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Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02


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#1301
Vhalkyrie

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Clarian wrote...

That looks great! I almost think we should start focusing ME3 vs. ME3+LP comparisons, so any newcomers to the thread can see how much better their Shepards could look.  Just a suggestion, of course... :)

I guess my point is that the LP Sheps don't only look more like the ME2 ones, they also just look plain BETTER.  Even if you don't know what the ME2 Shep looked like, you can still see how much...just...better they are.


Alright, here you go.

Posted Image

Lazarus/Gibbed fixed my face shape (I did not like how child-like she looked).  FXAA is a post processing injector.  It change the lighting/environmental effects on top of the game.  Still experimenting with it.  I'm trying to get the ME2 lighting back, or something more cinematic.  The colors in ME3 are too washed out.  Now if this is supposed to be dramatic effect due to indoctrination, then I'm probably screwing the whole thing, but hey.  ;)

Modifié par Vhalkyrie, 17 avril 2012 - 10:11 .


#1302
Mingolo

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Mingolo wrote...

Awesome pics of Femshep fixed!! Great work!

Now, is maleshep going to be done any time soon? :D


^^^^:wizard:

#1303
Midnight Voyager

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Wow, this is amazing. Is the map with the newest (r18) Lazarus the most up to date one, or is it the one in the project bin folder thing?

#1304
lillitheris

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Vhalkyrie wrote...

This is with the help of a post-processing injector.  I can't get texmod to work for some reason.  I'm guessing the FXAA tool is overriding texmod.  I'm experimenting with a simple injector, but I'd like to see if I can get the one I used with Skyrim to work, because I got some incredible results with that before.  I can't get quite the hyper-realism effect I was able to get in Skyrim yet.  I also need to try the skin specular intensity Woodbyte suggested to help the skin glow.


I'm pretty sure I saw someone with an ENB injector config for ME3 on the forums. Haven't tried, though I also used RL + ENB in Skyrim.

How are the FXAA presets? Unfortunately I don't think I've quite enough time for the amount of time it takes to tweak it :)

#1305
lillitheris

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Midnight Voyager wrote...

Wow, this is amazing. Is the map with the newest (r18) Lazarus the most up to date one, or is it the one in the project bin folder thing?


The other map purports to be r17, so I'd take that as the exe being current.

Edit/rephrase: The zip has an old version; the bin/Release exe is current (r18). The bin/Debug xml file is older (r17). Or so I read it :)

Modifié par lillitheris, 17 avril 2012 - 11:33 .


#1306
lillitheris

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By.
The.
Goddess.

It's close. Very close. I'll get some screenies in a bit, but first, a little jig…

<3:lol::wub::wizard::o

Modifié par lillitheris, 18 avril 2012 - 12:27 .


#1307
Clarian

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OK, here's my latest Lazarus Project success story...

So, the Shep I've been posting all over the place isn't my main.  She provided a more dramatic example of the face import problems though.  Here's my main, paragon engineer, in ME2:

Posted Image

And now, in ME3: default import on the left, LP on the right (the newest one with the color translations, which worked great for me):

Posted Image

Like a lot of people have said, really all I wanted from the import was to look at it and say "Yep, that's my Shep." And now...at long last...I can say that.

The eyes in particular...the LP eyes are SO much better.  I wish the Cyberbabe hair were less poofy and more like the ME2 version, but oh well.

If I was going to nit-pick, I'd point out that her philtrum (www.hahastop.com/pictures/Philtrum.jpg) looks kinda oddly scrunched.  But, it's a small price to pay.  

Major thanks again to Woodbyte and Pheonix!

Modifié par Clarian, 18 avril 2012 - 12:31 .


#1308
Astralify

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Arngeld wrote...

 I gave the latest map a try, and it's looking pretty good for the most part.  Here's a comparison for the face I've been using.

Posted Image

There does seem to be a bit of a glitch, though.  There seems to be something off with the geometry of the cheek.

Posted Image

Still, my Shepard is looking a lot better tha she did my first play through.


I had the same problem. The lazarus project works only with faces generated in ME2. If your save is imported from ME1 you'll get the big cheek effect.

So what you need to do is recreate your face in me2, save the game, and then import that save into lazarus project.  Hope that helps. Posted Image

And we should add this on the first page since many people with ME1 imported faces will have these problems. Posted Image

#1309
lillitheris

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Astralify wrote...


