lillitheris wrote...
It's all a part of the plan to form a circle to run around in.
Sorry. Today's news has me a little extra bitter.
News?
lillitheris wrote...
It's all a part of the plan to form a circle to run around in.
Sorry. Today's news has me a little extra bitter.
DJCubed wrote...
Wow, It really is great too see that people are finally getting results. Much thanks for all the people working to fix this issue.
Now...just wondering but I probably wont be able to restore my shep right?
Reasons:
Xbox360 user
Own a Mac not a PC (I know, I know)
Am not particularly fluent in some of the aspects of using the different programs required to get this working anyways.
Or is there hope for me too?
Modifié par Vhalkyrie, 15 avril 2012 - 07:24 .
Dimensio wrote...
ThinkIntegral wrote...
Thanks for that info Vhalkyrie. Your work looks good. Guess I'll have to wait for the 360 version of the Lazarus program.
Using the Gibbed save editors, XBox 360 save files may be converted to PC format, used with Lazarus Project, and converted back to XBox 360 format. I have already done so.
ThinkIntegral wrote...
Also, Clarian any tips on how you mapped the eyes or is it pretty self explanatory once I get working through Lazarus?
Modifié par Mingolo, 15 avril 2012 - 07:58 .
Modifié par Vhalkyrie, 15 avril 2012 - 08:10 .
Vhalkyrie wrote...
XBox users can edit with a PC. No Mac support that I know of (and I applaud your excellent choice!) I only have a PC for gaming. Real work is done on Mac.
However at this point the process is not point and click, and requires under the hood tinkering. I'm sure a general use tool could come to fruition, but it would take time. The mechanics of it is still being reverse engineered.
Vhalkyrie wrote...
Here is info on exporting save gaves on the XBox. Instructions are for ME2, but it is the same for ME3. Just get the ME3 gibbed exe, instead of ME2.
XBox Modding
Warning to make a backup of your saves before you start editing. I have heard of cases of people corrupting their XBox saves.
Vhalkyrie wrote...
News?
Da-Fort wrote...
Is that link right? I takes me somewhere else.
Modifié par Vhalkyrie, 15 avril 2012 - 08:14 .
lillitheris wrote...
A certain e-mail advert has me somewhat incensed
Is there any required/useful data massaging before going into Lazarus? Should the offsetbones be copied at that point, or can that be ignored?
Modifié par Vhalkyrie, 15 avril 2012 - 08:17 .
Modifié par DaBozUK, 15 avril 2012 - 08:27 .
DaBozUK wrote...
Ok, just take a step back a moment. To the average gamer, what will be the outcome of the lazarus project and mapping efforts? In layman's terms please, as I'm just not following what the aim is... i.e. is it that every user must use lazarus to modify the vertices, or "map" vertices (still unclear what is meant in this context) or is there a magic "ME2 save in-> ME3 save out" goal?
Modifié par Vhalkyrie, 15 avril 2012 - 11:04 .
Chris Priestly wrote...
Hi Everyone.
Mass Effect 3 Patch 2 is now available for the PC, Xbox 360 and PS3. You can see a full list of fixes here. One of the most important fixes was for people who could not import their Commander Shepard face codes from Mass Effect 2 into Mass Effect 3, this issue is resolved with Patch 2 and fans can now import their Shepard’s faces into Mass Effect 3.
I am seeing people saying that even though the faces can import, they do not look identical to how they appeared in Mass Effect 2. While the face codes do now correctly import into Mass Effect 3, due to improvements in things like shaders, lighting, textures, etc they will not look identical to the faces in Mass Effect 2. This was the same situation when players imported faces from Mass Effect 1 into Mass Effect 2. The team has worked very hard to make sure that faces look as close to previous versions as possible. If there are small details you want to adjust, remember you can adjust your faces after importing before you start playing the game.
If your face has significant changes or you cannot import your save, please check these steps:
- The saved game you are importing should be the final saved game from the end of Mass Effect 2.
- The saved game should not have been modified in any way.
- If you are using the correct saved game and have not modified your face code, please report your problem in the Technical Support forum for your platform or contact our Customer Service. Thanks.
Laurencio wrote...
With all due respect, my default Shepard was imported to be a black guy with a beard. I don't think that constitutes as "close".
Modifié par Vhalkyrie, 15 avril 2012 - 08:57 .
Modifié par DaBozUK, 15 avril 2012 - 09:54 .
DJCubed wrote...
Wow, It really is great too see that people are finally getting results. Much thanks for all the people working to fix this issue.
Now...just wondering but I probably wont be able to restore my shep right?
Reasons:
Xbox360 user
Own a Mac not a PC (I know, I know)
Am not particularly fluent in some of the aspects of using the different programs required to get this working anyways.
Or is there hope for me too?
Vhalkyrie wrote...
Skin texture and hair are still significant to the look. Bottom left image has been retouched (more light) from the base ME3 screencap so features are more visible. I can't find a hair mesh that I like, so for now sticking with the one that I've got. Hair color experiments aren't going well. I never was very good at mixing paint - lol.
Modifié par Holger1405, 15 avril 2012 - 10:15 .
Modifié par Vhalkyrie, 15 avril 2012 - 10:13 .
Holger1405 wrote...
Are you on a Intel-Mac or an PPC-Mac?