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Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02


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#1001
Pheonix52gx

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Vhalkyrie wrote...

@Clarian: Did you add any of the missing variables before import? I'm unsure whether it makes a difference (it didn't seem to give me anything noticeable, but I was very tired when I tried it.) Just curious.

When I was investigating the missing MorphFeatures variables, I found they affected LOD forced rebuild (deleting them). I don't remember them affecting existing LOD, as OffsetBones does, but I may be wrong.

#1002
Vhalkyrie

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Pheonix52gx wrote...

Vhalkyrie wrote...

@Clarian: Did you add any of the missing variables before import? I'm unsure whether it makes a difference (it didn't seem to give me anything noticeable, but I was very tired when I tried it.) Just curious.

When I was investigating the missing MorphFeatures variables, I found they affected LOD forced rebuild (deleting them). I don't remember them affecting existing LOD, as OffsetBones does, but I may be wrong.


That has been my observation as well, but mireisen said it worked for her.

Modifié par Vhalkyrie, 16 avril 2012 - 03:11 .


#1003
FeralEwok

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This is just plain sad.

#1004
Spruso

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Vhalkyrie wrote...

NICE!

The eye shape in ME2 looks more artistic.  Yay art.

Look at how much more lifelike the ME2 iris is.


I think, this is also the reason, along with the open eyes, why they seem to stare all the time.

The pupil is smaller and the iris seems to be just painted ON the eyebal, instead of bein behind the clear part of the lense, a bit sunken INTO the eyeball. Its the same effect as when someone is waring fake color lenses.

Glad you all are working on a solution :)

#1005
Clarian

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Vhalkyrie wrote...

Pheonix52gx wrote...

Vhalkyrie wrote...

@Clarian: Did you add any of the missing variables before import? I'm unsure whether it makes a difference (it didn't seem to give me anything noticeable, but I was very tired when I tried it.) Just curious.

When I was investigating the missing MorphFeatures variables, I found they affected LOD forced rebuild (deleting them). I don't remember them affecting existing LOD, as OffsetBones does, but I may be wrong.


That has been my observation as well, but mireisen said it worked for him.


For the eyelash pic that I posted, no, I didn't add missing variables.  It was just a quick test, since I knew the LOD maps aren't complete yet anyway.  

Once they are, I may try what mireisen said to see if it makes any difference (unless I'm totally satisfied with what Lazarus Project does on its own).

#1006
Clarian

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Spruso wrote...
The pupil is smaller and the iris seems to be just painted ON the eyebal, instead of bein behind the clear part of the lense, a bit sunken INTO the eyeball. Its the same effect as when someone is waring fake color lenses.


Very good point.

Improved lighting, shaders, and textures...right.

Modifié par Clarian, 15 avril 2012 - 02:59 .


#1007
Vhalkyrie

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I may be able to get a better eye shape if I mapped the eyes more closely, but unfortunately I don't have the time to invest into it atm.

#1008
Pheonix52gx

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FeralEwok wrote...

This is just plain sad.

In what sense?

#1009
Vhalkyrie

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Here's my comparisons with import/lazarus/hand edit.

Lazarus improved base face shape and nose (which I cannot change with OffsetBones). Eyes/mouth did not translate in my case, and I would have needed to invest more time into mapping, so those were copied manually. With the facial changes, the profile looks a lot more like what I was expecting in game, especially in the jaw. With the new ME3 face meshes, the back jaw where it joins the mandible has been given a more heart shaped line.

Posted Image

Skin texture and hair are still significant to the look.  Bottom left image has been retouched (more light) from the base ME3 screencap so features are more visible. I can't find a hair mesh that I like, so for now sticking with the one that I've got. Hair color experiments aren't going well. I never was very good at mixing paint - lol.

Modifié par Vhalkyrie, 15 avril 2012 - 03:36 .


#1010
FeralEwok

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Pheonix52gx wrote...

FeralEwok wrote...

This is just plain sad.

In what sense?


In the sense that the QA for this game is below average. I get that making a game is tough. It's something I could never do, but letting a game ship with this kind of bug (ontop of a whole list of others) says something about what goes on there at the studio.

Yeah we hear "our team worked hard" and I'm sure they do. But its obvious there are some things they dont put nowhere near as much effort on. Regardless of whatever they believe the situation is on their end they should bear in mind what this looks like to their customers. It comes off as extremely lazy and uncarring on their part. It makes me think that to them it's perfectly okay to release the game with big errors like this. If they didn't know about it, then it makes them look dumb for not bothering to check in the first place. If the did know then they said screw it. Neither one of those is a good thing.

So ontop of all that angsting they release a patch that really doesn't seem to fix the issue according to what people are posting here.

It's sad.

#1011
Vhalkyrie

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It is disappointing that fans are fixing an issue they could address more accurately/easier since they are owners of the engine. We're doing it by reverse engineering and approximation.

#1012
Ravenmyste

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op some of those picture the glowing blue eyes and green eyes are screaming to me you been indoctrinated shep

and then there one that look like her skin is trying to rip it self off her face by sliding off the skull, i was laughing at the other some justw as to funny

Modifié par Ravenmyste, 15 avril 2012 - 04:05 .


