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Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02


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#1401
Sinnerous

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I doubt BioWare cares anymore. When they saw that the patch was a 70% success. They threw up their hands and said "I give up"

Modifié par Sinnerous, 18 avril 2012 - 09:22 .


#1402
lillitheris

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Sinnerous wrote...

I doubt BioWare cares anymore. When they saw that the patch was a 70% success. They threw up their hands and said "I give up"


Ye shall not despair! :kissing:

#1403
Vhalkyrie

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Holy cow.  Sorry, I don't mean to keep spamming the thread with my pictures.  This is the best picture I've seen yet that captures who she was.

Posted Image

It's so crazy exciting to see her again!!  Also what's amazing about this picture is it shows what the ME3 engine is truly capable of.  I mean look at that.  That's incredible.  That IS superior to ME2.  They just didn't have the character details flipped on to show it off.

However...there is just one thing.  Was Anderson right?  Did she put on weight while in detension?  Tell me that's not a double chin?  ../../../images/forum/emoticons/andy.png

Come on girl, you could have done pushups and situps! 

Modifié par Vhalkyrie, 18 avril 2012 - 09:29 .


#1404
ThinkIntegral

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Sinnerous wrote...

I doubt BioWare cares anymore. When they saw that the patch was a 70% success. They threw up their hands and said "I give up"


I wouldn't doubt if they're doing the same with this thread.  Good ol Chris Priestly is probably reading this and thinking he doesn't have to do jack anymore.  *shakes fist*

#1405
ThinkIntegral

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Vhalkyrie wrote...

Holy cow.  Sorry, I don't mean to keep spamming the thread with my pictures.  This is the best picture I've seen yet that captures who she was.

Posted Image

It's so crazy exciting to see her again!!  Also what's amazing about this picture is it shows what the ME3 engine is truly capable of.  I mean look at that.  That's incredible.  That IS superior to ME2.  They just didn't have the character details flipped on to show it off.

However...there is just one thing.  Was Anderson right?  Did she put on weight while in detension?  Tell me that's not a double chin?  ../../../images/forum/emoticons/andy.png

Come on girl, you could have done pushups and situps! 


Hahah nice!  It's all good man. Keep the pics coming, it shows what we can do and the potential.

Sadly yeah that might be a double chin:pinched:  But maybe it also goes back to the rendering?  It's like how I see my shepard as being totally off in proportion of the facial features being scaled down to the ME2 equivalent but there's still a slightly massive ME3 head..  I don't think it affects yours as much as it does mine because our sheps use different assets.

#1406
Holger1405

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Vhalkyrie wrote...

Holy cow.  Sorry, I don't mean to keep spamming the thread with my pictures.  This is the best picture I've seen yet that captures who she was.

Posted Image

It's so crazy exciting to see her again!!  Also what's amazing about this picture is it shows what the ME3 engine is truly capable of.  I mean look at that.  That's incredible.  That IS superior to ME2.  They just didn't have the character details flipped on to show it off.

However...there is just one thing.  Was Anderson right?  Did she put on weight while in detension?  Tell me that's not a double chin?  ../../../images/forum/emoticons/andy.png

Come on girl, you could have done pushups and situps! 


Don't worry, after Mars she is in shape again. :P

#1407
Clarian

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Vhalkyrie wrote...
Holy cow.  Sorry, I don't mean to keep spamming the thread with my pictures.


I don't mind...I hope to post a bunch myself, I just haven't finished my touch-ups and started my playthroughs yet.

Vhalkyrie wrote...

It's so crazy exciting to see her again!!  Also what's amazing about this picture is it shows what the ME3 engine is truly capable of.  I mean look at that.  That's incredible.  That IS superior to ME2.  They just didn't have the character details flipped on to show it off.


That does look really good.  And yeah, it's bizarre that they'd put all that work into it and then drop the ball on importing faces in such a major way.
I wonder how many Bioware employees have started using Lazarus Projects for their own Sheps. :D I mean, there must be SOME of them who played the previous games and actually care what their Shepards look like...!

Modifié par Clarian, 18 avril 2012 - 09:43 .


#1408
DoctorEss

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Vhalkyrie wrote...

Possibly. There's a lot of trial and error still going on. Wouldn't say it's point and click ready.

