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Fan-Made Fix For Face Modification & Import Bugs Remaining After Patch 1.02


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#201
Szuli

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OchreJelly wrote...

@Szuli: Yeah, I'm not expecting perfection. But it really seems like they didn't try to improve the appearance of the generated characters and female protagonist. I guess I'm okay with the model changes (could be worse, could have been Isabella from DA2) but they did seem to sexify her up a bit too much.

I just find it weird to see a closeup of Jack's face in ME2 and notice all the little details they have on her face, and have no such improvements for protagonist faces in ME3.

I do miss the film-grain as well. o/


To me it seems that their "improvement" of femShep was to sexify her B)

I agree about Jack's face in ME2...

#202
Vhalkyrie

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I think the textures in general are low for a 2012 game. I thought we were supposed to get a high-res pack.

Modifié par Vhalkyrie, 09 avril 2012 - 12:31 .


#203
Clarian

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Daennikus wrote...
I did what you said, here's the result:
433.VB7.8R1.W17.C1C.12T.FL4.421.SW6.I22.9GB.475

Not perfect, but I tried to make her "age" better according to the couple of ME2 screenshots you posted. 
Skin tone is a little darker, eyes and mouth are different. Chin is thinner, jaw line is at minimum, same with face size... Nose is lower.


Thanks for having a go at that...if the patch doesn't do anything to fix mine, I'll try this and post comparisons to ME2.

#204
geckosentme

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Just you. After a while, I noticed that my Shepard look even better than ME2 on average.

#205
lillitheris

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Thanks for the new analysis and info…here's waiting the patch.

I've managed to tweak Eevy a little better from the revised pic a few pages back, she's OK for the most part, especially in dialogue animation and cutscenes. Just not quite the same, though.

(<- From ME2 still.)

#206
Vhalkyrie

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I've done a lot more transparency analysis with photoshop and I just have one of those lucky faces that can't be replicated in ME3. They changed the base head mesh in ways that I can't alter without a headmorph. I found that the eyes and nose I used were swapped on the slider - no idea why they moved it.  Even with the same eyes, nose and proportions, it still doesn't look the same. I've given up on being able to replicate the face, and just trying to make it look better. I'll just have to retcon a reason why she got a face change (degradation of reconstruction material, and Alliance surgeons aren't as good as for-profit Cerberus, I suppose - haha.)

Modifié par Vhalkyrie, 09 avril 2012 - 02:47 .


#207
Szuli

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That's what I had to do, too: I had to give up on making my femShep the way she was and just try to make her look better than the import. Too bad that they changed the base mesh. I wish they had left it alone. It is definitely harder to get the same look with a new mesh, especially since there are limited changes you can make with the slider.

I looked at your pics in Photoshop and overlayed them. The eye of the new one is a bit bigger, but the iris is the same size, so that also changes the look of the eye. I noticed that in my femSheps, too: with the eye bigger, but the iris the same, you get a blank staring look, which isn't so natural. The eye makeup makes a big difference, too. The new one in that picture has longer eyelashes and more makeup on the lower eyelids than the upper ones. I had to pick that eye for my femShep, too, and it always bothered me. Another thing is that the iris color seems to be different. I noticed in the ME3 CC that a lot of the iris colors are less realistic than they were in ME2.

Another issue is the skin shader. It looked better in ME2. Just look at Clarian's pictures. The ME2 femshep's skin looked so much better. I think it's both because of the skin shader and the lighting.

#208
Vhalkyrie

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Here's the face I ended up reconstructing.  It is not an exact match, but in certain instances I get a glimpse of my old girl.  She does end up more attractive in some cinematics, but I would have been happy with her original.

Posted Image

Here's the differences in the codes:
ME2: 933.J1P.118.C8B.78S.15S.3MA.AD1.QGB.IL5.636.276
ME3. 933.J1P.118.C8N.78S.15C.3ER.AD1.QCB.IL7.636.275

What this ended up being is eye and nose change (which is actually the same, it is just in a different position in ME3 sliders).  Elongated and widened the jaw.  Lowered the nose slightly.  Keeping the same proportions in the CC actually ended up making the face more 'squashed' in game.  I'm wondering if their rendering engine changed aspect ratios, which can make a distortion.  The skin is dull and flat, but I think this could be fixed with a hi-res texture upgrade.

Not enough eyeliner and mascara!  War is brutal.

Modifié par Vhalkyrie, 09 avril 2012 - 04:06 .


#209
Szuli

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She looks nice -  you did a good job.

As for the code, when I had so much trouble with the import faces, I wrote down the code in ME2, imported the character into ME3 and compared the code of the import to the code I had written down, and there were some differences. So yeah, I had to move sliders to try to get my old face back.

I'm on the PS3, so unfortunately I can't change the textures, at least as far as I know. :(


Vhalkyrie wrote...

