Here is my example of ME2/ME3 textures. Thanks to Lazarus/Gibbed, there's no doubt that I'm finally looking at the right person. But ME3 version is less "real" due to poor texture quality. Even the eye irises are more lifelike in ME2. My ME2 face had defined skin with pores, and small lines around the eyes and mouth. In ME3, those lines are there, but less detailed.

Click here for larger image detail
Also the ME3 image is not vanilla. FXAA post processor was used to boost the gaming lighting. If I used the default game lighting, the image would be whitewashed with less depth. I used FXAA to enhance the shadows for improved depth, and increased the saturation for richer colors (Shepard's Alliance blues are blue-r).
The ME2 image, however, *IS* vanilla game engine/textures.
Here is another example. This is my renegade (who was intended to look like a hard edge alternate universe version of my paragon. She didn't have a good life as a Colonist Sole Survivor).

I hate to keep ragging on Bioware about this, but improved lighting? Texture? Where is it?
We know that the lighting and rendering at the beginning of ME3 are different then the rest of the game for some reason, but both of these screenshots were taken at the beginning of the game. Which one looks like the more modern game?
Modifié par Vhalkyrie, 24 avril 2012 - 12:31 .




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