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Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02


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#1476
DaBozUK

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Vhalkyrie wrote...
<some great **** about making your shep look better>


I've had a look at your Gibbed blog, but not sure if this is answered there or not.  Are there a standard set of variable changes that will generally improve the look of all femsheps?

I'm not sure I have your patience to trial and error each setting, but if I can apply a set of guaranteed fixes, I might get enthused and start to modify some of the settings.  Cheers

#1477
lillitheris

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Vhalkyrie wrote...

StarAce905-2 wrote...

There's an r18 map now? Umm... What's the difference between that and r17 map? Thanks for any help. :)


Not really sure.  I think r18 reduces some clipping in certain areas.  The important thing is to update the Lazarus client.


I think that XML  file is still the r17 one (it just exists in the r18 tree too). But yeah, I think the r18 .exe is the important bit.

#1478
lillitheris

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DaBozUK wrote...

Vhalkyrie wrote...
<some great **** about making your shep look better>


I've had a look at your Gibbed blog, but not sure if this is answered there or not.  Are there a standard set of variable changes that will generally improve the look of all femsheps?

I'm not sure I have your patience to trial and error each setting, but if I can apply a set of guaranteed fixes, I might get enthused and start to modify some of the settings.  Cheers


I'd say just changing the eyeshadow is a huge improvement. Aside from that, changing the blush and skin specularity do wonders getting rid of the pasty look; everything else is extra :wub:

#1479
Vhalkyrie

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DaBozUK wrote...

Vhalkyrie wrote...
<some great **** about making your shep look better>


I've had a look at your Gibbed blog, but not sure if this is answered there or not.  Are there a standard set of variable changes that will generally improve the look of all femsheps?

I'm not sure I have your patience to trial and error each setting, but if I can apply a set of guaranteed fixes, I might get enthused and start to modify some of the settings.  Cheers


I provided some examples for hair and makeup.  It is for my particular hair and makeup style though.  If you wanted more/less glamorous makeup, then experiment with the scalar parameter intensities.  If you want a different color eyeshadow, blush, lipcolor, change vector parameters.  Use RGBTool to find the color you want, and use the decimal version of the color codes.  Be aware you need to input them in reverse order in Gibbed.  The data fields in Gibbed are BGR for some reason.  If you want a shortcut, start with my values and change to your tastes.

Hair color is tricky, and the only way is trial/error, so I'd skip that.

Edit: I've added notes to the makeup section to give hints on how to adjust to your preference.

Also I apologize for the formatting on the Gibbed Notes.  I did try to organize it differently, but the forum doesn't retain my settings well for some reason after editing.

Modifié par Vhalkyrie, 19 avril 2012 - 02:04 .


#1480
DaBozUK

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lillitheris wrote...
I think that XML  file is still the r17 one (it just exists in the r18 tree too). But yeah, I think the r18 .exe is the important bit.

I just did a diff on both files and they're identical.  So no ducklips fix for me yet.

#1481
Kaidan Fan

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I wish I weren't so illiterate and afraid of these programs so I could try them out on my Xbox. I have a few Shepards that aren't even close to being who they were in the first two games and it makes me sad. :(

#1482
Vhalkyrie

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DaBozUK wrote...

lillitheris wrote...
I think that XML  file is still the r17 one (it just exists in the r18 tree too). But yeah, I think the r18 .exe is the important bit.

I just did a diff on both files and they're identical.  So no ducklips fix for me yet.


Well if in doubt, have you tried a clean install?  There's no installer for Lazarus, but try redownloading the exe + map in a separate directory and try again.

#1483
Clarian

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Vhalkyrie wrote...
This is a hack, and I totally sympathize for you console people.  Especially the PS3 folks who can't even use a hack.  The best way I know how to keep fighting for you guys is to keep showing them cases of failure, and how this solution has worked.  If this can be done with 3rd party hacks, you bet it can be done in the source.  With even better results.

I want everyone to have their Shepards back.


I totally agree.  I just started my playthrough in earnest this morning, so I'll post more pics as I continue.  To start with:

Posted Image

I'm too lazy to post ME1/2 comparisons at the moment, but trust me...the one on the right is SO my Shep from 1 & 2.  That's just...her.  But aside from that, just look at how much better and expressive the face is.

Also, I didn't do any tweaking of the colors in gibbed on this one.  The new Lazarus with vector/scalar color imports did it all.  The default import made the hair pitch black, so you can't even see any detail in it; Lazarus toned it down a bit, just as it was in 1 and 2.  The default import made the eyebrows...gray? Lazarus didn't.  It did a better job with eye & skin color also.

Chris Priestly wrote...
While the face codes do now correctly import into Mass Effect 3, due to improvements in things like shaders, lighting, textures, etc they will not look identical to the faces in Mass Effect 2.


Well...we now know that that's wrong.  There's nothing about the engine that prevents faces from looking identical to 2.  Granted, I haven't proved that in this post, but if Bioware wants some ME2 pics to compare, just ask.  But I'm telling you: the LP version is her.

