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Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02


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#1451
ThinkIntegral

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dEvA5TaToR wrote...

ThinkIntegral wrote...

dEvA5TaToR wrote...

Can anyone point me in the right direction in obtaining r18 lod_modding.xml file thankyou.


r17 is the latest mapping.  r18 is for the Lazarus project executable that added teh checkboxes for teh Scalar and vector parameters.


Quick question should I check scalar and vector?


Vectors will replace the colors from your ME2 save into ME3 and the scalars have been adjusted to give the same kind of intensity/texture for skin and such.

#1452
Vhalkyrie

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I understand the frustration. I recall on the ME2 boards a lot of people complaining that they couldn't edit their Shepards. It may very well be they went with this approach because it allows you to character edits. Except now we aren't happy about how it has turned out. I think it is possible to make people happy with an official conversion tool, or an optional compatibility patch, and it would satisfy both.

Modifié par Vhalkyrie, 19 avril 2012 - 02:44 .


#1453
Vhalkyrie

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DoctorEss wrote...

Not yet, as I don't even recall which mouth shape I'm currently using, and I haven't felt like sitting through the entire long opening of ME2 to alter that.  If there's an easier way, I'm all ears.


Well I don't know a better way.  What I do is put it in windowed mode, let it run, and then do something else until a prompt comes up.

#1454
Arngeld

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Vhalkyrie wrote...

DoctorEss wrote...

Not yet, as I don't even recall which mouth shape I'm currently using, and I haven't felt like sitting through the entire long opening of ME2 to alter that.  If there's an easier way, I'm all ears.


Well I don't know a better way.  What I do is put it in windowed mode, let it run, and then do something else until a prompt comes up.


Heck, I have to run ME2 in windowed mode anyway because of the DLC Illium bug.  Another major(game breaking, even) bug that Bioware never fixed.  

#1455
Vhalkyrie

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Garrus: "Yell loud enough and eventually someone will come over to find out what all the fuss is about. Not that they'll actually do anything about it."
Shepard: "Until hell shows up at their door."

#1456
Vhalkyrie

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@DoctorEss wrote...

Holy cow dude.  Did you post your importer pics on the forum?  This is probably one of the most seriously screwed translation I've seen.  I mean, mine wasn't right, but it was similar.  This is just plain wrong.

Ok, I was trying to find the sunny side/devil's advocate to this situation, but this just isn't right.  If this had happened to me, I'd probably be posting pictures of it outside EA's door in Vancouver.

Modifié par Vhalkyrie, 19 avril 2012 - 03:04 .


#1457
Guest_Dadriell_*

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DoctorEss wrote...

Not yet, as I don't even recall which mouth shape I'm currently using, and I haven't felt like sitting through the entire long opening of ME2 to alter that.  If there's an easier way, I'm all ears.


If the face code you provided is correct, then you're using a different mouth shape.
What does your ME2 face looks like in Lazarus anyway? It could be a little hard to tell because of what you're seeing in there is just a bunch of unconnected vertices, but still - does it looks like what you're getting as a result in ME3?

Modifié par Dadriell, 19 avril 2012 - 03:05 .


#1458
dEvA5TaToR

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ThinkIntegral wrote...

dEvA5TaToR wrote...

ThinkIntegral wrote...

dEvA5TaToR wrote...

Can anyone point me in the right direction in obtaining r18 lod_modding.xml file thankyou.


r17 is the latest mapping.  r18 is for the Lazarus project executable that added teh checkboxes for teh Scalar and vector parameters.




Quick question should I check scalar and vector?


Vectors will replace the colors from your ME2 save into ME3 and the scalars have been adjusted to give the same kind of intensity/texture for skin and such.


Also there are two check boxes in Edit and the last check box in Misc. I have no knowledge on what these features do or just leave them uncheck?

#1459
ThinkIntegral

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Vhalkyrie wrote...

