StarAce905-2 wrote...
Yeah, the lightness of the lips are due to the lighting at that point. Other things, of course, hard for me to judge.

^ Under normal lighting, with scars.
Btw, does anyone know how to import a new ME1 save game into ME2 without replaying the whole story? (Like how we can flag a pretty much blank ME2 save and import?) Or to export a headmorph off an ME1 save? If that is possible, the default Shepard mouth problem should be solvable.
Oh, I remembered something about what Lazarus does to this Shep. If you notice, the space between the bow of the upper lip, and the bottom of the nose, Lazarus somehow makes an "X" out of the shape instead of an "/ \\" shape.
Can't recall if I've seen that one before. If I use Vhalk's map that unmaps the lips, (this one:
lod_mapping-excludemouth-1-2.xml ) that doesn't happen as readily. I think it has something to do with how it's pulling her upper lip upward too far and pinching it a little.
I can say though the makeup and hair look great. Way better than any of my attempts. I can't tell further til I'm home and fussing around with it myself though. I think the primary thing throwing me off is that upper lip being a bit too tall.
I'm thinking that a combination of the two (the map that leaves the lips alone, and your brilliant color edits) might be as close as humanly possible to get. Would have to put the two side by side to really judge for certain though.
I suppose the only way to really do that would be to import your headmorph on one save file, do one from scratch on another file with the different map, and then pop them both open in gibbed, and manually match all the color values, yeah?
Like I said, I'm new at this, and (quite obviously) bad at it, too.
Modifié par DoctorEss, 23 avril 2012 - 07:48 .