#1013
lillitheris

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It's not even so much that QA is bad, it's the customer service. Hell, for all we know, they might be working hard at incorporating these changes.

BioWare either needs a public acknowledged bugs list/tracker, or significantly more customer interaction. And I don't mean Twitter, unless they can respond reliably (I haven't gotten a response to any of my 12 or so tweets about this issue).


Edit: Also, looks like we've broken 1 000 posts. Sigh :crying:

Modifié par lillitheris, 15 avril 2012 - 05:01 .


#1014
Vhalkyrie

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Once I got most of the nagging issues fixed, I'm actually starting to like what I got, maybe even more than the original.  She channels Lucy Lawless more closely, which is who I used as a base model to begin with.

Posted Image

At this point I'm still engaged in this for the fun/challenge of it.  If this is what I had got to begin with at release, I would have been satisfied.

Modifié par Vhalkyrie, 15 avril 2012 - 05:05 .


#1015
Rastacles

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You guys are amazing. You're restoring my faith in humanity. I just spent the past few hours using Lazarus, Gibbed and Modio. I'm ALMOST happy with my Shepard. If someone can give me just a teeny bit of help I'll actually start playing. I'm on Xbox so please forgive the image quality. I still need to tweak her eyebrow colour and eyes a little. To be honest though I think I might be willing to play now however if someone can walk me through how to adjust the eyebrow colour and eyeshadow I'd be quite satisfied.

Posted Image  

Edit:  I also wanted to point out the animation looks better AFTER the tweaking.  Her eye no longer pops out through her eyelides etc.

Modifié par Rastacles, 15 avril 2012 - 05:22 .


#1016
Vhalkyrie

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VectorParameter
HED_Hair_Colour_Vector: Base hair color
HED_Addn_Colour_Vector: Eyebrow color
HED_EyeShadow_Tint_Vector: Lid eyeshadow
HED_Brow_Tint_Vector: Brow eyeshadow
Highlight1Color: Hair color highlight shine
Highlight2Color: Hair color highlight streaks

ScalarParameter
HED_EyeShadow_Tint_Scalar:
Lid Eyeshadow intensity
HED_Brow_Tint_Scalar: Brow Eyeshadow intensity

There's one for eyeliner color/intensity too, but I forget which setting.

Modifié par Vhalkyrie, 15 avril 2012 - 05:32 .


#1017
Rastacles

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Vhalkyrie wrote...

VectorParameter
HED_Hair_Colour_Vector: Base hair color
HED_Addn_Colour_Vector: Eyebrow color
HED_EyeShadow_Tint_Vector: Lid eyeshadow
HED_Brow_Tint_Vector: Brow eyeshadow
Highlight1Color: Hair color highlight shine
Highlight2Color: Hair color highlight streaks

ScalarParameter
HED_EyeShadow_Tint_Scalar:
Lid Eyeshadow intensity
HED_Brow_Tint_Scalar: Brow Eyeshadow intensity


Alright! Thanks very much!

#1018
Da-Fort

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Rastacles wrote...
*Snip*


Do not forget to show us an updated picture afterwards.
Actually now that I think about it. Black lipstick scares me.

#1019
Vhalkyrie

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lillitheris wrote...

BioWare either needs a public acknowledged bugs list/tracker, or significantly more customer interaction. And I don't mean Twitter, unless they can respond reliably (I haven't gotten a response to any of my 12 or so tweets about this issue).


I've had no response to twitter either.

Modifié par Vhalkyrie, 15 avril 2012 - 05:37 .


#1020
Vhalkyrie

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Rastacles wrote...
Alright! Thanks very much!


NP!  BTW you did a great job reconstructing her!  The face shape and features are great!

Modifié par Vhalkyrie, 15 avril 2012 - 05:39 .


#1021
Vhalkyrie

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For those of you who end up getting a match you're happy with, be sure to export a copy of the headmorph. You will not be able to get it back (if something happened to your saves, or you want a new game with it) without going through the process again otherwise.

Modifié par Vhalkyrie, 15 avril 2012 - 06:22 .


#1022
DaBozUK

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Itd be nice to donate to those working hard on fixing this issue. If the Lazarus project and associated support info and help could set up a PayPal account to split the money between the guys, I'd happily bung a few quid your way.

Though it'd be more appropriate if Bioware bought your time and tools and made an official patch. Or offered you Bioware points at least.

Modifié par DaBozUK, 15 avril 2012 - 06:31 .


#1023
Vhalkyrie

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Pointing out in case it was missed, Chris still has the bug thread open in the "Tech Support" forum.

http://social.biowar...ndex/10405821/1

Not sure if it is intentional, but jic.

Modifié par Vhalkyrie, 15 avril 2012 - 07:04 .


#1024
lillitheris

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It's all a part of the plan to form a circle to run around in.

Sorry. Today's news has me a little extra bitter.

#1025
Shadow Shep

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Wow, It really is great too see that people are finally getting results. Much thanks for all the people working to fix this issue.

Now...just wondering but I probably wont be able to restore my shep right?

Reasons:
Xbox360 user
Own a Mac not a PC (I know, I know)
Am not particularly fluent in some of the aspects of using the different programs required to get this working anyways.

Or is there hope for me too?