giving players more options is almost always a good thing
Modifié par killnoob, 06 avril 2012 - 01:30 .
Modifié par killnoob, 06 avril 2012 - 01:30 .
...Then you delay the inevitable defeat and destruction long enough to make some crucial choices. That's the mood of the whole game, and you're being reminded of it again and again and again.Pulletlamer wrote...
You know, if you build enough alliances, and take a lot of effort into the game,
Yes, the choices suck. But the mood is right.I would like to feel rewarded at the end, to see that my choices mattered. Instead I get a "choose how you die" option.
Optimystic_X wrote...
If there is a "happy golden ending" then all other endings become meaningless, Nonstandard Game Over.
It's like finishing one of those old adventure games with less than perfect score. It doesn't mean you had a different artistic experience, it means you ****ed up and missed something somewhere.
Rhiens VI wrote...
Deventh wrote...
Oh thank for your insightful comment!NGC1300 wrote...
There are choices but there is also theme. It ain't the Sims.
This is also an rpg and choices matter (or do they?) so i want to have a happy ending.
Then suggest a choice that would lead to a happy ending. Consider the immense power and threat that is Reapers. Consider that billions have died already, that whole star systems are being destroyed, Earth is in ruins, and several of your own former crewmates died.
Are you going to call on space magic to make everything right? Or are you interested only in your own little happy ending, with your LI and blue babies, while the rest of the galaxy goes to hell?
I honestly don't understand, how is it possible to reach a happy ending, given the circumstances.
Rhiens VI wrote...
...Then you delay the inevitable defeat and destruction long enough to make some crucial choices. That's the mood of the whole game, and you're being reminded of it again and again and again.Pulletlamer wrote...
You know, if you build enough alliances, and take a lot of effort into the game,
Many of us respectfully disagree.Yes, the choices suck. But the mood is right.
Joccaren wrote...
That is your opinion. Obviously, you are not cut out for Role Playing, or Role Playing Games if you believe that getting the perfect ending is the only true result. Learn to Role Play, then broaden your views, and come back to me.
Rhiens VI wrote...
...Then you delay the inevitable defeat and destruction long enough to make some crucial choices. That's the mood of the whole game, and you're being reminded of it again and again and again.Pulletlamer wrote...
You know, if you build enough alliances, and take a lot of effort into the game,
Modifié par Sgt Stryker, 06 avril 2012 - 01:35 .
IF Shepard's mission is complete AND he or she survives, then nothing's wrong with that. Weren't we promised "possible re-unification with the crew" already?YukiFA wrote...
What is wrong with having Shepard survive and having them continue their relationship that they may have cultivated through three games?
Optimystic_X wrote...
Joccaren wrote...
That is your opinion. Obviously, you are not cut out for Role Playing, or Role Playing Games if you believe that getting the perfect ending is the only true result. Learn to Role Play, then broaden your views, and come back to me.
I have learned to roleplay, which is why I support the decision of a company that obviously knows far more about it than you do.
If it's any consolation, Penny Arcade wrote your happy ending for you, so enjoy!
Modifié par someone else, 06 avril 2012 - 01:44 .
Happy for Shepard? Or happy for the galaxy? Because those two goals, if not mutually exclusive, are still rather contradictory.Kandon Arc wrote...
What we would like is for the choice for Shepard to have as a happy an ending as possible from this point forward.
Rhiens VI wrote...
Then suggest a choice that would lead to a happy ending. Consider the immense power and threat that is Reapers. Consider that billions have died already, that whole star systems are being destroyed, Earth is in ruins, and several of your own former crewmates died.
Are you going to call on space magic to make everything right? Or are you interested only in your own little happy ending, with your LI and blue babies, while the rest of the galaxy goes to hell?
I honestly don't understand, how is it possible to reach a happy ending, given the circumstances.
Kandon Arc wrote...
If you want to roleplay than why would you think that having a happiest ending invalidates the others? I know many people who lost members in the suicide mission but didn't want to go back and correct it because it made them feel more involved in their own story.
Joccaren wrote...
The last two games gave the impression to a lot of people that 'Unite the Galaxy, you can win'. 'Unite your team, you can win'. 'If something is impossible, you can do it'.
Modifié par Sgt Stryker, 06 avril 2012 - 01:52 .
Sgt Stryker wrote...
Yeah guys these dark themes are present throughout the entire series!
Oh hi Grunt!
vlherg wrote...
Legion, Mordin, Thane, Ashley/Kaidan and Anderson all dead. Possibly Wrex, Grunt, Tali, Miranda, Kelly, Samara, EDI, Ashley/Kaidan and Jack also dead. is that not sacrifice enough? Is losing your own (Shepard's) life the only way to express sacrifice? It can't be because if you play enough multiplayer Shepard lives.
Hi broken relays that may or may not have just ended more lives than any one Reaper ever could!Rhiens VI wrote...
Sgt Stryker wrote...
Yeah guys these dark themes are present throughout the entire series!
Oh hi Grunt!
Hi Shepard !
Your point being?
Optimystic_X wrote...
If there is a "happy golden ending" then all other endings become meaningless, Nonstandard Game Over.
It's like finishing one of those old adventure games with less than perfect score. It doesn't mean you had a different artistic experience, it means you ****ed up and missed something somewhere.
Rhiens VI wrote...
Deventh wrote...
Oh thank for your insightful comment!NGC1300 wrote...
There are choices but there is also theme. It ain't the Sims.
This is also an rpg and choices matter (or do they?) so i want to have a happy ending.
Then suggest a choice that would lead to a happy ending. Consider the immense power and threat that is Reapers. Consider that billions have died already, that whole star systems are being destroyed, Earth is in ruins, and several of your own former crewmates died.
Are you going to call on space magic to make everything right? Or are you interested only in your own little happy ending, with your LI and blue babies, while the rest of the galaxy goes to hell?
I honestly don't understand, how is it possible to reach a happy ending, given the circumstances.
Modifié par nomoredruggs, 06 avril 2012 - 02:14 .
Optimystic_X wrote...
Kandon Arc wrote...
If you want to roleplay than why would you think that having a happiest ending invalidates the others? I know many people who lost members in the suicide mission but didn't want to go back and correct it because it made them feel more involved in their own story.
Because I don't think that victory against overwhelming force should be without sacrifice. I don't think that "and they build the thing and shoot the Reapers and win forever" has any narrative impact.
You want good roleplaying? Being forced to choose between Ashley and Kaidan, or Mordin and Wrex+Krogans - the inability to magically save everyone in those instances is what made those choices resonate meaningfully. It gave them weight, and impact. And it made Shepard's unravelling self-control much more believable.
Let me ask you something: on Rannoch, which did you choose, Geth or Quarians?