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Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02


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#1651
DaBozUK

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StarAce905-2 wrote...

Update 2 on DaBozUK's Julia Shepard:

As you can probably see here, her eyes are in a weird state of looking slightly upwards. Anyone knows how this kinda thing happens?


Thanks so much StarAce.  I just don't understand why I got ducklips and hamster cheeks with the import.  Must have been the mouth tweaks you did.

It's probably the closest I've seen to my ME2 shep, but the something's still not quite right and I'm beyond caring now.

I shall import your headmorph and just try and enjoy the game!  Thanks so much again.

(click image to enlarge)
Posted Image

BTW, eyes behave fine for me.  i'd say they're a little heavy eyelidded (like she's been out on the lash), but it'll do.  Cheers!!

Do notice though how I managed to get similar eyes by manually tweaking the ME3 CC after import.  I think I moved the eyes up, brought brow forward, and slightly closer together.

Modifié par DaBozUK, 20 avril 2012 - 06:44 .


#1652
Holger1405

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DoctorEss wrote...

Holger1405 wrote...

DoctorEss wrote...

StarAce905-2 wrote...

DoctorEss wrote...

But yeah, if anyone has any pointers for what to do with my renegade Shep there, that'd be faboo. I don't even know where to start. I can spot minor stuff (makeup is wrong, etc), but it's difficult to eyeball just how wrong it all is.

You could post a pic along with a face code here, and one of us could give an attempt as time permits. :)


I posted a pic a bit ago, but I can do it again here.  The facecode will have to wait until I'm home for the evening tonight.  I assume nobody would want the ME3 code, they want the ME2 version, yes?

That'll be a bit later tonight that I can do that, as I have to start fresh and recreate the face from scratch, as it's an ME1 face originally.




The ME3 Lazarus outcome didn't look bad at all. 
Would give her this,

biog_hmf_hir_pro.Hair_PROCustomSexy.HMF_HIR_PROCustom_Sexy_MDL
BIOG_HMF_HIR_PRO.Hair_Sexy.HMF_HIR_Sxy_Diff

social.bioware.com/362/blog/211693/

Hairstyle. Imho more similar to her ME2 Hairstyle.
If you want the Reneged scars from start, set your Reneged points with Gibbed to Max.
Don't think that she needs much more tweaking.


She can re-earn the scars, that's not a big deal to me.  I'll see what the hair looks like when I'm home tonight.  Not 100% sure how to swap that with Gibbed, but I'm sure I can figure it out.  See, when I look at her, she looks completely borked compared to her old self.

To me, there's barely any resemblance. 


Well, the hair makes a great difference, but you should also have in mind that the resemblance is usually better in Game as in CC or Squad screen. (and in game after the intro) How far you went with her in game? 

@ Hair

Open Gibbed, load your save game,  go to "Raw" expand "Player", expand "Appearance" expand "Head Morph" Replace the entry under "Hair Meshes" with:

biog_hmf_hir_pro.Hair_PROCustomSexy.HMF_HIR_PROCustom_Sexy_MDL

Highlight "Texture Parameters" Click the little field on the right, highlight "HAIR_Diff"
replace the value with:

BIOG_HMF_HIR_PRO.Hair_Sexy.HMF_HIR_Sxy_Diff
Save in another slot.  Done.

Edit: typo

Modifié par Holger1405, 20 avril 2012 - 07:23 .


#1653
DoctorEss

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Holger1405 wrote...

Well, the hair makes a great difference, but you should also have in mind that the resemblance is usually better in Game as in CC or Squad screen. (and in game after the intro) How far you went with her in game? 

@ Hair

Open Gibbed, load your save game,  go to "Raw" expand "Player", expand "Appearance" expand "Head Morph" Replace the entry under "Hair Meshes" with:

biog_hmf_hir_pro.Hair_PROCustomSexy.HMF_HIR_PROCustom_Sexy_MDL

Highlight "Texture Parameters" Click the little field on the right, highlight "HAIR_Diff"
replace the value with:

BIOG_HMF_HIR_PRO.Hair_Sexy.HMF_HIR_Sxy_Diff
Save in another slot.  Done.

