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Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02


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#1351
Astralify

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Vhalkyrie wrote...

Astralify wrote...


Also I have adjusted the position of the eyeballs to fix the clipping when Shep closes her eyes:



Nice work! Which parameters did you use to move the eyeball positions? Were they in offset bones?


Yep. The parameters of the eye balls are these:

Eye_Right
Eye_Left 

I have altered the "Z" and "X"

"X" is for in/out
"Z" is for the height

You'll need to play with the numbers a little and see how it changes in game. 
If you need help send me your headmorph and I will fix the clipping for you. Posted Image

Modifié par Astralify, 18 avril 2012 - 05:55 .


#1352
Midnight Voyager

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Various science has showed me something... interesting.

HED_Spec_Add_Vector. In ME3, it's the same color as HED_Scar_Color_Vector. In ME2? Mine was a sort of cyan, apparently. It seems to be involved in the color of the "light" when it hits your skin.

While it'd be interesting to experiment with, I'll note that the cyan gives a subtle feeling of "the light in this area is not interacting with my skin properly." Probably not the best choice.

#1353
ThinkIntegral

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Thanks for the link astralify!

#1354
Midnight Voyager

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I've been working on my face as much as I can while still animating well. It... needs work in the chin/mouth department, but I am so getting there.

http://www.masseffec...php?faceID=1723

This is the code I based my ME2 Shepard on. I don't have any screens of her from ME2, and I don't have the disk to reinstall it right now.

http://social.biowar.../albums/1326270

This album is comparisons of how it imported her (on the left) and how I've been able to adjust her. (on the right)

Any suggestions for improving this? A straight Lazarus gives me some eyebrow clipping problems, and nothing seems to quite fix her jaw and mouth right. This was slightly more manual. Also, I developed something similar to the cheek glitch and the pouty lip glitch in the latest version.

Modifié par Midnight Voyager, 18 avril 2012 - 08:35 .


#1355
ThinkIntegral

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Vhalkyrie wrote...


Here's how to replicate 'the look' I have here.

Vector Parameter:
HED_Blush_Vector: 0.154, 0.187, 0.55  - This gives a natural sunkissed blush color
HED_EyeShadow_Tint_Vector: 0.0199178383, 0.004559755, 0.0111260824
HED_Brow_Tint_Vector: 0.009021493, 0.007751028, 0.009021493

Scalar Parameter:
HED_Blush_Scalar: 1
HED_Addn_Spec_Lips_Scalar: 0.210000008
HED_Addn_SPwr_Lips_Scalar: 10
HED_Lips_Tint_Scalar: 0.15
HED_EyeShadow_Tint_Scalar: 1
HED_Brow_Tint_Scalar: 1
HED_SPwr_Scalar: 10.4093 - Increases skin glow more like ME2.  My starting value was 2.5


Thanks for pointing these out.  Placed a few random values and it came out nicely.  You're right about how pale the import is. wtf. My femshep looks alive now

#1356
DaBozUK

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DoctorEss wrote...

Tried that one, and a different one.  Duckface both times.


There are 2 different Duckface problems.  The 1st is the very very obious hamstercheeks/duckface that you get using Lazarus and the early maps (look back a few pages in thread for examples).

The other is much less obvious and only is really seen when the character talks.

I found that there's a threshold where the lips become too large for the mouth shape (I use mouth shape 1 or the end slider setting) and the inside edge of the lips never separates proplery near the sides of the mouth, giving the impression that the character is speaking with a plum in their mouth.

If you can reduce the lips size a few clicks in ME2 save first, then you should be ok.

Modifié par DaBozUK, 18 avril 2012 - 09:55 .


#1357
DaBozUK

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Astralify wrote...

ThinkIntegral wrote...

Astralify, would you mind sharing that mapping that you made?

Here it is.Posted Image


So how different is it to the one on Lazaraus Google project?

I'm a bit concerned that we may end up with LOD_mapping.xml fragmentation.  The file should at least be kept on the lazarus site under a separate folder and download link.

BTW, your shepard looks so good, I almost want to steal her!  ...Almost.

#1358
Marsland1234

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Is it just me, or do most of those look better in me3 then they did in me2?

#1359
Clarian

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Vhalkyrie wrote...
BTW - there really IS an improvement in the ME3 lighting/rendering engine. We just haven't been able to see it because our characters were tuned down.


