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Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02


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#1276
Dimensio

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FutureBoy81 wrote...

Is this for P.C. only ?


The Lazarus Project application, at present, only works with PC save files.  However, Gibbed's save editors are able to convert XBox 360 save files to PC format, enabling use of the Lazarus Project application with them.  Gibbed's Mass Effect 3 save editor may then be used to convert the newly created save file to XBox 360 format.

#1277
DarthNaga

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Hmm i don't know how to use gibbed..is it simple or am i one of the people that is better off waiting till a "one click" version comes out, like woodbyte said?

#1278
Arngeld

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 I gave the latest map a try, and it's looking pretty good for the most part.  Here's a comparison for the face I've been using.

Image IPB

There does seem to be a bit of a glitch, though.  There seems to be something off with the geometry of the cheek.

Image IPB

Still, my Shepard is looking a lot better tha she did my first play through.

#1279
lillitheris

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That's an awesome transform image, woodbyte.

Edit: Eex, that is a ‘little’ problem! :lol: Also, your ME2 character is pretty adorable!

Modifié par lillitheris, 17 avril 2012 - 06:47 .


#1280
Vhalkyrie

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@Arngeld: Is that a straight ME1->ME2 port? Someone else had a similar issue, and they were able to fix it by converting to the YAML code, putting it in ME2, then importing that into ME3.

But wow!  That looks great!

Modifié par Vhalkyrie, 17 avril 2012 - 06:43 .


#1281
Vhalkyrie

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The thing has bothered me about this whole thing since day 1 is I never bought the excuse that the faces looked different because of lighting/texture or the new vertices for expression.  It is indisputable that there are more vertices, but it is not correct that they couldn't convert the old faces.  It is mapping/translating the data points.  Old data points that fit between new data points need to be interpolated.  I have no doubt a developer with the skill of animating head morphs isn't also capable of interpolating the old data points to the new ones.

As someone who has worked in QA/Dev and shades in between, I'm going to give a benefit of a doubt to the QA folks.  I'm sure that the QA people noticed these problems, they probably opened a bug ticket on it, but it was overridden as a trivial cosmetic (no pun intended) issue.  The one glaring problem with this assumption is the ME1 faces that broke upon import in ME3.  I'm still going to guess that the face import wasn't a priority issue for their test coverage.  Project/Program Managers decide what is important, not QA.  That is the reality of software projects.

As someone who has worked in Dev, I would be pretty embarrassed that player made hacks did what they said they couldn't do.  The one thing any professional developer should do is take ownership of their mistakes.  Most people are forgiving if you say, "I'm sorry, I screwed up, I'll fix it and make it right."  What people don't forgive is given the run around, make excuses, or shift the blame.

Modifié par Vhalkyrie, 17 avril 2012 - 07:05 .


#1282
Pheonix52gx

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Vhalkyrie wrote...

The thing has bothered me about this whole thing since day 1 is I never bought the excuse that the faces looked different because of lighting/texture or the new vertices for expression.  It is indisputable that there are more vertices, but it is not correct that they couldn't convert the old faces.  It is mapping/translating the data points.  Old data points that fit between new data points need to be interpolated.  I have no doubt a developer with the skill of animating head morphs isn't also capable of interpolating the old data points to the new ones.

As someone who has worked in QA/Dev and shades in between, I'm going to give a benefit of a doubt to the QA folks.  I'm sure that the QA people noticed these problems, they probably opened a bug ticket on it, but it was overridden as a trivial cosmetic (no pun intended) issue.  The one glaring problem with this assumption is the ME1 faces that broke upon import in ME3.  I'm still going to guess that the face import wasn't a priority issue for their test coverage.  Project/Program Managers decide what is important, not QA.  That is the reality of software projects.

As someone who has worked in Dev, I would be pretty embarrassed that player made hacks did what they said they couldn't do.  The one thing any professional developer should do is take ownership of their mistakes.  Most people are forgiving if you say, "I'm sorry, I screwed up, I'll fix it and make it right."  What people don't forgive is given the run around, make excuses, or shift the blame.

Well reasoned viewpoint. I've felt the same from the beginning. As time went on from release to now, it became increasingly obvious this could be done and yet it wasn't. Even in the case of the 1.02 patch, why didn't this method come up in discussion? I always end up answering the problem that either the staff changed or the design documentaiton for ME1/ME2 was ignored/lost/forgotten/deemed inadequate. I mean, it's gotta all be in there right?

