Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02
#1526
Posté 19 avril 2012 - 08:52
#1527
Guest_makalathbonagin_*
Posté 19 avril 2012 - 08:58
Guest_makalathbonagin_*
+1000000000000000Lexa_ wrote...
Guys, I know she is a soldier but I reeeeeaaaaaaally want my makeup back. Ashley is a Commander too and her face is covered with eyeshadow, rouge and lipstick.
they didn't even bother to give femshep proper skin texture .. srsly wtf, bw!
#1528
Posté 19 avril 2012 - 09:04
(BTW, the lips were squished in Astralify's map with OffsetBones enabled. Unchecking it gave better results.)
Left is Astralify's map ........................................... Right is Lazarus r17/18 map

For me, the left is unplayable. I can't look at her without seeing a slightly altered clone. Despite some of the problems that still remain with Lazarus, I find the mapped version more enjoyable.
I'd prefer tenacious and bullheaded to lucky. I knew it was possible, and I wasn't going to take no for an answer. If you've followed my progression, you also know I got a lot of ups/downs and false starts. Definitely wasn't easy, and was a lot more error than trial. I know you're frustrated, and if so, then by all means walk away from this for a little while. Try again later. I know I did. More than once, twice or ten times.DoctorEss wrote...
I've watched your progression. I'm calling you lucky. I hold no illusions of getting to see my Shep anywhere near as close as yours came out. (Not even counting my OTHER Shepards)
Modifié par Vhalkyrie, 19 avril 2012 - 09:16 .
#1529
Posté 19 avril 2012 - 09:12
#1530
Posté 19 avril 2012 - 09:25
Vhalkyrie wrote...
I tried Astralify's map. A recap on what it does. It maps only the eyes/eyelashes and mouth, but leaves the base ME3 face in place, as that is what he/she wanted. For me, it is not just the eyelashes and eyes. Even without the makeup and gibbed touchups, it is obviously different. The face shape has changed.
(BTW, the lips were squished in Astralify's map with OffsetBones enabled. Unchecking it gave better results.)
Left is Astralify's map ........................................... Right is Lazarus r17/18 map
For me, the left is unplayable. I can't look at her without seeing a slightly altered clone. Despite some of the problems that still remain with Lazarus, I find the mapped version more enjoyable.I'd prefer tenacious and bullheaded to lucky. I knew it was possible, and I wasn't going to take no for an answer. If you've followed my progression, you also know I got a lot of ups/downs and false starts. Definitely wasn't easy, and was a lot more error than trial. I know you're frustrated, and if so, then by all means walk away from this for a little while. Try again later. I know I did. More than once, twice or ten times.DoctorEss wrote...
I've watched your progression. I'm calling you lucky. I hold no illusions of getting to see my Shep anywhere near as close as yours came out. (Not even counting my OTHER Shepards)
Eh. Except the problem is: I don't know jack about Gibbed or whatever you have to do to actually make it look right. Nor do I think it's going to even come close. I already don't really enjoy ME3, getting MY Shep was about the only thing holding me on to actually playing through it.
Shrug.
#1531
Posté 19 avril 2012 - 09:43
J0hnick wrote...
Im getting an error when I try and run this, still using XP SP3
Did you mention that before, or was it someone else? It could be that there's some API or something that's not available until Vista/7/8. I've only a 64-bit 7 myself, so I can't unfortunately test that…
…
For makeup problems, they should be relatively easy to get better with Gibbed. Alternatively you could try the high-res texture from the bottom of the first page of this thread. It adds makeup, and better skin tex, but it's a youthful look.
#1532
Posté 19 avril 2012 - 09:45
Ducklips and gammy cheeks. Click images to enlarge.

BTW, left pick above is my own tweaking of a straight import using the ME3 CC. Pretty close, structurally, to the look of Lazarus, but not as vibrant or lifelike.

Weird.