Edit: typo


She's out by the ventkid, as that's the easiest place to get an in-game look, at least before you can freely wander out of combat.  Seems to look pretty alien in comparison to her original face.  I'll take a poke at it with the hair tonight, also see about adjusting the colors of the hair, makeup.  From a structural standpoint, the face still feels off though.

#1654
Auriel

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As I mentioned, my previous try with Lazarus was fine, except the distance between the nose and mouth was a bit much for my liking. So I went back to ME2 again, created a new Shep with her mouth a bit higher up... and I must say I love the results now! Even if it's not 1:1 accurate, she now has that gentle, sweet look that I missed so much. Thank you so much for making this possible!

With Gibbed, I just increased the intensity of the eye makeup and HED_SPwr_Scalar. I will probably tweak her hair color as well.

Comparison between ME2 and ME3 (not an entirely comparable view, but I
can see that the lips are near perfect and the eyes are very nice too):

Posted Image

Squad screen comparison:

Posted Image

Modifié par Auriel, 20 avril 2012 - 08:09 .


#1655
Vhalkyrie

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Hi all,

I tried another attempt to fix the lip animation last night, just thought I'd share quickly.  I had to unmap the mouth in order to reduce 'fat lip'.  I had limited results just by unhooking the back lip, but it wasn't enough in my case.  Try either one and see if it works for you.  This is the r17/18 map with the mouth mapping removed.

Posted Image

lod_mapping-excludemouth-1-0.xml  Right click-save as. Unmaps back of lower lip only.  ME2 mouth shape.
lod_mapping-excludemouth-1-1.xml  Right click-save as. Unmaps mouth. ME3 mouth shape.

It's improved, and less bothersome to me in the cutscenes.  But could be improved a tad more (didn't have time to figure out where the pinching is coming from.  Unmapping the bottom lip only is also improved, but distorts the mouth by making the lower lip out of proportion with upper lip)

This worked better for me with OffsetBones unchecked.  It also made the lips slightly smaller, but it's ok in my case.  (Make your lips slightly larger in CC before running Lazarus).  This makes the default ME3 mouth come through, so if yours suffers from sad mouth, try the first link first.  This wasn't an issue for me.

I've also includes a gif that shows how my headmorph has shifted.  I'll just link instead of display so the animated gif doesn't get annoying.

ME2-ME3 headmorph change

Modifié par Vhalkyrie, 20 avril 2012 - 08:32 .


#1656
Astralify

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Vhalkyrie wrote...

Hi all,

I tried another attempt to fix the lip animation last night, just thought I'd share quickly.  I had to unmap the mouth in order to reduce 'fat lip'.  I had limited results just by unhooking the back lip, but it wasn't enough in my case.  Try either one and see if it either works for you.  This is the r17/18 map with the mouth mapping removed.

Posted Image

lod_mapping-excludemouth-1-0.xml  Unmaps back of lower lip only.
lod_mapping-excludemouth-1-1.xml Unmaps mouth.

The picture is shown with the second link.  It's improved (actually looks better in larger view).

This worked better for me with OffsetBones unchecked.  It also made the lips slightly smaller, but it's ok in my case.  This makes the default ME3 mouth come through, so if yours suffers from sad mouth, try the first link first.  This wasn't an issue for me.

I've also includes a gif that shows how my headmorph has changed in the proportions.  I'll just link instead of display so the animated gif doesn't get annoying.

ME2-ME3 headmorph change


Nice work! Posted Image

BTW i think that the mouth bones are a bit different from ME2. That's why we can't get the excact same mouth in ME3 no matter if the LOD and the offset bones have the same values as ME2. I think that they added one more bone to the upper right/left lip. I could be wrong though.

#1657
DoctorEss

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Vhalkyrie wrote...

