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Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02


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#126
Aetika

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Daennikus wrote...

Well, in all logic, you shouldn't need make-up to create a genuinely good-looking female :)


True, but in ME3 creator it´s impossible to create good-looking woman, so make-up was last chance to save anything :whistle:


Tbh, I don´t use much make-up on femshep. I like just small touch here and there to make her distinct. But I felt like an idiot, clicking between various eye-shadows, trying to understand what color it is(failed) and what difference does it make :lol:

#127
ericjdev

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I've imported three of my femsheps so far and they all had faces from ME1 so I had to do a lot of work getting them back to where I wanted them. My wife is pretty pro at it from her years as a Sims junkie and between the two of us we were able to get all of their faces to where I liked them as much as I ever had. Mind you, we prbably averaged about 30 minutes per face but it was worth it.

#128
Ashilana

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lillitheris wrote...
The ME3 one is clearly a different 'person'.


For some strange reason they decided to eliminate player control over eye size (and some other variables).  It really makes some versions of Shep look strange.

The funny part is that of my two femsheps, my original looks good in game, but horrible in the cinematic scenes...while my second shep is the reverse.

#129
killnoob

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The Angry One wrote...

I don't know something feels definitely off for me.
I guess mine just looks older?

ME2:
Image IPB

ME3:
Image IPB


hot<3

#130
Captain Arty

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lillitheris wrote...

Hmm…I thought the face import bug was more drastic, but I'll have to research to see if my problems would fall under that. It's supposed to be patched Monday or Tuesday.


The Face Import Bug and the fact that faces look different in ME3 are two different issues.

The Face Import Bug only affects faces imported from ME1>ME2>ME3. It happens because ME1 did not generate a face code, ME2 actually looked at the raw head mesh and textures, but ME3 looks at the face code. So when you try to import your face that goes all the way back to ME1, ME3 can't find the face code and gives you an error message.

The problem of faces just not looking the same is because faces are rendered differently even for the same face code. Some lip shapes are different, some eye shapes are different, some noses are wider, etc.

The reason they switched things up is because there are far more facial animations in ME3 than in the previous games, and they required more 3D points to do them all. What was stupid is that they generate the face from a face code that no longer means much, since all of the individual features have changed.

#131
Vhalkyrie

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I was able to get most of the features on my Shepard back with a lot of tweaking, but the profile won't ever look exactly the same. I don't know the proper term for it, but the back jaw is raised in the ME3 base facial structure and it can't be changed.

Modifié par Vhalkyrie, 07 avril 2012 - 04:11 .


#132
Wulfram

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I'm more or less happy so far with my "imports" - even if I have to go through a song and dance because of the import issues.

Actually, my canon is probably better in ME3 than she was in ME2 - not cross eyed at least.

#133
Rane7685

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 There ae some great ones around check this one out
Image IPB

#134
Captain Arty

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Rane7685 wrote...

 There ae some great ones around check this one out
Image IPB


That is nice. But you can only get that with extremely intensive modding that most people aren't equipped to do, or simply can't do because they're on Xbox or PS3.

#135
Rane7685

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Just the hair and eye colouring I think you can make the face itself but I could be wrong

#136
rpgfan321

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I bet the team added a few things to the facial features. Although the face isn't exactly the same, on the up side the facial animations are better than the last two games.

#137
AwesomeDudex64

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You know there's a patch coming out to fix this bug April 9th right? April 10 for consoles.

#138
lillitheris

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AwesomeDudex64 wrote...

You know there's a patch coming out to fix this bug April 9th right? April 10 for consoles.


Well, Captain Arty seems to confirm that this isn't the face import bug, which is what I thought. As far as I understand, the patch only fixes that, but I admit I didn't read the release notes too carefully.

#139
lillitheris

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Rane7685 wrote...

 There ae some great ones around check this one out
Image IPB


It's pretty, I give you that…but I think that just goes further to the point that it's reasonably easy to make “space babes”, but not so much the more age-appropriate, slightly less glammed up-looking Shepards.

#140
lillitheris

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rpgfan321 wrote...

I bet the team added a few things to the facial features. Although the face isn't exactly the same, on the up side the facial animations are better than the last two games.


I have to say, given the choice…I'd still take ME2. The smile was perfect, and I can ignore the rest. This is just sucky constantly.

#141
rpgfan321

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Hm... yeah the lighting on the custom creation is still not perfect. I mean, taking Sheploo as an example, he looks really different during the game versus what's actually presented at the creation screen.

My Shepard really looked a bit different when I imported him/her. It did kind of irked me at the beginning. Hopefully in their next game, they make the creation screen with better lights for those who want to sculpture every feature. The blue background kind of made it hard to see everything in my opinion.

#142
PorcelynDoll

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My shep looks best in 3. I don't have a pic of her in 1 but she looked similar to how she does in 2.
2
Image IPB
3
Image IPB

#143
lillitheris

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PorcelynDoll wrote...

My shep looks best in 3. I don't have a pic of her in 1 but she looked similar to how she does in 2.
2
Image IPB
3
Image IPB


I have to say I prefer the ME2 version :) Both are very good, though, and looks like you got a fairly close match! Definitely a difference in the jawline, and the eyes are bigger.

#144
Vhalkyrie

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I hope this will get addressed. If this really is a separate issue, a lot of people are going to finally get to import their faces and still find it doesn't look like their face.

#145
RyanPun1991

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I just need purple eyes, then I'm good

#146
sedrikhcain

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lillitheris wrote...

Hm. It looks like it's probably overcorrecting for the ‘butchy’ ME2 lady. I didn't mind it too much – the kawaii running animation in ME3 is almost as annoying -.-

But yeah, looks like they tried to make her girlier overall: a little shorter, a little softer, the hair styles are more ‘sexy’ than ‘practical’ (even all the buns are loose), and for the life of me, I can't get the character to look much older than 20. I honestly liked the ME2 version much better for a military character, but I suppose this all goes with the general sexing up that ME3 suffered from.

