Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02
#1151
Posté 16 avril 2012 - 06:46
#1152
Posté 16 avril 2012 - 07:10
#1153
Posté 16 avril 2012 - 07:10
StarAce905-2 wrote...
Yes, it is... kinda creepy. :/ Good luck! Hope it works right with a fresh ME2 save.
It worked!
#1154
Posté 16 avril 2012 - 09:11
eyes_bagsIn = 0.004
eyes_small = 0.272
mouth_CornersUp = 0.056
mouth_LowerLipFat = 0.433
mouth_lowerLipUp = 0.163
eyes_BallForward = 0.135
eyes_SlantUp = eyeShape_SlantUp (?) = 0.287
mouth_overBite = 0.348
shape_skinny = 0.2
neck_wide = 0.18
mouth_upperLipDown = 0.40
ears_up = 0.236
eyes_LidUpper = 0.28
teeth_Back = 0.373
mouthShape_yngAsn = 1 (ME2 had it at 1, ME3 imported it as 0?)
Total varibles in...
ME2 = 97
ME3 = 94
Added 13 more variables in ME3.
Will post another video and screens in a bit. Experimenting how much it makes a difference.
#1155
Posté 16 avril 2012 - 09:23
#1156
Posté 16 avril 2012 - 09:26
I did some investigation into this recently here. Might be useful, but as mentioned MorphFeatures only seems to have any effect if you delete the LOD collection and force a rebuild.mireisen wrote...
Here are the changed ME2-ME3 variables and their values for my FemShep:
*snip(*
Total varibles in...
ME2 = 97
ME3 = 94
Added 13 more variables in ME3.
Will post another video and screens in a bit. Experimenting how much it makes a difference.
To those expericing "OMG Y IS MI SHEPHARD A HAMSTAH?", yeah, I had that issue too. I've tried to pin it down but it doesn't seem related to the geometry, at least in my opinion. We're looking.
To those who've made use of the map so far and been happy with the results, horay! I noticed woodbyte has provided a new map. I hope I had something to do with that. I'll try it soon myself.
To those interested in the Lazarus project, I will post a tutorial on my blog about the process you need to go through soon, but first I want to make sure the project is working well enough that people can use it effectively without too many errors. We're close. Hold tight.
Also, I'd like to make an open invitation to anyone at Bioware to come on down and let us know what they think of what we're trying to accomplish. Perhaps Chris or another community representative could say "hey guys, this is interesting, we've passed what you've found onto the developers for their assessment" or maybe just "well done" would do fine. I'm personally proud how far we've managed to develop solutions so far. I think everyone contributing should be proud too. I think it'd be good to have our efforts acknowledged a bit more openly. We'll see.
#1157
Posté 16 avril 2012 - 09:28
Hold right mouse button to zoom in and out, and the numpad + and - keys to make the verts bigger and smaller. Hold both mouse buttons or middle button to pan.ThinkIntegral wrote...
Hehe hey woodbyte is there anyway to make the map screen in the Lazarus Project bigger? It's so tough discerning the points with the contrasting colors on the red-blue scale
Modifié par Pheonix52gx, 16 avril 2012 - 09:28 .
#1158
Posté 16 avril 2012 - 09:40
Pheonix52gx wrote...
Hold right mouse button to zoom in and out, and the numpad + and - keys to make the verts bigger and smaller. Hold both mouse buttons or middle button to pan.ThinkIntegral wrote...
Hehe hey woodbyte is there anyway to make the map screen in the Lazarus Project bigger? It's so tough discerning the points with the contrasting colors on the red-blue scale
Yeah, that just didn't prove enough for me so I pushed my display on to an external monitor (using laptop primarily). Seems to work a bit better.
#1159
Posté 16 avril 2012 - 09:43
#1160
Posté 16 avril 2012 - 09:44
#1161
Posté 16 avril 2012 - 09:47
#1162
Posté 16 avril 2012 - 09:50
Pheonix52gx wrote...