I understand the frustration. I recall on the ME2 boards a lot of people complaining that they couldn't edit their Shepards. It may very well be they went with this approach because it allows you to character edits. Except now we aren't happy about how it has turned out. I think it is possible to make people happy with an official conversion tool, or an optional compatibility patch, and it would satisfy both.


I doubt it. I think they just got lazy and/or were pressed for time.  They totally should make an official conversion tool or patch it to make it right.  We shouldn't have to go modding to make the game look like it should have.

#1460
ThinkIntegral

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dEvA5TaToR wrote...
Also there are two check boxes in Edit and the last check box in Misc. I have no knowledge on what these features do or just leave them uncheck?


This is in woodbyte's lazarus project program?  Which check boxes are you referring to? OffsetBones?

#1461
Vhalkyrie

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@DoctorEss

Here is what I got when I converted it in Lazarus.

Posted Image

With the exception of the eyes, this looks ok to me.  (I didn't change her hair - sorry)  I used lazarus-0-1-1 with r18 map.

I tried it with the map without eyes mapped too, but it was no good.

Modifié par Vhalkyrie, 19 avril 2012 - 03:41 .


#1462
Vhalkyrie

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*Snipped due to making assumptions.  Speculating on hypotheticals.  Can't know what the real story is.*

Modifié par Vhalkyrie, 19 avril 2012 - 04:06 .


#1463
DoctorEss

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Dadriell wrote...

DoctorEss wrote...

Not yet, as I don't even recall which mouth shape I'm currently using, and I haven't felt like sitting through the entire long opening of ME2 to alter that.  If there's an easier way, I'm all ears.


If the face code you provided is correct, then you're using a different mouth shape.
What does your ME2 face looks like in Lazarus anyway? It could be a little hard to tell because of what you're seeing in there is just a bunch of unconnected vertices, but still - does it looks like what you're getting as a result in ME3?


I linked it a few posts back, but here it is again:

http://i360.photobuc...ss/1-3Faces.jpg

Vhalkyrie wrote...

@DoctorEss

Here is what I got when I converted it in Lazarus.

../../../uploads_user/2208000/2207240/198397.jpg

With the exception of the eyes, this looks ok to me.  (I didn't change her hair - sorry)  I used lazarus-0-1-1 with r18 map.

I tried it with the map without eyes mapped too, but it was no good.



Yeah, those eyes are definitely out there.  Not sure how we ended up with such different results, though.

Modifié par DoctorEss, 19 avril 2012 - 04:53 .


#1464
Auriel

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Sorry for the newbie question, but I've been trying out the Lazarus Project and ended up with a rather comical-looking Shepard. The lips look particularly weird - but I think the eyes I can tweak with Gibbed. I just really want the lashes, to be honest :)

So, I know you can leave a certain region unmapped, but how exactly is this accomplished?

#1465
DaBozUK

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Auriel wrote...

Sorry for the newbie question, but I've been trying out the Lazarus Project and ended up with a rather comical-looking Shepard. The lips look particularly weird - but I think the eyes I can tweak with Gibbed. I just really want the lashes, to be honest :)

So, I know you can leave a certain region unmapped, but how exactly is this accomplished?


I think this is the ducklips phenomena that a few of us are having.  Is yours an ME1 or ME2 originated femshep, and does she have lip shape 1 on the slider?

Also, look closely at the cheeks in semi-side profile.  Can you see some weird blocks jutting out and chunks missing?

I think there's more work to do in the lod_mapping.xml file on the mouth and cheek area.

I get the same effect as this guy:
http://social.biowar...023/52#11483389

Modifié par DaBozUK, 19 avril 2012 - 09:38 .


#1466
lillitheris

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Auriel wrote...

Sorry for the newbie question, but I've been trying out the Lazarus Project and ended up with a rather comical-looking Shepard. The lips look particularly weird - but I think the eyes I can tweak with Gibbed. I just really want the lashes, to be honest :)

So, I know you can leave a certain region unmapped, but how exactly is this accomplished?