For me, with the latest map and gibbed edits, what I got is an acceptable level where it's more playable.

This is also a hack.  100% is really uphill unless Bioware steps in.  So depends on what your tolerance level is for things that are close, but not exact.

[Edit] BTW, I don't think anything is ever going to make those opening sequences look good.  I have no idea what's going on there, but it's Shepard's worst hair day ever.


Well, yeah, but for me, doing just the latest map like some people manages to produce something *worse* than the patch.  The patch already produces something that doesn't look like my Shep.  Don't know much of anything about the gibbed editor, wouldn't even know where to start.

Close but not exact would be fine.  The problem is, neither the patch or lazarus seems able to get something that's even able to be called "close".

Patch gives a face that is only similar because it has the same hairstyle and happens to be female.  Lazarus does about the same, but gives lips like this:  http://i2.asntown.ne...duckface-49.jpg

I only wish I was exaggerating there.

lillitheris wrote...

DoctorEss wrote...

Though, because I'm curious: Even assuming lazarus can get something closer than the patch did, do I have a lot of work in store for me to get it actually right? I'm trying to decide if this is just more trouble than it's worth.


For me, just loading the two saves and exporting the new save was enough for a playable character (unlike the 1.02 import), so it's ∞ better [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]

There're some tweaks I have to do still: taking out a couple of the headtop LODs to prevent clipping in the hair, and some tone editing in Gibbed…but strictly speaking, they're not necessary.

In short, give it a try! Only way to know how much you need, and getting before/after images might help people here give pointers.


Yeah, as I said above, loading the two saves and exporting the new one gave me Commander Duckface.

Problem is, having done that, shows that it doesn't work, but that doesn't tell me what I need to do, really.


All that is aside from the fact that it causes weird eyeclipping problems, too.

#1409
Midnight Voyager

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Vhalkyrie wrote...
However...there is just one thing.  Was Anderson right?  Did she put on weight while in detension?  Tell me that's not a double chin?  ../../../images/forum/emoticons/andy.png

Come on girl, you could have done pushups and situps! 


I've noticed that the angle of the neck area is not changeable, at least as far as I know. I think I'd be happier with my Shepard's chin if I could change that angle.

I did manage to make some improvements to my Shepard's face shape. (in my albums) I've almost decided that I can play as her now!

#1410
Lexa_

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Holger1405 wrote...

Vhalkyrie wrote...

Holy cow.  Sorry, I don't mean to keep spamming the thread with my pictures.  This is the best picture I've seen yet that captures who she was.

Posted Image

It's so crazy exciting to see her again!!  Also what's amazing about this picture is it shows what the ME3 engine is truly capable of.  I mean look at that.  That's incredible.  That IS superior to ME2.  They just didn't have the character details flipped on to show it off.

However...there is just one thing.  Was Anderson right?  Did she put on weight while in detension?  Tell me that's not a double chin?  ../../../images/forum/emoticons/andy.png

Come on girl, you could have done pushups and situps! 


Don't worry, after Mars she is in shape again. :P


One question, my femshep in ME 1 and ME 2 used the dark eyeshadow, it also looked like she had upper lashes. Did I get the wrong "eyes" or are those upper lashes just gone. Cause your femshep seems to have that. I tried the darkest ES in Mass Effect 3, I also have a darkskinned femshep. It seems like she only has lower lashes and that makes her look tired all the time. Is ist just me or is there just less maekup in ME 3.   

#1411
Vigil_N7

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I really hope this is fixed by the summer when the extended cut comes out so its done when I replay through ME1-ME3 again.

This is my shepard from ME3, updated due to face import bug but not 100% what he was in ME2
Posted Image

Unfortunately I have ME on xbox so I can't take a screen shot, but as you may be able to tell he's damn handsome. I'm not biased when I say I haven't seen a better looking Shepard.

However, my ME2 Shepard was even more handsome, but unfortunately the import bugged out so my shepard is not quite 100%.

Please fix this bioware and keep up the good work.

#1412
Vhalkyrie

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Lexa_ wrote...

