Hogge87 wrote...
Hi.Mettyx wrote...
We could have had a game that looks like this cinematic by now if it weren't for consoles.
dl link
I'm a game developer and these are my few cents in this matter.
First of all, todays consoles are not eight years old (although I'm suspecting that you are). The Xbox 360 was launched in November 2005, making it six years old. The PS3 is a year newer. New, more powerful consoles are scheduled to be unveiled at this years E3.
And even if game developers wouldn't care about consoles, there wouldn't be games that look that good. Why? Well, how many people own gaming rigs capable of that? It's a simple matter of: should we make cheaper, lower end graphics which work on all computers, or expensive, high end graphics which only work on core gamers' (which ironically are the most avid pirates) gaming rigs?
And still lots of game developers don't really want this change, because they don't really seem a point. I know lots of hugely talented artists who look at Uncharted 3 and ask "what the heck are we supposed to do with more power".
We have already reached a point where graphics swallow a disproportionately large part of a games budget. We have reached a point where graphics swallow so much resources that game designers are forced by publishers to build super-linear levels just to force players to see all the eye-candy.
You're whining over day one DLC and singleplayer campaigns being too short. Why the f**k do you think that is? You don't think it has anything to do with the development costs of games skyrocketing over the last 10 years? When Shenmue was released, everyone thought it had an astronomic development cost and that the game wouldn't be able to break even regardless of on which format it'd sell. Nowadays, that budget is no big deal.
Also, both from my personal experience and from other game developers experience, developing PC games is a pain in the ass nowadays. You have to program everything so it'll be compatible with all kinds of stupid combinations of software and hardware. On a console, you have ONE combination of stuff for the PS3, one for the Xbox and that's it. If it works, it works and will allways work. If MS bring out a new version of the 360 on which my games turn out to be uncompatible, it's up to MS to patch the console to be compatible with my game.
Finally, there's one really good reason for prioritizing consoles: PC gamers are notorious for "borrwing" games. I talked with a worker on Massive Entertainment whom claimed that they at one point in time checked how many people were playing World in Conflict on their servers at a given time. There were more players online, playing their game at that particular moment than had bought the game. When EA did the same thing for FIFA, they found out that there was TEN TIMES more people playing the game at that very second than had actually bought it. I've heard that perhaps just one percent of PC FIFA-players own a legal copy.
So essentially: PIRACY IS WHY PC GAMERS CAN'T HAVE NICE THINGS!
that last part made me laugh so much, so in the ps1 days where you couldnt walk more than 10ft without tripping over a chipped ps1, did they stop making games, hmmm no, why are they biggest rumours about the ps4 and new xbox all about constant internet connection, hmm piracy or maybe 2nd hand sales, dont give me that piracy C**P, thats just usless PR spin for lazy developers who dont want to work hard.




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