Aller au contenu

Photo

Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02


  • Ce sujet est fermé Ce sujet est fermé
2037 réponses à ce sujet

#1926
Vhalkyrie

Vhalkyrie
  • Members
  • 1 917 messages
The textures in ME3 for femshep are low quality. I play at 1680x1050 resolution. The jaggies on the N7 armor are very visible, and the lack of detail on Shepard really stands out compared to NPCs like Engineer Adams!

Here is my example of ME2/ME3 textures. Thanks to Lazarus/Gibbed, there's no doubt that I'm finally looking at the right person. But ME3 version is less "real" due to poor texture quality.   Even the eye irises are more lifelike in ME2.  My ME2 face had defined skin with pores, and small lines around the eyes and mouth. In ME3, those lines are there, but less detailed.

Image IPB

Click here for larger image detail

Also the ME3 image is not vanilla.  FXAA post processor was used to boost the gaming lighting.  If I used the default game lighting, the image would be whitewashed with less depth.  I used FXAA to enhance the shadows for improved depth, and increased the saturation for richer colors (Shepard's Alliance blues are blue-r).

The ME2 image, however, *IS* vanilla game engine/textures.

Here is another example.  This is my renegade (who was intended to look like a hard edge alternate universe version of my paragon.  She didn't have a good life as a Colonist Sole Survivor).

Image IPB

I hate to keep ragging on Bioware about this, but improved lighting? Texture?  Where is it?

We know that the lighting and rendering at the beginning of ME3 are different then the rest of the game for some reason, but both of these screenshots were taken at the beginning of the game.  Which one looks like the more modern game?

Modifié par Vhalkyrie, 24 avril 2012 - 12:31 .


#1927
DoctorEss

DoctorEss
  • Members
  • 538 messages
Okay, I've got everything right, or as right as it can get, except one problem, her lips are too pink. I can't really figure out how to get them as better color. They're a bit too shiny, and a bit too pink. Need to be a bit more matte, little bit more ruddy pink, instead of light pink.

Not even sure what's causing it, unless it's bleeding off of the blush as well.  If I save StarAce's makeup adjustments into an appearance file, everything comes in right, but the lips have a too-pink quality.  Does gibbed link both lips and blush to some extent?

Just for a comparison of where I'm at with her now:

Here's a quick (sorry, size) screenshot of her from ME2 (no scars, fresh start, still in the lab), and a screenshot of her in ME3 at ventkid:  (in that order)

Image IPB

Image IPB

Modifié par DoctorEss, 24 avril 2012 - 02:13 .


#1928
StarAce905-2

StarAce905-2
  • Members
  • 321 messages

DoctorEss wrote...

Okay, I've got everything right, or as right as it can get, except one problem, her lips are too pink. I can't really figure out how to get them as better color. They're a bit too shiny, and a bit too pink. Need to be a bit more matte, little bit more ruddy pink, instead of light pink.

You're gonna have to experiment with gibbed. Only way is trial and error, sadly. Did you somehow get rid of the nose - mouth X shape, btw?

And no, intensity of the blush has its own scalar parameter.

EDIT: To get the adjustments I made into a new headmorph, just set HED_Blush_Scalar to 1.3 and HED_EyeShadow_Tint_Scalar to 1.4.

Modifié par StarAce905-2, 24 avril 2012 - 01:46 .


#1929
DoctorEss

DoctorEss
  • Members
  • 538 messages

StarAce905-2 wrote...

DoctorEss wrote...

Okay, I've got everything right, or as right as it can get, except one problem, her lips are too pink. I can't really figure out how to get them as better color. They're a bit too shiny, and a bit too pink. Need to be a bit more matte, little bit more ruddy pink, instead of light pink.

You're gonna have to experiment with gibbed. Only way is trial and error, sadly. Did you somehow get rid of the nose - mouth X shape, btw?

And no, intensity of the blush has its own scalar parameter.

EDIT: To get the adjustments I made into a new headmorph, just set HED_Blush_Scalar to 1.3 and HED_EyeShadow_Tint_Scalar to 1.4.


Yeah, I got rid of that X in two different ways.  One, was a map that didn't touch the mouth.  That worked, but left the pointy cheek thing.  The other, was a map that only reworked the eyes.  With her face, it seems like the main problem has been the eyes.  The actual shape of the head itself didn't come out too bad.  The other bad part is that her nose shape isn't represented right in ME3.  That's a fault of the game itself, I think.  The shape of the actual nose model has been changed between games, so it looks a little too clean, a little less broken than her old nose.

