I warmed up the face with blush and increased the skin specular map.

Now that I compare them side by side, I can't believe I actually finished my first playthrough with the initial import. I knew something was wrong, but I didn't know how wrong.
Touching up the makeup and increasing the skin spec on the Laz+gibbed face warms up the face. The default import looked sickly and pale.
Here's how to replicate 'the look' I have here.
Vector Parameter:
HED_Blush_Vector: 0.154, 0.187, 0.55 - This gives a natural sunkissed blush color
HED_EyeShadow_Tint_Vector: 0.0111260824, 0.0199178383, 0.004559755
HED_Brow_Tint_Vector: 0.009021493, 0.007751028, 0.009021493
Scalar Parameter:
HED_Blush_Scalar: 1
HED_Addn_Spec_Lips_Scalar: 0.210000008
HED_Addn_SPwr_Lips_Scalar: 10
HED_Lips_Tint_Scalar: 0.15
HED_EyeShadow_Tint_Scalar: 1
HED_Brow_Tint_Scalar: 1
HED_SPwr_Scalar: 10.4093 - Increases skin glow more like ME2. My starting value was 2.5
And finally, the new improved expression animation says it all, I think.


A very nice look is possible in the ME3 engine. It just wasn't flipped 'on'.
So now I have my real character, I'm off for NG+ Insanity. The first playthrough was just a practice run with a stunt double.

Now only if it were possible to mod the ending...
Modifié par Vhalkyrie, 18 avril 2012 - 01:06 .