I love Bioware, I really like their games and their characters. I even like the employees and their type of humour, for the most part. But seriously, they just baffle me with this. That and the ending, but I will not speak of it further.

#1283
DarthNaga

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Is it trial and error using the lazarus project tool?

#1284
Mingolo

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Awesome pics of Femshep fixed!! Great work!

Now, is maleshep going to be done any time soon? :D

#1285
Inquisitor Recon

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Is it me or did some hair colors change from ME2 to ME3? Kinda sucks that my Shepard's hair is suddenly darker now.

#1286
lillitheris

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ReconTeam wrote...

Is it me or did some hair colors change from ME2 to ME3? Kinda sucks that my Shepard's hair is suddenly darker now.


They did, yes. You can adjust the color pretty easily with Gibbed, though! It's just a colour selection box, with dark/light adjustment too.



@DarthNaga Yes, it's still a little manual from what I understand. I'll actually finally be able to try sometime tonight.

Modifié par lillitheris, 17 avril 2012 - 07:56 .


#1287
Da-Fort

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ReconTeam wrote...

Is it me or did some hair colors change from ME2 to ME3? Kinda sucks that my Shepard's hair is suddenly darker now.


Really wish we could get the ginger hair back from ME1/2.

#1288
SovereignWillReturn

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I put my boring ME2 face Shep in there, ME3 made him a perfect lookalike to this picture
Image IPB

I was quite pleased at the result.

#1289
ThinkIntegral

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Excellent work woodbyte, as always. The new map seems to have removed clipping in the left eye. I also noticed that I think mapping of the teeth are in order. Seems like that not only causes clipping by the strange appearance of the lips when they're pursed

Edit:  happens when Offset Bones is checked

Modifié par ThinkIntegral, 17 avril 2012 - 08:31 .


#1290
mireisen

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Arngeld wrote...

There does seem to be a bit of a glitch, though.  There seems to be something off with the geometry of the cheek.

Image IPB

Still, my Shepard is looking a lot better tha she did my first play through.


I've got this issue too. I think our Sheps have the same lips?

#1291
Vhalkyrie

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Best one yet!

(ME3 Left | ME2 Right)

Image IPB

This is with the help of a post-processing injector.  I can't get texmod to work for some reason.  I'm guessing the FXAA tool is overriding texmod.  I'm experimenting with a simple injector, but I'd like to see if I can get the one I used with Skyrim to work, because I got some incredible results with that before.  I can't get quite the hyper-realism effect I was able to get in Skyrim yet.  I also need to try the skin specular intensity Woodbyte suggested to help the skin glow.

I don't know, now that I've got her face, I'm starting to get used to the hair.  Guess I've been playing with her long enough now that it feels like her five years later.  Maybe it is time for a new-do.  I mean, I don't have the same haircut or color as I did 5 years ago (when it was blue streaked and cut like Aeon Flux ../../../images/forum/emoticons/grin.png )

Modifié par Vhalkyrie, 17 avril 2012 - 09:16 .


#1292
DarthNaga

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Vhalkyrie wrote...

Best one yet!

Image IPB

This is with the help of a post-processing injector.  I can't get texmod to work for some reason.  I'm guessing the FXAA tool is overriding texmod.  I'm experimenting with a simple one, but I'd like to see if I can get the one I used with Skyrim to work, because I got some incredible results with that before.  I can't get quite the hyper-realism effect I was able to get in Skyrim yet.  I also need to try the skin specular intensity Woodbyte suggested to help the skin glow.

I don't know, now that I've got her face, I'm starting to get used to the hair.  Guess I've been playing with her long enough now that it feels like her five years later.  Maybe it is time for a new-do.  I mean, I don't have the same haircut or color as I did 5 years ago (when it was blue streaked and cut like Aeon Flux ../../../images/forum/emoticons/grin.png )


How are you making these amazing changes with LP?? I have loaded the faces in but i am unsure what to do next?

#1293
ThinkIntegral

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DarthNaga wrote...

How are you making these amazing changes with LP?? I have loaded the faces in but i am unsure what to do next?


Make sure you have the latest mapping in the directory as LP.
Load your ME2 save and your ME3 save.
Click Save ME3 it'll create a file called "save_1000.pcsav"
convert to xbsave if needed through Gibbed by loading and saving in xbsav format
Load on PC or load onto USB via Modio
See results

#1294
woodbyte

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Vhalkyrie wrote...

