Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02
#1851
Posté 23 avril 2012 - 01:39
I dont know if there is a group created already ?
If not? i just created one. -->
http://social.bioware.com/group/7281/
Take Care
#1852
Posté 23 avril 2012 - 01:46
#1853
Posté 23 avril 2012 - 01:49
Vhalkyrie wrote...
jimbo32 wrote..
That one - while nice - requires texmod for the facial textures. Which imo is completely lame.
Hellosanta's version of the default really rocks though. Very nice job.
My point was simply that fans made better translations than Bioware.I personally wouldn't use it, but it does look like the art.
Oh, I agree. Someone else posted a blonde femshep a few pages back that was really nice as well. And there are others on masseffect2faces.com that are very good and just use a headmorph.
To clarify, I know that some people have gotten some very impressive results with texmod, but I see it as a hassle. It's possible to get an amazing Shep without it, as a lot of folks in this thread have shown us.
#1854
Posté 23 avril 2012 - 01:52
jimbo32 wrote...
To clarify, I know that some people have gotten some very impressive results with texmod, but I see it as a hassle. It's possible to get an amazing Shep without it, as a lot of folks in this thread have shown us.
I don't use texmod either. I've tried it a few times, it is pretty, but it doesn't give the right look for me. I still just want the ME2 textures back.
Modifié par Vhalkyrie, 23 avril 2012 - 01:52 .
#1855
Posté 23 avril 2012 - 01:56
It's possible to get an amazing Shep without it, as a lot of folks in this thread have shown us.
????
I havent seen a single imported Me1 Me2 Femshep before and after BW patch that looked OK. I have seen ppl that posted their femsheps looked better because of the patch.. But i didnt see anyone who stated that posting some screenshots.
Its the same as in the EMS 4000+
ppl say they did it but nobody proved it .
Take Care
I need to go to sleep now.
So LOCKDOWN my eyes.
Modifié par Emphyr, 23 avril 2012 - 01:57 .
#1856
Posté 23 avril 2012 - 01:57
Emphyr wrote...
Jimbo wrote->
It's possible to get an amazing Shep without it, as a lot of folks in this thread have shown us.
????
I havent seen a single imported Me1 Me2 Femshep before and after BW patch that looked OK. I have seen ppl that posted their femsheps looked better because of the patch.. But i didnt see anyone who stated that posting some screenshots.
Its the same as in the EMS 4000+
ppl say they did it but nobody proved it .
Take Care
I was referring to modded headmorphs, not imports. There are lots of femshep headmorphs kicking around that look really amazing.
#1857
Posté 23 avril 2012 - 02:04
Vhalkyrie wrote...
jimbo32 wrote...
To clarify, I know that some people have gotten some very impressive results with texmod, but I see it as a hassle. It's possible to get an amazing Shep without it, as a lot of folks in this thread have shown us.
I don't use texmod either. I've tried it a few times, it is pretty, but it doesn't give the right look for me. I still just want the ME2 textures back.
I'm afraid the only way to achieve this is Texmod.
Modifié par Holger1405, 23 avril 2012 - 02:06 .
#1858
Posté 23 avril 2012 - 02:12
Btw, I think there is certain lip shape from ME2 that does not import properly on ME3 even with the Lazarus project. Whatever I do, whichever map that I use, my ME2 femshep has really messed up lips LOL oh well.. let's just stick to my recreated default femshep for now.
#1859
Posté 23 avril 2012 - 02:19
Well if I can get hi-res version of the ME2 textures to work in ME3, I'd try it again.Holger1405 wrote...
I'm afraid the only way to achieve this is Texmod.![]()
Hellosanta wrote...
Btw, I think there is certain lip shape from ME2 that does not import properly on ME3 even with the
Lazarus project. Whatever I do, whichever map that I use, my ME2 femshep has really messed up lips LOL oh well.. let's just stick to my recreated default femshep for now.
Lip #1 doesn't translate well. People have better luck converting it to #7, which looks similar.
Modifié par Vhalkyrie, 23 avril 2012 - 02:21 .
