Aller au contenu

Photo

Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02


  • Ce sujet est fermé Ce sujet est fermé
2037 réponses à ce sujet

#1726
Holger1405

Holger1405
  • Members
  • 838 messages

DarthNaga wrote...

Holger1405 wrote...

DarthNaga wrote...

Gah!! i cannot recreate the default femshep hair colour from ME2, it keeps coming out different shades of blonde :(


You can try it in Gibbed as well.
Open Gibbed, load your save game,  go to "Player" select "Appearance" double click "HED_Hair_Color_Vector"
Still, it is trial and error.

Edit: You probably need to change "Highlight1color" and  " Highlight2color" as well.


good point! shame we can't see the colour details in the ME2 gibbed to be able to put them into an ME3 gibbed char.


The values are there, under ME2 Gibbed go to "Raw" expand "Player", expand "Appearance" expand "Head Morph" go to "Vector Parameters" go to " "HED_Hair_Color_Vector".
Problem is that the color will look different in ME3 due to the different lighting and the use of "Highlight1color" and  "Highlight2color".

#1727
StarAce905-2

StarAce905-2
  • Members
  • 321 messages
Alright, people, brace yourselves for a huge default femShep post.

First, let's recount.

The default femShep "Jane Shepard" from ME2:

Image IPB

Image IPB

After the 1.02 patch which, according to Bioware, correctly imports faces, she looks like this when imported to ME3:

Image IPB

Image IPB

Image IPB

Same person? I think not.

You'd think Project Lazarus time! Of course, it is that time. But alas, the dreaded CDR. HAMSTER appears. It seems poor Jane has mouth shape 1. Time to swap it out with mouth shape 7, then. But how to do that? Jane is not customizable, and she has no face code. YAML to face code site gives an unusable code due to missing eye shape and face structure. (Really, Bioware? How hard could it have been to add those to the CC as well?)

But I improvise and go for an approximation:

Image IPB

Image IPB

Obviously, stuff like eye shape are different. (And I have, on purpose, reduced mouth depth a little to ensure that CDR. DUCKFACE wouldn't stare back at me after everything is done.) But I'd say close enough.

(Face code: 741.R1A.L4W.219.EER.63W.3N7.741.GF5.HF5.6G5.114)

Alright, then, time to import into ME3.

Image IPB

To my surprise, this one looks WAY different to what the default Jane face gave me on import. But this one at least has a closer hair colour.

Lazarus Project once again:

Image IPB

Image IPB

So far, this is all I've managed to get. It still is quite different, sadly, but I'd like to think that mine's a bit closer than how the import turned out.

If anyone would like to try it, here's the ME3 headmorph for Jane: http://www.sendspace.com/file/0hcm9k (Approx. face + Lazarus)

Modifié par StarAce905-2, 21 avril 2012 - 05:23 .


#1728
SaturnRing

SaturnRing
  • Members
  • 2 102 messages

StarAce905-2 wrote...

Alright, people, brace yourselves for a huge default femShep post.

First, let's recount.

The default femShep "Jane Shepard" from ME2:

Image IPB

Image IPB

After the 1.02 patch which, according to Bioware, correctly imports faces, she looks like this when imported to ME3:

Image IPB

Image IPB

Image IPB

Same person? I think not.

You'd think Project Lazarus time! Of course, it is that time. But alas, the dreaded CDR. HAMSTER appears. It seems poor Jane has mouth shape 1. Time to swap it out with mouth shape 7, then. But how to do that? Jane is not customizable, and she has no face code. YAML to face code site gives an unusable code due to missing eye shape and face structure. (Really, Bioware? How hard could it have been to add those to the CC as well?)

But I improvise and go for an approximation:

Image IPB

Image IPB

Obviously, stuff like eye shape are different. (And I have, on purpose, reduced mouth depth a little to ensure that CDR. DUCKFACE wouldn't stare back at me after everything is done.) But I'd say close enough.

(Face code: 741.R1A.L4W.219.EER.63W.3N7.741.GF5.HF5.6G5.114)

Alright, then, time to import into ME3.

Image IPB

To my surprise, this one looks WAY different to what the default Jane face gave me on import. But this one at least has a closer hair colour.

Lazarus Project once again:

Image IPB

Image IPB

So far, this is all I've managed to get. It still is quite different, sadly, but I'd like to think that mine's a bit closer than how the import turned out.

If anyone would like to try it, here's the ME3 headmorph for Jane: http://www.sendspace.com/file/0hcm9k (Approx. face + Lazarus)


I think your version is a step closer to the original default Jane.  All this just highlights how difficult it is to replicate her. You gave us a little more hope

Modifié par SaturnRing, 21 avril 2012 - 05:30 .


