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Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02


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#976
StarAce905-2

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Projectionist wrote...

Well i just finished my 6th ME3 run,always use Femshep too,impressive game loved it.

Did you start from ME1 or ME2? How did the import go?

#977
DrakonFyre

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Nevermind, I've got better things to do than point out the obvious. /deleted

Modifié par DrakonFyre, 15 avril 2012 - 05:28 .


#978
Shadow Shep

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Now this is a story all about how
My Shep got flipped-turned upside down
And I liked to take a minute just sit right there
And tell you how I became so ticked off at you, Bioware.      :D

Okay that was all in good fun, but really though...I miss my Sheps face. This new person...I don't like her so much.

Modifié par DJCubed, 15 avril 2012 - 05:43 .


#979
Vhalkyrie

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StarAce905-2 wrote...

Vhalkyrie wrote...

Projectionist wrote...

Im in the process of playing ME1 again,so i will give it a go eh,using Femshep on this run through,thanks for the heads up.


Hopefully it will be officially fixed by the time you get to ME3.  Have fun!

This is what I hoped back when I started my first ever femshep playthrough last month, from ME1 itself. Look how that turned out. -__-


Yeah track record is not promising.  :(

#980
FDrage

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Vhalkyrie wrote...

Yeah track record is not promising.  :(


Don't let that prevent you from enjoying ME1 and ME2 as FemShep :)

#981
hbk1982

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I found out why my femshep didn't translate properly from ME2 to ME3.The code in the squad screen was wrong.All you need to do to fix this is start a new ME2 game with face you want to import and then before you accept to start a new game.go to the custom face code and copy that code.That is the correct code to use in ME3.It worked for me.

#982
StarAce905-2

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hbk1982 wrote...

I found out why my femshep didn't translate properly from ME2 to ME3.The code in the squad screen was wrong.All you need to do to fix this is start a new ME2 game with face you want to import and then before you accept to start a new game.go to the custom face code and copy that code.That is the correct code to use in ME3.It worked for me.

That works only if your ME1 import has a remnant abandoned face code from the ME2 CC.

#983
ThinkIntegral

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Thanks for that info Vhalkyrie. Your work looks good. Guess I'll have to wait for the 360 version of the Lazarus program.

#984
DaBozUK

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Ok, I've seen a successful ME2 to ME3 match for the first time (Mireisen's femshep) so now seems the time to have a crack at it myself. But I'm gettin a little lost in the progress here. Can someone recap the best way to use the available tools to create a matching femshep now? Or perhaps update the Lazarus project guide site?

#985
Pheonix52gx

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I think it's worth mentioning we don't have a full map for the Lazarus project yet. Indeed I haven't seen any males on here either. Until then, your millage may vary.

Also, derailing comments are derailing. I politely request we keep the discussion on Mass Effect faces and their import problems, rather than the 18 hours a day I spend playing Mass Effect and not showering.

#986
Pheonix52gx

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Update: I've nearly finished my femShep map. Just a few more things to do. You can see progress here.

Modifié par Pheonix52gx, 15 avril 2012 - 09:39 .


#987
lillitheris

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DaBozUK wrote...

Ok, I've seen a successful ME2 to ME3 match for the first time (Mireisen's femshep) so now seems the time to have a crack at it myself. But I'm gettin a little lost in the progress here. Can someone recap the best way to use the available tools to create a matching femshep now? Or perhaps update the Lazarus project guide site?


I must admit I'm not quite up on this either, but if someone has a workflow, I can definitely update it in the OP. I do suspect that there's a lot of manual work still involved at this stage.

#988
Dimensio

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ThinkIntegral wrote...

Thanks for that info Vhalkyrie. Your work looks good. Guess I'll have to wait for the 360 version of the Lazarus program.


Using the Gibbed save editors, XBox 360 save files may be converted to PC format, used with Lazarus Project, and converted back to XBox 360 format.  I have already done so.

#989
Vhalkyrie

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Lazarus got a closer match on face shape and nose than the base ME3 importer, but I still had to edit the eyes and mouth. From the few examples I've seen here, this also seems to apply. Would be interesting to see how many others get improvements, but I also think it's a bit early to declare a general case match. Need more samples.

Modifié par Vhalkyrie, 15 avril 2012 - 12:52 .


#990
Clarian

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Lazarus Project: Eyelashes restored!

From left to right, ME2, ME3 default, ME3 Lazarus Project:

Posted Image


So, according to Bioware, what you see in the middle pic is due to "improved lighting and shaders." Even though...the pic on the right still appears to be lit and shaded.  Hmmm.


Well, the eye shape still looks better in ME2, but I eagerly await Pheonix's new ME3 mappings...

Anyway, I also figured out that even though the "Save ME3" button doesn't appear for me on Lazarus Project, I can still just use Ctrl+S.