I have to say...once I got my characters actually looking like themselves, they did look visually enhanced in some ways over ME2.  But yeah, it took a lot to get to that point.

Thanks for the stuff about skin specularity, I'm definitely going to give that a try.

#1360
StarAce905-2

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Yup, they do look good in ME3. I wonder whether this look is what the devs actually intended to have but ended up messing it royally...

#1361
Clarian

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Astralify wrote...

Hi all. Posted Image I'm here to share my progress:

Posted Image



You have a great design, it's good to see her restored!

Thanks for the eyeball thing, I may have to try that...

#1362
Sonashi

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Marsland1234 wrote...

Is it just me, or do most of those look better in me3 then they did in me2?


Don't worry, you're not alone ;). I was really suprised when my shep imported into me3 properly. He is even better looking than in the two previous games (well one or two things was slightly tweaked, but on purpose). Maybe I will provide some screens later on. 

On the other hand I imported only one character so I fully understand everyone complaining here. I've seen a lot of pictures where shep is different looking person than before. That's not right

#1363
Arngeld

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Dadriell wrote...

mireisen wrote...

Arngeld wrote...

There does seem to be a bit of a glitch, though.  There seems to be something off with the geometry of the cheek.

Posted Image

Still, my Shepard is looking a lot better tha she did my first play through.


I've got this issue too. I think our Sheps have the same lips?

You're right.
I assume you're using mouth shape no # 1? Here's what you need to do:
Start new ME2 game, recreate your face, but use mouth shape no # 7 instead. These mouth shapes look identical in both ME1 and ME2 but for some reason the first one causes problems. 


That seems to have been the problem.  My femshep was already created in ME2(I had to convert the code to sliders when I decided to run her through the entire trilogy), but had lip option 1.  Of course, now there is a slight(nearly unnoticeable) protrusion in the same spot, but that might now be because the ME2 save and the ME3 save have different lips.  I may try ceating a fresh import so I can change the lips, but it really is only barely noticeable when the camera angle hits it just right.

#1364
lillitheris

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Marsland1234 wrote...

Is it just me, or do most of those look better in me3 then they did in me2?


I'm not at the ‘better’ stage yet. I really liked my ME2 face in dialogue clips especially, and I miss the film grain, but with fixed tones and specular mapping, it's not bad.

Tonight I've to try to get the specular right (I just barely tweaked it) and fix the eye clipping. Excellent that you all extracted the values, that's quite helpful.

#1365
lillitheris

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Added a note about the steps to eliminate hamstering in the OP.

#1366
Benny8484

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This is pretty ridiculous the effort your customers are having to go through just to re-create the shepards they had in the previous 2 titles.  I suggest you look into this matter further as it is not resolved.  Players should not have to put in 30+ hours of trial & error & download 3rd party programs to edit/modify facial features that they cannot in-game.

#1367
lillitheris

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Benny8484 wrote...

This is pretty ridiculous the effort your customers are having to go through just to re-create the shepards they had in the previous 2 titles.  I suggest you look into this matter further as it is not resolved.  Players should not have to put in 30+ hours of trial & error & download 3rd party programs to edit/modify facial features that they cannot in-game.


At this point I'd be glad if the hard efforts here got any exposure from staff…messaging @masseffect and Chris had (predictably) no effect.

#1368
X2three

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At the risk of sounding like a newb because, well I am with this whole Lazarus program, has anyone written instructions on how to use?? I loaded my ME2 FemShep and ME3 monstrosity and can see a few differences already but don't know what to do next to force the ME3 side of the program to match the ME2 side. So if anyone has instructions, it would be appreciated greatly!!

Hell if one of you Lazarus/Gibbed pro's wanted to help, I'd even consider paypaliing someone $20 if you could make it match my ME2 femshep!! :D

Modifié par X2three, 18 avril 2012 - 02:05 .


#1369
DoctorEss

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DaBozUK wrote...

DoctorEss wrote...

Tried that one, and a different one.  Duckface both times.


There are 2 different Duckface problems.  The 1st is the very very obious hamstercheeks/duckface that you get using Lazarus and the early maps (look back a few pages in thread for examples).

The other is much less obvious and only is really seen when the character talks.

I found that there's a threshold where the lips become too large for the mouth shape (I use mouth shape 1 or the end slider setting) and the inside edge of the lips never separates proplery near the sides of the mouth, giving the impression that the character is speaking with a plum in their mouth.