Not enough eyeliner and mascara!  War is brutal.


LOL!

#210
Vhalkyrie

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I just got an update. No change was made when I tried a new import. I don't have a character with the ME1 import problem because I changed my eye color in ME2, and that generated a code.  My one male Shepard is Sheploo, so that was easy.

Modifié par Vhalkyrie, 09 avril 2012 - 07:05 .


#211
lillitheris

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Slightly conflicting info, but this patch does NOT seem to fix the problem.

Oddly enough there're a few pics in the import bug thread that show an almost 1:1 import, but doesn't seem to work for me. (I also have no face code in the ME2 save file as I did a manual copy from ME to ME2.)

#212
lillitheris

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Hrmmm…something's changed, I think. I'm playing with the CC, and entering the face code from my current character gives a subtly different result from what the current character looks like.

Going to tweak around to see if I can get any closer with this.

Edit: I wish someone told BioWare that brown eyes are usually pretty dark brown…

Modifié par lillitheris, 09 avril 2012 - 11:49 .


#213
OMTING52601

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I ended up just going with the default FemShep, since it didn't matter what I did, all of my FemShep's were completely different from the import - no matter if it was an ME 1/2 import or just ME 2. Whether proportionally they were the same or not, the faces all looked squished, the eyes undefined, the chin/jaw just off. I spent nearly an hour on three dif. imports trying to get a face that I even liked looking at, and finally just gave in and used default, LOL!

Interstingly, though, my one male shep imported just fine. There might be some very slight differences in his jaw width and the size of his nose, but for the most part, he looked spot on, FWIW

#214
Clarian

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Daennikus wrote...
I did what you said, here's the result:
433.VB7.8R1.W17.C1C.12T.FL4.421.SW6.I22.9GB.475


I appreciate your effort, and I don't doubt that you did the best possible job, given the limits of the ME3 character creator.  But...

Posted Image

See how different the facial structure is in 3? The brow, the nose, the mouth, everything? And see how, in terms of subtlety and realism, the 3 faces look like a game that came out two years or more before 2, rather than the other way around?

I mean, honestly: look at that and pretend those two are standing next to each other.  Is your first reaction, 'Wow, they're twins?' Or even 'They must be sisters?' Neither of those would occur to me.

Again, it's no fault of Daennikus.
 The problem is that you can't get closer than that with the ME3 cc. I know...I've tried.

#215
Clarian

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Vhalkyrie wrote...
I've done a lot more transparency analysis with photoshop and I just have one of those lucky faces that can't be replicated in ME3. They changed the base head mesh in ways that I can't alter without a headmorph. I found that the eyes and nose I used were swapped on the slider - no idea why they moved it.  Even with the same eyes, nose and proportions, it still doesn't look the same. I've given up on being able to replicate the face, and just trying to make it look better.


That's exactly the conclusion I've come to.  Also, the patch that was released today didn't change anything at all with how my faces import.

Vhalkyrie wrote...
I'll just have to retcon a reason why she got a face change (degradation of reconstruction material, and Alliance surgeons aren't as good as for-profit Cerberus, I suppose - haha.)


I won't have to retcon anything, since I have no desire to play without my Shepards.  Well, I guess my retcon could be that Bioware went out of business before they were able to release ME3, leaving the trilogy sadly unfinished.  Too bad, I'm sure the ending of the story would have been epically awesome! XD

Modifié par Clarian, 10 avril 2012 - 12:54 .


#216
lillitheris

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So, it seems confirmed that this problem is NOT fixed for everyone. That said, you should try the trick from the face import bug thread.

Essentially, for some people, opening up the ME2 save file in Gibbed ME2 and deleting the face code (Raw -> Squad -> Player -> Face code) works and they get a pretty good result.

That method does not work for me. I get the same incorrect face I was getting earlier.

At this point, I'd like to also ask that y'all contact @masseffect, via the Facebook page, or if you have inside people on the forum, PM them, so that we can get an answer to whether this problem is actually acknowledged.

Modifié par lillitheris, 10 avril 2012 - 12:55 .


#217
Vhalkyrie

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Yes, they have changed the base head mesh, and there are no sliders to correct it. I could see this on my photoshop overlays.

I'll have to check the import bug thread, but mine still won't import 1:1. I just happened to make a face that can't be replicated in ME3.

#218
Ketten

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Vhalkyrie wrote...

I've done a lot more transparency analysis with photoshop and I just have one of those lucky faces that can't be replicated in ME3. They changed the base head mesh in ways that I can't alter without a headmorph. I found that the eyes and nose I used were swapped on the slider - no idea why they moved it.  Even with the same eyes, nose and proportions, it still doesn't look the same. I've given up on being able to replicate the face, and just trying to make it look better. I'll just have to retcon a reason why she got a face change (degradation of reconstruction material, and Alliance surgeons aren't as good as for-profit Cerberus, I suppose - haha.)


