I would've accepted this before woodbyte's tool got our Shepard's much closer to their ME2 selves, but not after.Michale_Jackson wrote...
what's also interesting is that even Kaiden looks different than he did in ME1 and ME2. So it the import difference is definitely the redesigned character models which is also affecting custom Shepards.
Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02
#1876
Posté 23 avril 2012 - 10:27
#1877
Guest_Dadriell_*
Posté 23 avril 2012 - 10:59
Guest_Dadriell_*
Vhalkyrie wrote...
Another thing you could try is taking the eyeBlink_left|right parameters and pull out the x coord a little bit. (Y is left/right. Z up/down.) This will effectively move the upper lid out. If you pull out too far, it will look like the lids are pulled off the eyeballs. If you can adjust by a small increment, you might fix the clipping without noticeable visual distortion.
Hey, thanks for the tip. Never really figured changing those values would help, but it worked like a charm.
Much easier than moving a bunch of separate vertices too. (:
#1878
Posté 23 avril 2012 - 11:01
Quething wrote...
Only with TexMod.
Though apparently we can edit PCC files now, so once I figure out how to actually use that utility properly, I may try getting into the actual game files and replacing the scars that way, which might allow for slightly less obnoxious setup than using TexMod with Origin currently requires.
Oh, does the Scar Continuity Project work in 3? I used it in 2, but for some reason I assumed it wouldn't be compatible now. I'll have to try it out.
But yeah, though I'm willing to suffer TexMod to get my scar back, a non-TexMod solution would be better.
Or, y'know, Bioware just having them available in the unmodded game, since they were a distinctive element of Shep's appearance from the beginning...
#1879
Guest_Dadriell_*
Posté 23 avril 2012 - 11:08
Guest_Dadriell_*
Quething wrote...
Though apparently we can edit PCC files now, so once I figure out how to actually use that utility properly
Sorry, but which utility are you talking about?
Yesterday i was looking for one all day long and didn't find anything. I'd really love to put ponytail haircut from ME2 back in the game, but figured it would be impossible.
#1880
Posté 23 avril 2012 - 11:08
And man, don't get me started on how much I should not have had to make that mod in the first place. <_<
#1881
Posté 23 avril 2012 - 11:12
Vhalkyrie wrote...
DoctorEss wrote...
Sure, I did earlier, I can post it again here. For the record, the facecode is a "recreated in ME2", so it's approximate, about 99% right. The original character is created in ME1.
Face code: 151.19J.M61.W7M.KBQ.64U.1K8.711.W48.4P1.637.515
Screenshots:
*snip*
She needs some makeup applied, but other than that, I don't see a problem with this translation.
[Edit] There is a little bit of squishing in the lips. Try a map with the lips excluded.
@DoctorEss I agree, the static screenshots don't show much issue with resemblence (it's probably as close as Lazarus can get you at the moment) except for the general "bruised" face of your ME2. Sorry, that sounds really mean, but the makeup in the ME2 shot makes her look like a fighter, and the scarring goes well with it (it's a good look, I'm not taking the p***). You'll need to use Gibbed to modify the makeup, as per Vhalkyrie's blog post on Gibbed editing (I had good results with mine, but it is a lot of trial and error).
Can you show a video of the problems you're having? Is it just the pouty-pinched lips?
#1882
Posté 23 avril 2012 - 11:41
Holger1405 wrote...
esdubu wrote...
@holger1405 Thanks for the advice but i'm not sure how to unmap anything. Is it something i do in the Lazarus program or do i manually need to adjust the lod_mapping.xml? God this is a pain in the arse, f***ing lazy Bioware and their stupid "patch"
OK, send my your ME2 save game, will fix it both till Thursday (my Time zone, CEST, which is yours?)
Send you a PM with my Email address.
Cheers mate, you are a gentleman and a scholar! I'm in the UK, so an hour behind you. Email sent.
#1883
Posté 23 avril 2012 - 11:42
Quething wrote...
And man, don't get me started on how much I should not have had to make that mod in the first place. <_<
Very true, but many thanks for making it anyway!
#1884
Guest_makalathbonagin_*
Posté 23 avril 2012 - 12:01
Guest_makalathbonagin_*
Astralify wrote...
Hi again guys and gals. I was wondering Is there a way we can use dr. Eva's headmorph? I think she resembles the art FemShep best.
btw I'm working on a new texture that uses parts of dr. Eva's face textures. It's still a WIP but here are some screens:
http://img442.images...01204230919.png
http://img190.images...1wiptexture.png
http://img441.images...ture4fixlip.png
so they made femshep intentionally ugly
#1885
Posté 23 avril 2012 - 12:52
DaBozUK wrote...