#1860
Posté 23 avril 2012 - 02:25
Still gets a monkeyface. Not as bad as before, but it seems like the entire area of her mouth is brought forward, kind of like a chimp. It still gets a bit of the pointy cheek, but not as bad.
It's funny, I was hoping at least one of my femSheps would get the results some do, where it's pretty much open two saves, save again, win. Alas, no.
#1861
Posté 23 avril 2012 - 02:53
DoctorEss wrote...
Alright, tried that map you posted earlier, Vhalk, with a brand new file based on the facecode, and with a few tweaks in the CC prior to bringing her into ME3.
Still gets a monkeyface. Not as bad as before, but it seems like the entire area of her mouth is brought forward, kind of like a chimp. It still gets a bit of the pointy cheek, but not as bad.
It's funny, I was hoping at least one of my femSheps would get the results some do, where it's pretty much open two saves, save again, win. Alas, no.
I think an important question to ask is "Are any of my Lazarus results better than what I got with a a vanilla import?". I don't think you'd find many people who'd say their Shepard was spot-on perfect afterwards - mine certainly isn't. But once I ran her through Lazarus and added some things in Gibbed (darker skin tone to offset the ME3 pastyness, more makeup), she's a lot better than what she was.
#1862
Posté 23 avril 2012 - 02:56
Vhalkyrie wrote...
Well if I can get hi-res version of the ME2 textures to work in ME3, I'd try it again.Hellosanta wrote...
Btw, I think there is certain lip shape from ME2 that does not import properly on ME3 even with the
Lazarus project. Whatever I do, whichever map that I use, my ME2 femshep has really messed up lips LOL oh well.. let's just stick to my recreated default femshep for now.
Lip #1 doesn't translate well. People have better luck converting it to #7, which looks similar.
Yeah, I had to load up my facecode in ME2 and switch the lipshape from #1 to #7 before using Lazarus. With #1, I was getting weird clipping around one side of the mouth after using Lazarus. #7 isn't an exact match, but it's close enough for government work.
Modifié par jimbo32, 23 avril 2012 - 02:59 .
#1863
Posté 23 avril 2012 - 03:09
DoctorEss wrote...
Alright, tried that map you posted earlier, Vhalk, with a brand new file based on the facecode, and with a few tweaks in the CC prior to bringing her into ME3.
Still gets a monkeyface. Not as bad as before, but it seems like the entire area of her mouth is brought forward, kind of like a chimp. It still gets a bit of the pointy cheek, but not as bad.
It's funny, I was hoping at least one of my femSheps would get the results some do, where it's pretty much open two saves, save again, win. Alas, no.
Sorry that it didn't work. I suggest going with the one that worked best, and try again if someone comes out with a new map, try making a new map yourself, or wait for a new Lazarus version.
Modifié par Vhalkyrie, 23 avril 2012 - 03:11 .
#1864
Posté 23 avril 2012 - 03:24
Vhalkyrie wrote...
DoctorEss wrote...
Alright, tried that map you posted earlier, Vhalk, with a brand new file based on the facecode, and with a few tweaks in the CC prior to bringing her into ME3.
Still gets a monkeyface. Not as bad as before, but it seems like the entire area of her mouth is brought forward, kind of like a chimp. It still gets a bit of the pointy cheek, but not as bad.
It's funny, I was hoping at least one of my femSheps would get the results some do, where it's pretty much open two saves, save again, win. Alas, no.
Sorry that it didn't work. I suggest going with the one that worked best, and try again if someone comes out with a new map, try making a new map yourself, or wait for a new Lazarus version.
Yeah, no idea how to even start working with the maps, so, I suppose it'll be wait. By the time I even figure it all out, before I even start working on one, there'll be a better version anyway, hah.
It'll be a bit before I play her, not until I finish my main Shep. I was just hoping to have her all set, so I wouldn't have to jump through all these hoops, could just hop in and play. I'll keep checking in on the thread though.
#1865
Posté 23 avril 2012 - 05:07
lod_mapping-excludemouth-1-2.xml Excludes mouth mapping for improved lipsync animation.
Note: I still had to make some manual adjustments in Gibbed.
Modifié par Vhalkyrie, 23 avril 2012 - 06:30 .