That's how I felt with my main Paragon Shepard as well. Granted I did use a headmorph for her but I just was not satisfied with the changes the game made to her face.

So now she is a product of botox and cosmetic surgery, aww yeah!

#219
Vhalkyrie

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Clarian wrote...

I won't have to retcon anything, since I have no desire to play without my Shepards.  Well, I guess my retcon could be that Bioware went out of business before they were able to release ME3, leaving the trilogy sadly unfinished.  Too bad, I'm sure the ending of the story would have been epically awesome! XD


I can understand that.  I just don't know why they swapped some eye/nose on the sliders and modified the headmorph.  Those would obviously affect existing faces.  They could have added more sliders for more variations.

#220
Fl1xx

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Luckily, my Femshep's face didn't funk out.

Can't say the same for Shep. He looks like he's filled his mouth with cotton-balls...

#221
Agent_Dark_

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Clarian wrote...

Posted Image

See how different the facial structure is in 3? The brow, the nose, the mouth, everything? And see how, in terms of subtlety and realism, the 3 faces look like a game that came out two years or more before 2, rather than the other way around?

While there are clear differences in the face shape, I hardly think you can say that the ME3 face looks graphically worse than the ME2 one...  The lighting on the ME2 one looks way more artificial - people don't actually have shiny faces in RL.  The ME3 one has much better lighting.  Plus the amount of jaggies on that ME2 one O.O - maybe your video settings weren't as good, or the image compression killed it but the ME3 one is much sharper.

#222
humes spork

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Stephiphany wrote...

I found it really hard to make a FemShep who didn't have some minor yet horrifying flaw. The character creator has bad lighting and doesn't let you see the face from very many angles. It also doesn't help that she's constantly scowling and the lighting is even worse in the opening scenes so you can't really gauge how she's going to look throughout the rest of the game.


I hear that. I spent fifteen minutes in the CC only to get ingame and realize my adept femShep had a whopper of a nose. I mean, like huge -- bigger than Barbara Streissand. Bigger than 1980s Jennifer Grey. Like, Groucho Marx huge. Big enough Shepard's eyes were redundant, she could sniff out her enemies like some kind of olfactory Daredevil. There for a while I thought it was a bug with the CC, until I was playing with it later and realized I'd just lucked into the Uberschnoz.

I kept the face -- it actually looked decent in the context of the rest of her face, which I'd made sharp, angular and relatively hawklike-- but good god, I couldn't help laughing during the Mars mission, every time she'd pop into cover there'd be this giant nose sticking out from behind it.

Modifié par humes spork, 10 avril 2012 - 01:11 .


#223
Clarian

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Agent_Dark_ wrote...
I hardly think you can say that the ME3 face looks graphically worse than the ME2 one...


And I hardly think that you CAN'T say that the ME3 face looks graphically worse than ME2.

#224
Vhalkyrie

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Agent_Dark_ wrote...

Clarian wrote...

Posted Image

See how different the facial structure is in 3? The brow, the nose, the mouth, everything? And see how, in terms of subtlety and realism, the 3 faces look like a game that came out two years or more before 2, rather than the other way around?

While there are clear differences in the face shape, I hardly think you can say that the ME3 face looks graphically worse than the ME2 one...  The lighting on the ME2 one looks way more artificial - people don't actually have shiny faces in RL.  The ME3 one has much better lighting.  Plus the amount of jaggies on that ME2 one O.O - maybe your video settings weren't as good, or the image compression killed it but the ME3 one is much sharper.


The ME3 texture is lower res.  The game in general has a lot of low res textures.  I hope they'll be releasing a high res pack soon.  The texture jaggies are very noticeable on my 1980x1080 HD 28" screen.  The eye iris colors were more natural in ME2.  I think the skintone in ME3 is grayish and not very vibrant (again a texture problem).  My opinion, but I don't think the lighting is better, especially in some of the early cinematics.

The jaggies visible in the ME2 example Clarian provided is due to the image compression, not the game engine.

Modifié par Vhalkyrie, 10 avril 2012 - 01:27 .


#225
humes spork

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Ketten wrote...

That's how I felt with my main Paragon Shepard as well. Granted I did use a headmorph for her but I just was not satisfied with the changes the game made to her face.

So now she is a product of botox and cosmetic surgery, aww yeah!


On my canon Shepard I got her face as close as possible, then made her look paler, more gaunt, tired and older on purpose, and ditched her makeup. Six months spent rotating between the brig and house arrest, under close surveillance, knowing the Reapers are coming and naught a thing can be done about it, is a lot of stress for a person to be under daily. Ironically I think she looks better and more realistic in 3 than she did before.

Modifié par humes spork, 10 avril 2012 - 01:27 .