Vhalkyrie wrote...
Updated map which gives me better lip shape on mine. As always, try with or without offsetBones.
lod_mapping-excludemouth-1-2.xml Excludes mouth mapping for improved lipsync animation.
Note: I still had to make some manual adjustments in Gibbed.
Does this fix the "pinch lips" problem? i.e. when she says an "oo" sound, her lips over pout to the point where they are pinched. This is the only issue I have left with mine (other than still not quite looking like ME2 shep).
In my case it was a "fat lip" problem. It looked like a Botox injection gone wrong! It fixes the lipsync animation (by leaving the ME3 base mouth), however, the tradeoff is less accurate mouth translation. If your ME3 mouth looks fine to you, then it's probably fine. Some people have reported other problems with lip shape, but it looks fine on mine. I did a little bit of hand adjustment. There's no free lunch at the moment - either good ME2 lip translation and lip animation problems, or fixed animation and slightly different lips. For me, the lip shape wasn't a problem, so I've chosen better quality animation at the moment.
Modifié par Vhalkyrie, 23 avril 2012 - 01:34 .
#1886
Posté 23 avril 2012 - 01:48
StarAce905-2 wrote...
I would've accepted this before woodbyte's tool got our Shepard's much closer to their ME2 selves, but not after.Michale_Jackson wrote...
what's also interesting is that even Kaiden looks different than he did in ME1 and ME2. So it the import difference is definitely the redesigned character models which is also affecting custom Shepards.
Well I'm on a console so I have no choice but to accept it.
#1887
Posté 23 avril 2012 - 02:08
DaBozUK wrote...
Vhalkyrie wrote...
DoctorEss wrote...
Sure, I did earlier, I can post it again here. For the record, the facecode is a "recreated in ME2", so it's approximate, about 99% right. The original character is created in ME1.
Face code: 151.19J.M61.W7M.KBQ.64U.1K8.711.W48.4P1.637.515
Screenshots:
*snip*
She needs some makeup applied, but other than that, I don't see a problem with this translation.
[Edit] There is a little bit of squishing in the lips. Try a map with the lips excluded.
@DoctorEss I agree, the static screenshots don't show much issue with resemblence (it's probably as close as Lazarus can get you at the moment) except for the general "bruised" face of your ME2. Sorry, that sounds really mean, but the makeup in the ME2 shot makes her look like a fighter, and the scarring goes well with it (it's a good look, I'm not taking the p***). You'll need to use Gibbed to modify the makeup, as per Vhalkyrie's blog post on Gibbed editing (I had good results with mine, but it is a lot of trial and error).
Can you show a video of the problems you're having? Is it just the pouty-pinched lips?
A lot of it is just that "feeling" of wrongness, I guess. The other bit is a technical issue, it's that when in certain angles, the cheek looks pointy, like it's jabbing out at a real odd angle. Gives her lower face an odd shape. The still images don't always catch it.
It'll have to be tonight that I do some checking out on it though.
Edit: Oh, and yeah, she was supposed to look like that. Renegade, sole survivor, ruthless, and all that.
Modifié par DoctorEss, 23 avril 2012 - 02:10 .
#1888
Posté 23 avril 2012 - 02:27
#1889
Posté 23 avril 2012 - 02:28
StarAce905-2 wrote...
Hello, everyone. Bit bored, so gave DoctorEss's Shepard a try. (Oh, yeah, leaving Jane aside for a while.)
Headmorph: http://www.sendspace.com/file/ifp8x4
IMO, she turned out okay. Though only DoctorEss alone can judge the likeness properly. I did darken the blush colour and eye shadow a bit to make similar to the ME2 face, but other than that, the face is straight out of Lazarus Project.
I'll give her a look tonight, see what I can see. Are the lips that light normally, or is that due to the lighting where she's at?
It's hard for me to accurately judge without seeing it in motion. She's just been tricky to get right. I think part of it is also, her particular nose shape in ME2 was shaped to look like it'd been previously broken. The equivalent in ME3 doesn't retain that look quite as well.
Modifié par DoctorEss, 23 avril 2012 - 02:30 .
#1890
Posté 23 avril 2012 - 03:01

^ Under normal lighting, with scars.
Btw, does anyone know how to import a new ME1 save game into ME2 without replaying the whole story? (Like how we can flag a pretty much blank ME2 save and import?) Or to export a headmorph off an ME1 save? If that is possible, the default Shepard mouth problem should be solvable.
#1891
Posté 23 avril 2012 - 03:12
StarAce905-2 wrote...
Yeah, the lightness of the lips are due to the lighting at that point. Other things, of course, hard for me to judge.