This fact, and that looking at the LODs there's no serious difference in geometry between ME2 and ME3 face morphs, begs the question why the head morph was ever changed. I can understand textures, head meshes and so on. But the head morph, in my opinion, gained nothing except the problem we currently face (no pun intended).
I agree. There are additional vertices around the eye/mouth area, and some of the vertices seem to have been reordered, but the basic geometry has been retained. The values contained in them, however have been altered to degrees that are visibily noticeable. I'm not sure why the ratios were changed.
Take for example ME2 V1421 versus ME3 V1619, which is the tip of the nose. The index has changed, but that doesn't matter. What matters is the values they contain.
Example from my character:
ME2 values:
X:11.5272961
Y:-0.0005707503
Z:165.073868
ME3 values:
X:11.5522623
Y:-0.008564868
Z:165.047729
Doesn't seem like fractions would make a difference, but it does. If these ratios had scaled uniformly, we wouldn't notice a difference, but some got bigger, others got smaller. The values are similar to the old ones, but not the same. Which is pretty much how many of us feel about our faces, right? Similar, but not the same?
Modifié par Vhalkyrie, 16 avril 2012 - 10:17 .
#1163
Posté 16 avril 2012 - 09:52
Pheonix52gx wrote...
Also, I'd like to make an open invitation to anyone at Bioware to come on down and let us know what they think of what we're trying to accomplish. Perhaps Chris or another community representative could say "hey guys, this is interesting, we've passed what you've found onto the developers for their assessment" or maybe just "well done" would do fine. I'm personally proud how far we've managed to develop solutions so far. I think everyone contributing should be proud too. I think it'd be good to have our efforts acknowledged a bit more openly. We'll see.
Or maybe something short and friendly like "Bioware and Electronic Arts do not condone nor support the illegal modification of copyrighted property, nor the encouragement to do so, nor the modifying of Xbox 360 save files, which is against the Mircrosoft Terms of Service. The face import issue has been fixed as of patch 1.02. If you are still having trouble importing you appearance, make sure your files are not modified and that you have downloaded and installed patch 1.02, then try again. If problems persist after that, contact customer support. LOCKDOWN
Yeah I could definitely see Chris come by here to greet us like that, after all, even though people in the other thread kept saying he had said on twitter that he would update the thread, but didn't, he did make good on his word and proved them all wrong. He came and locked the thread after informing us the issue had been fixed.
Modifié par Mingolo, 16 avril 2012 - 09:53 .
#1164
Posté 16 avril 2012 - 09:59
Edit: Just tried out the new xml file. The mapping made things worse heh.
Modifié par ThinkIntegral, 16 avril 2012 - 10:23 .
#1165
Posté 16 avril 2012 - 10:27
Modifié par Vhalkyrie, 16 avril 2012 - 10:28 .
#1166
Posté 16 avril 2012 - 10:33
Vhalkyrie wrote...
What happened?
The facial structure totally shifted. I'll grab a screen shot in a bit, but it made my femshep look almost like Diana Allers with her jacked up cheeks. Eyes had a really weird affect.
#1167
Posté 16 avril 2012 - 10:57
Most of the differences I noted were minor. The best thing about the ME 3 import from ME 2 is that when I elect to customize my character, I get to tweak my character image rather than have to re-create her from scratch.
To me the actual difference has been the the quality of the appearance. Each version is a welcome improvement over the previous version, at least from my perspective.
#1168
Posté 16 avril 2012 - 10:58
ME2 Shots:


