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Why does Star Child get hate mail?


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#151
sistersafetypin

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Master Che wrote...

 Explain your hatred without saying deus ex machina or "bad writing".  Explain WHY.  I'm not the President of the star brat fan club, but I see little reasoning behind  what now just looks like mindless mob mentality.


So you want us to explain, without mentioning the truth of his character? Ok.

My Shepard would never have accepted his circular logic at face value

#152
Caz Tirin

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Master Che wrote...

 Explain your hatred without saying deus ex machina or "bad writing".  Explain WHY.  I'm not the President of the star brat fan club, but I see little reasoning behind  what now just looks like mindless mob mentality.

So in other words, explain it without using legitimate reasons?  Sounds like classic "if you don't agree with me you're a troll" logic.

#153
FamilyManFirst

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Master Che wrote...

Laurencio wrote...

Where to begin.

1. He turns the reapers into toys, instead of menacing unfathomable machines from deep space.

2. He is essentially a deus ex machina, presenting you with a logic that could easily be argued against, and the logic behind his existence is never at any point explained or even given a second of thought or deliberation. He simply exists, and that's that.

3.He gives you three options you would never in good conscious have accepted in the previous games, options you can not argue against or refuse. Personally I'm not too hot on that one, but I believe it's a poignant point for the hatred.

4. His appearance is never really explained. The shape this VI has supposedly taken does not have any logical reasoning behind it, unless you readily accept that the owner of the reapers has invaded your mind and yet you are willing to follow its orders.

5. The method of introducing him is also highly controversial. He supposedly lived in the citadel, and you can only see him as you are brought up by a floating platform after you've sort of fainted?

6. He is the representation of the "artistic integrity" argument, in that his appearance appears to be mostly, if not exclusively an artistic and metaphorical representation of symbolism, rather than you know, logical. (that sentence got away from me, hope you understood it regardless).


1. So, why is this bad?
2. What would be the argument against it?  Why do you need an explanation? How does the origin of it's exsistence affect the fact that it exists and you have to interface with it to solve the problem?
3. Shepard would not have picked "destroy"?
4.Why do you need to know this in order to make your decision? How is it relevant to the main story arc?
5. Controversy does not equate to "wrong".  Why is seeing him at the end bad?
6. I understand this.  He is a scapegoat for misdirected disappointment and anger.

1) This is bad because it trivializes the main source of conflict of all 3 games.

2) This has been covered elsewhere in this thread, but in brief: his argument that, "The created will always rebel against their creators (resulting in Chaos)" has not been shown during the 3 games; indeed, there is a stong implication (although, granted, not a guarantee) that, during this "cycle," this will not happen, vis-a-vis the reconciliation of the Quarians and the Geth.  
  2.5) An explanation of the Star Child is necessary to have any empathy for this god-like being that is going to define the ending; without that empathy, we have no reason to accept his demands for sacrifice to solve the problem.

3) Some Shepards would pick Destroy, yes, notably Renegades, who are focused on saving humanity at any cost.  However, there is no ending that a Paragon would pick.

4) The shape of the Star Child brings its capabilities and motives into question.  There is really no explanation for its appearance as the little boy save for some form of mind reading.  Given that most of the involuntary mind-affecting events in the game take the form of Indoctrination, this actually diminishes empathy for the Star Child.  See #2.5.

5) Seeing the Star Child only at the end fails to build any empathy for it.  See #2.5.

6) He is an attempt to be mystical and metaphorical and mysterious so that the writers can point at him and say, "See!  Art!"  However, all they achieve is confusion and resentment, so their "art" fails.


Edit: added spacing for clarity.

Modifié par FamilyManFirst, 06 avril 2012 - 09:31 .


#154
oksbad

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Master Che wrote...

MPSai wrote...

Master Che wrote...

I don't think Shepard's physical condition or mental exhaustion puts him in any shape for a deep philosophical argument.  No?


To end the game with our brave hero being too tired to even argue with the ultimate enemy and just do what he says isn't really a good thing... 