#1866
Posté 23 avril 2012 - 05:23
it basically made my life easier by visually showing the LOD vertices hehe
I finally got to fix hair clipping on the front head and to change nose, cheek, and lips shape!
I wanted to change eye lashes and jaw shape as well but that was just ... too much work OTL

@Vhalkyrie
ohhhh updated map! * v*)b going to try it now
Modifié par Hellosanta, 23 avril 2012 - 07:15 .
#1867
Posté 23 avril 2012 - 05:52
Norton is renowned for installing itself in everything on your system and being a spoiled child when it's not getting enough attention. Sorry but I dispise that program. Personal opinion though. I just think AVG or AntiVir, both free, don't warrent itx0hn0th3r4nc0rx wrote...
Not sure if anyone else has this problem, but Norton Antivirus goes a little crazy when I try to download the r18 file.
False positive?
But you are free to use whatever program you like to protect your computer. Certainly, I have had no reports from AntiVir, and no one else has mentioned anything. In addition, woodbyte may be able to reassure you fully, but my impression from reading over the code (which is available on the project source page) suggests nothing harmful included in the application and that this is most likely a false positive.
However, you are right to be vigilant. Thank you for mentioning this.
#1868
Posté 23 avril 2012 - 06:56

btw I'm working on a new texture that uses parts of dr. Eva's face textures. It's still a WIP but here are some screens:
http://img442.images...01204230919.png
http://img190.images...1wiptexture.png
http://img441.images...ture4fixlip.png
Modifié par Astralify, 23 avril 2012 - 07:00 .
#1869
Posté 23 avril 2012 - 08:04




Headmorph: http://www.sendspace.com/file/g1yggc
IMO, she turned out okay. Though only DoctorEss alone can judge the likeness properly. I did darken the blush colour and eye shadow a bit to make similar to the ME2 face, but other than that, the face is straight out of Lazarus Project.
Modifié par StarAce905-2, 24 avril 2012 - 12:46 .
#1870
Posté 23 avril 2012 - 09:09
#1871
Posté 23 avril 2012 - 09:25
Though apparently we can edit PCC files now, so once I figure out how to actually use that utility properly, I may try getting into the actual game files and replacing the scars that way, which might allow for slightly less obnoxious setup than using TexMod with Origin currently requires.
#1872
Posté 23 avril 2012 - 09:57
His military buzz cut is gone along with red highlight that was in his hair.
what's also interesting is that even Kaiden looks different than he did in ME1 and ME2. So it the import difference is definitely the redesigned character models which is also affecting custom Shepards.
Modifié par Michale_Jackson, 23 avril 2012 - 09:58 .
#1873
Posté 23 avril 2012 - 10:12
Emphyr wrote...
I dont know if there is a group created already ?
If not? i just created one. -->
http://social.bioware.com/group/7281/
Joined. Might be worth uploading pics of our sheps to show the issues and fix results. I'm just about there with mine, but can't quite put my finger on what's missing.
#1874
Posté 23 avril 2012 - 10:15
Vhalkyrie wrote...
Hellosanta wrote...
Btw, I think there is certain lip shape from ME2 that does not import properly on ME3 even with the
Lazarus project. Whatever I do, whichever map that I use, my ME2 femshep has really messed up lips LOL oh well.. let's just stick to my recreated default femshep for now.
Lip #1 doesn't translate well. People have better luck converting it to #7, which looks similar.
I can testify to this too. Having suffered duck lips and gammy hamster cheeks with Lazarus, I switched my ME2 face code headmorph to lip shape 7 and had no problems.
#1875
Posté 23 avril 2012 - 10:17
Vhalkyrie wrote...
Updated map which gives me better lip shape on mine. As always, try with or without offsetBones.
lod_mapping-excludemouth-1-2.xml Excludes mouth mapping for improved lipsync animation.
Note: I still had to make some manual adjustments in Gibbed.
Does this fix the "pinch lips" problem? i.e. when she says an "oo" sound, her lips over pout to the point where they are pinched. This is the only issue I have left with mine (other than still not quite looking like ME2 shep).




Ce sujet est fermé
Retour en haut





