billy the squid wrote...
I didn't say that advertising created an explicit or implied contract verbally or otherwise. The case of the carbollic smoke ball, laid down the case basis for what constitutes a contract and what constitutes an advertising puff or marketing.
If the statement is taken to be of contractual weight then it will be an issue of breach of contract and as such theSale of Goods Act will apply to determine whether the product is fit for purchase. At this point I think it is well established that all marketing and advertising is a "puff" as such it is a point based on misrepresentation.
Thus it will be based upon the point of whether one was induced by the statements to purchase and to what degree are they a misrepresentation. ie: is the product so different from what was advertised that it bare's no relation the product at all. Apart from the issue of the endings which remains vague as to whether they don't constitute a different ending. Or the War asset points. What other areas whould you attempt to bring a claim for misrepresentation under?
You did raise the issue on contracts, but I see now that it was more of a contrast statement rather than a comparrison.
In my opinion, as a gamer and a lawyer, a product that would not require outside play to access critical ending scenes and a product that ties key ending scenes into outside single player play are, in fact, two different products. As are one where the ending resolves all major plot issues, and one that leaves major plot issue up for speculation.
Aside from those two points? I don't know of any that I find to be valid claims. Many want a refund because they were unhappy with the ending...tough for them. And honestly, I spent a lot of time thinking about why I wanted my refund. I admit, I hate the endings, all of them. But if that's all it was, if all I had to hold on to was that I didn't like the direction they went it, I'd still have the game sitting on my shelf.
Here's something else to consider: In February, Casey Hudson was saying how there would be no LOST ending, how they were able to craft very different endings because they were not going to need to have all the characters in place for a sequel. Then it comes out that Bioware may have intentionally created an ending that was designed to generate "lots of speculation." A product that answer questions, and one that generates speculation, appear to be mutually exclisive to me.