ME3 Import Patch:

Lazarus Project Mapping with latest xml + offset bones checked:

Edit: I should add that in teh Squad screen for with the latest mapping my femshep looks so whack
Modifié par ThinkIntegral, 16 avril 2012 - 11:02 .
#1169
Posté 16 avril 2012 - 11:00
#1170
Posté 16 avril 2012 - 11:03
Selene Moonsong wrote...
Hmmm... I haven't had that much of an issue going from ME 1 to ME 2 and then ME 2 to ME 3.
Most of the differences I noted were minor. The best thing about the ME 3 import from ME 2 is that when I elect to customize my character, I get to tweak my character image rather than have to re-create her from scratch.
To me the actual difference has been the the quality of the appearance. Each version is a welcome improvement over the previous version, at least from my perspective.
QFT. Any dissimilarites I had were easy to tweak to what I wanted.
#1171
Posté 16 avril 2012 - 11:07
ThinkIntegral wrote...
Okay here are some pics. I don't know if it's a limitation of the colors being off or just the new engine, or perhaps my eyes are just going crazy on me. Tell me what you all think.
Wow, the eye shapes look vastly improved with Lazarus. Nice.
#1172
Posté 16 avril 2012 - 11:14
Selene Moonsong wrote...
Hmmm... I haven't had that much of an issue going from ME 1 to ME 2 and then ME 2 to ME 3.
Most of the differences I noted were minor. The best thing about the ME 3 import from ME 2 is that when I elect to customize my character, I get to tweak my character image rather than have to re-create her from scratch.
To me the actual difference has been the the quality of the appearance. Each version is a welcome improvement over the previous version, at least from my perspective.
Did you look at the pictures from the 1st page? You are lucky you got an improvement or minor changes. I did not, and I was not able to change it. If I had, then I wouldn't be involved with this.
Modifié par Vhalkyrie, 16 avril 2012 - 11:28 .
#1173
Posté 16 avril 2012 - 11:14
Selene Moonsong wrote...
To me the actual difference has been the the quality of the appearance. Each version is a welcome improvement over the previous version, at least from my perspective.
Here's a specific, but telling, example of the big decrease in quality in ME3. An eye, from ME2, ME3 default, and ME3 with Lazarus Project:

Spruso wrote...
The pupil is smaller and the iris seems to be just painted ON the eyebal, instead of bein behind the clear part of the lense, a bit sunken INTO the eyeball. Its the same effect as when someone is waring fake color lenses.
This is just one example of things that got worse from 2 to 3, including lighting, shading, textures, etc. It's unfortunate, and baffling - you'd think things would at least stay the same, not get worse - but, that's how it is.
#1174
Posté 16 avril 2012 - 11:24
ThinkIntegral wrote...
Okay here are some pics. I don't know if it's a limitation of the colors being off or just the new engine, or perhaps my eyes are just going crazy on me. Tell me what you all think.
Edit: I should add that in teh Squad screen for with the latest mapping my femshep looks so whack
Well, it looks ok to me. What don't you like about it? What do you think is still off?
From my perspective the ME2 engine is still superior.
I tried the new image map earlier and I get clipping in the eye, and the lips purse unnaturally in lipsyncing cutscenes. Can't post pics right now.
Modifié par Vhalkyrie, 16 avril 2012 - 11:26 .
#1175
Posté 16 avril 2012 - 11:32
Vhalkyrie wrote...
ThinkIntegral wrote...
Okay here are some pics. I don't know if it's a limitation of the colors being off or just the new engine, or perhaps my eyes are just going crazy on me. Tell me what you all think.
Edit: I should add that in teh Squad screen for with the latest mapping my femshep looks so whack
Well, it looks ok to me. What don't you like about it? What do you think is still off?
From my perspective the ME2 engine is still superior.
I tried the new image map earlier and I get clipping in the eye, and the lips purse unnaturally in lipsyncing cutscenes. Can't post pics right now.
Yeah on further looks it does look about as close as one can get. Is it just me or do the height of the eyes seem like they could be a bit lower? Perhaps no offset bones adjustment?
I can't quite place it but it's like the ratio of space between the featuers of teh face and the size of the head in ME3, it just still feels off...
If the LP program could go by section to adjust which have offset bones checked and which don't that'd be awesome. Until then I suppose I can try to manually go through them.
Modifié par ThinkIntegral, 16 avril 2012 - 11:34 .




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