No, but does that make it unrealistic?  When you've been in pain, exhausted (i.e. under extreme physical distress), isn't it hard to make the most basic rationalizations?


The "realistic" ending would be that harbringer, after stopping hammer's assault, turns every square inch of land in a 1 km radius to slag just in case, killing sheppard instead of keeping him wounded.

The "realistic" ending would be that the reapers put a token guard force in front of the citadel's control panel, shooting sheppard the moment he beamed up.

#155
Caz Tirin

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FamilyManFirst wrote...
3) Some Shepards would pick Destroy, yes, notably Renegades, who are focused on saving humanity at any cost.  However, there is no ending that a Paragon would pick.

This is the only correction I would make.  Control is what TIM would do, and TIM stood for everything Renegade.  I don't believe for a second that Starbaby is being honest about Destroy wiping out all synthetics, thus genocide against the Geth and EDI.

#156
Team Value

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drewelow wrote...

My point was that everything is subjective, and good or bad are always ultimately either personal or societal values. And that includes plague, heart attack, and DEM. But I don't want to derail here.

The reasoning isn't "it's bad because it's bad", rather it's: it's bad because it's contrived and arbitrary (and doesn't fit with the logic and rules developed throughout the story).

There's a general rule in story-telling, "show, don't tell". The idea is that the writer needs to work to develop the framework of the story, and this is usually a good approach because it enhances drama and invests the reader. The use of a DEM bypasses that process, and thus feels cheap and like cheating (or even lying) to the reader.


You needn't bother, he's making solipsistic arguments and has no real interest in any answers to the question he's asking, he just wants to bury you in semantic drivel.

Prove that a heart attack is bad.
You can't, because a heart attack is bad only if you think it is.

All human knowlege is based on subjective ideas (i.e. being "healthy" is "good") and all arguments can be unravelled by denying their foundational principles. Either accept the principles involved or don't. But if you don't accept the foundational principles of a field of knowlege, you don't get to participate in it.

#157
thefallen2far

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I don't understand your intent or this post? Are you trying to scrutinize critisism or are you objectively trying to understand our position? As a case in point.... someone could say "why do you hate___Wesley Crusher__" and get a myriad of objectional responses... but for someone who really liked having Will Wheaton on the series, would defend every item of why.

For me, he's the personification of why I won't end the game. He made everything before his appearance moot. So I don't like him for that reasons.

Most of the reasons for not liking Jar Star have been mentioned before... but I'll add another one that came to me recently. There's no reason to respect him. All the choices throughout the game were given to you by politicians, generals, CEOs, renegades, mercenaries, soldiers, grieving families... you could choose to help them and not help them. A lot of it was based on your level of respect for the character. General Hacket giving you orders to find a base and steal data in the base is one thing. Ambassador Udina doing so gives you pause. With the last character, there's no reason to respect this newly introduced character and believe anything it says. He created the Reapers....so it's all his fault... that already one reason to hate him. He's giving you 3 options to destroy the universe.... Even less reason to respect him.

He's completely emotionless, unsympathetic, unreasonable, insane and is suddenly the most important character in the game within the last 10 minutes. As much as someone might not understand the hate for the character, I don't understand why anyone likes him.

Modifié par thefallen2far, 06 avril 2012 - 10:20 .


#158
Tovanus

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So don't describe the problems with the Starkid by using the two most descriptive problems about him?

He was an abysmal plot device. You have, over the course of all three games combined, maybe 100 hours invested in this story. Then you get to a guy that
A) Demeans the arch-villains of the entire series by placing himself above them
B) Gives no explanation as to how or why he obtained control over the Reapers
C) Gives no explanation as to why the Citadel is "part of him," or who made him (Everything in ME 1 implied the Citadel was created by Reapers, but I guess the Reapers were created by a being that had the Citadel as an appendage.)
D) Presents you with two non-sensical options among your three choices.

