Joeyv wrote...
YukiFA wrote...
Joeyv wrote...
Well what about the luna mission in Mass effect 1 and the money stealing AI in the presidium?
Both massive screw ups at the hands of organics.
There is no proof it won't happen in the future, so the argument of the kid can't be dismissed.
Are you asking me to prove a negative?
Okay, I'll try to run with this. Even if it does happen in the future. It has been proven that it can be resolved without wiping out all advanced organic races in the galaxy and saving both parties at war. So yes, the argument of the Catalyst can be dismissed.
1. I'm sorry if I am misunderstanding you, but a rogue AI as a result of a screw up by organics could also turn and eventually dominate organics? And well, just listen to Javik's stories of AI's, although he is a little extremist.
2. I agree that the reapers could be used some other way, like galactic police destroying the rogue synthetics instead of murdering organics. I am just saying that the point people make that synthetics won't turn, is not true
There is a possibility AI's turn on organics, just as there's a possibility for organics to turn on organics. Seriously, look at humanity's history. Has there ever been a time when there was no war? Look at World War 2. We killed eachother there.
As for eradicating all organics. You really believe that other organics cannot do that? It isn't just synthetics that can dominate organics. Organics themselves are perfectly capable of that aswell. So why would we need some kid to say, you know what, you're gonna make synthetics that kill everything (how he gets this logic, I have no clue), so we're gonna kill everything instead.
The kid says he's seen it before. Really? When you influence the geth to fight along side you? It's a bit nonsensical to me. Sure, there might have been an idea behind it, but it's not well explained to say the least.
To be honest, I think another issue lies at the heart of the ending. Autodialogue. Who at Bioware thought, gee, last 2 games we had a lot of dialogue and people found that to be fun, let's put in LESS this time. With more dialogue options we might have been able to discover exactly why the ending goes as it's going.