One question, my femshep in ME 1 and ME 2 used the dark eyeshadow, it also looked like she had upper lashes. Did I get the wrong "eyes" or are those upper lashes just gone. Cause your femshep seems to have that. I tried the darkest ES in Mass Effect 3, I also have a darkskinned femshep. It seems like she only has lower lashes and that makes her look tired all the time. Is ist just me or is there just less maekup in ME 3.   


The eyelashes are gone in ME3.  The eyelashes came back after being processed through Lazarus.  There is less makeup.  I had to use gibbed in order to make it visible.

#1413
Pheonix52gx

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DoctorEss wrote...
Patch gives a face that is only similar because it has the same hairstyle and happens to be female.  Lazarus does about the same, but gives lips like this:  http://i2.asntown.ne...duckface-49.jpg

I only wish I was exaggerating there.

You may have heard this already, but I'll reiterate it just in case. When you go through using Lazarus, have you tried the process with the "Adjest OffsetBones" box ticked and unticked? I personally found my Shep had exactly the same issue you're describing if it was unticked.

Additionally, mouth shape 1 (in ME1) causes issues for some weird reason. If you happen to remember using that, or can't remember, try using the YAML method to generate a face code, then make a new Shep in ME2 and save. Use this new save as the head for loading on the ME2 side of Lazarus. Apparently (I haven't tried it myself) this fixes some issues.

Modifié par Pheonix52gx, 18 avril 2012 - 10:07 .


#1414
Caroxia

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lillitheris wrote...

X2three wrote...

Thanks for the info lillitheris. SAdly loading the saved game Lazarus created is a horror looking back at me. A major clipping issue in her chin and cheeks and her eyes look like they have no eyelids. Horrible!!! I am clealy out of my league so I guess I will just have to wait and see how all this Lazarus/Gibbed stuff turns out for everyone else because I have no idea what II'm doing lol.


Which Lazarus version are you using? Someone just a bit earlier linked to the newest .exe with the newest mapping. If you're using the 1-1 zip file, the new one might improve your results.

Edit: I downloaded the zip file, then replaced (with backup) the exe file with this:

https://me3-lazarus....arusProject.exe

And this map http://me3-lazarus.g...lod_mapping.xml.

You could try with just the new map first (if you didn't already).


This version with the r18 mapping worked really well for me. My Shep default imported in 1.02 with too wide eyes, a perpetual scowl and downturned lips. None of which were present in ME1 or 2 (I had remade her for ME2 on my 360 as ME2's lighting made her blusher much darker than the first game). It's really ridiculous how the smallest details can throw a face off, but she looked, well, wrong.

I tried tweaking my ME3 import in the CC to no avail. But I tried Lazarus and it's a vast improvement! Thank you so so much woodbyte. I look at my Shepard now and I'm seeing a familiar face. I think her eyes are little smaller now than ME2, but they look much better regardless. Much less starey and angry.

Also, many thanks to Vhalkyrie and lillitheris for your encouraging posts. Your success and documentation prompted me to try this out.

Posted Image

Posted Image

Posted Image

Modifié par Caroxia, 18 avril 2012 - 11:18 .


#1415
RiouHotaru

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In the Angry One's case, she's using a hairstyle that's no longer available in ME3...what's the problem?

#1416
voteDC

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I'd love to try Lazarus but even with .net4 and the XNA4 installed all I get is an error message on Windows XP SP3.
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Clicking continue loads the app but it wont load any saves, just throws up the same exception error.
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Never mind. It was hard to get the enthusiasm to play again anyway.

#1417
Vhalkyrie

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Caroxia wrote...

Posted Image


Wow that is great!  Without the eyes, it looks so much more like your ME2 girl.

Modifié par Vhalkyrie, 18 avril 2012 - 11:30 .


#1418
Rastacles

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I've got my Shepard back with Lazarus and Gibbed. I'm quite content. One thing I can't put my finger on is she looks younger for some reason. I guess I can just assume it's due to being out of commission for a while. I'll post some pics when I get some good ones.

The only thing that's off is some of the animation looks weird. Not buggy but different. I've read some people say this is due to different motion capture actors which makes sense.