#1729
StarAce905-2

StarAce905-2
  • Members
  • 321 messages
It just shows how much Bioware has messed up when even the default face has problems. -__-

#1730
SaturnRing

SaturnRing
  • Members
  • 2 102 messages

StarAce905-2 wrote...

It just shows how much Bioware has messed up when even the default face has problems. -__-


I originally thought that the face structure #3 was the closest to default. But it just presents insurmountable obstacle as far as getting the nose right. I also found the eye shape #2 to be way smaller, but pretty close version of hers. I don't know if it all helps. 

Modifié par SaturnRing, 21 avril 2012 - 05:59 .


#1731
Guest_AwesomeName_*

Guest_AwesomeName_*
  • Guests

Clarian wrote...

As some other people have said, another great thing about the fixed (Lazarus Project) faces is that they're much more expressive than the default imported faces (since the import still isn't working right).  This is easiest to see in full motion, but I thought this captured it pretty well for a still image:

Image IPB

See how with the corrected face it looks like a steely gaze, but the botched import just looks like she's squinting because she forgot to put in her contacts?

The real shame is that Bioware did some great work with faces, both in their structure and animation, but it's being hidden under some shoddy work that they did with the imports, or just the way the vertices are laid out, or whatever it is.  It's really too bad.

I mean, come on Bioware, look at that.  The one on the right just...looks...stupid.  
 


The face on the left definitely looks like your Shepard now, however isn't she supposed to be squinting in that scene (what's the context - is it the trial on Earth)? 

#1732
jimbo32

jimbo32
  • Members
  • 310 messages
@StarAce905-2

I fooled around a bit with your headmorph in Gibbed. Changed the hair colour, switched her hairstyle to the same as ME2, and added a bit of colour to her lips. This is what I came up with:

Image IPB

Why they didn't add that hairstyle to the ME3 CC is anyone's guess. Seems like a stupid thing to do considering anyone who played default Femshep was using it.

#1733
Rastacles

Rastacles
  • Members
  • 47 messages
I just wanted to share my success. Forgive the poor quality as I'm on XBox. The lighting is different but I can assure you my Shepard is almost spot on. Sadly the pictures don't do her justice. It's really when having a conversation or being animated you see how close she is. I'm very very pleased. Like I said I'm on XBox and there's a few more hoops to jump through to make this work.  

Now... I haven't seen the ending yet but um if there's a ME4 are we going to have to go through this all over again?

Edit:  Sorry picture so small.  Photobucket neutered it.

Image IPB

Modifié par Rastacles, 21 avril 2012 - 07:06 .


#1734
Clarian

Clarian
  • Members
  • 376 messages

AwesomeName wrote...
The face on the left definitely looks like your Shepard now, however isn't she supposed to be squinting in that scene (what's the context - is it the trial on Earth)?  


Well, there's squinting and then there's squinting.  There's "her eyes narrowed as she beheld her mortal enemies invading her own home planet," and then there's "she squinted because she couldn't quite see the bus schedule from across the terminal." I dunno, maybe it does need to be in motion to see how it impacts the expressions.  But I think the fixed faces are much more expressive.

But yeah, that's the trial.  I still haven't got too far through the game yet. :)

And yeah, it does look like my Shepard now, which really is the important thing.  But even aside from that, I think the fixed one just looks BETTER - which stands to reason, since the botched one has its features jumbled up to some degree.  A 3D model that's put together the wrong way WILL tend to not look as good as one that's put together the right way...

Modifié par Clarian, 21 avril 2012 - 07:16 .


#1735
DoctorEss

DoctorEss
  • Members
  • 538 messages
Alright, I've fought and fought with my renegade Shepard, and I can't get it looking right. If anyone wants to take a crack...

Facecode (this is from re-creating her in ME2, the original face is ME1->2, so this code is about 99% correct).

151.19J.M61.W7M.KBQ.64U.1K8.711.W48.4P1.637.515

Lazarus, for the record, also gives her that weird pointy cheek thing.

Screenshot(s)

Image IPB

Modifié par DoctorEss, 21 avril 2012 - 07:29 .


#1736
Sable Phoenix

Sable Phoenix
  • Members
  • 1 564 messages

AwesomeName wrote...

Clarian wrote...

Chris Priestly wrote...
I am seeing people saying that even though the faces can import, they do not look identical to how they appeared in Mass Effect 2. While the face codes do now correctly import into Mass Effect 3, due to improvements in things like shaders, lighting, textures, etc they will not look identical to the faces in Mass Effect 2.

  
Image IPB

If faces are now importing correctly, how do you explain the pic in the middle?

If faces cannot look indentical to ME2 due to lighting, etc., how to you explain the pic on the right?

Anyway, thanks yet again to everyone who contributed to the Lazarus Project...my Shep's been restored! More comparisons to come as I continue through the game...