I had the same problem. The lazarus project works only with faces generated in ME2. If your save is imported from ME1 you'll get the big cheek effect.

So what you need to do is recreate your face in me2, save the game, and then import that save into lazarus project.  Hope that helps. Posted Image

And we should add this on the first page since many people with ME1 imported faces will have these problems. Posted Image


So noted!

#1310
Rastacles

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Astralify wrote...

I had the same problem. The lazarus project works only with faces generated in ME2. If your save is imported from ME1 you'll get the big cheek effect.

So what you need to do is recreate your face in me2, save the game, and then import that save into lazarus project.  Hope that helps. Posted Image

And we should add this on the first page since many people with ME1 imported faces will have these problems. Posted Image


I don't get a cheek thing but I do get a weird duckface lip thing sometimes.  Do you think it could be the same cause?  Mine is a ME1 face.  

I'll try out the ME2 route over the next few days.

#1311
lillitheris

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Alright, here's the result of my initial import (I'm using the r18 exe from the repo).

First, reminder from ME2:
Posted Image

And this is the BioWare 1.02 import:
Posted Image

Here's Lazarus. (!!)
Posted Image
Edit: actually my avatar is probably even better for comparison:
Posted Image

I've a larger image in my album, but the lip color and eye shadow are still off, this doesn't show those so clearly.

Here's also a pic from the Lazarus window. Shows the issue pretty well.
Posted Image

In summary:

:wub::wizard:<3:lol::wub:

Modifié par lillitheris, 18 avril 2012 - 01:05 .


#1312
Clarian

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woodbyte wrote...
And of course:
@Clarian where is your monster Shep lazarus screen? :P


You mean like a re-do of my original comparisons? Heheh.  Well, now that I have my Sheps back I'll actually START PLAYING (a month and a half later) and hopefully get a bunch of good shots in various lighting conditions in later parts of the game.  Even the awesomeness of Lazarus Project can't do much with the truly hideous lighting of the intro (though it does restore her eyelashes even there!) But now I'm free to play past that, finally...

But yeah, I definitely think I owe it to you guys to post some more screens.  Actually, a while back I told Pheonix it would be great if we all had a celebration thread to show off our restored Sheps IF this ever got fixed...well, now it is, so that's what I'll be doing! 

*eats some of mireisen's cake*

#1313
StarAce905-2

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Astralify wrote...



I had the same problem. The lazarus project works only with faces generated in ME2. If your save is imported from ME1 you'll get the big cheek effect.

So what you need to do is recreate your face in me2, save the game, and then import that save into lazarus project.  Hope that helps. Posted Image

And we should add this on the first page since many people with ME1 imported faces will have these problems. Posted Image

Not for everyone, though. Mine's also an ME1 import and I didn't get the cheek geometry issue. No idea what the criteria for that happening are. :/

Now to try woodbyte's r18 exe. :D

#1314
lillitheris

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The only problems I see at a glance are the left eyelid out of sync when closing eyes in the idle animation, and a small clipping issue with the hairstyle, which you can see in the profile picture.

Edit: hairstyle being  biog_hmf_hir_pro.Hair_Pulled.HMF_HIR_Pulled_MDL.

Modifié par lillitheris, 18 avril 2012 - 01:23 .


#1315
StarAce905-2

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Results:

Posted Image

Posted Image

Hair colour is much closer to the ME2 one now. But I have a feeling that ME3's (IMO inferior to ME2) lighting will always make the hair look different. (Or is the shine-like effect on ME2 hair something else entirely?)

#1316
Vhalkyrie

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I think I got a closer match on the hair color.  :)

Posted Image

There are a lot of variables that control hair color, and I'm not quite sure I got them all.  So if you try it and you don't get the same color, it would be great if you could let me know so I can track down the other variables.

First, hair color is VERY complex.  I do not fully understand how to mix the colors.  Here's what I do know:

HED_Hair_Colour_Vector: Overall base color
Highlight1Color: Additive color shine
Highlight2Color: Additive color

I do not fully understand how the colors work, so I can't give an explanation on how to achieve hair color you want.  All I know is if I made a red hair base + green highlight color, it made a blond hair color with red highlights.  I was really good at mixing punk rock hair colors, so if you want a funky look for your Shep, let me know.  If you want a natural haircolor...well...let's just say you wouldn't want me as your hairstylist.  :P

So here is how I managed to get a close look to my old Shepard's hair, and I stumbled on it by accident.

