sleepy__head wrote...
My two coppers :
The main source of difficulty has nothing to do with potions. I believe the following factors all attributed to it, none of which the player can do anything about, and they all arisen because the devs deliberately designed it so :
1. Extremely unfair tactical positioning. Exactly HOW does a pack of wolf ambush your party, and somehow you cannot see them or DO ANYTHING ABOUT THEM until you are not only surrounded on all sides by wolves, but ringed by leg hold traps, which magically none will affect the wolves? The game repeatedly places you squarely in these perfect positioned ambushes as if your party is the most incompetent and blind adventurers out there. A few ambushes like this is fine, but just about every wilderness encounter defaults you into a horrible tactical situation to begin with.
2. Absurd Move-For-You feature upon dialogue. Okay, so you see a bunch of bandits in the room ahead. Naturally anyone with half a brain will move the fighters up front and the mages back. But the game will FORCE a conversation cutscene with you, even if it is something completely NON INTERACTIVE where the bandit leader says : "You die now!". Then as soon as the conversation cut scene is over, your party is all bunched up because the game moved all your characters for you, often depositing them squarely in the middle of mobs of perfectly placed enemies. WHY WOULD I WANT TO WALK MY WHOLE PARTY FORWARD JUST TO HEAR A BANDIT LEADER SAY "You die now" AND SCREW UP MY TACTICAL PREPARATION?
3. Abuse of crowd control and knockdowns. There are, at most, 4 of you in your party. The enemies invariably outnumber you. So when there are mass amounts of stuns, sleep, knockdowns, knockbacks flying out, you can essentially get into a situation where you are perma-controlled. You have the same cc's but since you are outnumbered, the advantage automatically shifts to your opponents.
4. Imbalances between melee and magic. My first play through was with a warrior. My second was with a mage and it was sickening how much easier it was to just throw fireballs everywhere. Ever noticed how the game likes to auto-save whenever you are about to face a darkspawn emissary or a group of mages? Thats because the devs know how out of balance it is. So in order to combat all the unfairness, you have to use the unbalanced magic system to counter things. This is problem is also further exasperated by the imbalanced between stamina and mana.
5. As if that isn't bad enough, even if you do overcome the challenges, you aren't rewarded for it so you can be better prepared for the next ordeal. You can kill 10 fighters, 6 archers and 5 mages only to pick up a couple elfroots and lesser health poultice at the end. Less money = less ability to buy better equipment to face the challenges.
6. Wasting points on Tactics. The tactics slots are there to compensating for the game's bad AI. So why do the PLAYERS have to spend their valuable points on these things? Points wasted here are points that aren't going into other essentially skills.
7. Last but not least, LACK OF INFORMATION. The game and the manual (lol) don't tell you much of anything. Unless you go online to do research, you often can't tell what something is supposed to do. In a game like Dragon Age, you really can't afford to squander points or buy bad skills (which there are many). In the absence of information it is easy to gimp your character beyond salvation.
I know some people will chime in and say : "But I solo'd nightmare with a doing ." Unfortunately, personal anedotal testimonies, while interesting, do not equate proof. Show us why the above points are untrue, then you have a case. Otherwise we need to accept that Dragon Age, while a great game, does not treat the players fairly as one would expect between GM (Bioware) and players (their customers).
1. So what?
2. So what?
3. So what?
4. Ok, you have a point there.
5. You don't need to be fully decked out in the best gear. I did everything before Landsmeet, except Orzammar, with basic leather armor on my rogue main.
6. That's why you're having difficulty. Learn to pause and issue commands to your groupmates. You should rarely have any activated skills on tactics, except for your healer. Pause and do them manually.
7. With the game as new as it is, online doesn't have that much more information about the formulas or detailed description of the skills. I doubt that's why some people are having a much easier time than others.
Since people have already made the WoW comparisons, I'll bring it up again. Blizzard has now let players try encounters on both normal and hard modes (heroice and non-heroic, they call it). With a few exceptions, enemies have the same exact abilities on normal and hard modes. The only difference is the numbers, how much damage those abilities do and how long they last. But the difference in difficulty is night and day. The hard modes require close to precise positioning and timing and all sorts of rotations. The normal modes don't hit hard enough for it to matter. You can just wing it and come out fine.
The positioning and the AI is terrible in this game, I agree. However, in the easier difficulties, it really doesn't matter as the enemies aren't strong enough for it to matter. I've had a few moments of frustration, but most of them involved revenants and dragons. The rest of the game isn't really as hard, no matter how badly it positions your party. I can give you all the points above as true yet it still doesn't make the game that difficult on the easier difficulties. I doubt Shaq cares if he's badly positioned and surrounded by a mob of kids trying to tickle him.
I play on normal, so I don't know how much of a cakewalk easy mode is. And the console version is supposedly even easier as well, according to all the reviewers.