When it comes down to explaining the entire face problem, this is the single best post I've seen. 


This just goes to show that, for whatever reason, BioWare decided to be lazy with the character creator and import process.  It's obviously possible to do correctly, since the fans are actually doing it.  BioWare just didn't want to.

Which, in a game that makes the fact that you can carry your character over through all three chapters of the trilogy one of its main selling points, is frankly unforgivable.  I still cannot fathom how they thought that deliberately altering the facial features for the third game was actually a good idea.

Chris Priestly's excuse was just BS.

Modifié par Sable Phoenix, 21 avril 2012 - 08:06 .


#1737
DarthNaga

DarthNaga
  • Members
  • 21 messages

jimbo32 wrote...

@StarAce905-2

I fooled around a bit with your headmorph in Gibbed. Changed the hair colour, switched her hairstyle to the same as ME2, and added a bit of colour to her lips. This is what I came up with:

Image IPB

Why they didn't add that hairstyle to the ME3 CC is anyone's guess. Seems like a stupid thing to do considering anyone who played default Femshep was using it.


Hmm what are the "HED_hair_color_vector", "Highlight1Color" and "Highlight2Color" numbers for that hair colour please?

#1738
jimbo32

jimbo32
  • Members
  • 310 messages
@DarthNaga

HED_Hair_Colour_Vector

B - 0.0199178383
G - 0.03025652
R - 0.3111805

Highlight1Color

B - 0.0199178383
G - 0.03025652
R - 0.3111805

Highlight2Color

B - 0.0199178383
G - 0.03025652
R - 0.3111805

It looks a little more brown at times depending on lighting.

Edit:
Hmm, just realized that they're all the same. Weird. I lifted it from another save, and I'm pretty sure it's one of the choosable ME3 colours.

Modifié par jimbo32, 21 avril 2012 - 09:18 .


#1739
lillitheris

lillitheris
  • Members
  • 5 332 messages
Was anyone able to confirm whether or not Lazarus fixes the problems with the Kuwashii visor?

I meant to play a bit tonight, but I just can't get myself motivated. Sigh. :crying:

Modifié par lillitheris, 21 avril 2012 - 09:54 .


#1740
jimbo32

jimbo32
  • Members
  • 310 messages
I'll check right now. I'll edit my post shortly.

EDIT:
Nope, no difference. Seems its the mesh hooks rather than the changed head sizes/shapes. :(

Edit2:
Maybe it was the same dude who handled the imports and double-checking the mesh hooks. Hopefully, he'll be one of the 1000 layoffs.
;)

Modifié par jimbo32, 21 avril 2012 - 10:08 .


#1741
ELE08

ELE08
  • Members
  • 1 938 messages
 I thought I would try working on the old default Jane a bit.

(Seriously, did they not think anyone used her? She's the default for cripes sake...I digress)

The headmorph: 
http://www.mediafire...331vo5xkndh4j3o 

I used this code if anyone would like to tweak - 441.M1A.A4W.289.EEL.13W.3E7.781.GF6.6F4.6G6.114

Image IPB

#1742
SkaldFish

SkaldFish
  • Members
  • 768 messages

ELE08 wrote...

 I thought I would try working on the old default Jane a bit.

(Seriously, did they not think anyone used her? She's the default for cripes sake...I digress)

The headmorph: 
http://www.mediafire...331vo5xkndh4j3o 

I used this code if anyone would like to tweak - 441.M1A.A4W.289.EEL.13W.3E7.781.GF6.6F4.6G6.114

Nice work, ELE! It's a tough likeness to capture, but you got it for sure.

Just to see how close I could get, I tried it a couple of weeks ago. To give you an idea of the level of FAIL, my wife walked by, mumbled "better kill it before it reproduces" and kept going.:pinched:

#1743
ELE08

ELE08
  • Members
  • 1 938 messages

SkaldFish wrote...

ELE08 wrote...

 I thought I would try working on the old default Jane a bit.

(Seriously, did they not think anyone used her? She's the default for cripes sake...I digress)

The headmorph: 
http://www.mediafire...331vo5xkndh4j3o 

I used this code if anyone would like to tweak - 441.M1A.A4W.289.EEL.13W.3E7.781.GF6.6F4.6G6.114

Nice work, ELE! It's a tough likeness to capture, but you got it for sure.

Just to see how close I could get, I tried it a couple of weeks ago. To give you an idea of the level of FAIL, my wife walked by, mumbled "better kill it before it reproduces" and kept going.:pinched:


:lol:

Thanks.  It's nigh impossible since she's not a CC creation.  The eyes are different.  Even if her face were correct, that hair is just so changed.