So...Bioware, how about getting this fixed?

(Yes, Lazarus is great...and I mean, GREAT...but it's still extra work that people shouldn't have to do...)

Modifié par Clarian, 19 avril 2012 - 12:54 .


#1484
DaBozUK

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Vhalkyrie wrote...
Well if in doubt, have you tried a clean install?  There's no installer for Lazarus, but try redownloading the exe + map in a separate directory and try again.

Heheh.  I've said that to our Test team many a time!  I will do, just to double check, if I get the change tonight.

#1485
Vhalkyrie

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DaBozUK wrote...

lillitheris wrote...
I think that XML  file is still the r17 one (it just exists in the r18 tree too). But yeah, I think the r18 .exe is the important bit.

I just did a diff on both files and they're identical.  So no ducklips fix for me yet.


You are right they are the same.  The one inside the zip is different, though.

#1486
Vhalkyrie

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Clarian wrote...

Posted Image

I'm too lazy to post ME1/2 comparisons at the moment, but trust me...the one on the right is SO my Shep from 1 & 2.  That's just...her.  But aside from that, just look at how much better and expressive the face is.


Wow...the eyes on yours were translated perfectly. Any idea which one it is on the slider? Just curious why some eyes translate better than others.

The spec map on the skin was increased there, and it shows. If that is just from copying the scalar parameters, that is great.

So...Bioware, how about getting this fixed?

(Yes, Lazarus is great...and I mean, GREAT...but it's still extra work that people shouldn't have to do...)


Couldn't agree more.

---------------------

Edit: On a tangent, and I'm not necessarily referring to your example, Clarian, I just don't want to open another thread, so I'm piggybacking on this one!  :) The spec map on the skin reminded me of this.  One of the reasons why some of our characters look younger than we expected is because of the texture maps. Younger people have very fine pores, and as we age, our pores become more visible. The textures for femShep are very smooth. If you look at other character's texture maps in the game (Anderson and Adams for example) their texmaps have more 'bumps' for more visible pores. I have no talent for texture maps, so I'm hoping there is someone talented out there that can make a tex map for a mid 30s Shepard.  Or if there is some way to retrieve the ME2 textures and convert to ME3. The texmod ones don't work, they also give a younger look.


@Kaidan Fan: There is still a high degree of experimentation with this.  Maybe it will eventually be a point click translation.  The ideal situation, though, is for Bioware to fix this.  I hope that we've demonstrated that ME2 -> ME3 translations are possible, and we should keep poking Bioware to address it.

Modifié par Vhalkyrie, 19 avril 2012 - 01:52 .


#1487
DoctorEss

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Vhalkyrie wrote...

DoctorEss wrote...

Vhalkyrie wrote...

@DoctorEss

Here is what I got when I converted it in Lazarus.

../../../uploads_user/2208000/2207240/198397.jpg

With the exception of the eyes, this looks ok to me.  (I didn't change her hair - sorry)  I used lazarus-0-1-1 with r18 map.

I tried it with the map without eyes mapped too, but it was no good.



Yeah, those eyes are definitely out there.  Not sure how we ended up with such different results, though.


You're using lips #2.  I got the same ducklips effect when I used the map without the eyes/lips mapped.  Try r18 map again.

Edit: Also, I can email the headmorph to you if you'd like.


Not sure if I would know what to do with it.  I'm pretty bad at all of this.  I still wouldn't know how to clean the eyes up.  Blah.  Seems more and more like my Shep is just the perfect storm of features for not working right.  :P

Modifié par DoctorEss, 19 avril 2012 - 03:37 .


#1488
Vhalkyrie

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DoctorEss wrote...

Not sure if I would know what to do with it.  I'm pretty bad at all of this.  I still wouldn't know how to clean the eyes up.  Blah.  Seems more and more like my Shep is just the perfecto storm of features for not working right.  :P


I wouldn't say that. The eyes are a general problem. The rest looks ok to me.

Also, this was taken in the squad screen, and for some reason, the squad screen doesn't show the same in game.  My character's eyes look worse in the squad screen, but looks better in game.

Modifié par Vhalkyrie, 19 avril 2012 - 02:18 .


#1489
Clarian

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Vhalkyrie wrote...
The spec map on the skin was increased there, and it shows. If that is just from copying the scalar parameters, that is great.


Yeah, the spec map I think I did change in gibbed based on your instructions...just not the colors.  (And I  changed her hairstyle in gibbed, of course.)

Here's the face code if you want to know the exact eye shape and everything.  And yes, they translated perfectly. :)

121.QME.T16.W81.B12.4DV.1NF.241.WS6.U17.637.276

I thought of another reason why even PC users, who can use Lazarus pretty easily, should want a Bioware fix: A real Bioware fix of the face system would also fix Kelly and all the other extras and such who are based on the cc system, and currently look terrible.  I don't think I'm going to hold off on my first playthrough waiting for that, but it would be nice!