^ Under normal lighting, with scars.
Btw, does anyone know how to import a new ME1 save game into ME2 without replaying the whole story? (Like how we can flag a pretty much blank ME2 save and import?) Or to export a headmorph off an ME1 save? If that is possible, the default Shepard mouth problem should be solvable.
That's looking pretty promising, actually. I'll definitely report in on it after work tonight. Just wish Bioware hadn't altered that hairstyle. Don't know what the point of switching the side the part is on was.
It's just hard to make a call on still images. Depending on where you catch it, it's really easy to screenshot either too light, too dark, or something else. Seeing it move in-game is much easier.
Modifié par DoctorEss, 23 avril 2012 - 03:14 .
#1892
Posté 23 avril 2012 - 03:20
StarAce905-2 wrote...
Yeah, the lightness of the lips are due to the lighting at that point. Other things, of course, hard for me to judge.
^ Under normal lighting, with scars.
Btw, does anyone know how to import a new ME1 save game into ME2 without replaying the whole story? (Like how we can flag a pretty much blank ME2 save and import?) Or to export a headmorph off an ME1 save? If that is possible, the default Shepard mouth problem should be solvable.
Changing the EndGameState of a Mass Effect 2 save should allow import into Mass Effect 3. The absence of story flags may adversely affect the story progression, though this should be of no concern if doing so only for head morph testing.
#1893
Posté 23 avril 2012 - 03:21
DoctorEss wrote...
Edit: Oh, and yeah, she was supposed to look like that. Renegade, sole survivor, ruthless, and all that.
It's a seriously good look. Most of our Shepards look like they couldn't fight their way out of their powder compacts, but yours like she's actually seen some action.
#1894
Posté 23 avril 2012 - 03:24
DoctorEss wrote...
Are the lips that light normally, or is that due to the lighting where she's at?
I found that if you choose lip colour 1, you get a very strange pale pink super shimmer lipstick look. I had to modify the lip scalars (see Vhalkyrie's Gibbed blog) to stop them shining so much. I think I ended up with values 0 and 6 for the two lip scalars.
#1895
Posté 23 avril 2012 - 03:26
StarAce905-2 wrote...
Btw, does anyone know how to import a new ME1 save game into ME2 without replaying the whole story? (Like how we can flag a pretty much blank ME2 save and import?) Or to export a headmorph off an ME1 save? If that is possible, the default Shepard mouth problem should be solvable.
Since ME1 was originally a console game, I don't think anyone ever made a save game editor for it. Maybe there is one, but I don't know it.
#1896
Posté 23 avril 2012 - 03:28
Dimensio wrote...
StarAce905-2 wrote...
Yeah, the lightness of the lips are due to the lighting at that point. Other things, of course, hard for me to judge.
^ Under normal lighting, with scars.
Btw, does anyone know how to import a new ME1 save game into ME2 without replaying the whole story? (Like how we can flag a pretty much blank ME2 save and import?) Or to export a headmorph off an ME1 save? If that is possible, the default Shepard mouth problem should be solvable.
Changing the EndGameState of a Mass Effect 2 save should allow import into Mass Effect 3. The absence of story flags may adversely affect the story progression, though this should be of no concern if doing so only for head morph testing.
I mean ME1 to ME2. Is that possible without playing through the whole thing? I tried to rename a beginning save to the character format and tried importing, but it gives a black screen just after the pre rendered scenes end. I think the game cannot decide whether to have Liara, Ashley or Kaidan on that scene due to lack of story progression.
#1897
Posté 23 avril 2012 - 03:34
ME1 Mid Game Saves
#1898
Posté 23 avril 2012 - 03:53
DaBozUK wrote...
DoctorEss wrote...
Edit: Oh, and yeah, she was supposed to look like that. Renegade, sole survivor, ruthless, and all that.
It's a seriously good look. Most of our Shepards look like they couldn't fight their way out of their powder compacts, but yours like she's actually seen some action.
Thank you.
#1899
Posté 23 avril 2012 - 03:56
Thanks! I found one there. But that still gives the hamster effect. Now if only I could change the mouth shape in ME1. It's possible, actually. Default Shepard has slider positions in ME1 CC. But I can't possibly play through several hours each time I want to try an adjustment. -__-Vhalkyrie wrote...
StarAce905-2: The only thing I know of are mid-game saves for ME1. Maybe there is a default Shepard in there somewhere?
ME1 Mid Game Saves
EDIT: Never mind, on a closer look, eye shape is different. Back to the drawing board.
Modifié par StarAce905-2, 23 avril 2012 - 04:28 .
#1900
Posté 23 avril 2012 - 05:07




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