Aller au contenu

Photo

The real cause of the difficulty complaints has nothing to do with the game


70 réponses à ce sujet

#1
Rolenka

Rolenka
  • Members
  • 2 257 messages
It's the marketing. Until the "This Is The New ****"-style campaign, it was marketed as a tactical RPG. Then somebody at EA got spooked, and it got rebranded as HALO with gore, dragons, lightning bolts and nudity.

Only it turns out that while all that stuff is there (thank goodness!), it's still a tactical RPG. Some players who didn't read the developer interviews, who only saw trailers online and on TV, weren't expecting that.

It reminds me a little bit of how the back of the Star Wars Galaxies box said "Be a Jedi!" only, in all likelyhood, you couldn't. So they had all these players who wanted to be a Jedi, and it was an unrealistic goal for nearly all of them. It took them four major revamps to "fix" it.

Not that anything needs to be fixed with DA:O. I just thought I'd share my opinion on where the difficulty angst comes from.

Modifié par Rolenka, 05 décembre 2009 - 08:52 .


#2
Schyzm

Schyzm
  • Members
  • 344 messages
really you couldn't be a jedi in star wars galaxies? thats hella lame.

#3
Rolenka

Rolenka
  • Members
  • 2 257 messages
You could, but the method to unlock it was a secret, until the developers discovered there was a real chance NO ONE would unlock it, ever. It was revealed, but it took hundreds of hours of grinding. Then it got progressively easier until it was just an option at character creation.

#4
Ghandorian

Ghandorian
  • Members
  • 407 messages
I really liked that trailer btw. I thought, "Hey if they got the B@11z to do that it must be hardcore"! Meh . . . .




#5
Slayer D

Slayer D
  • Members
  • 37 messages
Jedis were supposed to be rare. Making jedis rare made them actually worth something. The game wasn't called jedi wars. It's about the universe of star wars, not hundreds of jedis running amok killing each other. The game was already ruined into oblivion by the time they let everyone and their mom be a jedi, anyway. But that's beside the point.



You are correct about the difficulty. It's actually quite easy if you plan out your character builds and battles. Nightmare is a piece of cake. Though, it's a bit harder if you're using 2h weapons. But still, nothing as terrible as some would have you believe. And if you don't want to put any thought into it, you can just play on easy. That's where there's an easy mode. Maybe some people wish they could play on nightmare without actually putting effort into it? What's the point of that, I wonder.

#6
Schyzm

Schyzm
  • Members
  • 344 messages
very fascinating rationalization for denying people the ability to be a jedi in a game based on the star wars universe. but lol I would never pay for a game in the star wars universe where I wasn't a jedi.

#7
Gliese

Gliese
  • Members
  • 302 messages
Sometimes I feel like the hardcore tactical rog crowd feels the game is too easy on nightmare while some casual gamers seems to struggle on easy. Bioware tried to please all and pleased none?

#8
anillop

anillop
  • Members
  • 133 messages
I am pleased because I think it is a good mix. I play it as a mix of tactical and action rpg. Bioware hit a home run with the game. Now if they could just fix a few issues...

#9
Slayer D

Slayer D
  • Members
  • 37 messages
A simple fix would be, perhaps, lowering difficulty on easy and vastly upping it on nightmare.

A rebalance of the classes would be a good idea, too. As it is, some classes/abilities make the game much easier than others. Or it could be said that some make it much harder. Ideally, you'd be able to pick your class based on what you like to play and have a similar difficulty experience across the board. And in case anyone suggests it... it's not the player's job to make the game harder or easier by intentially gimping themselves or some such nonsense.

It's the designer's job to make nightmare a true nightmare and easy truly easy. It may not be an easy job, but balance and difficulty are core elements to most any game.

Overall, the game was very well made.  That's why this topic even matters to most of us in the first place.

Modifié par Slayer D, 04 décembre 2009 - 12:50 .


#10
oganalp

oganalp
  • Members
  • 11 messages
I have to disagree to a certain extend. The difficulty complaints are solid in means of hardcore RPG gamers seeing the game as easy since the game IS relatively easier than other RPG games, especially those of the pre-casual gaming era that started with EA in 2000's and topped with Nintendo Wii.