DoctorEss above has the same problem…did you try the mouth shape fix yet? And possibly the r17 map?

#1467
Nwalmenil

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I really appreciate the work you guys are putting into this.

I managed to get around the issue fairly well on my first playthrough by a lot of tweaking but it's nice to know that there might be easier solutions ready for my next game.

#1468
DaBozUK

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lillitheris wrote...

DoctorEss above has the same problem…did you try the mouth shape fix yet? And possibly the r17 map?


r18 Lazarus exe with r17 map gives me the same ducklips and gashcheek.

I will try the "ME2 change lip to anything but shape 1" fix to see if that work later this week.

#1469
DaBozUK

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So who is currently working on a lod_mapping.xml?

Woodbyte has r17 in lazarus project, and Astralify has one (is there a new version anywhere?)

But are there others in the works?

#1470
StarAce905-2

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Nwalmenil wrote...

I really appreciate the work you guys are putting into this.

I managed to get around the issue fairly well on my first playthrough by a lot of tweaking but it's nice to know that there might be easier solutions ready for my next game.

You must've been one of the lucky ones. Most of us couldn't recreate our Shepards' faces no matter how much we tweaked. But that's all in history now. :D

#1471
Vhalkyrie

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DoctorEss wrote...

Vhalkyrie wrote...

@DoctorEss

Here is what I got when I converted it in Lazarus.

../../../uploads_user/2208000/2207240/198397.jpg

With the exception of the eyes, this looks ok to me.  (I didn't change her hair - sorry)  I used lazarus-0-1-1 with r18 map.

I tried it with the map without eyes mapped too, but it was no good.



Yeah, those eyes are definitely out there.  Not sure how we ended up with such different results, though.


You're using lips #2.  I got the same ducklips effect when I used the map without the eyes/lips mapped.  Try r18 map again.

Edit: Also, I can email the headmorph to you if you'd like.

Modifié par Vhalkyrie, 19 avril 2012 - 02:11 .


#1472
Vhalkyrie

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Latest version: Lazarus 0.1.1

r18 map with eyes/mouth mapped is here Download save as

This is the latest I know of, and the one I use.

Modifié par Vhalkyrie, 19 avril 2012 - 12:14 .


#1473
StarAce905-2

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There's an r18 map now? Umm... What's the difference between that and r17 map? Thanks for any help. :)

#1474
Vhalkyrie

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dEvA5TaToR wrote...

Also there are two check boxes in Edit and the last check box in Misc. I have no knowledge on what these features do or just leave them uncheck?


Edit sets whether vertices are included in the translation or not.  Don't worry about it unless you are trying to make a map yourself. If you're new to Lazarus, just load your ME2/ME3 files and leave the defaults checked.  You can experiment with setting Adjust OffsetBones/ScalarParameters/Vector Parameters on or off.

Adjust multiple vertices as a group has to do with whether the ME2 vertices are interpolated between multiple ME3 vertices, or if the ME2 data is copied to multiple ME3 vertices.  You can experiment with it if you like, but my recommendation is to leave it checked.

Adjust OffsetBones - Copies parameters that are additional modifiers to facial features in ME.  This can influence your characters look, so experimenting with both on or off are recommended.
Adjust VectorParameters - Copies parameters that influence things like hair color, makeup, etc.  Cosmetic features mostly.  This is optional
Adjust ScalarParameters - Influences the darkness/brightness of Vector parameters.  Optional.

Vector and Scalar parameters are an attempt to copy your ME2 settings, but it is still experimental.  Manual edits are still currently required for makeup and hair color.

Modifié par Vhalkyrie, 19 avril 2012 - 12:39 .


#1475
Vhalkyrie

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StarAce905-2 wrote...

There's an r18 map now? Umm... What's the difference between that and r17 map? Thanks for any help. :)


Not really sure.  I think r18 reduces some clipping in certain areas.  The important thing is to update the Lazarus client.