Modifié par DaBozUK, 19 avril 2012 - 09:51 .
#1533
Posté 19 avril 2012 - 09:51
Perhaps I'm using the program wrong, but here's what I do. Open ME2 ---> Open ME3 ----> Save ME3. Then simple get in-game, Mass Effect 3, load save 1000, and bam.. The result is; Self-explanatory.

Do I tweak anything else?
Display Options, there are three options; Normal, Tresholds, and Mapping, which is default -- Which option do I use?
Then there's also edit, ignore vertex, verified; Only verified is selected.
Then there's misc; Auto Track Selected ( Which is default off ) and Adjust 4 options, rest are turned on, as default (OffsetBones, ScalarParamteres, VectorPrameters, Adjust multiple vertices as group ( collapse otherwise )
Modifié par UserForFun, 19 avril 2012 - 09:53 .
#1534
Posté 19 avril 2012 - 09:52
UserForFun wrote...
I'm no expert, but I presume that it is -not- supposed to appear like that?
Perhaps I'm using the program wrong, but here's what I do. Open ME2 ---> Open ME3 ----> Save ME3. Then simple get in-game, Mass Effect 3, load save 1000, and bam.. The result is; Self-explanatory.
Do I tweak anything else? Display Options, there are three options; Normal, Tresholds, and Mapping, which is default -- Which option do I use? Then there's also edit, ignore vertex, verified; Only verified is selected.
Then there's misc; Auto Track Selected ( Which is default off ) and Adjust 4 options, all are turned on, as default ( OffsetBones, ScalarParamteres, VectorPrameters, Adjust multiple vertices as group ( collapse otherwise )
You sure you didn't import a femshep head into a male shep save? That's what that looks like.
#1535
Posté 19 avril 2012 - 09:54
DaBozUK wrote...
Ok, deleted Lazarus completely, and installed r18 exe and r17 xml as per first page, and did the defaults (offsetbones, scalar, vector and multiple vertices all checked).
Ducklips and gammy cheeks. Click images to enlarge.
Weird.
I recall Woodbyte saying what the reason for the cheek distortion is but I don't recall what is the cause at the moment.
Edit: I can't find the full text but I found this from Pheonix. Hamsta Cheeks. Cheeks are known issue, no fix currently.
Modifié par Vhalkyrie, 19 avril 2012 - 10:15 .
#1536
Posté 19 avril 2012 - 09:55
#1537
Posté 19 avril 2012 - 09:56
DaBozUK wrote...
UserForFun wrote...
I'm no expert, but I presume that it is -not- supposed to appear like that?
Perhaps I'm using the program wrong, but here's what I do. Open ME2 ---> Open ME3 ----> Save ME3. Then simple get in-game, Mass Effect 3, load save 1000, and bam.. The result is; Self-explanatory.
Do I tweak anything else? Display Options, there are three options; Normal, Tresholds, and Mapping, which is default -- Which option do I use? Then there's also edit, ignore vertex, verified; Only verified is selected.
Then there's misc; Auto Track Selected ( Which is default off ) and Adjust 4 options, all are turned on, as default ( OffsetBones, ScalarParamteres, VectorPrameters, Adjust multiple vertices as group ( collapse otherwise )
You sure you didn't import a femshep head into a male shep save? That's what that looks like.
Well, I haven't seen what's inside Shepard's pants, to actually provide an adequate reply...
Joking aside, no -- Male in Mass Effect 2, male in Mass Effect 3.
Edit -- Lazarus is only for Female Shepard?
Modifié par UserForFun, 19 avril 2012 - 09:57 .
#1538
Posté 19 avril 2012 - 09:58
Vhalkyrie wrote...
I'd prefer tenacious and bullheaded to lucky. I knew it was possible, and I wasn't going to take no for an answer.
I want to hear Jennifer Hale read that in her Commander Shepard voice.
