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Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02


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#1026
Vhalkyrie

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lillitheris wrote...

It's all a part of the plan to form a circle to run around in.

Sorry. Today's news has me a little extra bitter.


News?

#1027
Vhalkyrie

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DJCubed wrote...

Wow, It really is great too see that people are finally getting results. Much thanks for all the people working to fix this issue.

Now...just wondering but I probably wont be able to restore my shep right?

Reasons:
Xbox360 user
Own a Mac not a PC (I know, I know)
Am not particularly fluent in some of the aspects of using the different programs required to get this working anyways.

Or is there hope for me too?


XBox users can edit with a PC.  No Mac support that I know of (and I applaud your excellent choice!)  I only have a PC for gaming.  Real work is done on Mac.  ;)

However at this point the process is not point and click, and requires under the hood tinkering.  I'm sure a general use tool could come to fruition, but it would take time.  The mechanics of it is still being reverse engineered.

Modifié par Vhalkyrie, 15 avril 2012 - 07:24 .


#1028
Rastacles

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um.. yeah I might suggest people make backups. I seem to have messed up any progress I made... back to square one... :(

#1029
ThinkIntegral

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Dimensio wrote...

ThinkIntegral wrote...

Thanks for that info Vhalkyrie. Your work looks good. Guess I'll have to wait for the 360 version of the Lazarus program.


Using the Gibbed save editors, XBox 360 save files may be converted to PC format, used with Lazarus Project, and converted back to XBox 360 format.  I have already done so.


Awesome! Did not know that. So I just load my 360 save in Gibbed and export it as a PC save, run in through Lazarus, and then export it back as 360?  Lot of work, but the end result will be worth it if I can get it done.

Also, Clarian any tips on how you mapped the eyes or is it pretty self explanatory once I get working through Lazarus?

#1030
Clarian

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ThinkIntegral wrote...
Also, Clarian any tips on how you mapped the eyes or is it pretty self explanatory once I get working through Lazarus?


I didn't do any mapping myself, I just used the one Woodbyte included with it.  (Make sure you get the updated exe, it's a separate download from the main zip file.)

With the current map, only one of the eyes looked right.  That's why I had extreme close-up screenshots. :) But Phoenix has said he's almost done completing the map for Femshep.

So, all you have to do is open your ME2 save, open your ME3 save, and click 'Save ME3.' Or if, like me, you don't get a 'Save' button, just Ctrl+S.  That's all there is to it.

#1031
Mingolo

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Ughh....at this point, the biggest difference in my shep is the hair style, and I hate the current hair closest to the ME2 one, Messing around with hair textures:

BIOG_HMM_HIR_PRO_R.Hair_FormalSpikes.HMM_HIR_Fsk_MDL
Returns formal spikes with clipping issues on the back of the head.

BIOG_HMM_HIR_PRO_R.Hair_Mohawk.HMM_HIR_Mhk_MDL
Returns mohawk mesh with no texture,i.e. transparent mesh.

BIOG_HMM_HIR_PRO_R.Hair_RollinsSpike.HMM_HIR_Rsk_MDL
Returns rollins spike with clipping issues on the back on the head.

BIOG_HMM_HIR_PRO_R.Hair_SargeSpike.HMM_HIR_Ssk_01_MDL
Returns finished mohawk mesh (with textures), but clipping issues on the back of he head.

BIOG_HMM_HIR_PRO_R.Hair_SargeSpike.HMM_HIR_Ssk_02_MDL
Returns mesh with no textures, i.e. transparent mesh.

BIOG_HMM_HIR_PRO_R.Hair_Short02.HMM_HIR_PROShort02_MDL
Returns short 2 with clipping issues on the back of the head.

BIOG_HMM_HIR_PRO_R.Hair_Short03.HMM_HIR_PROShort03_MDL
Returns short 3, looks fine and useable.


None work correctly, except Short 3 because it's also used in ME3. I need Sarge Spike 2 back! >_<

Modifié par Mingolo, 15 avril 2012 - 07:58 .


#1032
Vhalkyrie

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Here is info on exporting save gaves on the XBox.  Instructions are for ME2, but it is the same for ME3.  Just get the ME3 gibbed exe, instead of ME2.

XBox Modding

Warning to make a backup of your saves before you start editing.  I have heard of cases of people corrupting their XBox saves.

