The horror of console decrepitude
#76
Posté 06 avril 2012 - 12:40
#77
Posté 06 avril 2012 - 12:40
jreezy wrote...
I can't believe I never thought to compare this to that.Cainne Chapel wrote...
ah this timeless debate eh?
Reminds me of my old anime forums and the whole dub vs sub debate.
man! those were the days
Damn shame the advent of DVDs killed off that argument as you had BOTH options at that point!
sad day indeed. The fans no longer had impotent anger and just moved on
#78
Posté 06 avril 2012 - 12:45
DEMIKLY wrote...
Without console sales, the industry would be back in the 'Geek Age' where there were no big franchises and every sat around popping each others zits and reading Cracked in their 'Choose Life' t-shirts.
Lol, maybe, but it could be argued that console gaming has simply expanded the Geek market, and not moved beyond it because the big developers refuse to innovate towards more sophisticated products, artistically or otherwise.
#79
Posté 06 avril 2012 - 12:49
shootist70 wrote...
DEMIKLY wrote...
Without console sales, the industry would be back in the 'Geek Age' where there were no big franchises and every sat around popping each others zits and reading Cracked in their 'Choose Life' t-shirts.
Lol, maybe, but it could be argued that console gaming has simply expanded the Geek market, and not moved beyond it because the big developers refuse to innovate towards more sophisticated products, artistically or otherwise.
Well i'm just glad we've moved beyond simplistic crappy platformers of old... god some of the games released back in the day were QUITE bad.
For every Woodruff and the Schnibble, The Dig and Full throttle, we got 20 7up spots....gods i hated that game.
#80
Posté 06 avril 2012 - 12:49
Akka le Vil wrote...
Protip to simpletons :Aargh12 wrote...
Protip to Glorious PC Gaming Master Race:
Better graphics won't fix ending and won't fix bugs. If they decided to make high-res textures the bugdet would rise and we would get even worse ending than now.
The difference between a PC and a console isn't just about texture. It's also about controls, about memory and about interface. Just try to have something like Supreme Commander on console.
Such games are disappearing because of the console-oriented market, and we get crappy 6-hours long FPS clone instead. Oh yeah, I'm sure that the famed gameplay over graphics is going to gain from losing such varied titles in order to have some more dumbed-down FPS. Yeah.
And another free pro-tip :
If you're dumb enough to believe that making high-res textures is going to have an impact in the overall budget of a game, you are yet another example of why people tend to equate "console" with "idiot".
Many console gamers like to pull the "I don't need better graphics" card in discussions like this, and I can agree with them to a certian point. But they tend to forget that its so much more then just the graphics and texture resolution that is being held back due to the ancient hardware.
It's so much more then just the graphics that is being limited by the ancient hardware and low memory of the consoles. I can't understand why some people can't see that.
If you like consoles gaming that's fine. But I don't get why some console gamers go in to defensive and insult mode as soon as someone points out the flaws and limitations of the current generation of consoles.
So if you like to play games on your console thats fine, but trying to deny that the current hardware limitation is holding back gaming evolution is just silly.
I don't have a console myself and I probably never going to buy one either. But I can't wait untill the net generation of consoles is out on the market.
It's going to be very exiting to see what the game developers can produce when they get more memory and processing power to toy with
#81
Posté 06 avril 2012 - 12:52
Cainne Chapel wrote...
ah this timeless debate eh?
This is not a debate, just like evolution vs creationism is not a scientific debate but denialism due to marginal deluded groups who didn't have proper education and critical thinking skills.
#82
Posté 06 avril 2012 - 12:53
DayusMakhina wrote...
I have a new word for everyone to look up: melodramatic.
Seriously, yes it's disappointing Bioware were lazy and didn't do high-res textures etc for the PC, but the way people talk about consoles here lacks any kind of objectivity in any way.
Lazy is being the key word here. "Consolification" of games is not the cause of the problem of low standards, it is rather a symptom of a much larger issue of lazy developement. I mean no more dedicated ports??!!! WTF??!!
BobSmith101 wrote...
I used to be a PC gamer but then I got better.
Letm me express my condolences for your loss
#83
Posté 06 avril 2012 - 01:04
PaddlePop wrote...
Mettyx wrote...
xkg wrote...
What do you expect from ancient hardware ?
256 MB (PS3) or 512 (x360) ? My PC already had 1 GB six yers ago.
And you don't need to look far just look at this graph, here is your answer
As you can see consoles were "outdated" already on release.
Holy shi*t!
It's even worse than I thought!