Hi all,

I tried another attempt to fix the lip animation last night, just thought I'd share quickly.  I had to unmap the mouth in order to reduce 'fat lip'.  I had limited results just by unhooking the back lip, but it wasn't enough in my case.  Try either one and see if it works for you.  This is the r17/18 map with the mouth mapping removed.

Posted Image

lod_mapping-excludemouth-1-0.xml  Right click-save as. Unmaps back of lower lip only.  ME2 mouth shape.
lod_mapping-excludemouth-1-1.xml  Right click-save as. Unmaps mouth. ME3 mouth shape.

It's improved, and less bothersome to me in the cutscenes.  But could be improved a tad more (didn't have time to figure out where the pinching is coming from.  Unmapping the bottom lip only is also improved, but distorts the mouth by making the lower lip out of proportion with upper lip)

This worked better for me with OffsetBones unchecked.  It also made the lips slightly smaller, but it's ok in my case.  (Make your lips slightly larger in CC before running Lazarus).  This makes the default ME3 mouth come through, so if yours suffers from sad mouth, try the first link first.  This wasn't an issue for me.

I've also includes a gif that shows how my headmorph has shifted.  I'll just link instead of display so the animated gif doesn't get annoying.

ME2-ME3 headmorph change


Since you had prepped a custom headmorph for me, how would I go about employing this into my Shep's face?  I think she could stand to have a bit of the lip animation fix herself.

#1658
jli84

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Clarian wrote...

Eterna5 wrote...
Your shepards got a makeover due to their being new face proportions and updated textures and graphics. I mean they look similar at least, it's unrealistic to expect people from a game made years ago to look the same in a game created today.


Hmm..you probably should have posted this BEFORE the fan-made fix came out that makes ME3 Shepards look the same as in ME2.  You might have been able to get some people to believe you back then. :lol:

Posted Image


Just wondering: How did you get that hair? The hairstyle is my main issue with the import of my femshep. If Lazarus and/or gibbed can fix this ill definitely have a go.

Modifié par jli84, 20 avril 2012 - 08:42 .


#1659
jimbo32

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So I ended up re-downloading ME2 to see if I could get a better result by changing mouth shape #1 to #7. After running it through Lazarus, the mouth is a *little* off, but not too much.

Posted Image
Posted Image
Posted Image




My Femshep wasn't one of the ones that was waaaaay off, but she still wasn't really herself. I think the Lazarus version is closer. (Sorry for the different pic locations, but I couldn't find a similar one on the playthrough with the original ME3 import.)

-------------------------------------

Something else I was thinking about. I mentioned yesterday that I noticed a significant difference in the size and shape of the head and neck while comparing ME2 and 3 in Lazarus. I'm wondering if that may be the cause of the Kuwashii Visor not fitting properly in ME3 (See the pic below). Has anyone noticed any difference with the visor on Sheps that have been through Lazarus?

Posted Image

Modifié par jimbo32, 20 avril 2012 - 09:20 .


#1660
Clarian

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Ah yes, "eyelashes"...we have dismissed that claim.

NatPro38 wrote...

Posted Image


(Insert line, if any, from the Turian Councilor in ME3 admitting that the Reapers are real.  I dunno, I haven't played that far.)

#1661
Clarian

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jli84 wrote...
Just wondering: How did you get that hair? The hairstyle is my main issue with the import of my femshep. If Lazarus and/or gibbed can fix this ill definitely have a go.


To get that hair, in gibbed, for 'Hair Mesh', put 'None', and under Texture Parameters, for 'HED_Scalp_Diff', put biog_hmf_hir_pro.Hair_Pulled02.HMF_HIR_SCP_Pll02_Diff.

I like it better than the buzz cut texture, but I REALLY wish there was a tight bun or ponytail.  I think I'm going to see if any of the hats look good on her...

#1662
lillitheris

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Looks like another couple new successes. Excellent.