Best one yet!

Image IPB

This is with the help of a post-processing injector.  I can't get texmod to work for some reason.  I'm guessing the FXAA tool is overriding texmod.  I'm experimenting with a simple one, but I'd like to see if I can get the one I used with Skyrim to work, because I got some incredible results with that before.  I can't get quite the hyper-realism effect I was able to get in Skyrim yet.  I also need to try the skin specular intensity Woodbyte suggested to help the skin glow.

I don't know, now that I've got her face, I'm starting to get used to the hair.  Guess I've been playing with her long enough now that it feels like her five years later.  Maybe it is time for a new-do.  I mean, I don't have the same haircut or color as I did 5 years ago (when it was blue streaked and cut like Aeon Flux ../../../images/forum/emoticons/grin.png )


That looks really good. :)
It would be interesting to see her with the ME2 colours. I've compiled a new version with experimental support for Scalar and Vector parameters. I've noticed it doesn't seem to work right for blondes, but that's not your case so... give it a go? Download (Save As)

Edit #1: Those that are having problems with the cheeks areas. I said earlier today that the mouth corners still have a few issues. It could be whats causing it. However I've also noticed that a few ME2 saves seem to have really exaggerated cheeks for some odd reason, and when those get transferred to ME3 the result isn't brilliant. When I get more free time I'll look into it. For now it's bedtime for me, and work tomorrow.

Modifié par woodbyte, 17 avril 2012 - 09:28 .


#1295
Clarian

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DarthNaga wrote...
How are you making these amazing changes with LP?? I have loaded the faces in but i am unsure what to do next?


All you have to do at this point is load your ME2 face, load your ME3 face, and click the 'Save ME3' button.  That's it.

Just make sure you have the latest lod_mapping.xml that Woodbyte linked.  You just need to put it in the same folder as the exe.

#1296
SaturnRing

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luzburg wrote...

im just pissed that they dont have the me1/2 default femshep face model in mass effect 3. it always imports the slightly different cusom default


Before the patch, i would get a tweaked version of the 1rst preset whenever i imported ME1 & 2 default. Now it's even worse:

                               ME2                                                                                    ME3

Image IPB
I really hope they fix that. I only use the original (ME 1 & 2) default.

Modifié par SaturnRing, 17 avril 2012 - 09:46 .


#1297
Vhalkyrie

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Wow...that's just plain broken.

#1298
Clarian

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Vhalkyrie wrote...
Best one yet!

(ME3 Left | ME2 Right)


That looks great! I almost think we should start focusing ME3 vs. ME3+LP comparisons, so any newcomers to the thread can see how much better their Shepards could look.  Just a suggestion, of course... :)

I guess my point is that the LP Sheps don't only look more like the ME2 ones, they also just look plain BETTER.  Even if you don't know what the ME2 Shep looked like, you can still see how much...just...better they are.

Modifié par Clarian, 17 avril 2012 - 09:35 .


#1299
bj-origin

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Just wanted to give you guys one big hug. LP is amazing. I had tears in my eyes when I finally saw my beloved Anastasia Shepard back in action in ME3. It's not 100% but the 95% I've got now will me finally let play this game. :)

Just for comparison - tried to get the same pose in each game:

Anastasia in ME1
Image IPB

Anastasia in ME2
Image IPB

Anastasia in ME3 (patch 1.02 import with changed hair)
Image IPB

Anastasia in ME3 (patch 1.02 import with changed hair + Lazarus project)
Image IPB

Thanks so much for this! She's even got her cute little dimples back. Yay :happy:

Modifié par bj-origin, 17 avril 2012 - 10:00 .


#1300
Da-Fort

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SaturnRing wrote...

luzburg wrote...

im just pissed that they dont have the me1/2 default femshep face model in mass effect 3. it always imports the slightly different cusom default


Before the patch, i would get a tweaked version of the 1rst preset whenever i imported ME1 & 2 default. Now it's even worse:

                               ME2                                                                                    ME3

Image IPB
I really hope they fix that. I only use the original (ME 1 & 2) default.


Yep this is the face I want to see back in ME3. I have no other char but her. I'm hoping for a better translation of her tomorrow using the Laz tool.