Not sure why the lip color keeps getting tweaked though, it shouldn't be.

#1930
StarAce905-2

StarAce905-2
  • Members
  • 321 messages
I think that's how ME3 displays that lip colour. Did you try a different lip colour? Oh, and if you want nose also, maybe try mapping nose as well in Lazarus?

#1931
DoctorEss

DoctorEss
  • Members
  • 538 messages

StarAce905-2 wrote...

I think that's how ME3 displays that lip colour. Did you try a different lip colour? Oh, and if you want nose also, maybe try mapping nose as well in Lazarus?


For some reason, even mapped, the nose comes out the same way.  It might just be one of those things that displays better in the ME2 CC  light/shading style.  Her nose type had a thicker middle in ME2, looked like it'd been broken.  The way it's shaded around the cheeks and face in ME3, doesn't give that impression.  It might *actually* be identical, and just not *appear* that way.  Not really certain.  I know when layered in photoshop, with and without remapping, they seem to line up.  So it might just be the way it displays with the shading and such.

I'm not having a ton of luck with the lips, so I'm going to leave them at "close enough", as it has never been more clear than now that I don't know what I'm doing with Gibbed.  :D  I knew just enough to fiddle my other Shep's skin tone, and a bit of her eyeshadow without breaking anything. 

She didn't come out as close as my "canon" Shep (thanks for the help with that, Vhalkyrie!) but she's a lot closer than she was a few days ago.  You just adjusting the makeup a bit made this work tons easier.  Surprising how much change a little color can add.  

#1932
Clarian

Clarian
  • Members
  • 376 messages
Image IPB

(Got her scar back...thanks to Quething!)

Chris Priestly wrote...
I am seeing people saying that even though the faces can import, they do not look identical to how they appeared in Mass Effect 2. While the face codes do now correctly import into Mass Effect 3, due to improvements in things like shaders, lighting, textures, etc they will not look identical to the faces in Mass Effect 2.

So, let's take this quote, remove the parts that aren't true, and see what's left.

"The face codes do now correctly import into Mass Effect 3"?

The second pic disproves that.  So:

Chris Priestly wrote...
I am seeing people saying that even though the faces can import, they do not look identical to how they appeared in Mass Effect 2. Due to improvements in things like shaders, lighting, textures, etc they will not look identical to the faces in Mass Effect 2.

Faces are prevented from looking the same due to improvments in shaders, etc.?

The third pic disproves that.  So:

Chris Priestly wrote...
I am seeing people saying that even though the faces can import, they do not look identical to how they appeared in Mass Effect 2.

Yeah, I noticed that myself.  Is this going to be fixed?

Modifié par Clarian, 24 avril 2012 - 03:15 .


#1933
StarAce905-2

StarAce905-2
  • Members
  • 321 messages
Clarian's posts with the three pics are absolutely epic. Someone should combine them all into an epic sized PM to Mr. Priestly, or better yet, to all the yellow names underneath the forums.

#1934
Verly

Verly
  • Members
  • 1 048 messages
I think I need some help. I decided to try this mod and my Penny looks amazing...except for a weird glitch with her hair.. I'm not sure how to fix it.

ME2 penny:
Image IPB
ME import penny:
Image IPB

Lazarus me3 penny:
Image IPB

here's the glitchy hair:
Image IPB

#1935
Clarian

Clarian
  • Members
  • 376 messages

Verly wrote...
I think I need some help. I decided to try this mod and my Penny looks amazing...except for a weird glitch with her hair.. I'm not sure how to fix it.


Looks to me like it's the top of her head protruding through the hair mesh.  It seems like the ME2 heads are often taller than the ME3 heads.

So, I think the fix would basically be to unmap the vertices for the top of her head in Lazarus Project.  

#1936
lillitheris

lillitheris
  • Members
  • 5 332 messages
^ Yep, that'll work. Had the same issue. You can see how much higher the ME2 skull is in the preview window.

#1937
StarAce905-2

StarAce905-2
  • Members
  • 321 messages
@Verly: Could you give her face code (or headmorph if direct ME1 import)? The hair colour glitch seems to be due to highlight colours, and I'd like to give it a try and see if it can be fixed. :)

EDIT: Ninja'd. :P
Anyway, are you sure about the skull thing, guys? I thought it might be highlights because the tips of the strands have the same colour.

Modifié par StarAce905-2, 24 avril 2012 - 03:44 .


