Master Che wrote...
Laurencio wrote...
Where to begin.
1. He turns the reapers into toys, instead of menacing unfathomable machines from deep space.
2. He is essentially a deus ex machina, presenting you with a logic that could easily be argued against, and the logic behind his existence is never at any point explained or even given a second of thought or deliberation. He simply exists, and that's that.
3.He gives you three options you would never in good conscious have accepted in the previous games, options you can not argue against or refuse. Personally I'm not too hot on that one, but I believe it's a poignant point for the hatred.
4. His appearance is never really explained. The shape this VI has supposedly taken does not have any logical reasoning behind it, unless you readily accept that the owner of the reapers has invaded your mind and yet you are willing to follow its orders.
5. The method of introducing him is also highly controversial. He supposedly lived in the citadel, and you can only see him as you are brought up by a floating platform after you've sort of fainted?
6. He is the representation of the "artistic integrity" argument, in that his appearance appears to be mostly, if not exclusively an artistic and metaphorical representation of symbolism, rather than you know, logical. (that sentence got away from me, hope you understood it regardless).
1. So, why is this bad?
2. What would be the argument against it? Why do you need an explanation? How does the origin of it's exsistence affect the fact that it exists and you have to interface with it to solve the problem?
3. Shepard would not have picked "destroy"?
4.Why do you need to know this in order to make your decision? How is it relevant to the main story arc?
5. Controversy does not equate to "wrong". Why is seeing him at the end bad?
6. I understand this. He is a scapegoat for misdirected disappointment and anger.
1) This is bad because it trivializes the main source of conflict of all 3 games.
2) This has been covered elsewhere in this thread, but in brief: his argument that, "The created will always rebel against their creators (resulting in Chaos)" has not been shown during the 3 games; indeed, there is a stong implication (although, granted, not a guarantee) that, during this "cycle," this will not happen, vis-a-vis the reconciliation of the Quarians and the Geth.
2.5) An explanation of the Star Child is necessary to have any empathy for this god-like being that is going to define the ending; without that empathy, we have no reason to accept his demands for sacrifice to solve the problem.
3) Some Shepards would pick Destroy, yes, notably Renegades, who are focused on saving humanity at any cost. However, there is no ending that a Paragon would pick.
4) The shape of the Star Child brings its capabilities and motives into question. There is really no explanation for its appearance as the little boy save for some form of mind reading. Given that most of the involuntary mind-affecting events in the game take the form of Indoctrination, this actually diminishes empathy for the Star Child. See #2.5.
5) Seeing the Star Child only at the end fails to build any empathy for it. See #2.5.
6) He is an attempt to be mystical and metaphorical and mysterious so that the writers can point at him and say, "See! Art!" However, all they achieve is confusion and resentment, so their "art" fails.
Edit: added spacing for clarity.
Modifié par FamilyManFirst, 06 avril 2012 - 09:31 .