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Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02


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#1676
Holger1405

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Ryuna wrote...

so it's still the same except that i changed the hair back into custom.
Image IPB
what should i do T__________T



Is this a fresh import, without any alteration in Gibbed?
Did you tried Lazarus with un check "Adjust Offset Bones"?

Modifié par Holger1405, 21 avril 2012 - 10:10 .


#1677
cApAc aMaRu

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I've got a question for you very clever, very insane people. I know you can change some weird stuff, like weird skin colours.

Can you make Shepard into an asari through these techniques? Or would that require actual game modding?

#1678
Ryuna

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Holger1405 wrote...

Ryuna wrote...

so it's still the same except that i changed the hair back into custom.

what should i do T__________T



Is this a fresh import, without any alteration in Gibbed?
Did you tried Lazarus with un check "Adjust Offset Bones"?


it's a fresh import, i customized it only in me3 cc and that's it. so i uncheck Adjust Offset Bones and i get a bigger problem. here's a comparison with Offset Bones checked.

Image IPB

#1679
DarthNaga

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Does anyone have the HED seetings (numbers) to get the same red hair as ME2 please? I tried something yesterday but it looked majorly ginger!

Modifié par DarthNaga, 21 avril 2012 - 10:32 .


#1680
jli84

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Clarian wrote...

jli84 wrote...
Just wondering: How did you get that hair? The hairstyle is my main issue with the import of my femshep. If Lazarus and/or gibbed can fix this ill definitely have a go.


To get that hair, in gibbed, for 'Hair Mesh', put 'None', and under Texture Parameters, for 'HED_Scalp_Diff', put biog_hmf_hir_pro.Hair_Pulled02.HMF_HIR_SCP_Pll02_Diff.

I like it better than the buzz cut texture, but I REALLY wish there was a tight bun or ponytail.  I think I'm going to see if any of the hats look good on her...


Thanks alot! Im getting there:

Image IPB

But why the strange colour? It should be black...

#1681
RainyDayLover

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Ryuna wrote...

Actually, I already changed thoe values
when I first changed the hair to the default one, that was before i used
lazarus to fix the face. i'm gonna try importing into me3 again and
using the me2 custom hair in me3, then re do lazarus.


You have to do it again because because the Lazarus map changes the LOD vertices as well.

Pheonix52gx wrote...

N.B., this isn't to do with Vector/Scalars,
they're for colour and material interaction only, but the link you make
is correct. You need to change the x and y value of some verts at the
top of the head. The link you provide gives a great list. Thanks :D


Yeah, I messed up. I meant to say vertices as well.

Modifié par RainyDayLover, 21 avril 2012 - 10:57 .


#1682
Ryuna

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^So that would fix the hair, what about the lips? Is there a way by using gibbed for me2 to get the exact values as mouth shape #7?

#1683
Clarian

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jli84 wrote...
But why the strange colour? It should be black...


Yeah, I had to adjust my color too.  You can change it in gibbed: in the Player tab, then the Apperance tab, it's HED_Hair_Colour_Vector.

There are also Higlight1Color and Highlight2Color, but I don't think those come into play when you're just using a scalp texture...I could be wrong, though.

#1684
RainyDayLover

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Ryuna wrote...

^So that would fix the hair, what about the lips? Is there a way by using gibbed for me2 to get the exact values as mouth shape #7?


PM me your ME2 face code and I'll fix both the hair and lips and send ya the headmorph.

Modifié par RainyDayLover, 21 avril 2012 - 11:03 .


#1685
Malordus

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The Angry One wrote...

I don't know something feels definitely off for me.
I guess mine just looks older?

ME2:
Image IPB

ME3:
Image IPB


Uhm, this may well be a ridiculous question Angry One....but the hairstyle on your ME3 Femshep - exactly which one is it? I have gone through the lot and they dont look like yours does. It may just be the combination of the style and the facial features.
And if it helps any, I think she looks great.

#1686
Holger1405

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Malordus wrote...

The Angry One wrote...

I don't know something feels definitely off for me.
I guess mine just looks older?