Of course some parts are harder for some people but it is all about the gaming experience. I mean, you won't go after a dragon when your char is level 5. You would know that your party would be a Whooper menu for the beastie. But today's gamers want to beat games in 10 hours, see the action and story asap and be done with it. Its why you can beat Oblivion before you reach level 2. It is the same reason why hardcore RPG gamers are hating it.








#11
oganalp

oganalp
  • Members
  • 11 messages
that "ended" I meant, not started. Sorry I cannot edit my posts, the screen shows empty white boxes when I pick edit. So, sorry for double post.

#12
marshalleck

marshalleck
  • Members
  • 15 645 messages

Schyzm wrote...

very fascinating rationalization for denying people the ability to be a jedi in a game based on the star wars universe. but lol I would never pay for a game in the star wars universe where I wasn't a jedi.


And thus was born the bizarro SWG universe where the galaxy, during the height of the rebellion, was populated by hundreds of thousands of Jedi and Sith lords, instead of just Yoda, Obi Wan, Luke, Vader, and the Emperor. And why 9 out of 10 players in TOR will be force users.

Modifié par marshalleck, 04 décembre 2009 - 01:09 .


#13
Slayer D

Slayer D
  • Members
  • 37 messages
So there's a divide in players. Some that feel entitled to being able to beat the game without any real effort... and those who seek challenge and would like to feel like they overcame a real challenge (as saving the world really would be).



Now, the real question. Would it be so bad if there were, say, two difficulty settings for each of those two types of players? You'd end up with 4 total difficulty settings. The trick being that each setting needs to be significantly different.

#14
Guest_Crawling_Chaos_*

Guest_Crawling_Chaos_*
  • Guests

Schyzm wrote...

really you couldn't be a jedi in star wars galaxies? thats hella lame.


At first you couldn't.

A few months there was a content update and allowed players to become jedi.

The system they implemented was INSANE (hundreds, if not thousands of hours of grind), and a very very low percentage of players ever even got to padawan status.

Canonically, there shouldn't have been anybody trained in the force other than the ones you could count with your one hand (vader, yoda, emperor, obi-wan, luke... leia is sensitive but untrained).

That game chucked canon and lore right out the window.

Modifié par Crawling_Chaos, 04 décembre 2009 - 01:11 .


#15
Schyzm

Schyzm
  • Members
  • 344 messages

marshalleck wrote...

Schyzm wrote...

very fascinating rationalization for denying people the ability to be a jedi in a game based on the star wars universe. but lol I would never pay for a game in the star wars universe where I wasn't a jedi.


And thus was born the bizarro SWG universe where the galaxy, during the height of the rebellion, was populated by hundreds of thousands of Jedi and Sith lords, instead of just Yoda, Obi Wan, Luke, Vader, and the Emperor. And why 9 out of 10 players in TOR will be force users.


yes, I can see that being odd, but the alternative is to make a game no1 will buy...so....haha.

#16
Guest_Crawling_Chaos_*

Guest_Crawling_Chaos_*
  • Guests

Schyzm wrote...

yes, I can see that being odd, but the alternative is to make a game no1 will buy...so....haha.


Well, SOE designed a super niche game to start with.  They then decided to progressively alienate their niche players, and create a game that theoretically was more casual friendly but was really just a pile of s***.

#17
Slayer D

Slayer D
  • Members
  • 37 messages

marshalleck wrote...

Schyzm wrote...

very fascinating rationalization for denying people the ability to be a jedi in a game based on the star wars universe. but lol I would never pay for a game in the star wars universe where I wasn't a jedi.


And thus was born the bizarro SWG universe where the galaxy, during the height of the rebellion, was populated by hundreds of thousands of Jedi and Sith lords, instead of just Yoda, Obi Wan, Luke, Vader, and the Emperor. And why 9 out of 10 players in TOR will be force users.


One of the many reasons the game was a complete and utter failure.  Nearly as bad as Horizons.  Pretty sure there are many many starwars games in which you can be a jedi.  Actually, in those games, you HAVE to be a jedi.  It was refreshing to find one that you could experience the universe through something other than a demi god.  But, alas, it was ruined.  After they made it so anyone could easily be a jedi, the lore was completely destroyed, raped, and abused beyond recognition. 

Next thing you know, people will be whining enough that they make every item that drops from a random loot generater "rare" because rare's don't drop often enough.