Modifié par Vhalkyrie, 15 avril 2012 - 08:10 .


#1033
Shadow Shep

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Vhalkyrie wrote...

XBox users can edit with a PC.  No Mac support that I know of (and I applaud your excellent choice!)  I only have a PC for gaming.  Real work is done on Mac.  ;)

However at this point the process is not point and click, and requires under the hood tinkering.  I'm sure a general use tool could come to fruition, but it would take time.  The mechanics of it is still being reverse engineered.


Thanks for clarifying there.  I've had my mac for years, but I've been looking towards investing in a PC for gaming as I find I'm continually envious.  I might have to just make some study time into how the current Lazarus project works and see if a friend of mine will let me do the edits on his PC.  He's a big ME fan as well. 

#1034
Da-Fort

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Vhalkyrie wrote...

Here is info on exporting save gaves on the XBox.  Instructions are for ME2, but it is the same for ME3.  Just get the ME3 gibbed exe, instead of ME2.

XBox Modding

Warning to make a backup of your saves before you start editing.  I have heard of cases of people corrupting their XBox saves.


Is that link right? I takes me somewhere else.

#1035
lillitheris

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Vhalkyrie wrote...
News?


A certain e-mail advert has me somewhat incensed :(



Is there any required/useful data massaging before going into Lazarus? Should the offsetbones be copied at that point, or can that be ignored?

#1036
Lalalandia

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Ugh my older black male Shep still won't import, I've always liked playing a broken down older dude and playing through as young Shep was disconcerting. But I thought the patch would fix this, it has not.

#1037
Vhalkyrie

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Da-Fort wrote...

Is that link right? I takes me somewhere else.


Sorry link corrected. XBox Modding

Modifié par Vhalkyrie, 15 avril 2012 - 08:14 .


#1038
Vhalkyrie

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lillitheris wrote...
A certain e-mail advert has me somewhat incensed :(


Sorry to hear that.  Hope it gets better.

Is there any required/useful data massaging before going into Lazarus? Should the offsetbones be copied at that point, or can that be ignored?


Comparing the ME2 versus a clean unmodded ME3 import worked better for me than with my gibbed edits.  I then transferred my gibbed edits that worked better on top of that one.  I did not have any noticable effects when I tried adding the missing variables or without.  It doesn't take much time, so try both ways and see if one works better for you or not.

Also, Lazarus copies the OffsetBones, unless you switch it off.

Modifié par Vhalkyrie, 15 avril 2012 - 08:17 .


#1039
DaBozUK

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Ok, just take a step back a moment. To the average gamer, what will be the outcome of the lazarus project and mapping efforts? In layman's terms please, as I'm just not following what the aim is... i.e. is it that every user must use lazarus to modify the vertices, or "map" vertices (still unclear what is meant in this context) or is there a magic "ME2 save in-> ME3 save out" goal?

Modifié par DaBozUK, 15 avril 2012 - 08:27 .


#1040
Vhalkyrie

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DaBozUK wrote...

Ok, just take a step back a moment. To the average gamer, what will be the outcome of the lazarus project and mapping efforts? In layman's terms please, as I'm just not following what the aim is... i.e. is it that every user must use lazarus to modify the vertices, or "map" vertices (still unclear what is meant in this context) or is there a magic "ME2 save in-> ME3 save out" goal?


Lazarus isn't my tool, so I can't speak for direction on it.  Personally I had a ME2 -> ME3 save out in mind, and I'll keep on it until it happens (hopefully I can provide code soon).  It is not unattainable, but it will take time.

In order to do that, the vertices need to be mapped.  If we know how the vertices are mapped, we have more info that can lead to a general solution.  Not necessarily an A -> B, but possibly a B that leads to C.

A vertex is a point on an image model.  Lines that are drawn between many vertices (points) around a 3D axis makes a surface.  A ME2 face model has about 2231 vertices to make a face and head surface.  A ME3 face has more added, that depending on how they are "pinched" or "stretched" allows a wider range of facial expressions.  Surprised Shepard ("That was a joke"); Angry Shepard ("Get off my ship"), etc.  Mapping the vertices is taking the image points in ME2 and matching them in ME3.

While the engineer in me loves the decomposition and challenge of this task, it is very bothersome and disappointing this level of cooperation and effort is required in order to get back our own base Shepards.