#1490
Vhalkyrie

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Clarian wrote...

Here's the face code if you want to know the exact eye shape and everything.  And yes, they translated perfectly. :)


Thanks for sharing that.  You are awesome.  You've been a big motivator for this whole thing.  Thanks for everything.
../../../images/forum/emoticons/smile.png

Here is how the facecodes construct, for anyone interested: ME2/ME3 Facecode Construction

Edit: Well that's interesting.  Yours are #8, which are the same as mine.  Maybe I'm being overly critical/nitpicky about my own, but more objective (detached) about yours.

Modifié par Vhalkyrie, 19 avril 2012 - 02:42 .


#1491
DaBozUK

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Vhalkyrie wrote...

DaBozUK wrote...

lillitheris wrote...
I think that XML  file is still the r17 one (it just exists in the r18 tree too). But yeah, I think the r18 .exe is the important bit.

I just did a diff on both files and they're identical.  So no ducklips fix for me yet.


You are right they are the same.  The one inside the zip is different, though.


I tried the one in the 0-1-1 zip and r17.  Both ducklips with r17 and r18 exes.

#1492
Kaidan Fan

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@Vhalkyrie: Yes, I find that it's a shame that people (such as myself) who aren't as talented as some of the others in this thread can't get their Shepard back. All my Shepards are from ME1 so it seems that none of them import correctly. And since I didn't tweak their faces in ME2 I have no codes. Therefore I have to take the imported face and try to mess around with it, but they don't look right at all. I was able to get 2 of them pretty close...but not perfect.

In short, I agree. This should be corrected so players don't have to do so much work to get their original Sheps.

I'm going to pout now!! ;)

#1493
ELE08

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 Another example here:

Mass Effect 2

Posted Image

Posted Image

This is using r18
http://me3-lazarus.g...lod_mapping.xml 

*Gibbed makeup fixes
*ENB Cinema Mod
*My own texmods

Main thing is the eyes.  They look way better now.

#1494
Ryuna

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So how does this new fix work? I think a lot of ppl would appericiate it if someone put up a guide.

And does it need the face code, cause I just restarted ME2 for the sake of NOT getting the code so that the stupid new patch would work correctly.

Modifié par Ryuna, 19 avril 2012 - 03:05 .


#1495
Vhalkyrie

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ELE08 wrote...

 Another example here:

*Gibbed makeup fixes
*ENB Cinema Mod
*My own texmods

Main thing is the eyes.  They look way better now.


Nice! Well done! I see differences in the nose and lips/mouth corners, too.

Modifié par Vhalkyrie, 19 avril 2012 - 03:10 .


#1496
Vhalkyrie

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Ryuna wrote...

So how does this new fix work? I think a lot of ppl would appericiate it if someone put up a guide.

And does it need the face code, cause I just restarted ME2 for the sake of NOT getting the code so that the stupid new patch would work correctly.


It's experimental, so manual edits with Gibbed are still required at this stage.  It does not require a facecode, it maps the faces from the raw data (like the original importer should have done in the first place).

#1497
DoctorEss

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Vhalkyrie wrote...

DoctorEss wrote...

Not sure if I would know what to do with it.  I'm pretty bad at all of this.  I still wouldn't know how to clean the eyes up.  Blah.  Seems more and more like my Shep is just the perfecto storm of features for not working right.  :P


I wouldn't say that. The eyes are a general problem. The rest looks ok to me.

Also, this was taken in the squad screen, and for some reason, the squad screen doesn't show the same in game.  My character's eyes look worse in the squad screen, but looks better in game.


If you say so.  Still don't know why we got different results from doing the same thing though.

Still have the issue of the eyes, even aside from everything else.  Shrug.  Kinda figures that I'd be stuck where no solutions, official or otherwise, actually work.  

With all these problems, I really can't even see myself finishing the game.  Still shocking that all this was allowed to happen the way it did.

Modifié par DoctorEss, 19 avril 2012 - 04:21 .


#1498
Caroxia

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ELE08 wrote...

 Another example here:

Mass Effect 2

Posted Image

Posted Image

This is using r18
http://me3-lazarus.g...lod_mapping.xml 

*Gibbed makeup fixes
*ENB Cinema Mod
*My own texmods

Main thing is the eyes.  They look way better now.


She looks so much better post Lazarus. The standard ME3 import suffers from all the typical female Shepard import issues:

Posted Image

#1499
lillitheris

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Caroxia wrote...

Posted Image


Going to add this example to the OP.


:happy:

#1500
StarAce905-2

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lillitheris wrote...

Caroxia wrote...

Posted Image


Going to add this example to the OP.


:happy:

That is soooo spot on! Femsheps look so PISSED in ME3. Lazarus r17 map + OffsetBones adjustment has fixed that for my Shep, though.  :D