See what I mean about the "C**ck size competition"? If PC gamers were really serious about their gaming rather than being "mere graphic-fiends", the difference between consoles and PC wouldn't even be a feature. Retro gamers and gaming enthusiasts will still enjoy Final Fantasy 4, Megaman, Baldur's Gate or even PacMan, yet with modern PC gamers, it's all about how many FPS their eyes will never be able to see...
If you're still surprised that consoles are outperformed by PCs then a short bus is needed to take you to school. If you base all your gaming decisions on this, then not only is the short bus required, but you also need to hand in your gamer card immediately. You can't call yourself a gamer. It's that simple.
Games are enhanced by graphics, but gameplay MUST > graphics (ALWAYS). Otherwise, our gaming will be as vacuous as a Michael Bay flick. Sure some retards love it, but they're the kind you don't want to associate with, rather then the curious kind who like to finger paint.
Poor sod, PC gamers are retro gamers by default (BG veteran here), which does not exclude eye-candies!
Not to mention, graphics is not all you lose because of lazy developement, you lose gameplay complexity, controller infexibility, GUI inertness, short play time....
#84
Posté 06 avril 2012 - 01:12
for the simple reason of accessibility and cost because if we had to constantly improve our PC's (every year to every month) just to be able to play the newest games on our PCs.
whereas with consoles around you really only need to improve your PC once every three years (roughly) to be able to play the newest games smoothly on PC. (this is a vast saving compared to the amount of improvements needed with consoles)
I do say yes consoles are slowing down the performance requirements of games but thats a good thing when you think of it for the consumer.
#85
Posté 06 avril 2012 - 01:30
Three of them would be big console gamers.
Saw Battlefield 3 on ultra eyefinity 7970 crossfired.
"I want a pc".
Glorious master race indeed.
(not my rig i only use a single monitor
#86
Posté 06 avril 2012 - 01:32
TomY90 wrote...
looks nice but on PC performance vs Console performance I do say its a good thing for PC gamers that console gamers slow down the increase in computing power required to play such games.
So, you've never heard of video settings in games?
#87
Posté 06 avril 2012 - 01:40
Thanks to console gamepads we can't have nice things like different keys for roll and interact.
Well, being honest is not thanks to consoles, but thanks to lazy developers who don't care about each platforms particularities.
Modifié par Alex_SM, 06 avril 2012 - 01:42 .
#88
Posté 06 avril 2012 - 01:42
Well..... I TOTALLY didnt know that.
[/sarcasm]
#89
Posté 06 avril 2012 - 01:44
Mettyx wrote...
TomY90 wrote...
looks nice but on PC performance vs Console performance I do say its a good thing for PC gamers that console gamers slow down the increase in computing power required to play such games.
So, you've never heard of video settings in games?
We have, but the devs seam to have forgotten all about it. More and more often we get games that have no custom settings at all. Especially if they are rushly ported to different platforms.
It's not a good thing, PC and console crowds going at each other's throat. We (PCs) got ME1 because of the consoles, the they got the Witchers and Elder scrolls because of us. I dare claim, that agood game is a good game regardless of the platofrm, especially now when you can USB any kind of controller on any kind of platform. It is just that most devs lack the will/insentive to desing genuinly good games and seam to settle for the "mediocre" consumer. Remember that trope "Your viewers are idiots"? Well in the attempt to make their medium appear more art-like, many game developers follow the same mantra <_<
#90
Posté 06 avril 2012 - 01:44
Random Geth wrote...
I wonder why it is that PC players *always* sound like the most whiny, nasally-voiced gamers there are. And frankly, while they look good, it doesn't seem like that big of a change.
Yeah It's PC players that whine for 40-50 pages every time they are left out of weekend N7 operations
Modifié par NOO3TASTIC, 06 avril 2012 - 01:45 .
#91
Posté 06 avril 2012 - 01:45
TomY90 wrote...
looks nice but on PC performance vs Console performance I do say its a good thing for PC gamers that console gamers slow down the increase in computing power required to play such games.
for the simple reason of accessibility and cost because if we had to constantly improve our PC's (every year to every month) just to be able to play the newest games on our PCs.
whereas with consoles around you really only need to improve your PC once every three years (roughly) to be able to play the newest games smoothly on PC. (this is a vast saving compared to the amount of improvements needed with consoles)
I do say yes consoles are slowing down the performance requirements of games but thats a good thing when you think of it for the consumer.
Myth
In the last 20 years, I've had..... about a handfull of PC systems, all systems I would consider gaming rigs when purchased (aka somewhat expensive). I never experienced being unable to actually play a game due to my system being outdated, and only upgraded when I felt like it and had a surplus on my acount. The latest one, the one I am using to write this post, I got somewhere between a year and two years ago. I got it customrigged so it was prepared to get a SLI hookup later on, but got purchased with a single gfx-card. I've yet to feel the need for actually upgrading to that SLI setup by adding a additional gfx card because I haven't yet run into a game I couldn't run maxed out on all settings...