#1419
Spruso

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I can only say, many, many thanks to woodbyte, Vhalkyrie, Clarian and all the others that are involved in Lazarus and the XML mappings.:D

I have my Dana back, finally. To celebrate this, a short picture evolution ;)

Posted ImagePosted ImagePosted Image

She's really back again. She even has this slightly asymmetry with her left and right eye and the faint, very suptle smile in the corners of her mouth. And the slightly edgy face shape is there again, too.

The only thing I may have to do, is to reduce her makup a bit, as it is now a bit more intense than intended, as her upper eyelashes are back and the eyelids are no longer tucked to the part below her brows (no hooded lids anymore).

Posted ImagePosted Image

Modifié par Spruso, 18 avril 2012 - 11:36 .


#1420
Vhalkyrie

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Rastacles wrote...

I've got my Shepard back with Lazarus and Gibbed. I'm quite content. One thing I can't put my finger on is she looks younger for some reason. I guess I can just assume it's due to being out of commission for a while. I'll post some pics when I get some good ones.

The only thing that's off is some of the animation looks weird. Not buggy but different. I've read some people say this is due to different motion capture actors which makes sense.


I think the new textures they added give an overall smoother (younger) look.  It is challenging for those of us who wanted a mature Shepard.  Adding makeup in Gibbed helped a little.

You referring to the body animations?  Yeah I think they did something different.

Modifié par Vhalkyrie, 18 avril 2012 - 11:38 .


#1421
Vhalkyrie

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Spruso wrote...

Posted ImagePosted Image


Excellent! Enjoy your journey together! :wizard:

#1422
Clarian

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Lexa_ wrote...
One question, my femshep in ME 1 and ME 2 used the dark eyeshadow, it also looked like she had upper lashes. Did I get the wrong "eyes" or are those upper lashes just gone.


My Shep had some major eyelashes in 2, but they were mostly gone in 3.  Until Lazarus Project!

Posted Image

However, I still can't get the eyelid tone as dark as in 2, even with the scalar all the way at 1 and a dark vector color...is it because her skin is so light? Any advice on that?  Even if I can't get it darker, though, far better to have the eyelashes back than not.

Other than that...since I hate the new granny bun, I've tried all kinds of hairstyles, but ultimately I'm using just the 'pulled back' scalp texture, because it's the one that just makes her look like her old self.  I just wish there was a ponytail or bun or something.  I mean, it's pulled back...where? Into oblivion? Oh well.  

If I could edit the alpha map of Jack's hair, I could erase everything but the ponytail and use that...but I'd have to get to Jack in the game first to grab it with Texmod...and it's a pain with having to equip it as an armor piece...and you can't even see it from most angles anyway...

But yeah, I think I'm satisfied with the gibbed touch-ups.  Thanks to Vhal for the advice on those!

Modifié par Clarian, 18 avril 2012 - 11:44 .


#1423
Caroxia

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Vhalkyrie wrote...

Caroxia wrote...

Posted Image


Wow that is great!  Without the eyes, it looks so much more like your ME2 girl.


Lazarus even brought back little details like the little indentation above her lips on the left hand side.

As well as Lazarus, I had to adjust her eye depth as I was getting clipping and HED_SPwr_Scalar to improve her skin tone. I could fiddle around further, but I recognise her now so I'm happy.

And she doesn't look cross anymore either. Shepard will no longer glare her way through romance scenes (and every other cut scene)! Brilliant.

Modifié par Caroxia, 19 avril 2012 - 12:11 .


#1424
Spruso

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Clarian wrote...


However, I still can't get the eyelid tone as dark as in 2, even with the scalar all the way at 1 and a dark vector color...is it because her skin is so light? Any advice on that?  Even if I can't get it darker, though, far better to have the eyelashes back than not.


You can set the scalar higher than 1. I had to set mine to the following values:

HED_EyeShadow_Tint_Scalar: 1.7
HED_Brow_Tint_Scalar: 1.7

As I sad, I may go now for 1.55, but you can definitely put it higher than 1, with the desired effect ^_^ .

#1425
Clarian

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Spruso wrote...
You can set the scalar higher than 1. I had to set mine to the following values:

HED_EyeShadow_Tint_Scalar: 1.7
HED_Brow_Tint_Scalar: 1.7

As I sad, I may go now for 1.55, but you can definitely put it higher than 1, with the desired effect ^_^ .


Ohhh, nice...thanks!