#1744
SaturnRing

SaturnRing
  • Members
  • 2 102 messages

ELE08 wrote...

 I thought I would try working on the old default Jane a bit.

(Seriously, did they not think anyone used her? She's the default for cripes sake...I digress)

The headmorph: 
http://www.mediafire...331vo5xkndh4j3o 

I used this code if anyone would like to tweak - 441.M1A.A4W.289.EEL.13W.3E7.781.GF6.6F4.6G6.114

Image IPB



I really like it. You and StarAce905-2 are just awesome.

#1745
StarAce905-2

StarAce905-2
  • Members
  • 321 messages

ELE08 wrote...

 I thought I would try working on the old default Jane a bit.

(Seriously, did they not think anyone used her? She's the default for cripes sake...I digress)

The headmorph: 
http://www.mediafire...331vo5xkndh4j3o 

I used this code if anyone would like to tweak - 441.M1A.A4W.289.EEL.13W.3E7.781.GF6.6F4.6G6.114

Image IPB


Cool! Yours is way better than mine. Did you use the face code from the ME3 import?

She's still not the same, because as you said she's not a CC creation, but this is pretty much close enough. :D

Wonder what Mr. Priestly's excuse to this is.

#1746
ELE08

ELE08
  • Members
  • 1 938 messages

StarAce905-2 wrote...

ELE08 wrote...

 I thought I would try working on the old default Jane a bit.

(Seriously, did they not think anyone used her? She's the default for cripes sake...I digress)

The headmorph: 
http://www.mediafire...331vo5xkndh4j3o 

I used this code if anyone would like to tweak - 441.M1A.A4W.289.EEL.13W.3E7.781.GF6.6F4.6G6.114

snip

Cool! Yours is way better than mine. Did you use the face code from the ME3 import?

She's still not the same, because as you said she's not a CC creation, but this is pretty much close enough. :D

Wonder what Mr. Priestly's excuse to this is.


Yeah, I did. Main thing I changed is the eyes, they were 'droopy'. And the colors in Gibbed.

(...and all they have is excuses. Lazarus is proof it was possible to import, they just messed up.)

Thanks again to Woodbyte and everyone who made this possible. You gave me my Shepards back! <3<3<3

#1747
StarAce905-2

StarAce905-2
  • Members
  • 321 messages

jimbo32 wrote...

@StarAce905-2

I fooled around a bit with your headmorph in Gibbed. Changed the hair colour, switched her hairstyle to the same as ME2, and added a bit of colour to her lips. This is what I came up with:

Image IPB

Why they didn't add that hairstyle to the ME3 CC is anyone's guess. Seems like a stupid thing to do considering anyone who played default Femshep was using it.

Could you upload the headmorph somewhere and link, please?

#1748
Srau

Srau
  • Members
  • 292 messages
Just my 2 cents.
I am very sad this issue was fixed by fans and not bioware, at the same time very grateful to those fans who worked on it.

Here is my ME2 S'Rau Shepard :

Image IPB

and here is the ME3 vanilla/lazarus comparison of the same character :

Image IPB

Thanks again to those who worked on this tool.

Modifié par Srau, 22 avril 2012 - 01:27 .


#1749
StarAce905-2

StarAce905-2
  • Members
  • 321 messages

ELE08 wrote...



(...and all they have is excuses. Lazarus is proof it was possible to import, they just messed up.)

But... the default one? How did they mess that up? Did they think people would be okay with switching to the new default one? o.O

ELE08 wrote...

Thanks again to Woodbyte and everyone who made this possible. You gave me my Shepards back! [smilie]../../../images/forum/emoticons/heart.png[/smilie][smilie]../../../images/forum/emoticons/heart.png[/smilie][smilie]../../../images/forum/emoticons/heart.png[/smilie]

They're awesome.  :D  Two of my femSheps are now playable thanks to them.

#1750
Vhalkyrie

Vhalkyrie
  • Members
  • 1 917 messages

StarAce905-2 wrote...
But... the default one? How did they mess that up? Did they think people would be okay with switching to the new default one? o.O


I hate to be cynical (I'm usually a hopeless optimist), but the lack of attention to femShep can only lead me to the disappointing conclusion they just didn't care enough.  According to their stats for ME2, "only" 18% of people play femShep.  Thus the bean counter argument for resource allocation might say minimal effort required.

However, consider this.  ME2 had approximately 6.6 million units shiped.  6.6million * .18 = 1,188,000 femshep loving players.  Ignoring ~1.2 million fans isn't considered good business.  Assuming that 1.2 million fans paid for just the regular edition at $59.99USD, that is $71,268,120USD.

Money talks.  Personally, I am avoiding any paid DLCs, including the day 1 DLC.

Modifié par Vhalkyrie, 22 avril 2012 - 02:10 .