Modifié par Slayer D, 04 décembre 2009 - 01:23 .


#18
Oliver Sudden

Oliver Sudden
  • Members
  • 365 messages
I've often thought an easy way for BioWare to make the game easier for those having trouble would be to let people save during battles. I'm not always happy having to do the entire fight again when I make a mistake, and it would be easier for those having troubles not to have to take out all the minions or the big guy each time.

#19
bjdbwea

bjdbwea
  • Members
  • 3 251 messages
The main problem is that apparently many people don't understand the game mechanics at first, either because of the completely insufficient descriptions or because the game works significantly different from other games people have played. I know that was true in my case, this game has to be played in other ways than all the DnD PC games. Once you know what's what, the game is indeed quite easy.

#20
marshalleck

marshalleck
  • Members
  • 15 645 messages

Crawling_Chaos wrote...

Schyzm wrote...

yes, I can see that being odd, but the alternative is to make a game no1 will buy...so....haha.


Well, SOE designed a super niche game to start with.  They then decided to progressively alienate their niche players, and create a game that theoretically was more casual friendly but was really just a pile of s***.


The game wasn't niche at the time. It was the second most popular MMO next to EQ, with several hundred thousand players. Don't let WoW's significant expansion of the market cloud your perspective...there was a time when 250,000-500,000 players was a lot.

#21
Mordaedil

Mordaedil
  • Members
  • 1 626 messages
But Blizzard still counts me as one of their 13 million players, and I have not done anything with WoW since I sold the game away after the free month expired.



They are just taking their best numbers and using that for marketing. Sure, a lot of people still play WoW, but the expansion packs aren't selling *that* well. Not 13 million well, anyway.

#22
Sloth Of Doom

Sloth Of Doom
  • Members
  • 4 620 messages

Mordaedil wrote...

But Blizzard still counts me as one of their 13 million players, and I have not done anything with WoW since I sold the game away after the free month expired.

They are just taking their best numbers and using that for marketing. Sure, a lot of people still play WoW, but the expansion packs aren't selling *that* well. Not 13 million well, anyway.


God point here.  I can think of over 40 peope that I know IRL(that added up fast considering I'm not a student or soething...sheesh) that have played WoW at one point or another. Of those peple I can only think of 3...THREE that still play to this day.    I'm not saying those figures hold true world-wide, but they are an indicator that nowhere near as many peole pay WoW as they once did.  Blizzard just adds every account ever made as a 'player'.

#23
Schyzm

Schyzm
  • Members
  • 344 messages

Sloth Of Doom wrote...

Mordaedil wrote...

But Blizzard still counts me as one of their 13 million players, and I have not done anything with WoW since I sold the game away after the free month expired.

They are just taking their best numbers and using that for marketing. Sure, a lot of people still play WoW, but the expansion packs aren't selling *that* well. Not 13 million well, anyway.


God point here.  I can think of over 40 peope that I know IRL(that added up fast considering I'm not a student or soething...sheesh) that have played WoW at one point or another. Of those peple I can only think of 3...THREE that still play to this day.    I'm not saying those figures hold true world-wide, but they are an indicator that nowhere near as many peole pay WoW as they once did.  Blizzard just adds every account ever made as a 'player'.


no they don't.  hilarious little conspiracy theory you have there though.  WoW counts subscribers mostly, though there are a ton of players in china that don't have a subscription but makeup part of the effective subscriber base.

#24
Mordaedil

Mordaedil
  • Members
  • 1 626 messages
Did you... Read what you wrote there Schyzm?



Though the current subscriber basis does say 11.5 millions, but still... There's something really off when the expansion packages only sell 4 million. Isn't that more of an indication of how many *really* play it?

#25
Faerell Gustani

Faerell Gustani
  • Members
  • 307 messages

Rolenka wrote...

It's the marketing. Until the "This Is The New ****"-style campaign, it was marketed as a tactical RPG. Then somebody at EA got spooked, and it got rebranded as HALO with gore, dragons, lightning bolts and nudity.

Only it turns out that while all that stuff is there (thank goodness!), it's still a tactical RPG. Some players who didn't read the developer interviews, who only saw trailers online and on TV, weren't expecting that.

So...blame EA for the screwed up difficulty and all of the newbies crying "too hard" while playing on the patched Easy mode?  I can deal with that.