#1938
Verly

Verly
  • Members
  • 1 048 messages
@ clarian and lillitheris.. thank you. :) is that something that is easy to do with this program?.. this is the first time I've used any mods like this.

@starace905-2 I wouldn't mind at all, but I don't know how to get you the headmorph. (5 of my femsheps are Mass Effect1-2-3 imports. i got lazy with my fifth femshep and bought the little comic intro)

#1939
StarAce905-2

StarAce905-2
  • Members
  • 321 messages
Upload the save somewhere and give a link. I can rip the headmorph off it. (It's very easy and you can do it yourself, but I'm feeling a bit lazy to type instructions. :P )
Anyway, possible that I'm wrong. Clarian and lillitheris know more than me about this, usually.

#1940
DaBozUK

DaBozUK
  • Members
  • 203 messages
Is there a way to get the long eyelashes without Lazarus?  I've finally settled on my original manual CC recreation of my Shep, as I just get very inconsistent results with Lazarus. The lips are always messed up, and even using the no lip mappings still messes things up.

So what I have is good enough, with lots of Gibbed tweaking.  Is it possible to remap the eyes from a ME3 save but not overwrite anything else?

#1941
Guest_Dadriell_*

Guest_Dadriell_*
  • Guests

DaBozUK wrote...

Is there a way to get the long eyelashes without Lazarus?  I've finally settled on my original manual CC recreation of my Shep, as I just get very inconsistent results with Lazarus. The lips are always messed up, and even using the no lip mappings still messes things up.

So what I have is good enough, with lots of Gibbed tweaking.  Is it possible to remap the eyes from a ME3 save but not overwrite anything else?

You can get eyelashes alone with Lazarus if you wish to.
Or you could use Lazarus to find out which vertices make up eyelashes, and then tweak them manually with gibbed, but that'd be really long and annoying process.
If it is only mouth that bothers you, unmapping it should do the trick. I don't know which mappings you have used, but in order to stay untouched, mouth should be unmapped up to the point where it starts to protrude, maybe even a little further. And then, if you're unmapping it, you should either uncheck "adjust offsetbones" option, or manually fix the values for lips using gibbed later.



I've been trying to automate the process of fixing clipping issues with default femshep's hair using Lazarus. And so i made this fix available here: http://www.mediafire...aanjnsxt7q1pksm . Inside you'll find two files. One is ME2 save file with forehead adjusted for using with femshep's hair, and the other is a lod_mapping.xml for Lazarus with only forehead being mapped.
Now i'm not sure that this fix will work well for just any femshep out there, and i might have left it unpolished since i decided not to use this hair in the end, but feel free to try it out if you don't wish to adjust things manually with gibbed.

Modifié par Dadriell, 24 avril 2012 - 08:36 .


#1942
Holger1405

Holger1405
  • Members
  • 838 messages

DaBozUK wrote...

Is there a way to get the long eyelashes without Lazarus?  I've finally settled on my original manual CC recreation of my Shep, as I just get very inconsistent results with Lazarus. The lips are always messed up, and even using the no lip mappings still messes things up.

So what I have is good enough, with lots of Gibbed tweaking.  Is it possible to remap the eyes from a ME3 save but not overwrite anything else?


Her you go.
upper eyelashes:
0, 2, 3, 7, 10, 11, 21, 22, 25, 28, 30, 31, 34, 45, 46, 49, 51, 54, 55, 57
middle eyelashes
1, 4, 8, 9, 20, 23, 24, 26, 27, 29, 32, 33, 43, 44, 47, 48, 50, 52, 53, 56

In Gibbed, Raw, Player, Appearance, Head Morph, LOD #1 Vertices. 

Edit: I did forget: Increase the Z-Values between 0.4 and 1.0.

Modifié par Holger1405, 24 avril 2012 - 11:03 .


#1943
Holger1405

Holger1405
  • Members
  • 838 messages

Verly wrote...

@ clarian and lillitheris.. thank you. :) is that something that is easy to do with this program?.. this is the first time I've used any mods like this.

@starace905-2 I wouldn't mind at all, but I don't know how to get you the headmorph. (5 of my femsheps are Mass Effect1-2-3 imports. i got lazy with my fifth femshep and bought the little comic intro)


Open Gibbed, open your save game, go to "Player" go to "Appearance" Click on "Head Morph"
"Export to File" save wherever you want.
But clarian and lillitheris are right, it is clipping.

#1944
Verly

Verly
  • Members
  • 1 048 messages
It's all ok, I decided to restart my game now that my shep has her real face back. by giving her an updo again, the clipping is not a problem anymore.
Image IPB

#1945
DaBozUK

DaBozUK
  • Members
  • 203 messages

Holger1405 wrote...