If you can reduce the lips size a few clicks in ME2 save first, then you should be ok.


Doesn't seem to help.  If you turn the head sideways, you can see the lips sticking out a good few inches from her face.  It's very, very apparent.  Cheeks appear to be fine, it's just the lips are puckered and stick out very far.

#1370
lillitheris

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X2three wrote...

At the risk of sounding like a newb because, well I am with this whole Lazarus program, has anyone written instructions on how to use?? I loaded my ME2 FemShep and ME3 monstrosity and can see a few differences already but don't know what to do next to force the ME3 side of the program to match the ME2 side. So if anyone has instructions, it would be appreciated greatly!!

You don't see the mapping take effect in the preview*. You don't (shouldn't) need to do anything other than click on Save. That'll generate the proper mapping, and then you can just load up that save file and see how it worked.

(I also recommend that you back up saves first, and when you've generated the save file, you can open it in Gibbed and export the headmorph, so that you don't lose it in case you want to go back to it at some point.)

* If you look a page or two back, you see my post has a screen capture of the window, showing the two different meshes.

** Actually, maybe you'd be able to see it if you after saving opened the new save as your ME3 face? That might work, but I dunno if there's any point to doing that.

Modifié par lillitheris, 18 avril 2012 - 02:10 .


#1371
X2three

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lillitheris wrote...

You don't see the mapping take effect in the preview*. You don't (shouldn't) need to do anything other than click on Save. That'll generate the proper mapping, and then you can just load up that save file and see how it worked.

(I also recommend that you back up saves first, and when you've generated the save file, you can open it in Gibbed and export the headmorph, so that you don't lose it in case you want to go back to it at some point.)

* If you look a page or two back, you see my post has a screen capture of the window, showing the two different meshes.

** Actually, maybe you'd be able to see it if you after saving opened the new save as your ME3 face? That might work, but I dunno if there's any point to doing that.


Thanks for the info lillitheris. SAdly loading the saved game Lazarus created is a horror looking back at me. A major clipping issue in her chin and cheeks and her eyes look like they have no eyelids. Horrible!!! I am clealy out of my league so I guess I will just have to wait and see how all this Lazarus/Gibbed stuff turns out for everyone else because I have no idea what II'm doing lol.

#1372
Holger1405

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Vhalkyrie wrote...

Got the color!  Looks like a match to me.  :)

Posted Image

BTW - there really IS an improvement in the ME3 lighting/rendering engine. We just haven't been able to see it because our characters were tuned down.


He, you did it! Congratulation!
And I agree, ME3 lighting and rendering engine is better.

#1373
BrysonC

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I have a question but I don't want to peruse 55 pages to see if it's been answered, so here goes:

Does the PS3 version of ME3 have the face import issue? I would assume that it doesn't, since from what I understand it uses the same game engine as Mass Effect 2 on PS3.

#1374
lillitheris

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X2three wrote...

Thanks for the info lillitheris. SAdly loading the saved game Lazarus created is a horror looking back at me. A major clipping issue in her chin and cheeks and her eyes look like they have no eyelids. Horrible!!! I am clealy out of my league so I guess I will just have to wait and see how all this Lazarus/Gibbed stuff turns out for everyone else because I have no idea what II'm doing lol.


Which Lazarus version are you using? Someone just a bit earlier linked to the newest .exe with the newest mapping. If you're using the 1-1 zip file, the new one might improve your results.

Edit: I downloaded the zip file, then replaced (with backup) the exe file with this:

https://me3-lazarus....arusProject.exe

And this map http://me3-lazarus.g...lod_mapping.xml.

You could try with just the new map first (if you didn't already).

Modifié par lillitheris, 18 avril 2012 - 02:36 .


#1375
lillitheris

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BrysonC wrote...

I have a question but I don't want to peruse 55 pages to see if it's been answered, so here goes:

Does the PS3 version of ME3 have the face import issue? I would assume that it doesn't, since from what I understand it uses the same game engine as Mass Effect 2 on PS3.


It's not the engine itself, it's the face meshes/offsets/etc. (at least for these remaining bugs), so I'd imagine it does. And unfortunately Lazarus won't work for PS3 saves at all yet, unless there's a pc/xbox to/from ps3 save converter.