The entire reason I was willing to overlook bugs, not so great graphics, and 3rd person shooting no where near on par with even 2006's Gears of War was because I was promised my actions would have a major impact. Throughout all three games, story was the strength.
First, let me stress: This has nothing to do with the ending.
How is the gameplay exactly the same for the vast majority of the game no matter what choices you make or what alignment you play as? Play full paragon, full renegade, the game is basically the same. The only differences in gameplay come in the form of losing content if party members (ie Garrus, Tali) died in ME2.
If an essential character dies, they're replaced with a member of their race except they do the exact same thing. My decisions have been wiped away. In gameplay terms, the rachni decision barely mattered. The council decision, the collector base decision, which squad mate died for the bomb.
None of it had a significant impact on anything. Even Kaidan and Ashley are, though slightly different personalities, exactly the same in terms of what actions they're taking if left alive.
I was more angry about this than the ending. It would be an amazing game if your actions gave you actually different content, and subsequent playthroughs would give you completely different content. I say that I won't buy another BioWare product again a lot, but not because of the ending as much as the complete lack of impact any actions have on the game story, especially when we were told that the story was malleable.
My Decisions Were Wiped Away Way Before the Ending
Débuté par
Lethys1
, avril 06 2012 08:32
#1
Posté 06 avril 2012 - 08:32





Retour en haut