ME2:
Image IPB

ME3:
Image IPB


Uhm, this may well be a ridiculous question Angry One....but the hairstyle on your ME3 Femshep - exactly which one is it? I have gone through the lot and they dont look like yours does. It may just be the combination of the style and the facial features.
And if it helps any, I think she looks great.


http://social.biowar...62/blog/211693/

biog_hmf_hir_pro.Hair_PROCustomSexy.HMF_HIR_PROCustom_Sexy_MDL
BIOG_HMF_HIR_PRO.Hair_Sexy.HMF_HIR_Sxy_Diff

#1687
lillitheris

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@jli84 Looks like you're using the visor, can you take a look from above/the side and see how well it sits on the head? Someone earlier mentioned that it didn't fit right by default.

#1688
Vhalkyrie

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cApAc aMaRu wrote...

I've got a question for you very clever, very insane people. I know you can change some weird stuff, like weird skin colours.

Can you make Shepard into an asari through these techniques? Or would that require actual game modding?


Nope.  I did it once on accident when I was experimenting with Gibbed.

Image IPB

:D

In Gibbed, the values are put in BGR.  I put it in as RGB and got blue skin.

You would need a texmod for Asari scaley skin, though.

Modifié par Vhalkyrie, 21 avril 2012 - 11:36 .


#1689
Malordus

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@ Holger1405

You are a bit of a star, thank you.

#1690
Vhalkyrie

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DoctorEss wrote...

Since you had prepped a custom headmorph for me, how would I go about employing this into my Shep's face?  I think she could stand to have a bit of the lip animation fix herself.


I did try the map briefly with yours, but I think the map with lip mapping looks better in your case.  Your lips are so thin, there are some distortions along the upper lip without the lip mapping.

Modifié par Vhalkyrie, 21 avril 2012 - 11:55 .


#1691
Clarian

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jli84 wrote...

Clarian wrote...

jli84 wrote...
Just wondering: How did you get that hair? The hairstyle is my main issue with the import of my femshep. If Lazarus and/or gibbed can fix this ill definitely have a go.


To get that hair, in gibbed, for 'Hair Mesh', put 'None', and under Texture Parameters, for 'HED_Scalp_Diff', put biog_hmf_hir_pro.Hair_Pulled02.HMF_HIR_SCP_Pll02_Diff.

I like it better than the buzz cut texture, but I REALLY wish there was a tight bun or ponytail.  I think I'm going to see if any of the hats look good on her...


Thanks alot! Im getting there:

Image IPB

But why the strange colour? It should be black...


Sorry I didn't mention this before, but you might also want to put this as HED_Scalp_Norm:

biog_hmf_hir_pro.Hair_Pulled02.HMF_HIR_SCP_Pll02_Norm

(It looks to me like you still have the normal map from the buzz cut.)

#1692
Clarian

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Clarian wrote...
Sorry I didn't mention this before, but you might also want to put this as HED_Scalp_Norm:

biog_hmf_hir_pro.Hair_Pulled02.HMF_HIR_SCP_Pll02_Norm

(It looks to me like you still have the normal map from the buzz cut.)


Oh, and also this in HED_Scalp_Spec:

biog_hmf_hir_pro.Hair_Pulled02.HMF_HIR_SCP_Pll02_Mask

#1693
jli84

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Clarian wrote...

Clarian wrote...
Sorry I didn't mention this before, but you might also want to put this as HED_Scalp_Norm:

biog_hmf_hir_pro.Hair_Pulled02.HMF_HIR_SCP_Pll02_Norm

(It looks to me like you still have the normal map from the buzz cut.)


Oh, and also this in HED_Scalp_Spec:

biog_hmf_hir_pro.Hair_Pulled02.HMF_HIR_SCP_Pll02_Mask


Image IPB

Getting closer and closer! Thanks for the help. Really appreciate it.

#1694
DarthNaga

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DarthNaga wrote...

Does anyone have the HED seetings (numbers) to get the same red hair as ME2 please? I tried something yesterday but it looked majorly ginger!


Any thoughts? also how do you get the illusive mans eyes?? :)
thanks!!

#1695
StarAce905-2

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Dimensio wrote...

Would any volunteer care to create useful screenshots, based upon my Shepard's head morph, from the PC version of the game? I play the XBox 360 version of Mass Effect 3, thus my ability to obtain digital captures of my character is lacking. I do have access to create screenshots from the PC version of Mass Effect 2, but without images from the third game I cannot compare my current Shepard to my original appearance.