The lip sync is definitely way, way off, and pretty much all the expressions are bad. Especially the scowl, which we get constantly >.<. The only expression I had problems with in ME2 was the little sneer that bared the upper teeth, but for example the smile is tons better.

I wonder if one could just extract the ME2 meshes and replace the ME2 meshes with them :) I assume they won't bother patching this feature at all, otherwise.


I suspect what you call "sexing up", they call differentiating femshep more from himshep in 3, after all the complaints they received that 2's femshep was just a female skin on a male model.

I don't see how she was "sexed up" at all, except that they made her backside just a little more round (which a lot of people may not even like). I really think they did a very good job with FemShep and I tend to chalk up all the complaints to something that appears to be fact: there are a TON of female gamers for whom FemShep is the gold standard and all their hopes for representation in games rest on her. As such they scrutinise her relentlessly and no company or character will stand up to such close examination.

ETA: my one complaint (other than the face import glitch) is that any time she looks up or tilts her head forward, her eyes roll up into her head.

Modifié par sedrikhcain, 08 avril 2012 - 07:01 .


#147
lillitheris

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sedrikhcain wrote...
I suspect what you call "sexing up", they call differentiating femshep more from himshep in 3, after all the complaints they received that 2's femshep was just a female skin on a male model.


Those problems were pretty much animation-only (and maybe the ‘skeleton’), the walk and some expressions most prominently. There were no problems with faces insofar as I know. This thread is full of what I'd consider very feminine ME/ME2 faces.

Edit: And let me add here that I have absolutely 0 problem with adding these new options if there were indeed people who found the ME2 faces too butchy. It's that they changed or removed the previous ones.

I don't see how she was "sexed up" at all, except that they made her backside just a little more round (which a lot of people may not even like).


The body is another matter; for the face, it looks like they changed the head mesh (or headmorph bases, I'm not sure how the whole thing is constructed) to be more feminine: the jawline is narrower in all options, the neck transition is softer, the eyes are bigger, the lip curves have been modified and they're fuller in general, and so on, and so on. So, it's very easy to make a glamour model-style early 20's Shepard. I call it “sexing up”, because I think that direction is intentional, i.e. they wanted to cater to that.

Edit: And don't get me wrong, I've got no problems if someone – probably many – prefer that. It's not a value judgment, just an observation.

I really think they did a very good job with FemShep and I tend to chalk up all the complaints to something that appears to be fact: there are a TON of female gamers for whom FemShep is the gold standard and all their hopes for representation in games rest on her. As such they scrutinise her relentlessly and no company or character will stand up to such close examination.


I'm not just imagining it ;) You can clearly see in the various pictures that they did something and that's causing previously created faces to appear different, and it seems to be nearly impossible to get them to match exactly again. Which makes me sad…

Modifié par lillitheris, 08 avril 2012 - 07:25 .


#148
lillitheris

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Going by the discussion here, it seems this is definitely a separate problem. Let's see if we can get an answer of some kind…

#149
sedrikhcain

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lillitheris wrote...

sedrikhcain wrote...
I suspect what you call "sexing up", they call differentiating femshep more from himshep in 3, after all the complaints they received that 2's femshep was just a female skin on a male model.


Those problems were pretty much animation-only (and maybe the ‘skeleton’), the walk and some expressions most prominently. There were no problems with faces insofar as I know. This thread is full of what I'd consider very feminine ME/ME2 faces.

Edit: And let me add here that I have absolutely 0 problem with adding these new options if there were indeed people who found the ME2 faces too butchy. It's that they changed or removed the previous ones.


I don't see how she was "sexed up" at all, except that they made her backside just a little more round (which a lot of people may not even like).


The body is another matter; for the face, it looks like they changed the head mesh (or headmorph bases, I'm not sure how the whole thing is constructed) to be more feminine: the jawline is narrower in all options, the neck transition is softer, the eyes are bigger, the lip curves have been modified and they're fuller in general, and so on, and so on. So, it's very easy to make a glamour model-style early 20's Shepard. I call it “sexing up”, because I think that direction is intentional, i.e. they wanted to cater to that.

Edit: And don't get me wrong, I've got no problems if someone – probably many – prefer that. It's not a value judgment, just an observation.

I really think they did a very good job with FemShep and I tend to chalk up all the complaints to something that appears to be fact: there are a TON of female gamers for whom FemShep is the gold standard and all their hopes for representation in games rest on her. As such they scrutinise her relentlessly and no company or character will stand up to such close examination.


I'm not just imagining it ;) You can clearly see in the various pictures that they did something and that's causing previously created faces to appear different, and it seems to be nearly impossible to get them to match exactly again. Which makes me sad…


OK, I agree with you that the models are different. I think that's obvious. But I think maybe I misunderstood your complaint about them, if your only concern is that you lost the previous ones. Sorry.

#150
sedrikhcain

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lillitheris wrote...

Going by the discussion here, it seems this is definitely a separate problem. Let's see if we can get an answer of some kind…



Yeah, the face import bug affects all kinds. Even when it does import the face (i.e., when you import a shep that was created in 2, not 1) it doesn't get all the details quite the same. It tries to find similar images in the new palette but there isn't always a good match and some are better than others.
 
I brought in a blonde FemShep that I began in 2 and -- ironically, considering this thread -- she looked far more butch. Also, her hair was darker. That last part I don't understand because all I had to do was change the color manually to match it pretty closely to the old one. This Shep was the one glam, super girly, intentionally sexy femshep that I created in 2 and that definitely doesn't describe her look in 3.

So, yeah, looking at two separate issues.