I hope that BioWare isn't just waiting for our diligent software heroes to solve the entire problem for them >.<

#1663
Rastacles

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I tried out the up to date program and I'm blown away. I tweaked the makup a bit but my Shepard is virtually identical to ME1 and ME2. I'm collecting some photos. I'll post some when I get some good ones for comparison. I want to go back and take some from ME2 for comparison. I'm enjoying the game a lot more now too. What a strange concept: fans enjoying the game more with their custom characters intact. I want to say thanks to everyone who worked hard on all of this, and had the patience to teach how to use those tools to those of us who aren't quite as tech savy.

#1664
Spruso

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lillitheris wrote...

I hope that BioWare isn't just waiting for our diligent software heroes to solve the entire problem for them >.<


You can bet on this. They'll never touch this again, as it is "fixed" with patch 1.02. And above all else, it would hurt their artistic integrity.

Thats why I can't thank Phoenix and the others enough for doing Biow-EA-res work!

Dana Shepard says many thanks again :o<3:O

Posted Image

#1665
BrysonC

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Although I'm a console gamer myself, it always encourages me to see the ingenuity of the PC community.

#1666
Guest_Dadriell_*

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Rastacles wrote...

What a strange concept: fans enjoying the game more with their custom characters intact.

Indeed.
Back in the day i always thought that 3D graphics in PRGs were forced and totally unnecessary, and i still think it was true at the time. But i never could've guessed how much having a fully customizable character can really affect your gameplay experience. Much less how not being able to recreate your character's appearance can distract you from a game itself.

Modifié par Dadriell, 21 avril 2012 - 12:17 .


#1667
Dimensio

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Would any volunteer care to create useful screenshots, based upon my Shepard's head morph, from the PC version of the game? I play the XBox 360 version of Mass Effect 3, thus my ability to obtain digital captures of my character is lacking. I do have access to create screenshots from the PC version of Mass Effect 2, but without images from the third game I cannot compare my current Shepard to my original appearance.

#1668
DoctorEss

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Holger1405 wrote...

DoctorEss wrote...

Holger1405 wrote...

DoctorEss wrote...

StarAce905-2 wrote...

DoctorEss wrote...

But yeah, if anyone has any pointers for what to do with my renegade Shep there, that'd be faboo. I don't even know where to start. I can spot minor stuff (makeup is wrong, etc), but it's difficult to eyeball just how wrong it all is.

You could post a pic along with a face code here, and one of us could give an attempt as time permits. :)


I posted a pic a bit ago, but I can do it again here.  The facecode will have to wait until I'm home for the evening tonight.  I assume nobody would want the ME3 code, they want the ME2 version, yes?

That'll be a bit later tonight that I can do that, as I have to start fresh and recreate the face from scratch, as it's an ME1 face originally.




The ME3 Lazarus outcome didn't look bad at all. 
Would give her this,

biog_hmf_hir_pro.Hair_PROCustomSexy.HMF_HIR_PROCustom_Sexy_MDL
BIOG_HMF_HIR_PRO.Hair_Sexy.HMF_HIR_Sxy_Diff

social.bioware.com/362/blog/211693/

Hairstyle. Imho more similar to her ME2 Hairstyle.
If you want the Reneged scars from start, set your Reneged points with Gibbed to Max.
Don't think that she needs much more tweaking.


She can re-earn the scars, that's not a big deal to me.  I'll see what the hair looks like when I'm home tonight.  Not 100% sure how to swap that with Gibbed, but I'm sure I can figure it out.  See, when I look at her, she looks completely borked compared to her old self.

To me, there's barely any resemblance. 


Well, the hair makes a great difference, but you should also have in mind that the resemblance is usually better in Game as in CC or Squad screen. (and in game after the intro) How far you went with her in game? 

@ Hair

Open Gibbed, load your save game,  go to "Raw" expand "Player", expand "Appearance" expand "Head Morph" Replace the entry under "Hair Meshes" with:

biog_hmf_hir_pro.Hair_PROCustomSexy.HMF_HIR_PROCustom_Sexy_MDL

Highlight "Texture Parameters" Click the little field on the right, highlight "HAIR_Diff"
replace the value with:

BIOG_HMF_HIR_PRO.Hair_Sexy.HMF_HIR_Sxy_Diff
Save in another slot.  Done.