Control? After a tedious conversation with TIM in which you explain that it is arrogant and a sign of delusion to believe the giant advanced civilizational hive-minds of the Reapers can be controlled by anyone? Believing that "Control" is a fools goal is one of the most consistent things about Shepard, whether you are Paragon or Renegade.

Synthesis? When has anything ever been laid to show that could be done to an entire galaxy? Synthetic DNA is absurd, and comes across as an utterly foreign addition to the game (and what do you know, it was ripped off from some other game's ending).

His logic comes across as the logic of a 10 year old. He's supposed to be a being millions of years old taking the appearance of a ten year old. Making him actually think like one is just plain embarrassing.

He ultimately gives no explanation as to what the Crucible is or why it's doing what it does. Not a plothole, just a big disappointment. But really? By that point, there's nothing they could probably said to make the Crucible-Catalyst interaction seem well thought out.

Modifié par Tovanus, 06 avril 2012 - 10:27 .


#159
FamilyManFirst

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Caz Tirin wrote...

FamilyManFirst wrote...
3) Some Shepards would pick Destroy, yes, notably Renegades, who are focused on saving humanity at any cost.  However, there is no ending that a Paragon would pick.

This is the only correction I would make.  Control is what TIM would do, and TIM stood for everything Renegade.  I don't believe for a second that Starbaby is being honest about Destroy wiping out all synthetics, thus genocide against the Geth and EDI.

Okay, I'll grant you that argument; a Renegade might, indeed, pick Control.  For that matter, a Renegate might pick Synthesis, too, since that ending also saves humanity, albeit in a changed form.  However, I still maintain that there is no Paragon ending (sounds like you agree?).

There's no indication that Starbaby is lying, though.  Indeed, he is presented as giving you The Truth.

#160
CrazyRah

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He's deus ex machina, that's enough for me to wish that he was thrown into the bin instantly

#161
The Valiant Knight

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drewelow wrote...

The Valiant Knight wrote...

As a trained writer, yes his introduction to the story is quite poor. The way he explains things is also very poor, as many have said more eloquently before me. The entire Crucible could have been handled better in my opinion as it comes of as far too convenient.

However, I don't outright dislike the character or his appearance in the story, he just wasn't well implemented. Likewise his explanations could have been much more thorough. We might disagree with his overall assessment but the simple fact is that the 'organics vs synthetics' angle has been heavily lamp-posted throughout the entire series. The idea of cycles etc. etc. are everywhere from main quests to side quests. I'm honestly shocked that anybody didn't already think that this was the ultimate goal.

I didn't mind the Catalyst, I can't call it the star child, because that's not even close to what he really represents. His logic is quite sound, if poorly voiced. I find it odd that everyone always assumes that the Catalyst sees synthetic life as the problem, and not Organic life. I've always understood it to be purely the stupidity of organic life which causes the cycle.

A simple example would be iRobot, a distillation of a greater work no doubt but still a valid example most are familiar with. The AI decides that organic life is simply too primitive to understand the universe, destroying them for their own protection.

No matter how we spin it in our Utopian ideals, organic life will always resent Synthetic life, we will never see them as 'like us'. The logical outcome of this is that organics will attempt to destroy synthetics. Synthetic life stands the best chance of winning such a conflict, a point the synthetics can ultimately predict down to a very accurate equation.

I also don't understand why people believe the Catalyst was created by Organics, we have after all seen that Synthetics are capable of understanding the value in organic life. Can we not assume then that the Catalyst was simply the first synthetic race who chose to save the first organics rather than eliminate them. Once again, saving them from their own primitive emotional stupidity. A common theme in a lot of Science Fiction is about synthetic life caring more about organic life than organics do. Perhaps this was just the ultimate conclusion such an AI came to.

Sorry, that went on a bit...

Like everyone who tries to rationalize the ending, you are doing a whole lot of work and making a lot of assumptions that should have been demonstrated in the game.  You're a writer, so you should be familiar with "Show, don't tell".

