Only it turns out that while all that stuff is there (thank goodness!), it's still a tactical RPG. Some players who didn't read the developer interviews, who only saw trailers online and on TV, weren't expecting that.
It reminds me a little bit of how the back of the Star Wars Galaxies box said "Be a Jedi!" only, in all likelyhood, you couldn't. So they had all these players who wanted to be a Jedi, and it was an unrealistic goal for nearly all of them. It took them four major revamps to "fix" it.
Not that anything needs to be fixed with DA:O. I just thought I'd share my opinion on where the difficulty angst comes from.
Modifié par Rolenka, 05 décembre 2009 - 08:52 .




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