Edit: typo


Tried this, came out looking a bit worse, once in game.  Fussing with color for an extended period got something a little better, but she's fallen victim to that weird pointy cheek bulge some people have had.  Is there a way to fix that as of yet?  I think if I could get rid of that, it might be nearly tolerable.  Not perfect, not super close, but more tolerable.

#1669
Guest_Dadriell_*

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My addition to victims list. Now i wasn't even picky with making screenshots, in some scenes my imported face looked so terrible i didn't even wanted to keep playing.

Posted Image

If only i could get my old ponytail back, without this weird spaghetti stuck to forehead and oversized head... But i guess even that is just too much to ask from bw.

#1670
Ryuna

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Guys help me out here. I'm ALMOST close to getting my shep back, the lazarus works perfectly except for one thing.
I used Gibbed previousely but only changed the hair, and now i get this.
Posted Image
Posted Image
please don't tell me it has to do with the bug with mouth shape #1 in me2, is so how can i change it without having to start over? and there's the hair T.T

#1671
NatPro38

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Oh for those wondering what ME3's Import looked like:
Posted Image

I don't have much of this face, i used the default face for my first play through then recreated my character.

#1672
RainyDayLover

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Ryuna wrote...

Guys help me out here. I'm ALMOST close to getting my shep back, the lazarus works perfectly except for one thing.
I used Gibbed previousely but only changed the hair, and now i get this.

please don't tell me it has to do with the bug with mouth shape #1 in me2, is so how can i change it without having to start over? and there's the hair T.T


Since you've overwritten the scalar/vector parameters in Lazarus, you're going to have to edit your save again in Gibbed to fix the vertices (since you're using the default Jane hair) as shown here http://social.biowar...62/blog/211693/

And for the lips, mouth shape #1 won't translate properly with Lazarus as I had the same issue. Use mouth shape #7 instead as they're almost identical.

Modifié par RainyDayLover, 21 avril 2012 - 08:55 .


#1673
Pheonix52gx

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Ryuna wrote...

Guys help me out here. I'm ALMOST close to getting my shep back, the lazarus works perfectly except for one thing.
I used Gibbed previousely but only changed the hair, and now i get this.

please don't tell me it has to do with the bug with mouth shape #1 in me2, is so how can i change it without having to start over? and there's the hair T.T

OK so what I can tell, assuming your facial structure (like nose) is fine, you've got clipping with the hair and the bit below the mouth is actually the teeth. It isn't mapped in Laz because they tend to be in the same place. The hair I'm not certain I can help with since it's a mesh and so will only have been mapped to the default Shep.

You could try finding the number ID of the verts in that area, then find them in Gibbed and reduce the third value in their vector to compensate. As exaplined:

RainyDayLover wrote...
Since you've overwritten the scalar/vector parameters in Lazarus, you're going to have to edit your save again in Gibbed to fix the vertices (since you're using the default Jane hair) as shown herehttp://social.biowar...62/blog/211693/

And for the lips, mouth shape #1 won't translate properly with Lazarus as I had the same issue. Use mouth shape #7 instead as they're almost identical.

 
N.B., this isn't to do with Vector/Scalars, they're for colour and material interaction only, but the link you make is correct. You need to change the x and y value of some verts at the top of the head. The link you provide gives a great list. Thanks :D

Modifié par Pheonix52gx, 21 avril 2012 - 09:04 .


#1674
Ryuna

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Actually, I already changed thoe values when I first changed the hair to the default one, that was before i used lazarus to fix the face. i'm gonna try importing into me3 again and using the me2 custom hair in me3, then re do lazarus.

#1675
Ryuna

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so it's still the same except that i changed the hair back into custom.
Posted Image
what should i do T__________T