Her you go.
upper eyelashes:
0, 2, 3, 7, 10, 11, 21, 22, 25, 28, 30, 31, 34, 45, 46, 49, 51, 54, 55, 57
middle eyelashes
1, 4, 8, 9, 20, 23, 24, 26, 27, 29, 32, 33, 43, 44, 47, 48, 50, 52, 53, 56

In Gibbed, Raw, Player, Appearance, Head Morph, LOD #1 Vertices. 

Edit: I did forget: Increase the Z-Values between 0.4 and 1.0.


Thanks, Holger, but I'm completely lost as to what you mean by this.
1) what are upper and middle eyelashes?  Surely it's upper and lower?
2) what are these numbers and what are you changing with them?

Maybe if I have a dig in Gibbed undert the LOD #1 Vertices it will become clear.

Cheers

Edit: I replied just after you'd done the edit, but I hadn't read that bit.  Cool, I'll go in and have a play!

Modifié par DaBozUK, 24 avril 2012 - 11:30 .


#1946
DaBozUK

DaBozUK
  • Members
  • 203 messages

Verly wrote...

It's all ok, I decided to restart my game now that my shep has her real face back. by giving her an updo again, the clipping is not a problem anymore.
Image IPB


Looks like Meryl Streep to me :-)

#1947
jimbo32

jimbo32
  • Members
  • 310 messages

DaBozUK wrote...

Is there a way to get the long eyelashes without Lazarus?  I've finally settled on my original manual CC recreation of my Shep, as I just get very inconsistent results with Lazarus. The lips are always messed up, and even using the no lip mappings still messes things up.

So what I have is good enough, with lots of Gibbed tweaking.  Is it possible to remap the eyes from a ME3 save but not overwrite anything else?


You could also try Astralify's map for Lazarus which only maps the eyes and lashes. Download it here.

#1948
DaBozUK

DaBozUK
  • Members
  • 203 messages

jimbo32 wrote...

DaBozUK wrote...

Is there a way to get the long eyelashes without Lazarus?  I've finally settled on my original manual CC recreation of my Shep, as I just get very inconsistent results with Lazarus. The lips are always messed up, and even using the no lip mappings still messes things up.

So what I have is good enough, with lots of Gibbed tweaking.  Is it possible to remap the eyes from a ME3 save but not overwrite anything else?


You could also try Astralify's map for Lazarus which only maps the eyes and lashes. Download it here.


To be honest, I'm having a lot of trouble with Lazarus and the exclude maps.  I've tried all Vhalkyrie's maps and Astralify's map and the lips go massive and wide.  If I use the default r17 map, it works ok, but the lip animations go pinched and pouty.  I'll try again tonight, but I just cannot get reliable and predictable results with import with Lazarus.  It's weird.  Must be user error, but I've tried it over and over.

#1949
DaBozUK

DaBozUK
  • Members
  • 203 messages

Holger1405 wrote...

Her you go.
upper eyelashes:
0, 2, 3, 7, 10, 11, 21, 22, 25, 28, 30, 31, 34, 45, 46, 49, 51, 54, 55, 57
middle eyelashes
1, 4, 8, 9, 20, 23, 24, 26, 27, 29, 32, 33, 43, 44, 47, 48, 50, 52, 53, 56

In Gibbed, Raw, Player, Appearance, Head Morph, LOD #1 Vertices. 

Edit: I did forget: Increase the Z-Values between 0.4 and 1.0.


I've imported a femshep headmorph (from a lazarus export) into a save (admittedly a male shep save, as I'm at work and can't find a femshep save online... anyone?) and there are no values in LOD #1 Vertices.  Is this normal?  Only LOD #0 Vertices has any values in it.

#1950
Vhalkyrie

Vhalkyrie
  • Members
  • 1 917 messages

DaBozUK wrote...

To be honest, I'm having a lot of trouble with Lazarus and the exclude maps.  I've tried all Vhalkyrie's maps and Astralify's map and the lips go massive and wide.  If I use the default r17 map, it works ok, but the lip animations go pinched and pouty.  I'll try again tonight, but I just cannot get reliable and predictable results with import with Lazarus.  It's weird.  Must be user error, but I've tried it over and over.


Did you try with and without offset bones?  OffsetBones unchecked is what worked best for me, or else I got oversized lips too.

Modifié par Vhalkyrie, 24 avril 2012 - 12:12 .