Well, I got lucky twice (unlike Vhal, I hardly had to do any work), and there are slight glitches even in mine. But yeah, the occasionaly weird mouth shape during lipsync is tolerable...FakeShep isn't.
Still, it sucks that it doesn't work as well for some people. It just goes to show that, as great as LP is (especially for something built by students in their spare time), in a way it's a proof-of-concept that yes, ME3 Sheps can look identical to 2.
The question is, will Bioware step up and implement something that works for everyone, with no added user effort? Or not?
#1539
Posté 19 avril 2012 - 10:08
Clarian wrote...
Vhalkyrie wrote...
I'd prefer tenacious and bullheaded to lucky. I knew it was possible, and I wasn't going to take no for an answer.
I want to hear Jennifer Hale read that in her Commander Shepard voice.
Well, I got lucky twice (unlike Vhal, I hardly had to do any work), and there are slight glitches even in mine. But yeah, the occasionaly weird mouth shape during lipsync is tolerable...FakeShep isn't.
Still, it sucks that it doesn't work as well for some people. It just goes to show that, as great as LP is (especially for something built by students in their spare time), in a way it's a proof-of-concept that yes, ME3 Sheps can look identical to 2.
The question is, will Bioware step up and implement something that works for everyone, with no added user effort? Or not?
I highly doubt they would. Given the responses we've gotten, they've closed the books and marked this one "working as intended".
Well, I'm glad at least you get your Shep back. I don't think anything will work for some of us. I'll be doing one more test (even though I'm fairly certain I've already tested exactly what I'm going TO test), and after that, I'm probably shelving this.
It's not worth continually getting hopes up, only to load the game and see a Shep that doesn't even have the most basic similiarities to mine, outside of both of them being female.
Modifié par DoctorEss, 19 avril 2012 - 10:08 .
#1540
Posté 19 avril 2012 - 10:09
Since it is topic-relevant, there are alternatives for male? The new patch is still sloppy, it does project some similarity, but that's all; It isn't the -same- Shepard, which I got used too, feels like I play a different character... Sounds odd, but it -is-.
#1541
Posté 19 avril 2012 - 10:18
Modifié par Vhalkyrie, 19 avril 2012 - 10:36 .
#1542
Guest_Dadriell_*
Posté 19 avril 2012 - 10:22
Guest_Dadriell_*
DaBozUK wrote...
Ok, deleted Lazarus completely, and installed r18 exe and r17 xml as per first page, and did the defaults (offsetbones, scalar, vector and multiple vertices all checked).
Ducklips and gammy cheeks. Click images to enlarge.
You need to recreate your face in ME2 using mouth shape # 7, which would be identical to yours in appearance, but won't produce this issue.
UserForFun wrote...
Excuse my foolishness, I haven't noticed any remark upon the program being reserved for females only, I apologize.
Since it is topic-relevant, there are alternatives for male? The new patch is still sloppy, it does project some similarity, but that's all; It isn't the -same- Shepard, which I got used too, feels like I play a different character... Sounds odd, but it -is-.
I think no one has uploaded a map for broshep yet. You can try to map it yourself though as general face structure is quite easy to do. It only gets tough when you try to map eyes and mouth corners.
Modifié par Dadriell, 19 avril 2012 - 10:30 .
#1543
Posté 19 avril 2012 - 10:29
StarAce905-2 wrote...
You must've been one of the lucky ones. Most of us couldn't recreate our Shepards' faces no matter how much we tweaked. But that's all in history now.Nwalmenil wrote...
I really appreciate the work you guys are putting into this.
I managed to get around the issue fairly well on my first playthrough by a lot of tweaking but it's nice to know that there might be easier solutions ready for my next game.
I went through Legion's site to get a better working face code and worked from that. It helped a lot but it still took me quite some time to get him right (and I'm still not sure if it's completely perfcet, but it works)
#1544
Posté 19 avril 2012 - 10:34
Dadriell wrote...