Modifié par Vhalkyrie, 15 avril 2012 - 11:04 .


#1041
Rastacles

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So I managed to get my Shepard back to the way I had her before, but with red eyebrows. For whatever reason I seem to mess up her lips when I'm trying to change her eyes... I can't seem to wrap my head around why that's happening. I'm happy enough to start playing though. I'll post more pics if I can get from 90% to 100%

#1042
Laurencio

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Chris Priestly wrote...


Hi Everyone.
 
Mass Effect 3 Patch 2 is now available for the PC, Xbox 360 and PS3. You can see a full list of fixes here. One of the most important fixes was for people who could not import their Commander Shepard face codes from Mass Effect 2 into Mass Effect 3, this issue is resolved with Patch 2 and fans can now import their Shepard’s faces into Mass Effect 3.
 
I am seeing people saying that even though the faces can import, they do not look identical to how they appeared in Mass Effect 2. While the face codes do now correctly import into Mass Effect 3, due to improvements in things like shaders, lighting, textures, etc they will not look identical to the faces in Mass Effect 2. This was the same situation when players imported faces from Mass Effect 1 into Mass Effect 2.  The team has worked very hard to make sure that faces look as close to previous versions as possible. If there are small details you want to adjust, remember you can adjust your faces after importing before you start playing the game.
 
If your face has significant changes or you cannot import your save, please check these steps:

  • The saved game you are importing should be the final saved game from the end of Mass Effect 2.
  • The saved game should not have been modified in any way.
  • If you are using the correct saved game and have not modified your face code, please report your problem in the Technical Support forum for your platform or contact our Customer Service. Thanks.

:devil:


With all due respect, my default Shepard was imported to be a black guy with a beard. I don't think that constitutes as "close".

#1043
Vhalkyrie

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Laurencio wrote...

With all due respect, my default Shepard was imported to be a black guy with a beard. I don't think that constitutes as "close".


Undercover Shepard

Sorry, I just had to.  :devil:

Modifié par Vhalkyrie, 15 avril 2012 - 08:57 .


#1044
DaBozUK

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To give Chris P his dues, he did respond to me just now when I PM'd him yesterday about EA's "not our problem guv" response to the face import issue.  He said he'd update the tech support staff, although I'm hoping to hear from Chris further about the de facto place for reporting face import issues.

Modifié par DaBozUK, 15 avril 2012 - 09:54 .


#1045
Vhalkyrie

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Thanks for the update.  I still want an official solution.  Just getting involved in this if it doesn't happen.

#1046
CARL_DF90

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I still cannot for the life of me fathom how Bioware let this kind of bug slip through the net. What a headache.

#1047
Holger1405

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DJCubed wrote...

Wow, It really is great too see that people are finally getting results. Much thanks for all the people working to fix this issue.

Now...just wondering but I probably wont be able to restore my shep right?

Reasons:
Xbox360 user
Own a Mac not a PC (I know, I know)
Am not particularly fluent in some of the aspects of using the different programs required to get this working anyways.

Or is there hope for me too?


Are you on a Intel-Mac or a PPC-Mac?

Vhalkyrie wrote...



Skin texture and hair are still significant to the look.  Bottom left image has been retouched (more light) from the base ME3 screencap so features are more visible. I can't find a hair mesh that I like, so for now sticking with the one that I've got. Hair color experiments aren't going well. I never was very good at mixing paint - lol.


I guess you now this site:  http://social.biowar...62/blog/211693/

copy the variables from your ME2 HED_Hair_Colour_Vector to ME3 didn't bring a Match?

Modifié par Holger1405, 15 avril 2012 - 10:15 .


#1048
Vhalkyrie

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No, it didn't.   :(   I get something more red-brown, rather than red-blonde.

Highlight1Color and Highlight2Color are variables that don't exist in ME2, and they are both pretty important to ME3 hair color.

Modifié par Vhalkyrie, 15 avril 2012 - 10:13 .


#1049
Shadow Shep

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Holger1405 wrote...

Are you on a Intel-Mac or an PPC-Mac?


I am using a 2007 model Macbook Pro, Intel. 

#1050
mireisen

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Hi forum. Wanted to share a video I threw together so that we can visually see the differences between the added variables to Lazarus Project maps. I'm also interested in Phoenix's mapping, if it's different from L.P.