How does that work for your "every year to every month" line of nonsense?
And that's not even touching on the subject that consoles are limiting gamedesign in ASIDE actual graphics.
In other words, you should educate yourself better on this subject.
#92
Posté 06 avril 2012 - 01:47
Tirigon wrote...
So consoles are inferior to PC in every aspect and therefore have no reason to be used by anyone?
Well..... I TOTALLY didnt know that.
[/sarcasm]
They got one aspect down compared to PC's: Couch potential.
And that's it.
And that's why so many people use them.
#93
Posté 06 avril 2012 - 01:56
TomY90 wrote...
for the simple reason of accessibility and cost because if we had to constantly improve our PC's (every year to every month) just to be able to play the newest games on our PCs.
Not true.
Even when PC gaming set the standard you didn't need to upgrade every year. There were settings to tune things down a few notches without losing much of the experience.
The problem is simply that now we still go with the standard of 2005 and if the game happens to be not moddable, you're stuck with that. The textures - as has been said - are the least of the problems. Cutting content, animations, dialogue and sound to meet the old hardware requirements is the real issue.
I have no problem with appealing to a larger audience, but I sure have a problem with setting the lowest common denominator as standard. Everyone has to go with the lowest standard, which is, as far as I am informed, the xbox.
#94
Posté 06 avril 2012 - 02:10
#95
Guest_Catch This Fade_*
Posté 06 avril 2012 - 02:11
Guest_Catch This Fade_*
You were never promised better textures.Sebbe1337o wrote...
I'm still annoyed that we never got the better textures like we were promised.
#96
Posté 06 avril 2012 - 02:14
#97
Posté 06 avril 2012 - 02:14
#98
Posté 06 avril 2012 - 02:17
So aggressive, yet your response completely ignores the key aspect of his post.SalsaDMA wrote...
TomY90 wrote...
looks nice but on PC performance vs Console performance I do say its a good thing for PC gamers that console gamers slow down the increase in computing power required to play such games.
for the simple reason of accessibility and cost because if we had to constantly improve our PC's (every year to every month) just to be able to play the newest games on our PCs.
whereas with consoles around you really only need to improve your PC once every three years (roughly) to be able to play the newest games smoothly on PC. (this is a vast saving compared to the amount of improvements needed with consoles)
I do say yes consoles are slowing down the performance requirements of games but thats a good thing when you think of it for the consumer.
Myth
In the last 20 years, I've had..... about a handfull of PC systems, all systems I would consider gaming rigs when purchased (aka somewhat expensive). I never experienced being unable to actually play a game due to my system being outdated, and only upgraded when I felt like it and had a surplus on my acount. The latest one, the one I am using to write this post, I got somewhere between a year and two years ago. I got it customrigged so it was prepared to get a SLI hookup later on, but got purchased with a single gfx-card. I've yet to feel the need for actually upgrading to that SLI setup by adding a additional gfx card because I haven't yet run into a game I couldn't run maxed out on all settings...
How does that work for your "every year to every month" line of nonsense?
And that's not even touching on the subject that consoles are limiting gamedesign in ASIDE actual graphics.
In other words, you should educate yourself better on this subject.
"for the simple reason of accessibility and cost because if we had to constantly improve our PC's (every year to every month) just to be able to play the newest games on our PCs."
He's not saying that right now you need to update your computer every month/year so your paragraph about how he is incorrect is just flat out irrelevant. He's saying that if consoles weren't holding back what developers were capable of doing (in other words if they designed for the highest spec computers) then in time as that process picks up speed with more and more developers pushing the envelope a PC user would have to update far more regularly. That's not something you can say is right or wrong because it's speculation.
That said, yes you can say that games would include settings to allow for lower spec computers to play, but if the advancement is so progressive then even that wouldn't be enough.
Modifié par DayusMakhina, 06 avril 2012 - 02:19 .
#99
Posté 06 avril 2012 - 02:22
It's not about how much better a PC can look or even play a game...it's minimizing the development costs (and the support costs afterwards).
IT'S FINANCIAL NOT TECHNICAL....get over it.
#100
Posté 06 avril 2012 - 02:26
jreezy wrote...
You were never promised better textures.Sebbe1337o wrote...
I'm still annoyed that we never got the better textures like we were promised.
I remember a dev saying that PC would get better textures, either on twitter or on here (probably both since most twitter feeds get posted here if significant enough)
But Bioware has lied a lot to us lately, so I guess you're right, we weren't promised anything.




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