I think no one has uploaded a map for broshep yet. You can try to map it yourself though as general face structure is quite easy to do. It only gets tough when you try to map eyes and mouth corners.
I wouldn't try this yet. From Woodbyte (the developer for those new) Lazarus Usage
Also I know MaleSheps have come out mostly right, but I'd like to
give a bit of attention to those as well. If you've tried opening one
you'll have noticed the mapping looks all wrong. This is because they
are an entirely different mesh and will require their own mapping. I
don't recommend trying to map them with the current version of lazarus
because some assumptions are being made that could be specific to
FemSheps.
Modifié par Vhalkyrie, 19 avril 2012 - 10:36 .
#1545
Posté 19 avril 2012 - 10:43
Also this is Bioware's product. I'd pressure them instead of Lazarus for a fix.
Modifié par Vhalkyrie, 19 avril 2012 - 10:47 .
#1546
Guest_Dadriell_*
Posté 19 avril 2012 - 10:49
Guest_Dadriell_*
Vhalkyrie wrote...
I wouldn't try this yet. From Woodbyte (the developer for those new) Lazarus UsageAlso I know MaleSheps have come out mostly right, but I'd like to
give a bit of attention to those as well. If you've tried opening one
you'll have noticed the mapping looks all wrong. This is because they
are an entirely different mesh and will require their own mapping. I
don't recommend trying to map them with the current version of lazarus
because some assumptions are being made that could be specific to
FemSheps.
I haven't tried it myself, but i think that what it means is that Lazarus in it's current state would simply suggest using wrong vertices for mapping by default. Which could be annoying, but not a critical issue per se.
But as i said, i haven't tried it so maybe you're right.
#1547
Posté 19 avril 2012 - 10:56
Dadriell wrote...
I haven't tried it myself, but i think that what it means is that Lazarus in it's current state would simply suggest using wrong vertices for mapping by default. Which could be annoying, but not a critical issue per se.
But as i said, i haven't tried it so maybe you're right.
It causes an application crash for me (I have tried). I'm not sure how UserForFun even got it to load.
[Edit] Just tried it with a different male shepard, and it loads...but it's weird. Someone could try it, but I'd hate to go through all the time of clicking the vertices to have it not work.
Modifié par Vhalkyrie, 19 avril 2012 - 11:07 .
#1548
Posté 19 avril 2012 - 10:58
My Shepard is not amused how he ended up in Mass Effect 3
Joking aside, there are significant differences between the two, with the patch, hence....
By '' alternative options '' I meant literally, Vhalkyrie; Are other programs of this kind, that has male options. From what I've read, I can pressume that the project in question is taxing, both in time and effort, sorry if it seemed I implied that you should focuss on other project, it was not my intention, not even remotely.
Modifié par UserForFun, 19 avril 2012 - 11:15 .
#1549
Posté 19 avril 2012 - 11:01
As far as we know, no. We're hopeful that BioWare developers are actually looking at this and implementing a proper fix in their importer…UserForFun wrote...
By '' alternative options '' I meant literally, Vhalkyrie; Are other programs of this kind, that has male options.
#1550
Posté 19 avril 2012 - 11:01
UserForFun wrote...
Joking aside, there are significant differences between the two, with the patch, hence....
By '' alternative options '' I meant literally, Vhalkyrie; Are other programs of this kind, that has male options. From what I've read, I can pressume that the project in question is taxing, both in time and effort, sorry if it seemed I implied that you should focuss on other project, it was not my intention, not even remotely.
Not all all, man. Sorry, I didn't mean for you to feel I was singling you out.
This is the only project that I know of at the moment, and it is experimental. I know Woodbyte would like to tackle Male Shepard, but when is an unknown.
And thanks for sharing your male Shepard. We know there are still problems with him, but don't have as many examples as femshep.
Modifié par Vhalkyrie, 19 avril 2012 - 11:03 .




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