Vector Parameter: (BGR as they are reversed in gibbed)
HED_Hair_Colour_Vector: 0.0302565228, 0.0563741, 0.116575792
Highlight1Color: 0.004787742, 0.03887994, 0.131009072
Highlight2Color: 0.05818718, 0.05818718, 0.101145163

This gave a dark red/brown base color with some lighter brown highlights.

I then changed these values:

Scalar Parameter:
HAIR_SPwr_Scalar: 100
Highlight1Intensity: 25
Highlight2Intensity: 10

This gave me the color you see above.

HOWEVER.  A caveat.  There are other variables that control hair color that I did not change.  You may end up with a different hair color with the same value because these other values may be different than mine.  If this is the case, please share.

Modifié par Vhalkyrie, 18 avril 2012 - 04:58 .


#1317
EHondaMashButton

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Hopefully Bioware pays you guys for doing their work for them

#1318
Clarian

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Vhalkyrie wrote...

I think I got a closer match on the hair color.  :)

Posted Image


Wow, not bad at all.  Especially considering how complex the hair color system sounds. 

#1319
StarAce905-2

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@Vhalkyrie: Could you please tell where in ME2 and ME3 you're positioning your Shepard for those screenshots?

#1320
Vhalkyrie

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I don't remember where in ME2 I took that screenshot.  The back of Liara's head is in it.   The ME3 screenshot is taken when talking with Traynor about Grissom Academy.

Also, if you want to take the same profile pic, your lighting may be different.  I'm using a post processing injector to make the scene more visible.

[Edit] I think it was when Liara came to visit the ship after ummm...spoiler...happened.

Modifié par Vhalkyrie, 18 avril 2012 - 01:53 .


#1321
Vhalkyrie

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lillitheris wrote...

I'm pretty sure I saw someone with an ENB injector config for ME3 on the forums. Haven't tried, though I also used RL + ENB in Skyrim.

How are the FXAA presets? Unfortunately I don't think I've quite enough time for the amount of time it takes to tweak it :)


Yes, ENB is what I used for Skyrim.  :)

The FXAA presets are pretty good, and very easy to use as there is a GUI tool with sliders.  Even the base setting makes colors brighter.  I turned off the AA filters as my nVidia FXAA does a very good job, and the post processing just adds more noise (and sucks up cycles).  If you have a modern vid card with hardware FXAA, you won't need it.

#1322
StarAce905-2

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Vhalkyrie wrote...

I don't remember where in ME2 I took
that screenshot.  The back of Liara's head is in it.   The ME3
screenshot is taken when talking with Traynor about Grissom Academy.

Also,
if you want to take the same profile pic, your lighting may be
different.  I'm using a post processing injector to make the scene more
visible.

[Edit] I think it was when Liara came to visit the ship after ummm...spoiler...happened.

Thanks. I loaded up a save from LotSB, and, though I couldn't find the exact position, many clear shots were possible. [smilie]../../../images/forum/emoticons/grin.png[/smilie]

Posted Image

^ Left: ME2, Right: ME3 with Lazarus (r17 map + OffsetBones + Vector + Scalar)

Compared to:

Posted Image

^ What ME3 gave me after 1.02 patch.

I can't stop smiling. Thanks, guys! [smilie]../../../images/forum/emoticons/grin.png[/smilie]

#1323
Vhalkyrie

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Woohoo!

Where are you taking your ME3 headshots?

#1324
Guest_Dadriell_*

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Astralify wrote...

I had the same problem. The lazarus project works only with faces generated in ME2. If your save is imported from ME1 you'll get the big cheek effect.

So what you need to do is recreate your face in me2, save the game, and then import that save into lazarus project.  Hope that helps. Posted Image

And we should add this on the first page since many people with ME1 imported faces will have these problems. Posted Image

Nah, doesn't seem to be the case. I just tried to recreate my face in ME2 and use it with lazarus, but the issue is still there. 

#1325
StarAce905-2

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Vhalkyrie wrote...

Woohoo!

Where are you taking your ME3 headshots?

I have a save just after Priority:Tuchanka, where Garrus is on the bridge, joking with Joker. (That sounded weird. :P) Go talk to Garrus there, and you get some nice close ups of Shepard's face. :D