Optimystic_X wrote...
nomoredruggs wrote...
In DA:O you could either sacrifice yourself, someone else, or make a deal with Morrigan. People don't consider sacrificing their Warden a nonstandard game over. For some characters, it is the best ending, for some others, cutting a deal and walking away is.
But they all involve a trade-off of some kind. There's no magic golden happy ending where you don't have to sacrifice anyone (including your unborn god-child.)
That's what I want, and DAO delivered quite well.
Hmm, well, "happy" is perhaps a bit of a vague term.
For me, happy would be the possibility of my Shepard surviving and reuniting with her LI and crew, and the feeling that we're gonna try to rebuilt and make a new start.
(I know, Shepard technically survives, but the stranded Normandy scene make it seem like she's never gonna see her friends again.)
Now, in order to achieve that, Shepard has to sacrifice ALL synthetic life.
So, there's the trade-off.
Optimystic_X wrote...
nomoredruggs wrote...
Also in ME2, although there is an optimal ending, people choose to have alternative playthroughs with different scenarios.
The fact that you can choose to save everyone in ME2 means that doing less is due to incompetence on your Shepard's part. You can spin this any way you want, but if it is within your capability to avoid sacrifice and you don't, you messed up.
Well, that's a fair point and I see how people would opt for the "optimal" ending. I'm not gonna argue with that.
All I'm saying is that, it makes for replayability and creating different stories with different Shepards...But perhaps the DA:O example better illustrates that, as it's got more difficult choices, whereas in ME2 it's just a case of upgrading and doing the loyalty quests.
Modifié par nomoredruggs, 06 avril 2012 - 02:33 .