And, umm, "saving them from their own emotional stupidity" according to the immensely intelligent AI god in the game means killing them.  You don't think that's hilariously awful writing?  That an AI god can't come up with reasonable logic and a viable solution?

Actually, back tracking to the start of the same paragraph, you think the Catalyst was spontaneously generated?  If the Catalyst was the first synthetic race, where did it come from if not organics?

Sorry, I don't mean to be harsh, but all of the posts I've seen that try to rationalize the ending seem to either skip or embrace and extend the gaping plot holes created by the ending. 


I don't think you quite understood me. I don't believe the Catalyst just appeared out of thin air. I was suggesting that the Catalyst was the very first AI created (at least in our galaxy) by an organic race.

I think many are making the mistake of belieiving that the Catalyst is some all knowing god-like figure. The Catalyst is wrong, it is a machine that cannot understand why we think it's wrong. I still have issues with the way the character is introduced and presented, but ultimately I cannot question his motivations and conclusions.

For a machine, they would be logical.

#162
Asrayl

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I'm going to just copy relevant parts of another post I'd written.

I think my biggest personal problem with star kid and the conclusion is in its execution. For three games and several years, this has been the story of the Protheans. The story of the Turians, the Krogan, the
Salarian, the Asari, the Humans, the Batarians, Vorcha, Quarian, Hanar, Drell, Volus, and Geth.

It was a story of struggle, and persistence, of tragedy and triumph over nigh impossible odds, the
overthrowing of a cycle of tyrrany, pain and destruction that has destroyed civilizations time and time again.

And all of the sudden it became a story about some creator, some higher power we had
never been exposed to, never expected to exist and had no attachment to, reverance for, or understanding of.

This is a long standing rule of creative writing; "Do not introduce an important character in the last 1/4th of the book." I suggest BioWare take this lesson to heart. And recite it daily. 


The god in the machine should have been a prothean. The choices given to us should have been explained as philosophy and concept that the prothean engineers didn't all agree on. A lack of consensus, a lack of certainty. A change was needed, but none were quite certain of what change would be best.

That, at least, would have been palatable. It also would have worked with the current set of ending choices, kept the artistic integrity and been better storytelling.


Modifié par Asrayl, 07 avril 2012 - 12:30 .


#163
Marta Rio II

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It's not Starchild himself that I have a problem with.  I could have been ok with him as an avatar for the Reapers (or the Reaper creators/controllers, whatev), if what he had to say was well thought out and fit with the lore that the series had established previously.  Heck, I'm even ok with the deus-ex-machina aspect of Starkid, because well, Mass Effect was never a piece of great literary sci-fi.  The whole Crucible part of the plot was just kind of lazy, and the Catalyst is just an extension of that.

The problem with I have Starchild are the conversation options with him.  The whole lack of the ability to shove the whole "geth-quarian" peace in his face, as evidence that synthetics can coexist with organics, was maddening.  His logic makes no sense, fine, he's this weird omnipotent space being.  Sovereign didn't make a whole lot of sense either.

But the fact that Shep just lies down and takes it is beyond frustrating.  It makes the ending choices feel like a loss, even if we "defeat" the Reapers.  It's not so much that the plot is lazy, it's that they throw Shep's character out the window at the very end, thereby turning what should be a triumphant moment into a defeat.

Modifié par Marta Rio II, 07 avril 2012 - 12:38 .


#164
Asrayl

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Good post, Rio. Agree on many points. Disregarding the central character, his/her growth, struggle, and persistence, casting aside any pretense of verisimilitude in favor of... insanity... ... vexing.

No triumph to be had, and no point to be made. Artistic value of ending negligible, insignificant and ill-suited to larger body of work. Like putting economic footnotes on the end of a physics paper. Irrelevant.

#165
omphaloskepsis

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The Valiant Knight wrote...

drewelow wrote...

The Valiant Knight wrote...

As a trained writer, yes his introduction to the story is quite poor. The way he explains things is also very poor, as many have said more eloquently before me. The entire Crucible could have been handled better in my opinion as it comes of as far too convenient.