 

Modifié par Clarian, 15 avril 2012 - 02:58 .


#991
Vhalkyrie

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NICE!

The eye shape in ME2 looks more artistic.  Yay art.

Look at how much more lifelike the ME2 iris is.

Modifié par Vhalkyrie, 15 avril 2012 - 12:53 .


#992
Clarian

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Pheonix52gx wrote...

Update: I've nearly finished my femShep map. Just a few more things to do. You can see progress here.


Awesome, can't wait.  Yeah, the pics on your blog show a lot of improvement, particularly the eyes.  On the pic I just posted, with the old mapping, the eyelashes were restored to one eye, but not the other as much.  

#993
Clarian

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Vhalkyrie wrote...
The eye shape in ME2 looks more artistic.  Yay art.

Look at how much more lifelike the ME2 iris is.


Yeah, ME2 was a visually beautiful game all around.  Why the ME3 visuals had to suffer so much...I have no idea.

#994
Vhalkyrie

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The ME2 eye looks like it could have been a photo that was stylized and filtered in Photoshop. The ME3 eyes look like a video game.

I think we can conclusively say there is nothing about the new engine that would have prevented accurate translations of ME1-2 faces.  The additional LOD points simply means interpolation between the ME2 vertices when ported to ME3 with more vertices.  We are able to approximate with decent results (and if we're left to finish on our own, it will get better), but it's not a jump to say the developers could have made the match with at least ~5% standard deviation accuracy based on interpolation.

Modifié par Vhalkyrie, 15 avril 2012 - 01:14 .


#995
Pheonix52gx

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Clarian wrote...

Lazarus Project: Eyelashes restored!

From left to right, ME2, ME3 default, ME3 Lazarus Project:

Posted Image


So, according to Bioware, what you see in the middle pic is due to "improved lighting and shaders." Even though...the pic on the right still appears to be lit and shaded.  Hmmm.


Well, the eye shape still looks better in ME2, but I eagerly await Pheonix's new ME3 mappings...

Anyway, I also figured out that even though the "Save ME3" button doesn't appear for me on Lazarus Project, I can still just use Ctrl+Save.
 

This looks great, and I'm happy you managed to get it going regardless.

I'll say that Chris definately isn't wrong when he points to new lighting and shaders. You can see it throughout the game and I think it's great work. However, there's definately something to be said for what we're producing and how that doesn't completely fit the description. If you look at your or my eyes on our Sheps via ME2 or Lazarus, the iris is only about 2/3 visible. On all my imports, you see the entire iris. So while valid that the new environments do alter the appearance, the faces are fundamentally different.

#996
Clarian

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Vhalkyrie wrote...
I think we can conclusively say there is nothing about the new engine that would have prevented accurate translations of ME1-2 faces.


Yes, the evidence for that is rapidly piling up.  Look at mireisen's pics, and my eyelashes pic.

Bioware, any comment?

#997
Vhalkyrie

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As I mentioned earlier, if they had done this, then it would have been like the ME2 import where you couldn't continue to edit your face after import, and would have to click the "Accepted". It is not possible to make these faces in the ME3 slider, so you couldn't recreate it, unlike ME2. They seem to have chosen to approximate faces to nearest slider so you could edit your imported face. I would have preferred the all or nothing, at least for my ME canon.

Modifié par Vhalkyrie, 15 avril 2012 - 01:43 .


#998
Vhalkyrie

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The eye shape on mine still isn't a 100% match. What I've discovered (and verified with an artist friend), upper/lower eye lids and brow bone determines variations in eye shape/look.

At this point, I have a 95% match, and it's good enough that I've just accepted that she got an eye/butt/boob job (model shapes have changed too) before turning herself into the Alliance in order to spend all the Cerberus creds before they were confiscated.  :P

I am still experimenting with textures, and trying to find the same hair color.

Modifié par Vhalkyrie, 15 avril 2012 - 01:47 .


#999
StarAce905-2

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lillitheris wrote...

DaBozUK wrote...

Ok, I've seen a successful ME2 to ME3 match for the first time (Mireisen's femshep) so now seems the time to have a crack at it myself. But I'm gettin a little lost in the progress here. Can someone recap the best way to use the available tools to create a matching femshep now? Or perhaps update the Lazarus project guide site?


I must admit I'm not quite up on this either, but if someone has a workflow, I can definitely update it in the OP. I do suspect that there's a lot of manual work still involved at this stage.

I'm sure many would like something like that. Of course, most of us are willing to put in effort, but if someone could tell us what exactly to put an effort into, for example, what things should be brought over from ME2 savefile headmorph before using Lazarus Project, it would be really great. :)

#1000
Vhalkyrie

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@Clarian: Did you add any of the missing variables before import? I'm unsure whether it makes a difference (it didn't seem to give me anything noticeable, but I was very tired when I tried it.) Just curious.