Give your ME2 face code. :)

Anyway, HELLO EVERYONE! :D Back from a short hiking trip. :P

By the way, I tried to get the default ME2 femShep to work with Lazarus. And well, first thing is hamster cheeks. But here comes the problem. As the default ME2 femShep is not customizable, how do I change the mouth shape to get rid of this issue? Any tips, people?

#1696
Vhalkyrie

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StarAce905-2 wrote...

By the way, I tried to get the default ME2 femShep to work with Lazarus. And well, first thing is hamster cheeks. But here comes the problem. As the default ME2 femShep is not customizable, how do I change the mouth shape to get rid of this issue? Any tips, people?


Can you get a YAML code for default ME2 shep?

Just a suggestion, probably quickest way to help is to share the headmorphs.  Person who wants help exports their headmorph, then someone else can retrieve it.  Then you don't have to go through the ME2 unskippable intro.  Just make a base ME2 game, import the morphs into it, then export to ME3.  Be sure to delete the facecodes in Gibbed, as ME3 uses that as the default translation (which is why we have this problem to begin with - grumble)

Modifié par Vhalkyrie, 21 avril 2012 - 01:36 .


#1697
NatPro38

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Okay i have Eyelash clipping issues:
Image IPB

On the right eyelash but it happens on the left aswell. Any idea how to solve this?

Modifié par NatPro38, 21 avril 2012 - 01:52 .


#1698
SpiritWolf448

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Forgive my laziness (don't have time currently to re-rad 68 pages), but is the Lazarus program only useful for FemSheps, or does it have the mapping for the male part of the population as well? Just wondering, because I tried it and the result was a horrible, spiky monster (that was *not* a turian). ^_^"

#1699
cApAc aMaRu

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Vhalkyrie wrote...

cApAc aMaRu wrote...

I've got a question for you very clever, very insane people. I know you can change some weird stuff, like weird skin colours.

Can you make Shepard into an asari through these techniques? Or would that require actual game modding?


Nope.  I did it once on accident when I was experimenting with Gibbed.

Image IPB

:D

In Gibbed, the values are put in BGR.  I put it in as RGB and got blue skin.

You would need a texmod for Asari scaley skin, though.


I don't care about the scales so much. I was just hoping that maybe if you plugged in the right numbers you could make a sehp with blue skin and asari 'hair'

#1700
StarAce905-2

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Vhalkyrie wrote...



Can you get a YAML code for default ME2 shep?

Just
a suggestion, probably quickest way to help is to share the
headmorphs.  Person who wants help exports their headmorph, then someone
else can retrieve it.  Then you don't have to go through the ME2
unskippable intro.  Just make a base ME2 game, import the morphs into
it, then export to ME3.  Be sure to delete the facecodes in Gibbed, as
ME3 uses that as the default translation (which is why we have this
problem to begin with - grumble)

Totally forgot about YAML. Thanks for the tip. I'll try and see. Fingers crossed.

Btw, what I do to create a new Shepard quickly in ME2 is use this bit of coalesced modding:

Bindings=( Name="Right", Command="SloMo 8 | OnRelease SloMo 1 | SkipMovie" )


added to [SFXGame.SFXGameModeBase] under BIOInput.

SkippableMovies=Opening_End_Seq

SkippableMovies=Opening_End_SeqFM

SkippableMovies=Opening_Seq_INT

SkippableMovies=Opening_Seq

SkippableMovies=ProNor_Pod2

SkippableMovies=ProNor_Shepard_Rebuilt

SkippableMovies=ProNorEscape

SkippableMovies=ProNorEscapeAsh

SkippableMovies=ProNorEscapeKaid

SkippableMovies=ME2_Opening_SunMid

SkippableMovies=ME2_Opening_SunMid_ESN

SkippableMovies=ME2_Opening_SunMid_INT



added to [FullScreenMovie] under BIOEngine.

After this, press SPACE to skip pre rendered videos, and hold RIGHT ARROW to fast forward realtime scenes. :D

Modifié par StarAce905-2, 21 avril 2012 - 02:11 .