However, I don't outright dislike the character or his appearance in the story, he just wasn't well implemented. Likewise his explanations could have been much more thorough. We might disagree with his overall assessment but the simple fact is that the 'organics vs synthetics' angle has been heavily lamp-posted throughout the entire series. The idea of cycles etc. etc. are everywhere from main quests to side quests. I'm honestly shocked that anybody didn't already think that this was the ultimate goal.

I didn't mind the Catalyst, I can't call it the star child, because that's not even close to what he really represents. His logic is quite sound, if poorly voiced. I find it odd that everyone always assumes that the Catalyst sees synthetic life as the problem, and not Organic life. I've always understood it to be purely the stupidity of organic life which causes the cycle.

A simple example would be iRobot, a distillation of a greater work no doubt but still a valid example most are familiar with. The AI decides that organic life is simply too primitive to understand the universe, destroying them for their own protection.

No matter how we spin it in our Utopian ideals, organic life will always resent Synthetic life, we will never see them as 'like us'. The logical outcome of this is that organics will attempt to destroy synthetics. Synthetic life stands the best chance of winning such a conflict, a point the synthetics can ultimately predict down to a very accurate equation.

I also don't understand why people believe the Catalyst was created by Organics, we have after all seen that Synthetics are capable of understanding the value in organic life. Can we not assume then that the Catalyst was simply the first synthetic race who chose to save the first organics rather than eliminate them. Once again, saving them from their own primitive emotional stupidity. A common theme in a lot of Science Fiction is about synthetic life caring more about organic life than organics do. Perhaps this was just the ultimate conclusion such an AI came to.

Sorry, that went on a bit...

Like everyone who tries to rationalize the ending, you are doing a whole lot of work and making a lot of assumptions that should have been demonstrated in the game.  You're a writer, so you should be familiar with "Show, don't tell".

And, umm, "saving them from their own emotional stupidity" according to the immensely intelligent AI god in the game means killing them.  You don't think that's hilariously awful writing?  That an AI god can't come up with reasonable logic and a viable solution?

Actually, back tracking to the start of the same paragraph, you think the Catalyst was spontaneously generated?  If the Catalyst was the first synthetic race, where did it come from if not organics?

Sorry, I don't mean to be harsh, but all of the posts I've seen that try to rationalize the ending seem to either skip or embrace and extend the gaping plot holes created by the ending. 


I don't think you quite understood me. I don't believe the Catalyst just appeared out of thin air. I was suggesting that the Catalyst was the very first AI created (at least in our galaxy) by an organic race.

I think many are making the mistake of belieiving that the Catalyst is some all knowing god-like figure. The Catalyst is wrong, it is a machine that cannot understand why we think it's wrong. I still have issues with the way the character is introduced and presented, but ultimately I cannot question his motivations and conclusions.

For a machine, they would be logical.

OK, I can accept an insane AI god (though it's still one that is not particularly bright, IMO).  Or one that has bizarre motivations.  But the feeling that I get from the game is that Bioware thinks, and tries to convey, that this AI IS a brilliant, omniscient god-like being (i.e. take it at face value).

The problem then is that Shepard faces this idiot god who came up with an insane solution (killing all organics to save organics) that lasted for hundreds of thousands of years, and then ultimately has to settle for one of 3 other insane solutions dictated by the same mad god.  The starchild provides three options, and is still calling the shots, and Shepard has no option to argue or resist, and can only comply (and thus dumps most of the thematic and plot content of the trilogy down the toilet).

#166
Fl1xx

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Master Che wrote...

 Explain your hatred without saying deus ex machina or "bad writing"

I don't hate the Star Child for being the Star Child; if it had been eluded to more distinctly than one off-branch response from a specific team-mate during an optional quest, I would have been fine with it. I can reason why he looks like the kid from the beginning, I can deal with that.

But he literally comes out of nowhere. That is bad writing. That is a Deus Ex Machina. That is why I hate Star Child; not because he's Star Child, but because the entire situation is just bad writing.