oh, i'm pretty sure some people won't like it .. nose and jaw/chin shapes are really different from default CC features
anyway here are some screenies ..



Modifié par Hellosanta, 24 avril 2012 - 06:20 .



Modifié par Hellosanta, 24 avril 2012 - 06:20 .



Modifié par Vhalkyrie, 24 avril 2012 - 06:29 .
Clarian wrote...
Lazarus converted my engineer beautifully, with one problem:
Anyone know if there's a good way to find out what the index number of those vertices would be in the LOD0 list? Lazarus shows the ME2 index numbers, but not the ME3 ones.
Modifié par Holger1405, 24 avril 2012 - 06:34 .
Hellosanta wrote...
@Holger1405
oh, i'm pretty sure some people won't like it .. nose and jaw/chin shapes are really different from default CC features
anyway here are some screenies ..
Holger1405 wrote...
Set Ignore Vertex at the Problem zone in Lazarus didn't help?
Clarian wrote...
Holger1405 wrote...
Set Ignore Vertex at the Problem zone in Lazarus didn't help?
No, that resulted in a duck mouth kinda thing on her upper lip. At least, that's what happened when I ignored pretty much the whole area bewteen the nose and mouth, and the upper edge of the lip. But there are problems to some degree with that whole area. But I could try ignoring just a couple vertices instead...

Discrepancy wrote...
*sniffles*
Whenever I load my Lazarus save file, my computer just... starts to stutter and subsequently freezes. What's going on here?
*edit* I used a save made midway through the game - maybe that's the problem. Which save is my import save? I'm a bit of a tech noob, so.. if anyone could help me out, I'd be grateful.
Hellosanta wrote...
@Clarian
in the Lazarus Project.exe, click the each vertex in the preview (ME2) to get the LOD0vertices. The number in the { } indicates the vertex number in ME3 headmorph map.
Holger1405 wrote...
Discrepancy wrote...
*sniffles*
Whenever I load my Lazarus save file, my computer just... starts to stutter and subsequently freezes. What's going on here?
*edit* I used a save made midway through the game - maybe that's the problem. Which save is my import save? I'm a bit of a tech noob, so.. if anyone could help me out, I'd be grateful.
Lazarus only reads the Game data from your ME3 save. Did you have a Full Microsoft .NET Framework 4 version installed?


Modifié par Discrepancy, 24 avril 2012 - 07:07 .
Holger1405 wrote...
Hellosanta wrote...
@Clarian
in the Lazarus Project.exe, click the each vertex in the preview (ME2) to get the LOD0vertices. The number in the { } indicates the vertex number in ME3 headmorph map.
Wahoo, didn't realized that! Great Help!!
Clarian wrote...
Holger1405 wrote...
Hellosanta wrote...
@Clarian
in the Lazarus Project.exe, click the each vertex in the preview (ME2) to get the LOD0vertices. The number in the { } indicates the vertex number in ME3 headmorph map.
Wahoo, didn't realized that! Great Help!!
Yeah, I didn't know that either (obviously)...thanks!
Modifié par Holger1405, 24 avril 2012 - 07:20 .

Modifié par Vhalkyrie, 24 avril 2012 - 10:21 .
Vhalkyrie wrote...
Try with it checked off. OffsetBones checked off worked best for me.DaBozUK wrote...
I kept the option on always. Is this what you mean?
Discrepancy wrote...
I reinstalled Framework 4 and that did the trick! It seems my version was corrupted. Thanks! *virtual cake*
Anyway, I managed to get Lazarus working.. But the results are less than optimal, I'm afraid:
(original import)
(Lazarus).
Odd lips, weird patch on her hair (as also happened to Penny), and creepy eyelashes. Her facial structure also looks off.. Hrrm..
lillitheris wrote...
Signs you've been hit by the face import bug: you remember the face code by heart.
StarAce905-2 wrote...
lillitheris wrote...
Signs you've been hit by the face import bug: you remember the face code by heart.But what about those of us who have Shepards with no face codes? (And the face code 1.02 gives is wrong, cause if I put it back into ME2, it gives a way fatter lip.)
Modifié par Vhalkyrie, 25 avril 2012 - 02:36 .
