyes and mouth.
- As Pheonix52gx noticed alot of vertices overlap, usually in groups of 2 or 3. I'm aware of this and the editor as been coded with those in mind too. When you click on the same spot more than once it will loop through the points in there (more on overlapping vertex below)
- C centers on the selected vertex. This has more uses than the obvious ones. Pressing C and then zooming in will progressively fade out everything else around it, allowing for much easier understanding of a dense region.
- At the moment if a ME2 vertex has more than 1 ME3 vertex mapped to it, it will move the ME3 vertices as a group towards the ME2 vertex. I added this with very little experimentation and meant to add a checkbox to enable/disable it, but other stuff got in the way. Previously it simply collapsed all ME3 vertices to the same position, which may be the correct approach. Not sure.
- The "range" slider should probably be left alone for now. It was used in earlier iterations but it will only be confusing to have that set to anything but its default value.
Pheonix52gx wrote...
Maybe it's just my Shepards, but an aweful lot of my verts overlap, even in ME2. I wonder how many useless verts there are on the models...
That was my original assumption too, but there's another explanation for it. The LOD collection may actually be referred ingame as a triangle strip. If you know what that is, you'll understand why sometimes there would be overlapping vertices, where several strip segments begin and end. This would mean its possible to render an actual 3d head instead of just points if we determined where each strip begins and ends, but for now what it means is that it is important to map every vertex, even if it is overlapped.
Modifié par Pheonix52gx, 14 avril 2012 - 08:13 .